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source: orxonox.OLD/orxonox/trunk/src/story_entities/world.h @ 3644

Last change on this file since 3644 was 3644, checked in by patrick, 19 years ago

orxonox/trunk: pnode speed function implemented

File size: 3.6 KB
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1/*!
2    \file world.h
3    \brief Holds and manages all game data
4*/ 
5
6#ifndef _WORLD_H
7#define _WORLD_H
8
9#include "stdincl.h"
10#include "comincl.h"
11#include "story_entity.h"
12#include "p_node.h"
13
14
15class World;
16class WorldEntity;
17class TrackManager;
18class Camera;
19class PNode;
20class GLMenuImageScreen;
21class Skysphere;
22class LightManager;
23class FontSet;
24class Terrain;
25
26//! The game world Interface
27/**
28   this is a singleton interface, that enables world_entities to access the
29   world. for those objects, there is no easier way than over this interface!
30*/
31class WorldInterface : BaseObject {
32
33 public:
34  ~WorldInterface();
35  static WorldInterface* getInstance();
36  void init(World* world);
37  tList<WorldEntity>* getEntityList();
38
39 private:
40  WorldInterface();
41  static WorldInterface* singletonRef;    //!< singleton reference to this object
42  bool worldIsInitialized;                //!< true if the world has been initialized
43  World* worldReference;                  //!< this is a reference to the running world
44
45};
46
47//! The game world
48/**
49   this class initializes everything that should be displayed inside of the current level.
50   it is the main driving factor during gameplay.
51*/
52class World : public StoryEntity {
53
54 public:
55  World (char* name);
56  World (int worldID);
57  virtual ~World ();
58
59
60  /* classes from story-entity */
61  virtual ErrorMessage preLoad();
62  virtual ErrorMessage load ();
63  virtual ErrorMessage init ();
64  virtual ErrorMessage start ();
65  virtual ErrorMessage stop ();
66  virtual ErrorMessage pause ();
67  virtual ErrorMessage resume ();
68  virtual ErrorMessage destroy ();
69
70  virtual void displayLoadScreen();
71  virtual void releaseLoadScreen();
72 
73  /* command node functions */
74  bool command (Command* cmd);
75
76  tList<WorldEntity>* getEntities();
77
78  /* interface to world */
79  void spawn (WorldEntity* entity);
80  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
81  void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir, 
82             int parentingMode);
83
84
85 private:
86  void init(char* name, int worldID);
87
88  Uint32 lastFrame;             //!< last time of frame
89  Uint32 dt;                    //!< time needed to calculate this frame
90  bool bQuitOrxonox;            //!< quit this application
91  bool bQuitCurrentGame;        //!< quit only the current game and return to menu
92  bool bPause;                  //!< pause mode
93
94  FontSet* testFont;            //!< A test Font. \todo fix this, so it is for real.
95  GLMenuImageScreen* glmis;     //!< The Level-Loader Display
96
97  char* worldName;              //!< The name of this World
98  int debugWorldNr;             //!< The Debug Nr. needed, if something goes wrong
99
100  PNode* nullParent;            //!< The zero-point, that everything has as its parent.
101  TrackManager* trackManager;   //!< The reference of the TrackManager that handles the course through the Level.
102  Camera* localCamera;          //!< The current Camera
103  Skysphere* skySphere;         //!< The Environmental Heaven of orxonox \todo insert this to environment insted
104  LightManager* lightMan;       //!< The Lights of the Level
105  Terrain* terrain;             //!< The Terrain of the World.
106
107  GLuint objectList;            //!< temporary: \todo this will be ereased soon
108  tList<WorldEntity>* entities;//!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
109  WorldEntity* localPlayer;     //!< The Player, you fly through the level.
110 
111  /* function for main-loop */
112  void mainLoop ();
113  void synchronize ();
114  void handleInput ();
115  void tick ();
116  void update ();
117  void collide ();
118  void draw ();
119  void display ();
120  void debug ();
121
122};
123
124#endif /* _WORLD_H */
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