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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: Christian Meyer |
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| 16 | */ |
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| 17 | |
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 19 | |
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| 20 | #include "world.h" |
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| 21 | |
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| 22 | #include "orxonox.h" |
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| 23 | |
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| 24 | #include "state.h" |
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| 25 | |
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| 26 | #include "p_node.h" |
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| 27 | #include "null_parent.h" |
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| 28 | #include "pilot_node.h" |
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| 29 | #include "track_node.h" |
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| 30 | #include "world_entity.h" |
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| 31 | #include "player.h" |
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| 32 | #include "camera.h" |
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| 33 | #include "environment.h" |
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| 34 | #include "skysphere.h" |
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| 35 | #include "skybox.h" |
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| 36 | #include "satellite.h" |
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| 37 | #include "test_entity.h" |
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| 38 | #include "terrain.h" |
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| 39 | #include "light.h" |
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| 40 | #include "text_engine.h" |
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| 41 | |
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| 42 | #include "track_manager.h" |
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| 43 | #include "garbage_collector.h" |
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| 44 | #include "object_manager.h" |
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| 45 | #include "animation_player.h" |
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| 46 | #include "particle_engine.h" |
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| 47 | #include "graphics_engine.h" |
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| 48 | #include "physics_engine.h" |
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| 49 | #include "fields.h" |
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| 50 | |
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| 51 | #include "md2Model.h" |
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| 52 | |
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| 53 | #include "glmenu_imagescreen.h" |
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| 54 | #include "list.h" |
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| 55 | #include "game_loader.h" |
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| 56 | |
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| 57 | #include "animation3d.h" |
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| 58 | |
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| 59 | #include "substring.h" |
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| 60 | |
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| 61 | #include "factory.h" |
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| 62 | |
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| 63 | #include "projectile.h" |
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| 64 | #include "event_handler.h" |
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| 65 | |
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| 66 | #include "sound_engine.h" |
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| 67 | |
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| 68 | using namespace std; |
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| 69 | |
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| 70 | WorldInterface* WorldInterface::singletonRef = 0; |
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| 71 | |
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| 72 | |
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| 73 | /** |
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| 74 | \brief private constructor because of singleton |
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| 75 | */ |
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| 76 | WorldInterface::WorldInterface() |
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| 77 | { |
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| 78 | this->worldIsInitialized = false; |
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| 79 | this->worldReference = NULL; |
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| 80 | } |
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| 81 | |
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| 82 | /** |
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| 83 | \brief public deconstructor |
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| 84 | */ |
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| 85 | WorldInterface::~WorldInterface() |
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| 86 | { |
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| 87 | this->singletonRef = NULL; |
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| 88 | this->worldIsInitialized = false; |
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| 89 | this->worldReference = NULL; |
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| 90 | } |
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| 91 | |
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| 92 | /** |
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| 93 | \brief gets the singleton instance |
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| 94 | \returns singleton instance |
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| 95 | */ |
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| 96 | WorldInterface* WorldInterface::getInstance() |
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| 97 | { |
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| 98 | if( singletonRef == NULL) |
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| 99 | singletonRef = new WorldInterface(); |
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| 100 | return singletonRef; |
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| 101 | } |
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| 102 | |
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| 103 | |
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| 104 | /** |
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| 105 | \brief initializes the interface |
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| 106 | \param reference to the world |
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| 107 | |
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| 108 | if the worldinterface is not initilizes, there wont be any |
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| 109 | useable interface |
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| 110 | */ |
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| 111 | void WorldInterface::init(World* world) |
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| 112 | { |
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| 113 | this->worldReference = world; |
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| 114 | if( world != NULL) |
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| 115 | { |
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| 116 | this->worldIsInitialized = true; |
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| 117 | PRINTF(3)("WorldInterface up and running\n"); |
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| 118 | } |
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| 119 | } |
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| 120 | |
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| 121 | |
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| 122 | /** |
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| 123 | \brief gets the entity list from the world |
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| 124 | \return entity list |
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| 125 | */ |
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| 126 | tList<WorldEntity>* WorldInterface::getEntityList() |
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| 127 | { |
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| 128 | if( this->worldIsInitialized) |
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| 129 | return this->worldReference->getEntities(); |
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| 130 | PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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| 131 | return NULL; |
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| 132 | } |
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| 133 | |
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| 134 | CREATE_FACTORY(World); |
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| 135 | |
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| 136 | World::World(const TiXmlElement* root) |
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| 137 | { |
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| 138 | this->constuctorInit("", -1); |
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| 139 | this->path = NULL; |
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| 140 | |
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| 141 | this->loadParams(root); |
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| 142 | } |
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| 143 | |
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| 144 | /** |
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| 145 | \brief create a new World |
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| 146 | |
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| 147 | This creates a new empty world! |
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| 148 | */ |
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| 149 | World::World (char* name) |
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| 150 | { |
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| 151 | this->path = NULL; |
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| 152 | this->constuctorInit(name, -1); |
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| 153 | //NullParent* np = NullParent::getInstance(); |
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| 154 | } |
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| 155 | |
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| 156 | /** |
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| 157 | \brief creates a new World... |
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| 158 | \param worldID with this ID |
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| 159 | */ |
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| 160 | World::World (int worldID) |
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| 161 | { |
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| 162 | this->path = NULL; |
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| 163 | this->constuctorInit(NULL, worldID); |
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| 164 | } |
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| 165 | |
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| 166 | /** |
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| 167 | \brief remove the World from memory |
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| 168 | |
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| 169 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 170 | things contained in the tree are deleted automaticaly |
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| 171 | */ |
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| 172 | World::~World () |
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| 173 | { |
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| 174 | PRINTF(3)("World::~World() - deleting current world\n"); |
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| 175 | |
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| 176 | this->eventHandler->unsubscribe(this->localPlayer); |
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| 177 | |
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| 178 | delete WorldInterface::getInstance(); |
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| 179 | delete this->nullParent; |
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| 180 | delete this->entities; |
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| 181 | delete this->lightMan; |
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| 182 | delete this->trackManager; |
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| 183 | delete this->particleEngine; |
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| 184 | TextEngine::getInstance()->flush(); |
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| 185 | SoundEngine::getInstance()->flushAllBuffers(); |
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| 186 | |
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| 187 | delete AnimationPlayer::getInstance(); // this should be at the end of the unloading sequence. |
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| 188 | delete PhysicsEngine::getInstance(); |
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| 189 | //delete garbagecollecor |
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| 190 | //delete animator |
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| 191 | |
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| 192 | LoadClassDescription::printAll(); |
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| 193 | |
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| 194 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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| 195 | } |
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| 196 | |
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| 197 | /** |
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| 198 | \brief initializes the world. |
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| 199 | |
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| 200 | set all stuff here that is world generic and does not use to much memory |
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| 201 | because the real init() function StoryEntity::init() will be called |
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| 202 | shortly before start of the game. |
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| 203 | since all worlds are initiated/referenced before they will be started. |
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| 204 | NO LEVEL LOADING HERE - NEVER! |
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| 205 | */ |
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| 206 | void World::constuctorInit(char* name, int worldID) |
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| 207 | { |
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| 208 | this->setClassID(CL_WORLD, "World"); |
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| 209 | |
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| 210 | //this->worldName = name; |
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| 211 | //this->worldName = new char[strlen(name)+1]; |
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| 212 | //strcpy(this->worldName, name); |
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| 213 | this->debugWorldNr = worldID; |
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| 214 | this->entities = new tList<WorldEntity>(); |
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| 215 | this->cycle = 0; |
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| 216 | } |
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| 217 | |
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| 218 | void World::loadParams(const TiXmlElement* root) |
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| 219 | { |
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| 220 | const char *string; |
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| 221 | char *name; |
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| 222 | int id; |
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| 223 | |
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| 224 | PRINTF(4)("Creating a World\n"); |
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| 225 | |
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| 226 | LoadParam<World>(root, "identifier", this, &World::setStoryID) |
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| 227 | .describe("Sets the StoryID of this world"); |
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| 228 | LoadParam<World>(root, "nextid", this, &World::setNextStoryID) |
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| 229 | .describe("Sets the ID of the next world"); |
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| 230 | LoadParam<World>(root, "path", this, &World::setPath) |
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| 231 | .describe("The Filename of this World (relative from the data-dir)"); |
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| 232 | |
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| 233 | |
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| 234 | /* |
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| 235 | // identifier |
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| 236 | string = grabParameter( root, "identifier"); |
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| 237 | if( string == NULL || sscanf(string, "%d", &id) != 1) |
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| 238 | { |
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| 239 | PRINTF0("World is missing a proper 'identifier'\n"); |
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| 240 | this->setStoryID( -1); |
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| 241 | } |
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| 242 | else setStoryID( id); |
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| 243 | |
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| 244 | // next id |
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| 245 | string = grabParameter( root, "nextid"); |
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| 246 | if( string == NULL || sscanf(string, "%d", &id) != 1) |
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| 247 | { |
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| 248 | PRINTF0("World is missing a proper 'nextid'\n"); |
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| 249 | this->setStoryID( -1); |
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| 250 | } |
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| 251 | else setNextStoryID( id); |
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| 252 | |
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| 253 | |
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| 254 | // path |
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| 255 | string = grabParameter( root, "path"); |
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| 256 | if( string == NULL) |
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| 257 | { |
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| 258 | PRINTF0("World is missing a proper 'path'\n"); |
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| 259 | this->setPath( NULL); |
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| 260 | } |
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| 261 | else |
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| 262 | { |
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| 263 | name = new char[strlen(string + 2)]; |
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| 264 | strcpy( name, string); |
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| 265 | this->setPath( name); |
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| 266 | } |
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| 267 | */ |
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| 268 | } |
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| 269 | |
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| 270 | |
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| 271 | /** |
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| 272 | \brief this is executed before load |
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| 273 | |
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| 274 | since the load function sometimes needs data, that has been init before |
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| 275 | the load and after the proceeding storyentity has finished |
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| 276 | */ |
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| 277 | ErrorMessage World::preLoad() |
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| 278 | { |
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| 279 | /* init the world interface */ |
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| 280 | WorldInterface* wi = WorldInterface::getInstance(); |
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| 281 | wi->init(this); |
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| 282 | this->garbageCollector = GarbageCollector::getInstance(); |
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| 283 | |
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| 284 | this->eventHandler = EventHandler::getInstance(); |
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| 285 | |
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| 286 | this->particleEngine = ParticleEngine::getInstance(); |
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| 287 | this->trackManager = TrackManager::getInstance(); |
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| 288 | this->lightMan = LightManager::getInstance(); |
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| 289 | this->nullParent = NullParent::getInstance (); |
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| 290 | this->nullParent->setName ("NullParent"); |
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| 291 | |
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| 292 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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| 293 | PhysicsEngine::getInstance(); |
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| 294 | |
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| 295 | this->localCamera = new Camera(); |
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| 296 | this->localCamera->setName ("Camera"); |
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| 297 | |
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| 298 | State::getInstance()->setCamera(this->localCamera, this->localCamera->getTarget()); |
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| 299 | |
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| 300 | GraphicsEngine::getInstance()->displayFPS(true); |
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| 301 | } |
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| 302 | |
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| 303 | |
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| 304 | /** |
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| 305 | \brief loads the World by initializing all resources, and set their default values. |
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| 306 | */ |
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| 307 | ErrorMessage World::load() |
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| 308 | { |
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| 309 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 310 | TiXmlElement* element; |
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| 311 | GameLoader* loader = GameLoader::getInstance(); |
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| 312 | |
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| 313 | if( getPath() == NULL) |
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| 314 | { |
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| 315 | PRINTF(1)("World has no path specified for loading"); |
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| 316 | this->loadDebugWorld(this->getStoryID()); |
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| 317 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 318 | } |
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| 319 | |
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| 320 | TiXmlDocument* XMLDoc = new TiXmlDocument( path); |
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| 321 | // load the campaign document |
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| 322 | if( !XMLDoc->LoadFile()) |
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| 323 | { |
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| 324 | // report an error |
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| 325 | PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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| 326 | delete XMLDoc; |
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| 327 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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| 328 | } |
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| 329 | |
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| 330 | // check basic validity |
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| 331 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 332 | assert( root != NULL); |
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| 333 | |
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| 334 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 335 | { |
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| 336 | // report an error |
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| 337 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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| 338 | delete XMLDoc; |
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| 339 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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| 340 | } |
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| 341 | |
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| 342 | // load the parameters |
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| 343 | // name |
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| 344 | char* temp; |
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| 345 | const char* string = grabParameter( root, "name"); |
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| 346 | if( string == NULL) |
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| 347 | { |
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| 348 | PRINTF(2)("World is missing a proper 'name'\n"); |
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| 349 | string = "Unknown"; |
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| 350 | temp = new char[strlen(string + 2)]; |
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| 351 | strcpy( temp, string); |
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| 352 | this->worldName = temp; |
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| 353 | } |
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| 354 | else |
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| 355 | { |
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| 356 | temp = new char[strlen(string + 2)]; |
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| 357 | strcpy( temp, string); |
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| 358 | this->worldName = temp; |
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| 359 | } |
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| 360 | //////////////// |
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| 361 | // LOADSCREEN // |
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| 362 | //////////////// |
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| 363 | element = root->FirstChildElement("LoadScreen"); |
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| 364 | if (element == NULL) |
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| 365 | { |
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| 366 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 367 | |
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| 368 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 369 | this->glmis->setMaximum(8); |
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| 370 | this->glmis->draw(); |
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| 371 | } |
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| 372 | else |
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| 373 | { |
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| 374 | this->glmis->loadParams(element); |
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| 375 | this->glmis->draw(); |
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| 376 | } |
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| 377 | this->glmis->draw(); |
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| 378 | // find WorldEntities |
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| 379 | element = root->FirstChildElement("WorldEntities"); |
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| 380 | |
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| 381 | if( element == NULL) |
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| 382 | { |
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| 383 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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| 384 | } |
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| 385 | else |
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| 386 | { |
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| 387 | element = element->FirstChildElement(); |
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| 388 | // load Players/Objects/Whatever |
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| 389 | PRINTF(4)("Loading WorldEntities\n"); |
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| 390 | while( element != NULL) |
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| 391 | { |
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| 392 | WorldEntity* created = dynamic_cast<WorldEntity*>( loader->fabricate( element)); |
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| 393 | if( created != NULL) this->spawn( created); |
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| 394 | // if we load a 'Player' we use it as localPlayer |
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| 395 | //todo do this more elegant |
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| 396 | if( element->Value() != NULL && !strcmp( element->Value(), "Player")) localPlayer = (Player*) created; |
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| 397 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created; |
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| 398 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) terrain = (Terrain*) created; |
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| 399 | element = element->NextSiblingElement(); |
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| 400 | glmis->step(); //! \todo temporary |
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| 401 | } |
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| 402 | PRINTF(4)("Done loading WorldEntities\n"); |
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| 403 | } |
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| 404 | |
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| 405 | // find Track |
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| 406 | element = root->FirstChildElement( "Track"); |
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| 407 | if( element == NULL) |
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| 408 | { |
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| 409 | PRINTF(0)("World is missing a 'Track'\n"); |
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| 410 | } |
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| 411 | else |
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| 412 | { |
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| 413 | //load track |
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| 414 | PRINTF(4)("Loading Track\n"); |
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| 415 | |
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| 416 | trackManager->loadParams( element); |
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| 417 | trackManager->finalize(); |
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| 418 | } |
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| 419 | |
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| 420 | // free the XML data |
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| 421 | |
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| 422 | delete XMLDoc; |
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| 423 | /* GENERIC LOADING PROCESS FINISHED */ |
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| 424 | |
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| 425 | // bind input |
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| 426 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_UP); |
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| 427 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_DOWN); |
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| 428 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_LEFT); |
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| 429 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_RIGHT); |
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| 430 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
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| 431 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
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| 432 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
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| 433 | |
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| 434 | // bind camera |
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| 435 | //this->localCamera->bind (localPlayer); |
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| 436 | this->localPlayer->addChild (this->localCamera); |
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| 437 | |
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| 438 | |
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| 439 | lightMan->setAmbientColor(.1,.1,.1); |
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| 440 | lightMan->addLight(); |
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| 441 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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| 442 | // lightMan->setDiffuseColor(1,1,1); |
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| 443 | // lightMan->addLight(1); |
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| 444 | // lightMan->setPosition(20, 10, -20); |
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| 445 | // lightMan->setDiffuseColor(0,0,0); |
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| 446 | //lightMan->debug(); |
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| 447 | lightMan->setPosition(-5.0, 50.0, -40.0); |
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| 448 | lightMan->addLight(); |
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| 449 | lightMan->setPosition(100, 80, 60); |
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| 450 | |
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| 451 | // trackManager->setBindSlave(env); |
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| 452 | PNode* tn = trackManager->getTrackNode(); |
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| 453 | tn->addChild(this->localPlayer); |
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| 454 | |
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| 455 | //localCamera->setParent(TrackNode::getInstance()); |
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| 456 | tn->addChild(this->localCamera); |
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| 457 | localCamera->lookAt(tn); |
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| 458 | localCamera->setParentMode(PNODE_MOVEMENT); |
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| 459 | localCamera->setClipRegion(1, 10000.0); |
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| 460 | this->localPlayer->setParentMode(PNODE_ALL); |
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| 461 | Vector* cameraOffset = new Vector (0, 5, -10); |
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| 462 | trackManager->condition(1, LEFTRIGHT, this->localPlayer); |
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| 463 | |
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| 464 | this->sky->setParent(this->localCamera); |
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| 465 | |
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| 466 | // initialize debug coord system |
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| 467 | objectList = glGenLists(1); |
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| 468 | glNewList (objectList, GL_COMPILE); |
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| 469 | |
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| 470 | //trackManager->drawGraph(.01); |
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| 471 | //trackManager->debug(2); |
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| 472 | glEndList(); |
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| 473 | |
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| 474 | SoundEngine::getInstance()->setListener(this->localCamera); |
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| 475 | |
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| 476 | |
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| 477 | // Creating a Test Particle System |
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| 478 | ParticleSystem* system = new ParticleSystem(100000, PARTICLE_SPRITE); |
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| 479 | system->setLifeSpan(.5); |
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| 480 | system->setConserve(.8); |
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| 481 | system->setRadius(0.0, 1.0, .8); |
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| 482 | system->setRadius(.2, 3, 2.0); |
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| 483 | system->setRadius(1.0, 0.0, .0); |
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| 484 | system->setMass (0.0, 1.0); |
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| 485 | //system->setModel(ResourceManager::getFullName("models/orx-rocket.obj")); |
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| 486 | |
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| 487 | system->setColor(0, .5, 0, 0, 1); |
|---|
| 488 | system->setColor(.5, 1, 1, 0, .01); |
|---|
| 489 | system->setColor(1.0, 0, 0, 0, 0); |
|---|
| 490 | |
|---|
| 491 | |
|---|
| 492 | // Creating a Test Particle Emitter |
|---|
| 493 | ParticleEmitter* emitter = new ParticleEmitter(Vector(-1, 0, 0), M_PI_4, 400, .5); |
|---|
| 494 | emitter->setType(EMITTER_DOT); |
|---|
| 495 | emitter->setSize(20); |
|---|
| 496 | emitter->setParent(this->localPlayer); |
|---|
| 497 | emitter->setRelCoor(Vector(-3,0,0)); |
|---|
| 498 | |
|---|
| 499 | Field* gravity = new Gravity(); |
|---|
| 500 | gravity->setMagnitude(10.0); |
|---|
| 501 | gravity->setParent(this->localCamera->getTarget()); |
|---|
| 502 | |
|---|
| 503 | // Add the Flow from the Emitter into the System |
|---|
| 504 | particleEngine->addConnection(emitter, system); |
|---|
| 505 | |
|---|
| 506 | new PhysicsConnection(system, gravity); |
|---|
| 507 | // new PhysicsConnection(this->localPlayer, gravity); |
|---|
| 508 | |
|---|
| 509 | TestEntity* testEntity = new TestEntity(); |
|---|
| 510 | testEntity->setRelCoor(Vector(570, 10, -15)); |
|---|
| 511 | testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
|---|
| 512 | this->spawn(testEntity); |
|---|
| 513 | |
|---|
| 514 | TestEntity* testEntity2 = new TestEntity(); |
|---|
| 515 | testEntity2->setAnim(RUN); |
|---|
| 516 | testEntity2->setRelCoor(Vector(570, 30, 15)); |
|---|
| 517 | testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
|---|
| 518 | this->spawn(testEntity2); |
|---|
| 519 | |
|---|
| 520 | |
|---|
| 521 | new PhysicsConnection(testEntity, gravity); |
|---|
| 522 | |
|---|
| 523 | // printing out some debug stuff |
|---|
| 524 | NullParent::getInstance()->debug(0); |
|---|
| 525 | this->localPlayer->whatIs(); |
|---|
| 526 | this->whatIs(); |
|---|
| 527 | GraphicsEngine::getInstance()->whatIs(); |
|---|
| 528 | } |
|---|
| 529 | |
|---|
| 530 | |
|---|
| 531 | |
|---|
| 532 | /** |
|---|
| 533 | \brief loads the debug world: only for experimental stuff |
|---|
| 534 | */ |
|---|
| 535 | void World::loadDebugWorld(int worldID) |
|---|
| 536 | { |
|---|
| 537 | /*monitor progress*/ |
|---|
| 538 | this->glmis->step(); |
|---|
| 539 | // stuff beyond this point remains to be loaded properly |
|---|
| 540 | |
|---|
| 541 | // initializing the TrackManager |
|---|
| 542 | this->trackManager = TrackManager::getInstance(); |
|---|
| 543 | //trackManager->addPointV(Vector(0,0,0)); |
|---|
| 544 | trackManager->addPointV(Vector(150, -35, 5)); |
|---|
| 545 | trackManager->addPointV(Vector(200,-35, 5)); |
|---|
| 546 | trackManager->addPointV(Vector(250, -35, 5)); |
|---|
| 547 | trackManager->addPointV(Vector(320,-33,-.55)); |
|---|
| 548 | trackManager->setDuration(1); |
|---|
| 549 | trackManager->setSavePoint(); |
|---|
| 550 | |
|---|
| 551 | trackManager->addPointV(Vector(410, 0, 0)); |
|---|
| 552 | trackManager->addPointV(Vector(510, 20, -10)); |
|---|
| 553 | trackManager->addPointV(Vector(550, 20, -10)); |
|---|
| 554 | trackManager->addPointV(Vector(570, 20, -10)); |
|---|
| 555 | trackManager->setDuration(2); |
|---|
| 556 | |
|---|
| 557 | trackManager->forkS("testFork1,testFork2"); |
|---|
| 558 | trackManager->workOnS("testFork1"); |
|---|
| 559 | trackManager->addPointV(Vector(640, 25, -30)); |
|---|
| 560 | trackManager->addPointV(Vector(700, 40, -120)); |
|---|
| 561 | trackManager->addPointV(Vector(800, 50, -150)); |
|---|
| 562 | trackManager->addPointV(Vector(900, 60, -100)); |
|---|
| 563 | trackManager->addPointV(Vector(900, 60, -70)); |
|---|
| 564 | trackManager->addPointV(Vector(990, 65, -15)); |
|---|
| 565 | trackManager->addPointV(Vector(1050, 65, -10)); |
|---|
| 566 | trackManager->addPointV(Vector(1100, 65, -20)); |
|---|
| 567 | trackManager->setDuration(4); |
|---|
| 568 | |
|---|
| 569 | trackManager->workOnS("testFork2"); |
|---|
| 570 | trackManager->addPointV(Vector(640, 25, 20)); |
|---|
| 571 | trackManager->addPointV(Vector(670, 50, 120)); |
|---|
| 572 | trackManager->addPointV(Vector(700, 70, 80)); |
|---|
| 573 | trackManager->addPointV(Vector(800, 70, 65)); |
|---|
| 574 | trackManager->addPointV(Vector(850, 65, 65)); |
|---|
| 575 | trackManager->addPointV(Vector(920, 35, 40)); |
|---|
| 576 | trackManager->addPointV(Vector(945, 40, 40)); |
|---|
| 577 | trackManager->addPointV(Vector(970, 24, 40)); |
|---|
| 578 | trackManager->addPointV(Vector(1000, 40, -7)); |
|---|
| 579 | |
|---|
| 580 | trackManager->setDuration(4); |
|---|
| 581 | |
|---|
| 582 | |
|---|
| 583 | trackManager->joinS("testFork1,testFork2"); |
|---|
| 584 | |
|---|
| 585 | trackManager->addPointV(Vector(1200, 60, -50)); |
|---|
| 586 | trackManager->addPointV(Vector(1300, 50, -50)); |
|---|
| 587 | trackManager->addPointV(Vector(1400, 40, -50)); |
|---|
| 588 | trackManager->addPointV(Vector(1500, 40, -60)); |
|---|
| 589 | trackManager->addPointV(Vector(1600, 35, -55)); |
|---|
| 590 | trackManager->addPointV(Vector(1700, 45, -40)); |
|---|
| 591 | trackManager->addPointV(Vector(1750, 60, -40)); |
|---|
| 592 | trackManager->addPointV(Vector(1770, 80, -40)); |
|---|
| 593 | trackManager->addPointV(Vector(1800, 100, -40)); |
|---|
| 594 | trackManager->setDuration(10); |
|---|
| 595 | |
|---|
| 596 | trackManager->finalize(); |
|---|
| 597 | |
|---|
| 598 | |
|---|
| 599 | // LIGHT initialisation |
|---|
| 600 | lightMan->setAmbientColor(.1,.1,.1); |
|---|
| 601 | lightMan->addLight(); |
|---|
| 602 | lightMan->debug(); |
|---|
| 603 | |
|---|
| 604 | switch(this->debugWorldNr) |
|---|
| 605 | { |
|---|
| 606 | /* |
|---|
| 607 | this loads the hard-coded debug world. this only for simplicity and will be |
|---|
| 608 | removed by a reald world-loader, which interprets a world-file. |
|---|
| 609 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
|---|
| 610 | make whatever you want... |
|---|
| 611 | */ |
|---|
| 612 | case DEBUG_WORLD_0: |
|---|
| 613 | { |
|---|
| 614 | lightMan->setPosition(-5.0, 10.0, -40.0); |
|---|
| 615 | |
|---|
| 616 | |
|---|
| 617 | this->localPlayer = new Player (); |
|---|
| 618 | this->localPlayer->setName ("player"); |
|---|
| 619 | this->spawn (this->localPlayer); |
|---|
| 620 | this->localPlayer->setRelCoor(Vector(5,0,0)); |
|---|
| 621 | /*monitor progress*/ |
|---|
| 622 | this->glmis->step(); |
|---|
| 623 | |
|---|
| 624 | |
|---|
| 625 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
|---|
| 626 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
|---|
| 627 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
|---|
| 628 | |
|---|
| 629 | /* |
|---|
| 630 | Field* testField = new Gravity(); |
|---|
| 631 | testField->setMagnitude(10); |
|---|
| 632 | new PhysicsConnection(this->localPlayer, testField); |
|---|
| 633 | */ |
|---|
| 634 | |
|---|
| 635 | // bind camera |
|---|
| 636 | this->localCamera = new Camera(); |
|---|
| 637 | this->localCamera->setName ("camera"); |
|---|
| 638 | /*monitor progress*/ |
|---|
| 639 | this->glmis->step(); |
|---|
| 640 | |
|---|
| 641 | |
|---|
| 642 | // Create SkySphere |
|---|
| 643 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
|---|
| 644 | this->sky->setName("SkySphere"); |
|---|
| 645 | this->spawn(this->sky); |
|---|
| 646 | this->localCamera->addChild(this->sky); |
|---|
| 647 | this->sky->setParentMode(PNODE_MOVEMENT); |
|---|
| 648 | /*monitor progress*/ |
|---|
| 649 | this->glmis->step(); |
|---|
| 650 | |
|---|
| 651 | |
|---|
| 652 | terrain = new Terrain("worlds/newGround.obj"); |
|---|
| 653 | terrain->setRelCoor(Vector(0,-10,0)); |
|---|
| 654 | this->spawn(terrain); |
|---|
| 655 | /*monitor progress*/ |
|---|
| 656 | this->glmis->step(); |
|---|
| 657 | |
|---|
| 658 | this->pilotNode = new PilotNode(); |
|---|
| 659 | this->spawn(this->pilotNode); |
|---|
| 660 | this->pilotNode->setAbsCoor(Vector(150, -35, 5)); |
|---|
| 661 | this->pilotNode->addChild(this->localPlayer); |
|---|
| 662 | this->pilotNode->addChild(this->localCamera); |
|---|
| 663 | this->localCamera->lookAt(this->localPlayer); |
|---|
| 664 | |
|---|
| 665 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_UP); |
|---|
| 666 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_DOWN); |
|---|
| 667 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_LEFT); |
|---|
| 668 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_RIGHT); |
|---|
| 669 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, EV_MOUSE_MOTION); |
|---|
| 670 | |
|---|
| 671 | // bind input |
|---|
| 672 | Orxonox *orx = Orxonox::getInstance (); |
|---|
| 673 | //orx->getLocalInput()->bind (this->pilotNode); |
|---|
| 674 | |
|---|
| 675 | /* |
|---|
| 676 | PNode* tn = trackManager->getTrackNode(); |
|---|
| 677 | tn->addChild(this->localPlayer); |
|---|
| 678 | this->localCamera->lookAt(tn); |
|---|
| 679 | |
|---|
| 680 | tn->addChild(this->localCamera); |
|---|
| 681 | this->localPlayer->setParentMode(PNODE_ALL); |
|---|
| 682 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
|---|
| 683 | */ |
|---|
| 684 | this->glmis->step(); |
|---|
| 685 | break; |
|---|
| 686 | } |
|---|
| 687 | case DEBUG_WORLD_1: |
|---|
| 688 | { |
|---|
| 689 | |
|---|
| 690 | break; |
|---|
| 691 | } |
|---|
| 692 | case DEBUG_WORLD_2: |
|---|
| 693 | { |
|---|
| 694 | |
|---|
| 695 | break; |
|---|
| 696 | } |
|---|
| 697 | default: |
|---|
| 698 | break; |
|---|
| 699 | } |
|---|
| 700 | } |
|---|
| 701 | |
|---|
| 702 | |
|---|
| 703 | |
|---|
| 704 | /** |
|---|
| 705 | \brief initializes a new World shortly before start |
|---|
| 706 | |
|---|
| 707 | this is the function, that will be loaded shortly before the world is |
|---|
| 708 | started |
|---|
| 709 | */ |
|---|
| 710 | ErrorMessage World::init() |
|---|
| 711 | { |
|---|
| 712 | this->bPause = false; |
|---|
| 713 | this->pilotNode = NULL; |
|---|
| 714 | } |
|---|
| 715 | |
|---|
| 716 | |
|---|
| 717 | /** |
|---|
| 718 | \brief starts the World |
|---|
| 719 | */ |
|---|
| 720 | ErrorMessage World::start() |
|---|
| 721 | { |
|---|
| 722 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
|---|
| 723 | this->bQuitOrxonox = false; |
|---|
| 724 | this->bQuitCurrentGame = false; |
|---|
| 725 | this->mainLoop(); |
|---|
| 726 | } |
|---|
| 727 | |
|---|
| 728 | /** |
|---|
| 729 | \brief stops the world. |
|---|
| 730 | |
|---|
| 731 | This happens, when the player decides to end the Level. |
|---|
| 732 | */ |
|---|
| 733 | ErrorMessage World::stop() |
|---|
| 734 | { |
|---|
| 735 | PRINTF(3)("World::stop() - got stop signal\n"); |
|---|
| 736 | this->bQuitCurrentGame = true; |
|---|
| 737 | } |
|---|
| 738 | |
|---|
| 739 | /** |
|---|
| 740 | \brief pauses the Game |
|---|
| 741 | */ |
|---|
| 742 | ErrorMessage World::pause() |
|---|
| 743 | { |
|---|
| 744 | this->isPaused = true; |
|---|
| 745 | } |
|---|
| 746 | |
|---|
| 747 | /** |
|---|
| 748 | \brief ends the pause Phase |
|---|
| 749 | */ |
|---|
| 750 | ErrorMessage World::resume() |
|---|
| 751 | { |
|---|
| 752 | this->isPaused = false; |
|---|
| 753 | } |
|---|
| 754 | |
|---|
| 755 | /** |
|---|
| 756 | \brief destroys the World |
|---|
| 757 | */ |
|---|
| 758 | ErrorMessage World::destroy() |
|---|
| 759 | { |
|---|
| 760 | |
|---|
| 761 | } |
|---|
| 762 | |
|---|
| 763 | /** |
|---|
| 764 | \brief shows the loading screen |
|---|
| 765 | */ |
|---|
| 766 | void World::displayLoadScreen () |
|---|
| 767 | { |
|---|
| 768 | PRINTF(3)("World::displayLoadScreen - start\n"); |
|---|
| 769 | |
|---|
| 770 | //GLMenuImageScreen* |
|---|
| 771 | this->glmis = new GLMenuImageScreen(); |
|---|
| 772 | this->glmis->setMaximum(8); |
|---|
| 773 | |
|---|
| 774 | PRINTF(3)("World::displayLoadScreen - end\n"); |
|---|
| 775 | } |
|---|
| 776 | |
|---|
| 777 | /** |
|---|
| 778 | \brief removes the loadscreen, and changes over to the game |
|---|
| 779 | |
|---|
| 780 | \todo take out the delay |
|---|
| 781 | */ |
|---|
| 782 | void World::releaseLoadScreen () |
|---|
| 783 | { |
|---|
| 784 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
|---|
| 785 | this->glmis->setValue(this->glmis->getMaximum()); |
|---|
| 786 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
|---|
| 787 | delete this->glmis; |
|---|
| 788 | } |
|---|
| 789 | |
|---|
| 790 | |
|---|
| 791 | /** |
|---|
| 792 | \brief gets the list of entities from the world |
|---|
| 793 | \returns entity list |
|---|
| 794 | */ |
|---|
| 795 | tList<WorldEntity>* World::getEntities() |
|---|
| 796 | { |
|---|
| 797 | return this->entities; |
|---|
| 798 | } |
|---|
| 799 | |
|---|
| 800 | |
|---|
| 801 | /** |
|---|
| 802 | \brief this returns the current game time |
|---|
| 803 | \returns elapsed game time |
|---|
| 804 | */ |
|---|
| 805 | double World::getGameTime() |
|---|
| 806 | { |
|---|
| 807 | return this->gameTime; |
|---|
| 808 | } |
|---|
| 809 | |
|---|
| 810 | |
|---|
| 811 | /** |
|---|
| 812 | \brief checks for collisions |
|---|
| 813 | |
|---|
| 814 | This method runs through all WorldEntities known to the world and checks for collisions |
|---|
| 815 | between them. In case of collisions the collide() method of the corresponding entities |
|---|
| 816 | is called. |
|---|
| 817 | */ |
|---|
| 818 | void World::collide () |
|---|
| 819 | { |
|---|
| 820 | /* |
|---|
| 821 | List *a, *b; |
|---|
| 822 | WorldEntity *aobj, *bobj; |
|---|
| 823 | |
|---|
| 824 | a = entities; |
|---|
| 825 | |
|---|
| 826 | while( a != NULL) |
|---|
| 827 | { |
|---|
| 828 | aobj = a->nextElement(); |
|---|
| 829 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
|---|
| 830 | { |
|---|
| 831 | b = a->nextElement(); |
|---|
| 832 | while( b != NULL ) |
|---|
| 833 | { |
|---|
| 834 | bobj = b->nextElement(); |
|---|
| 835 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
|---|
| 836 | { |
|---|
| 837 | unsigned long ahitflg, bhitflg; |
|---|
| 838 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
|---|
| 839 | &ahitflg, &bobj->place, bobj->collisioncluster, |
|---|
| 840 | &bhitflg) ); |
|---|
| 841 | { |
|---|
| 842 | aobj->collide (bobj, ahitflg, bhitflg); |
|---|
| 843 | bobj->collide (aobj, bhitflg, ahitflg); |
|---|
| 844 | } |
|---|
| 845 | } |
|---|
| 846 | b = b->nextElement(); |
|---|
| 847 | } |
|---|
| 848 | } |
|---|
| 849 | a = a->enumerate(); |
|---|
| 850 | } |
|---|
| 851 | */ |
|---|
| 852 | } |
|---|
| 853 | |
|---|
| 854 | /** |
|---|
| 855 | \brief runs through all entities calling their draw() methods |
|---|
| 856 | */ |
|---|
| 857 | void World::draw () |
|---|
| 858 | { |
|---|
| 859 | /* draw entities */ |
|---|
| 860 | WorldEntity* entity; |
|---|
| 861 | glLoadIdentity(); |
|---|
| 862 | //entity = this->entities->enumerate(); |
|---|
| 863 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
|---|
| 864 | entity = iterator->nextElement(); |
|---|
| 865 | while( entity != NULL ) |
|---|
| 866 | { |
|---|
| 867 | if( entity->bDraw ) entity->draw(); |
|---|
| 868 | //entity = this->entities->nextElement(); |
|---|
| 869 | entity = iterator->nextElement(); |
|---|
| 870 | } |
|---|
| 871 | delete iterator; |
|---|
| 872 | |
|---|
| 873 | glCallList (objectList); |
|---|
| 874 | |
|---|
| 875 | particleEngine->draw(); //!< \todo should be dts like in the Trunk; |
|---|
| 876 | |
|---|
| 877 | TextEngine::getInstance()->draw(); |
|---|
| 878 | lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
|---|
| 879 | } |
|---|
| 880 | |
|---|
| 881 | |
|---|
| 882 | /** |
|---|
| 883 | \brief function to put your own debug stuff into it. it can display informations about |
|---|
| 884 | the current class/procedure |
|---|
| 885 | */ |
|---|
| 886 | void World::debug() |
|---|
| 887 | { |
|---|
| 888 | PRINTF(2)("debug() - starting debug\n"); |
|---|
| 889 | PNode* p1 = NullParent::getInstance (); |
|---|
| 890 | PNode* p2 = new PNode (Vector(2, 2, 2), p1); |
|---|
| 891 | PNode* p3 = new PNode (Vector(4, 4, 4), p1); |
|---|
| 892 | PNode* p4 = new PNode (Vector(6, 6, 6), p2); |
|---|
| 893 | |
|---|
| 894 | p1->debug (); |
|---|
| 895 | p2->debug (); |
|---|
| 896 | p3->debug (); |
|---|
| 897 | p4->debug (); |
|---|
| 898 | |
|---|
| 899 | p1->shiftCoor (Vector(-1, -1, -1)); |
|---|
| 900 | |
|---|
| 901 | printf("World::debug() - shift\n"); |
|---|
| 902 | p1->debug (); |
|---|
| 903 | p2->debug (); |
|---|
| 904 | p3->debug (); |
|---|
| 905 | p4->debug (); |
|---|
| 906 | |
|---|
| 907 | p1->update (0); |
|---|
| 908 | |
|---|
| 909 | printf ("World::debug() - update\n"); |
|---|
| 910 | p1->debug (); |
|---|
| 911 | p2->debug (); |
|---|
| 912 | p3->debug (); |
|---|
| 913 | p4->debug (); |
|---|
| 914 | |
|---|
| 915 | p2->shiftCoor (Vector(-1, -1, -1)); |
|---|
| 916 | p1->update (0); |
|---|
| 917 | |
|---|
| 918 | p1->debug (); |
|---|
| 919 | p2->debug (); |
|---|
| 920 | p3->debug (); |
|---|
| 921 | p4->debug (); |
|---|
| 922 | |
|---|
| 923 | p2->setAbsCoor (Vector(1,2,3)); |
|---|
| 924 | |
|---|
| 925 | |
|---|
| 926 | p1->update (0); |
|---|
| 927 | |
|---|
| 928 | p1->debug (); |
|---|
| 929 | p2->debug (); |
|---|
| 930 | p3->debug (); |
|---|
| 931 | p4->debug (); |
|---|
| 932 | |
|---|
| 933 | delete p1; |
|---|
| 934 | |
|---|
| 935 | |
|---|
| 936 | /* |
|---|
| 937 | WorldEntity* entity; |
|---|
| 938 | printf("counting all entities\n"); |
|---|
| 939 | printf("World::debug() - enumerate()\n"); |
|---|
| 940 | entity = entities->enumerate(); |
|---|
| 941 | while( entity != NULL ) |
|---|
| 942 | { |
|---|
| 943 | if( entity->bDraw ) printf("got an entity\n"); |
|---|
| 944 | entity = entities->nextElement(); |
|---|
| 945 | } |
|---|
| 946 | */ |
|---|
| 947 | } |
|---|
| 948 | |
|---|
| 949 | |
|---|
| 950 | /** |
|---|
| 951 | \brief main loop of the world: executing all world relevant function |
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| 952 | |
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| 953 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
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| 954 | all other member-entities of the world (tick to player, enemies etc.), checking for |
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| 955 | collisions drawing everything to the screen. |
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| 956 | */ |
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| 957 | void World::mainLoop() |
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| 958 | { |
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| 959 | this->lastFrame = SDL_GetTicks (); |
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| 960 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
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| 961 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
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| 962 | { |
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| 963 | ++this->cycle; |
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| 964 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
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| 965 | // Network |
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| 966 | this->synchronize (); |
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| 967 | // Process input |
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| 968 | this->handleInput (); |
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| 969 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
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| 970 | break; |
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| 971 | // Process time |
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| 972 | this->tick (); |
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| 973 | // Update the state |
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| 974 | this->update (); |
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| 975 | // Process collision |
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| 976 | this->collide (); |
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| 977 | // Draw |
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| 978 | this->display (); |
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| 979 | |
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| 980 | // for( int i = 0; i < 5000000; i++) {} |
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| 981 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
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| 982 | } |
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| 983 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
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| 984 | } |
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| 985 | |
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| 986 | |
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| 987 | /** |
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| 988 | \brief synchronize local data with remote data |
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| 989 | */ |
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| 990 | void World::synchronize () |
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| 991 | { |
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| 992 | // Get remote input |
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| 993 | // Update synchronizables |
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| 994 | } |
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| 995 | |
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| 996 | |
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| 997 | /** |
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| 998 | \brief run all input processing |
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| 999 | |
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| 1000 | the command node is the central input event dispatcher. the node uses the even-queue from |
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| 1001 | sdl and has its own event-passing-queue. |
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| 1002 | */ |
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| 1003 | void World::handleInput () |
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| 1004 | { |
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| 1005 | // localinput |
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| 1006 | //CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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| 1007 | //cn->process(); |
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| 1008 | |
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| 1009 | EventHandler::getInstance()->process(); |
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| 1010 | |
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| 1011 | // remoteinput |
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| 1012 | } |
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| 1013 | |
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| 1014 | |
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| 1015 | /** |
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| 1016 | \brief advance the timeline |
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| 1017 | |
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| 1018 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
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| 1019 | the time is mesured in ms and passed to all world-entities and other classes that need |
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| 1020 | a heart-beat. |
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| 1021 | */ |
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| 1022 | void World::tick () |
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| 1023 | { |
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| 1024 | Uint32 currentFrame = SDL_GetTicks(); |
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| 1025 | if(!this->bPause) |
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| 1026 | { |
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| 1027 | this->dt = currentFrame - this->lastFrame; |
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| 1028 | |
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| 1029 | if( this->dt > 10) |
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| 1030 | { |
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| 1031 | float fps = 1000/dt; |
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| 1032 | |
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| 1033 | // temporary, only for showing how fast the text-engine is |
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| 1034 | char tmpChar[20]; |
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| 1035 | sprintf(tmpChar, "fps: %4.0f", fps); |
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| 1036 | } |
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| 1037 | else |
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| 1038 | { |
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| 1039 | /* the frame-rate is limited to 100 frames per second, all other things are for |
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| 1040 | nothing. |
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| 1041 | */ |
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| 1042 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
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| 1043 | SDL_Delay(10-dt); |
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| 1044 | this->dt = 10; |
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| 1045 | } |
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| 1046 | |
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| 1047 | this->dtS = (float)this->dt / 1000.0; |
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| 1048 | this->gameTime += this->dtS; |
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| 1049 | //entity = entities->enumerate(); |
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| 1050 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
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| 1051 | WorldEntity* entity = iterator->nextElement(); |
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| 1052 | while( entity != NULL) |
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| 1053 | { |
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| 1054 | entity->tick (this->dtS); |
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| 1055 | entity = iterator->nextElement(); |
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| 1056 | } |
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| 1057 | delete iterator; |
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| 1058 | |
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| 1059 | /* update tick the rest */ |
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| 1060 | this->trackManager->tick(this->dt); |
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| 1061 | this->localCamera->tick(this->dt); |
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| 1062 | // tick the engines |
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| 1063 | AnimationPlayer::getInstance()->tick(this->dtS); |
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| 1064 | if (this->cycle > 5) |
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| 1065 | PhysicsEngine::getInstance()->tick(this->dtS); |
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| 1066 | |
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| 1067 | ParticleEngine::getInstance()->tick(this->dtS); |
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| 1068 | GarbageCollector::getInstance()->tick(this->dtS); |
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| 1069 | |
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| 1070 | /** actualy the Graphics Engine should tick the world not the other way around... |
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| 1071 | but since we like the things not too complicated we got it this way around |
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| 1072 | until there is need or time to do it the other way around. |
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| 1073 | \todo: GraphicsEngine ticks world: separation of processes and data... |
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| 1074 | */ |
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| 1075 | GraphicsEngine::getInstance()->tick(this->dtS); |
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| 1076 | } |
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| 1077 | this->lastFrame = currentFrame; |
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| 1078 | } |
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| 1079 | |
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| 1080 | |
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| 1081 | /** |
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| 1082 | \brief this function gives the world a consistant state |
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| 1083 | |
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| 1084 | after ticking (updating the world state) this will give a constistant |
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| 1085 | state to the whole system. |
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| 1086 | */ |
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| 1087 | void World::update() |
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| 1088 | { |
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| 1089 | this->garbageCollector->update(); |
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| 1090 | this->nullParent->update (this->dtS); |
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| 1091 | |
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| 1092 | SoundEngine::getInstance()->update(); |
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| 1093 | } |
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| 1094 | |
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| 1095 | |
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| 1096 | /** |
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| 1097 | \brief render the current frame |
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| 1098 | |
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| 1099 | clear all buffers and draw the world |
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| 1100 | */ |
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| 1101 | void World::display () |
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| 1102 | { |
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| 1103 | // clear buffer |
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| 1104 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 1105 | // set camera |
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| 1106 | this->localCamera->apply (); |
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| 1107 | // draw world |
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| 1108 | this->draw(); |
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| 1109 | // draw HUD |
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| 1110 | /* \todo draw HUD */ |
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| 1111 | // flip buffers |
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| 1112 | SDL_GL_SwapBuffers(); |
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| 1113 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
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| 1114 | //SDL_Flip (screen); |
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| 1115 | } |
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| 1116 | |
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| 1117 | |
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| 1118 | /** |
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| 1119 | \brief add and spawn a new entity to this world |
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| 1120 | \param entity to be added |
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| 1121 | */ |
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| 1122 | void World::spawn(WorldEntity* entity) |
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| 1123 | { |
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| 1124 | this->entities->add (entity); |
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| 1125 | entity->postSpawn (); |
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| 1126 | } |
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| 1127 | |
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| 1128 | |
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| 1129 | /** |
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| 1130 | \brief add and spawn a new entity to this world |
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| 1131 | \param entity to be added |
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| 1132 | \param absCoor At what coordinates to add this entity. |
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| 1133 | \param absDir In which direction should it look. |
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| 1134 | */ |
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| 1135 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
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| 1136 | { |
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| 1137 | this->entities->add (entity); |
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| 1138 | |
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| 1139 | entity->setAbsCoor (*absCoor); |
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| 1140 | entity->setAbsDir (*absDir); |
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| 1141 | |
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| 1142 | entity->postSpawn (); |
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| 1143 | } |
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| 1144 | |
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| 1145 | |
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| 1146 | /** |
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| 1147 | \brief add and spawn a new entity to this world |
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| 1148 | \param entity to be added |
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| 1149 | \param entity to be added to (PNode) |
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| 1150 | \param At what relative coordinates to add this entity. |
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| 1151 | \param In which relative direction should it look. |
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| 1152 | */ |
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| 1153 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
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| 1154 | Vector* relCoor, Quaternion* relDir, |
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| 1155 | int parentingMode) |
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| 1156 | { |
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| 1157 | this->nullParent = NullParent::getInstance(); |
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| 1158 | if( parentNode != NULL) |
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| 1159 | { |
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| 1160 | parentNode->addChild (entity); |
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| 1161 | |
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| 1162 | entity->setRelCoor (*relCoor); |
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| 1163 | entity->setRelDir (*relDir); |
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| 1164 | entity->setParentMode(parentingMode); |
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| 1165 | |
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| 1166 | this->entities->add (entity); |
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| 1167 | |
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| 1168 | entity->postSpawn (); |
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| 1169 | } |
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| 1170 | } |
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| 1171 | |
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| 1172 | |
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| 1173 | |
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| 1174 | /** |
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| 1175 | \brief commands that the world must catch |
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| 1176 | \returns false if not used by the world |
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| 1177 | */ |
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| 1178 | bool World::command(Command* cmd) |
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| 1179 | { |
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| 1180 | if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW0)) this->localCamera->setViewMode(VIEW_NORMAL); |
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| 1181 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW1)) this->localCamera->setViewMode(VIEW_BEHIND); |
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| 1182 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW2)) this->localCamera->setViewMode(VIEW_FRONT); |
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| 1183 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW3)) this->localCamera->setViewMode(VIEW_LEFT); |
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| 1184 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW4)) this->localCamera->setViewMode(VIEW_RIGHT); |
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| 1185 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW5)) this->localCamera->setViewMode(VIEW_TOP); |
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| 1186 | return false; |
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| 1187 | } |
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| 1188 | |
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| 1189 | void World::setPath( const char* name) |
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| 1190 | { |
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| 1191 | if (this->path) |
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| 1192 | delete this->path; |
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| 1193 | if (ResourceManager::isFile(name)) |
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| 1194 | { |
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| 1195 | this->path = new char[strlen(name)+1]; |
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| 1196 | strcpy(this->path, name); |
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| 1197 | } |
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| 1198 | else |
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| 1199 | { |
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| 1200 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
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| 1201 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
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| 1202 | } |
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| 1203 | } |
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| 1204 | |
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| 1205 | const char* World::getPath( void) |
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| 1206 | { |
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| 1207 | return path; |
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| 1208 | } |
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