| 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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| 14 | co-programmer: Christian Meyer |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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| 19 | #include "world.h" |
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| 20 | |
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| 21 | #include "orxonox.h" |
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| 22 | |
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| 23 | #include "p_node.h" |
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| 24 | #include "null_parent.h" |
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| 25 | #include "helper_parent.h" |
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| 26 | #include "track_node.h" |
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| 27 | #include "world_entity.h" |
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| 28 | #include "player.h" |
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| 29 | #include "camera.h" |
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| 30 | #include "environment.h" |
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| 31 | #include "skysphere.h" |
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| 32 | #include "satellite.h" |
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| 33 | #include "terrain.h" |
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| 34 | #include "light.h" |
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| 35 | |
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| 36 | #include "track_manager.h" |
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| 37 | #include "garbage_collector.h" |
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| 38 | #include "simple_animation.h" |
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| 39 | |
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| 40 | #include "command_node.h" |
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| 41 | #include "glmenu_imagescreen.h" |
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| 42 | #include "fontset.h" |
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| 43 | #include "list.h" |
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| 44 | |
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| 45 | |
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| 46 | |
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| 47 | using namespace std; |
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| 48 | |
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| 49 | |
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| 50 | WorldInterface* WorldInterface::singletonRef = 0; |
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| 51 | |
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| 52 | |
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| 53 | /** |
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| 54 | \brief private constructor because of singleton |
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| 55 | */ |
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| 56 | WorldInterface::WorldInterface() |
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| 57 | { |
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| 58 | this->worldIsInitialized = false; |
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| 59 | this->worldReference = NULL; |
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| 60 | } |
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| 61 | |
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| 62 | /** |
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| 63 | \brief public deconstructor |
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| 64 | */ |
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| 65 | WorldInterface::~WorldInterface() |
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| 66 | { |
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| 67 | this->singletonRef = NULL; |
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| 68 | this->worldIsInitialized = false; |
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| 69 | this->worldReference = NULL; |
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| 70 | } |
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| 71 | |
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| 72 | /** |
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| 73 | \brief gets the singleton instance |
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| 74 | \returns singleton instance |
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| 75 | */ |
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| 76 | WorldInterface* WorldInterface::getInstance() |
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| 77 | { |
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| 78 | if( singletonRef == NULL) |
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| 79 | singletonRef = new WorldInterface(); |
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| 80 | return singletonRef; |
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| 81 | } |
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| 82 | |
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| 83 | |
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| 84 | /** |
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| 85 | \brief initializes the interface |
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| 86 | \param reference to the world |
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| 87 | |
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| 88 | if the worldinterface is not initilizes, there wont be any |
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| 89 | useable interface |
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| 90 | */ |
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| 91 | void WorldInterface::init(World* world) |
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| 92 | { |
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| 93 | this->worldReference = world; |
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| 94 | if( world != NULL) |
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| 95 | { |
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| 96 | this->worldIsInitialized = true; |
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| 97 | PRINTF(3)("WorldInterface up and running\n"); |
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| 98 | } |
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| 99 | } |
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| 100 | |
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| 101 | |
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| 102 | /** |
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| 103 | \brief gets the entity list from the world |
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| 104 | \return entity list |
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| 105 | */ |
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| 106 | tList<WorldEntity>* WorldInterface::getEntityList() |
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| 107 | { |
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| 108 | if( this->worldIsInitialized) |
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| 109 | return this->worldReference->getEntities(); |
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| 110 | PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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| 111 | return NULL; |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | |
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| 116 | /** |
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| 117 | \brief create a new World |
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| 118 | |
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| 119 | This creates a new empty world! |
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| 120 | */ |
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| 121 | World::World (char* name) |
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| 122 | { |
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| 123 | this->init(name, -1); |
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| 124 | //NullParent* np = NullParent::getInstance(); |
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| 125 | } |
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| 126 | |
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| 127 | /** |
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| 128 | \brief creates a new World... |
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| 129 | \param worldID with this ID |
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| 130 | */ |
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| 131 | World::World (int worldID) |
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| 132 | { |
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| 133 | this->init(NULL, worldID); |
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| 134 | } |
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| 135 | |
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| 136 | /** |
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| 137 | \brief remove the World from memory |
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| 138 | |
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| 139 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 140 | things contained in the tree are deleted automaticaly |
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| 141 | */ |
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| 142 | World::~World () |
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| 143 | { |
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| 144 | PRINTF(3)("World::~World() - deleting current world\n"); |
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| 145 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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| 146 | cn->unbind(this->localPlayer); |
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| 147 | cn->reset(); |
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| 148 | |
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| 149 | ResourceManager::getInstance()->debug(); |
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| 150 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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| 151 | ResourceManager::getInstance()->debug(); |
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| 152 | |
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| 153 | delete WorldInterface::getInstance(); |
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| 154 | |
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| 155 | delete this->nullParent; |
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| 156 | delete this->entities; |
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| 157 | delete this->lightMan; |
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| 158 | delete this->trackManager; |
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| 159 | |
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| 160 | delete this->simpleAnimation; |
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| 161 | //delete garbagecollecor |
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| 162 | //delete animator |
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| 163 | } |
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| 164 | |
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| 165 | /** |
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| 166 | \brief initializes the world. |
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| 167 | |
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| 168 | set all stuff here that is world generic and does not use to much memory |
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| 169 | because the real init() function StoryEntity::init() will be called |
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| 170 | shortly before start of the game. |
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| 171 | since all worlds are initiated/referenced before they will be started. |
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| 172 | NO LEVEL LOADING HERE - NEVER! |
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| 173 | */ |
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| 174 | void World::init(char* name, int worldID) |
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| 175 | { |
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| 176 | this->setClassName ("World"); |
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| 177 | |
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| 178 | this->worldName = name; |
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| 179 | this->debugWorldNr = worldID; |
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| 180 | this->entities = new tList<WorldEntity>(); |
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| 181 | } |
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| 182 | |
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| 183 | |
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| 184 | /** |
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| 185 | \brief this is executed before load |
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| 186 | |
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| 187 | since the load function sometimes needs data, that has been init before |
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| 188 | the load and after the proceeding storyentity has finished |
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| 189 | */ |
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| 190 | ErrorMessage World::preLoad() |
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| 191 | { |
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| 192 | /* init the world interface */ |
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| 193 | WorldInterface* wi = WorldInterface::getInstance(); |
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| 194 | wi->init(this); |
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| 195 | this->garbageCollector = GarbageCollector::getInstance(); |
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| 196 | this->simpleAnimation = SimpleAnimation::getInstance(); |
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| 197 | } |
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| 198 | |
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| 199 | |
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| 200 | /** |
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| 201 | \brief loads the World by initializing all resources, and set their default values. |
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| 202 | */ |
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| 203 | ErrorMessage World::load() |
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| 204 | { |
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| 205 | // BezierCurve* tmpCurve = new BezierCurve(); |
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| 206 | if(this->debugWorldNr != -1) |
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| 207 | { |
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| 208 | // initializing Font |
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| 209 | testFont = new FontSet(); |
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| 210 | testFont->buildFont("../data/pictures/font.tga"); |
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| 211 | this->glmis->step(); |
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| 212 | |
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| 213 | // initializing the TrackManager |
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| 214 | trackManager = TrackManager::getInstance(); |
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| 215 | //trackManager->addPoint(Vector(0,0,0)); |
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| 216 | trackManager->addPoint(Vector(150, -35, 5)); |
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| 217 | trackManager->addPoint(Vector(200,-35, 5)); |
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| 218 | trackManager->addPoint(Vector(250, -35, 5)); |
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| 219 | trackManager->addPoint(Vector(320,-33,-.55)); |
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| 220 | trackManager->setDuration(2); |
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| 221 | trackManager->setSavePoint(); |
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| 222 | |
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| 223 | trackManager->addPoint(Vector(410, 0, 0)); |
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| 224 | trackManager->addPoint(Vector(510, 20, -10)); |
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| 225 | trackManager->addPoint(Vector(550, 20, -10)); |
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| 226 | trackManager->addPoint(Vector(570, 20, -10)); |
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| 227 | trackManager->setDuration(5); |
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| 228 | |
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| 229 | int fork11, fork12; |
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| 230 | trackManager->fork(2, &fork11, &fork12); |
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| 231 | trackManager->workOn(fork11); |
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| 232 | trackManager->addPoint(Vector(640, 25, -30)); |
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| 233 | trackManager->addPoint(Vector(700, 40, -120)); |
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| 234 | trackManager->addPoint(Vector(800, 50, -150)); |
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| 235 | trackManager->addPoint(Vector(900, 60, -100)); |
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| 236 | trackManager->addPoint(Vector(900, 60, -70)); |
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| 237 | trackManager->addPoint(Vector(990, 65, -15)); |
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| 238 | trackManager->addPoint(Vector(1050, 65, -10)); |
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| 239 | trackManager->addPoint(Vector(1100, 65, -20)); |
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| 240 | trackManager->setDuration(10); |
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| 241 | |
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| 242 | trackManager->workOn(fork12); |
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| 243 | trackManager->addPoint(Vector(640, 25, 20)); |
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| 244 | trackManager->addPoint(Vector(670, 50, 120)); |
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| 245 | trackManager->addPoint(Vector(700, 70, 80)); |
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| 246 | trackManager->addPoint(Vector(800, 70, 65)); |
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| 247 | trackManager->addPoint(Vector(850, 65, 65)); |
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| 248 | trackManager->addPoint(Vector(920, 35, 40)); |
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| 249 | trackManager->addPoint(Vector(945, 40, 40)); |
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| 250 | trackManager->addPoint(Vector(970, 24, 40)); |
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| 251 | trackManager->addPoint(Vector(1000, 40, -7)); |
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| 252 | trackManager->setDuration(10); |
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| 253 | |
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| 254 | |
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| 255 | trackManager->join(2, fork11, fork12); |
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| 256 | |
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| 257 | trackManager->workOn(5); |
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| 258 | trackManager->addPoint(Vector(1200, 60, -50)); |
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| 259 | trackManager->addPoint(Vector(1300, 50, -50)); |
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| 260 | trackManager->addPoint(Vector(1400, 40, -50)); |
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| 261 | trackManager->addPoint(Vector(1500, 40, -60)); |
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| 262 | trackManager->addPoint(Vector(1600, 35, -55)); |
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| 263 | trackManager->addPoint(Vector(1700, 45, -40)); |
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| 264 | trackManager->addPoint(Vector(1750, 60, -40)); |
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| 265 | trackManager->addPoint(Vector(1770, 80, -40)); |
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| 266 | trackManager->addPoint(Vector(1800, 100, -40)); |
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| 267 | trackManager->setDuration(10); |
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| 268 | |
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| 269 | trackManager->finalize(); |
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| 270 | |
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| 271 | |
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| 272 | /*monitor progress*/ |
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| 273 | this->glmis->step(); |
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| 274 | |
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| 275 | // LIGHT initialisation |
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| 276 | lightMan = LightManager::getInstance(); |
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| 277 | lightMan->setAmbientColor(.1,.1,.1); |
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| 278 | lightMan->addLight(); |
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| 279 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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| 280 | // lightMan->setDiffuseColor(1,1,1); |
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| 281 | // lightMan->addLight(1); |
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| 282 | // lightMan->setPosition(20, 10, -20); |
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| 283 | // lightMan->setDiffuseColor(0,0,0); |
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| 284 | lightMan->debug(); |
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| 285 | |
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| 286 | switch(this->debugWorldNr) |
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| 287 | { |
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| 288 | /* |
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| 289 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 290 | removed by a reald world-loader, which interprets a world-file. |
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| 291 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 292 | make whatever you want... |
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| 293 | */ |
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| 294 | case DEBUG_WORLD_0: |
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| 295 | { |
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| 296 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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| 297 | this->nullParent = NullParent::getInstance (); |
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| 298 | this->nullParent->setName ("NullParent"); |
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| 299 | |
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| 300 | // !\todo old track-system has to be removed |
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| 301 | |
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| 302 | //create helper for player |
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| 303 | //HelperParent* hp = new HelperParent (); |
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| 304 | /* the player has to be added to this helper */ |
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| 305 | |
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| 306 | // create a player |
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| 307 | this->localPlayer = new Player (); |
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| 308 | this->localPlayer->setName ("player"); |
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| 309 | this->spawn (this->localPlayer); |
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| 310 | /*monitor progress*/ |
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| 311 | //this->glmis->step(); |
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| 312 | this->glmis->step(); |
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| 313 | |
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| 314 | // bind input |
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| 315 | Orxonox *orx = Orxonox::getInstance (); |
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| 316 | orx->getLocalInput()->bind (this->localPlayer); |
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| 317 | |
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| 318 | // bind camera |
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| 319 | this->localCamera = new Camera(); |
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| 320 | this->localCamera->setName ("camera"); |
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| 321 | this->localCamera->lookAt(this->localPlayer); |
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| 322 | this->localCamera->setParent(this->localPlayer); |
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| 323 | |
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| 324 | /*monitor progress*/ |
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| 325 | this->glmis->step(); |
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| 326 | |
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| 327 | // Create SkySphere |
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| 328 | this->skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 329 | this->skySphere->setName("SkySphere"); |
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| 330 | this->localCamera->addChild(this->skySphere); |
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| 331 | this->spawn(this->skySphere); |
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| 332 | |
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| 333 | /*monitor progress*/ |
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| 334 | this->glmis->step(); |
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| 335 | |
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| 336 | |
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| 337 | WorldEntity* env = new Environment(); |
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| 338 | env->setName ("env"); |
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| 339 | this->spawn(env); |
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| 340 | |
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| 341 | |
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| 342 | /* |
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| 343 | Vector* es = new Vector (10, 5, 0); |
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| 344 | Quaternion* qs = new Quaternion (); |
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| 345 | WorldEntity* pr = new Primitive(P_CYLINDER); |
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| 346 | pr->setName("primitive"); |
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| 347 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
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| 348 | */ |
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| 349 | |
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| 350 | /*monitor progress*/ |
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| 351 | this->glmis->step(); |
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| 352 | |
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| 353 | // trackManager->setBindSlave(env); |
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| 354 | PNode* tn = trackManager->getTrackNode(); |
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| 355 | tn->addChild(this->localPlayer); |
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| 356 | |
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| 357 | //localCamera->setParent(TrackNode::getInstance()); |
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| 358 | tn->addChild(this->localCamera); |
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| 359 | // localCamera->lookAt(tn); |
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| 360 | this->localPlayer->setMode(PNODE_ALL); |
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| 361 | //Vector* cameraOffset = new Vector (0, 5, -10); |
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| 362 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
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| 363 | this->glmis->step(); |
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| 364 | |
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| 365 | break; |
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| 366 | } |
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| 367 | case DEBUG_WORLD_1: |
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| 368 | { |
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| 369 | lightMan->setPosition(.0, .0, .0); |
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| 370 | lightMan->setAttenuation(1.0, .01, 0.0); |
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| 371 | lightMan->setSpecularColor(1,0,0); |
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| 372 | this->nullParent = NullParent::getInstance (); |
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| 373 | this->nullParent->setName ("NullParent"); |
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| 374 | |
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| 375 | // create a player |
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| 376 | WorldEntity* myPlayer = new Player(); |
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| 377 | myPlayer->setName ("player"); |
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| 378 | this->spawn(myPlayer); |
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| 379 | this->localPlayer = myPlayer; |
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| 380 | |
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| 381 | // bind input |
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| 382 | Orxonox *orx = Orxonox::getInstance(); |
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| 383 | orx->getLocalInput()->bind (myPlayer); |
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| 384 | |
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| 385 | // bind camera |
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| 386 | this->localCamera = new Camera (); |
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| 387 | this->localCamera->setName ("camera"); |
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| 388 | this->localCamera->lookAt(LightManager::getInstance()->getLight(0)); |
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| 389 | this->localCamera->setParent(this->localPlayer); |
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| 390 | |
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| 391 | // Create SkySphere |
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| 392 | skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 393 | this->localPlayer->addChild(this->skySphere); |
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| 394 | this->spawn(this->skySphere); |
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| 395 | Vector* es = new Vector (20, 0, 0); |
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| 396 | Quaternion* qs = new Quaternion (); |
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| 397 | |
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| 398 | lightMan->getLight(0)->setParent(trackManager->getTrackNode()); |
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| 399 | break; |
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| 400 | } |
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| 401 | case DEBUG_WORLD_2: |
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| 402 | { |
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| 403 | lightMan->setAmbientColor(.1,.1,.1); |
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| 404 | lightMan->addLight(); |
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| 405 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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| 406 | this->nullParent = NullParent::getInstance (); |
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| 407 | this->nullParent->setName ("NullParent"); |
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| 408 | |
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| 409 | // !\todo old track-system has to be removed |
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| 410 | |
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| 411 | //create helper for player |
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| 412 | //HelperParent* hp = new HelperParent (); |
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| 413 | /* the player has to be added to this helper */ |
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| 414 | |
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| 415 | // create a player |
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| 416 | this->localPlayer = new Player (); |
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| 417 | this->localPlayer->setName ("player"); |
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| 418 | this->spawn (this->localPlayer); |
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| 419 | /*monitor progress*/ |
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| 420 | //this->glmis->step(); |
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| 421 | this->glmis->step(); |
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| 422 | |
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| 423 | // bind input |
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| 424 | Orxonox *orx = Orxonox::getInstance (); |
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| 425 | orx->getLocalInput()->bind (this->localPlayer); |
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| 426 | |
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| 427 | // bind camera |
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| 428 | this->localCamera = new Camera(); |
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| 429 | this->localCamera->setName ("camera"); |
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| 430 | this->localCamera->lookAt(this->localPlayer); |
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| 431 | this->localCamera->setParent(this->localPlayer); |
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| 432 | |
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| 433 | /*monitor progress*/ |
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| 434 | this->glmis->step(); |
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| 435 | |
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| 436 | // Create SkySphere |
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| 437 | this->skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 438 | this->skySphere->setName("SkySphere"); |
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| 439 | this->spawn(this->skySphere); |
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| 440 | this->localCamera->addChild(this->skySphere); |
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| 441 | this->skySphere->setMode(PNODE_MOVEMENT); |
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| 442 | /*monitor progress*/ |
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| 443 | this->glmis->step(); |
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| 444 | |
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| 445 | |
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| 446 | WorldEntity* baseNode = new Satellite(Vector(1,0,1), 1.2); |
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| 447 | this->localPlayer->addChild(baseNode); |
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| 448 | baseNode->setRelCoor(new Vector(10.0, 2.0, 1.0)); |
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| 449 | this->spawn(baseNode); |
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| 450 | |
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| 451 | WorldEntity* secondNode = new Satellite(Vector(0,0,1), 2.0); |
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| 452 | baseNode->addChild(secondNode); |
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| 453 | secondNode->setRelCoor(new Vector(0.0, 0.0, 3.0)); |
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| 454 | this->spawn(secondNode); |
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| 455 | |
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| 456 | |
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| 457 | WorldEntity* thirdNode = new Satellite(Vector(0,0,1), 1.0); |
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| 458 | secondNode->addChild(thirdNode); |
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| 459 | thirdNode->setRelCoor(new Vector(2.0, 0.0, 0.0)); |
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| 460 | this->spawn(thirdNode); |
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| 461 | |
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| 462 | |
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| 463 | |
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| 464 | |
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| 465 | WorldEntity* b = new Environment(); |
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| 466 | this->localPlayer->addChild(b); |
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| 467 | b->setRelCoor(new Vector(10.0, 1.0, 1.0)); |
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| 468 | this->spawn(b); |
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| 469 | |
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| 470 | |
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| 471 | WorldEntity* c = new Environment(); |
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| 472 | this->localPlayer->addChild(c); |
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| 473 | c->setRelCoor(new Vector(10.0, 2.0, -1.0)); |
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| 474 | this->spawn(c); |
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| 475 | |
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| 476 | |
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| 477 | KeyFrame* f1 = new KeyFrame; |
|---|
| 478 | f1->position = new Vector(-1.1, 0.0, 2.6); |
|---|
| 479 | f1->direction = new Quaternion(); |
|---|
| 480 | f1->time = 1.0; |
|---|
| 481 | f1->mode = NEG_EXP; |
|---|
| 482 | |
|---|
| 483 | |
|---|
| 484 | KeyFrame* f2 = new KeyFrame; |
|---|
| 485 | f2->position = new Vector(-2.1, 0.0, 2.6); |
|---|
| 486 | f2->direction = new Quaternion(); |
|---|
| 487 | f2->time = 0.1; |
|---|
| 488 | f2->mode = NEG_EXP; |
|---|
| 489 | |
|---|
| 490 | KeyFrame* f3 = new KeyFrame; |
|---|
| 491 | f3->position = new Vector(10.0, 2.0, -1.0); |
|---|
| 492 | f3->direction = new Quaternion(); |
|---|
| 493 | f3->time = 0.2; |
|---|
| 494 | f3->mode = NEG_EXP; |
|---|
| 495 | |
|---|
| 496 | KeyFrame* f4 = new KeyFrame; |
|---|
| 497 | f4->position = new Vector(10.0, 5.0, -1.0); |
|---|
| 498 | f4->direction = new Quaternion(); |
|---|
| 499 | f4->time = 1.0; |
|---|
| 500 | f4->mode = NEG_EXP; |
|---|
| 501 | |
|---|
| 502 | |
|---|
| 503 | |
|---|
| 504 | this->simpleAnimation->animatorBegin(); |
|---|
| 505 | this->simpleAnimation->selectObject(b); |
|---|
| 506 | this->simpleAnimation->setAnimationMode(SINGLE); |
|---|
| 507 | this->simpleAnimation->addKeyFrame(f1); |
|---|
| 508 | this->simpleAnimation->addKeyFrame(f2); |
|---|
| 509 | this->simpleAnimation->start(); |
|---|
| 510 | this->simpleAnimation->selectObject(c); |
|---|
| 511 | this->simpleAnimation->addKeyFrame(f3); |
|---|
| 512 | this->simpleAnimation->addKeyFrame(f4); |
|---|
| 513 | this->simpleAnimation->start(); |
|---|
| 514 | this->simpleAnimation->animatorEnd(); |
|---|
| 515 | |
|---|
| 516 | |
|---|
| 517 | /* |
|---|
| 518 | Vector* es = new Vector (10, 5, 0); |
|---|
| 519 | Quaternion* qs = new Quaternion (); |
|---|
| 520 | WorldEntity* pr = new Primitive(P_CYLINDER); |
|---|
| 521 | pr->setName("primitive"); |
|---|
| 522 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
|---|
| 523 | */ |
|---|
| 524 | |
|---|
| 525 | /*monitor progress*/ |
|---|
| 526 | this->glmis->step(); |
|---|
| 527 | |
|---|
| 528 | // trackManager->setBindSlave(env); |
|---|
| 529 | PNode* tn = trackManager->getTrackNode(); |
|---|
| 530 | tn->addChild(this->localPlayer); |
|---|
| 531 | |
|---|
| 532 | //localCamera->setParent(TrackNode::getInstance()); |
|---|
| 533 | tn->addChild(this->localCamera); |
|---|
| 534 | // localCamera->lookAt(tn); |
|---|
| 535 | this->localPlayer->setMode(PNODE_ALL); |
|---|
| 536 | //Vector* cameraOffset = new Vector (0, 5, -10); |
|---|
| 537 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
|---|
| 538 | this->glmis->step(); |
|---|
| 539 | |
|---|
| 540 | break; |
|---|
| 541 | } |
|---|
| 542 | default: |
|---|
| 543 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
|---|
| 544 | } |
|---|
| 545 | } |
|---|
| 546 | else if(this->worldName != NULL) |
|---|
| 547 | { |
|---|
| 548 | |
|---|
| 549 | } |
|---|
| 550 | |
|---|
| 551 | // initialize debug coord system |
|---|
| 552 | objectList = glGenLists(1); |
|---|
| 553 | glNewList (objectList, GL_COMPILE); |
|---|
| 554 | |
|---|
| 555 | trackManager->drawGraph(.01); |
|---|
| 556 | trackManager->debug(2); |
|---|
| 557 | glEndList(); |
|---|
| 558 | |
|---|
| 559 | terrain = new Terrain("../data/worlds/newGround.obj"); |
|---|
| 560 | terrain->setRelCoor(new Vector(0,-10,0)); |
|---|
| 561 | this->spawn(terrain); |
|---|
| 562 | |
|---|
| 563 | } |
|---|
| 564 | |
|---|
| 565 | |
|---|
| 566 | /** |
|---|
| 567 | \brief initializes a new World shortly before start |
|---|
| 568 | |
|---|
| 569 | this is the function, that will be loaded shortly before the world is |
|---|
| 570 | started |
|---|
| 571 | */ |
|---|
| 572 | ErrorMessage World::init() |
|---|
| 573 | { |
|---|
| 574 | this->bPause = false; |
|---|
| 575 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
|---|
| 576 | cn->addToWorld(this); |
|---|
| 577 | cn->enable(true); |
|---|
| 578 | } |
|---|
| 579 | |
|---|
| 580 | |
|---|
| 581 | /** |
|---|
| 582 | \brief starts the World |
|---|
| 583 | */ |
|---|
| 584 | ErrorMessage World::start() |
|---|
| 585 | { |
|---|
| 586 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
|---|
| 587 | this->bQuitOrxonox = false; |
|---|
| 588 | this->bQuitCurrentGame = false; |
|---|
| 589 | this->mainLoop(); |
|---|
| 590 | } |
|---|
| 591 | |
|---|
| 592 | /** |
|---|
| 593 | \brief stops the world. |
|---|
| 594 | |
|---|
| 595 | This happens, when the player decides to end the Level. |
|---|
| 596 | */ |
|---|
| 597 | ErrorMessage World::stop() |
|---|
| 598 | { |
|---|
| 599 | PRINTF(3)("World::stop() - got stop signal\n"); |
|---|
| 600 | this->bQuitCurrentGame = true; |
|---|
| 601 | } |
|---|
| 602 | |
|---|
| 603 | /** |
|---|
| 604 | \brief pauses the Game |
|---|
| 605 | */ |
|---|
| 606 | ErrorMessage World::pause() |
|---|
| 607 | { |
|---|
| 608 | this->isPaused = true; |
|---|
| 609 | } |
|---|
| 610 | |
|---|
| 611 | /** |
|---|
| 612 | \brief ends the pause Phase |
|---|
| 613 | */ |
|---|
| 614 | ErrorMessage World::resume() |
|---|
| 615 | { |
|---|
| 616 | this->isPaused = false; |
|---|
| 617 | } |
|---|
| 618 | |
|---|
| 619 | /** |
|---|
| 620 | \brief destroys the World |
|---|
| 621 | */ |
|---|
| 622 | ErrorMessage World::destroy() |
|---|
| 623 | { |
|---|
| 624 | |
|---|
| 625 | } |
|---|
| 626 | |
|---|
| 627 | /** |
|---|
| 628 | \brief shows the loading screen |
|---|
| 629 | */ |
|---|
| 630 | void World::displayLoadScreen () |
|---|
| 631 | { |
|---|
| 632 | PRINTF(3)("World::displayLoadScreen - start\n"); |
|---|
| 633 | |
|---|
| 634 | //GLMenuImageScreen* |
|---|
| 635 | this->glmis = GLMenuImageScreen::getInstance(); |
|---|
| 636 | this->glmis->init(); |
|---|
| 637 | this->glmis->setMaximum(8); |
|---|
| 638 | this->glmis->draw(); |
|---|
| 639 | |
|---|
| 640 | PRINTF(3)("World::displayLoadScreen - end\n"); |
|---|
| 641 | } |
|---|
| 642 | |
|---|
| 643 | /** |
|---|
| 644 | \brief removes the loadscreen, and changes over to the game |
|---|
| 645 | |
|---|
| 646 | \todo take out the delay |
|---|
| 647 | */ |
|---|
| 648 | void World::releaseLoadScreen () |
|---|
| 649 | { |
|---|
| 650 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
|---|
| 651 | this->glmis->setValue(this->glmis->getMaximum()); |
|---|
| 652 | //SDL_Delay(500); |
|---|
| 653 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
|---|
| 654 | } |
|---|
| 655 | |
|---|
| 656 | |
|---|
| 657 | /** |
|---|
| 658 | \brief gets the list of entities from the world |
|---|
| 659 | \returns entity list |
|---|
| 660 | */ |
|---|
| 661 | tList<WorldEntity>* World::getEntities() |
|---|
| 662 | { |
|---|
| 663 | return this->entities; |
|---|
| 664 | } |
|---|
| 665 | |
|---|
| 666 | |
|---|
| 667 | /** |
|---|
| 668 | \brief this returns the current game time |
|---|
| 669 | \returns elapsed game time |
|---|
| 670 | */ |
|---|
| 671 | double World::getGameTime() |
|---|
| 672 | { |
|---|
| 673 | return this->gameTime; |
|---|
| 674 | } |
|---|
| 675 | |
|---|
| 676 | |
|---|
| 677 | /** |
|---|
| 678 | \brief checks for collisions |
|---|
| 679 | |
|---|
| 680 | This method runs through all WorldEntities known to the world and checks for collisions |
|---|
| 681 | between them. In case of collisions the collide() method of the corresponding entities |
|---|
| 682 | is called. |
|---|
| 683 | */ |
|---|
| 684 | void World::collide () |
|---|
| 685 | { |
|---|
| 686 | /* |
|---|
| 687 | List *a, *b; |
|---|
| 688 | WorldEntity *aobj, *bobj; |
|---|
| 689 | |
|---|
| 690 | a = entities; |
|---|
| 691 | |
|---|
| 692 | while( a != NULL) |
|---|
| 693 | { |
|---|
| 694 | aobj = a->nextElement(); |
|---|
| 695 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
|---|
| 696 | { |
|---|
| 697 | b = a->nextElement(); |
|---|
| 698 | while( b != NULL ) |
|---|
| 699 | { |
|---|
| 700 | bobj = b->nextElement(); |
|---|
| 701 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
|---|
| 702 | { |
|---|
| 703 | unsigned long ahitflg, bhitflg; |
|---|
| 704 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
|---|
| 705 | &ahitflg, &bobj->place, bobj->collisioncluster, |
|---|
| 706 | &bhitflg) ); |
|---|
| 707 | { |
|---|
| 708 | aobj->collide (bobj, ahitflg, bhitflg); |
|---|
| 709 | bobj->collide (aobj, bhitflg, ahitflg); |
|---|
| 710 | } |
|---|
| 711 | } |
|---|
| 712 | b = b->nextElement(); |
|---|
| 713 | } |
|---|
| 714 | } |
|---|
| 715 | a = a->enumerate(); |
|---|
| 716 | } |
|---|
| 717 | */ |
|---|
| 718 | } |
|---|
| 719 | |
|---|
| 720 | /** |
|---|
| 721 | \brief runs through all entities calling their draw() methods |
|---|
| 722 | */ |
|---|
| 723 | void World::draw () |
|---|
| 724 | { |
|---|
| 725 | /* draw entities */ |
|---|
| 726 | WorldEntity* entity; |
|---|
| 727 | glLoadIdentity(); |
|---|
| 728 | |
|---|
| 729 | //entity = this->entities->enumerate(); |
|---|
| 730 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
|---|
| 731 | entity = iterator->nextElement(); |
|---|
| 732 | while( entity != NULL ) |
|---|
| 733 | { |
|---|
| 734 | if( entity->bDraw ) entity->draw(); |
|---|
| 735 | //entity = this->entities->nextElement(); |
|---|
| 736 | entity = iterator->nextElement(); |
|---|
| 737 | } |
|---|
| 738 | delete iterator; |
|---|
| 739 | |
|---|
| 740 | glCallList (objectList); |
|---|
| 741 | |
|---|
| 742 | testFont->printText(0, 0, 1, "orxonox_" PACKAGE_VERSION); |
|---|
| 743 | |
|---|
| 744 | lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
|---|
| 745 | } |
|---|
| 746 | |
|---|
| 747 | |
|---|
| 748 | /** |
|---|
| 749 | \brief function to put your own debug stuff into it. it can display informations about |
|---|
| 750 | the current class/procedure |
|---|
| 751 | */ |
|---|
| 752 | void World::debug() |
|---|
| 753 | { |
|---|
| 754 | PRINTF(2)("debug() - starting debug\n"); |
|---|
| 755 | PNode* p1 = NullParent::getInstance (); |
|---|
| 756 | PNode* p2 = new PNode (new Vector(2, 2, 2), p1); |
|---|
| 757 | PNode* p3 = new PNode (new Vector(4, 4, 4), p1); |
|---|
| 758 | PNode* p4 = new PNode (new Vector(6, 6, 6), p2); |
|---|
| 759 | |
|---|
| 760 | p1->debug (); |
|---|
| 761 | p2->debug (); |
|---|
| 762 | p3->debug (); |
|---|
| 763 | p4->debug (); |
|---|
| 764 | |
|---|
| 765 | p1->shiftCoor (new Vector(-1, -1, -1)); |
|---|
| 766 | |
|---|
| 767 | printf("World::debug() - shift\n"); |
|---|
| 768 | p1->debug (); |
|---|
| 769 | p2->debug (); |
|---|
| 770 | p3->debug (); |
|---|
| 771 | p4->debug (); |
|---|
| 772 | |
|---|
| 773 | p1->update (0); |
|---|
| 774 | |
|---|
| 775 | printf ("World::debug() - update\n"); |
|---|
| 776 | p1->debug (); |
|---|
| 777 | p2->debug (); |
|---|
| 778 | p3->debug (); |
|---|
| 779 | p4->debug (); |
|---|
| 780 | |
|---|
| 781 | p2->shiftCoor (new Vector(-1, -1, -1)); |
|---|
| 782 | p1->update (0); |
|---|
| 783 | |
|---|
| 784 | p1->debug (); |
|---|
| 785 | p2->debug (); |
|---|
| 786 | p3->debug (); |
|---|
| 787 | p4->debug (); |
|---|
| 788 | |
|---|
| 789 | p2->setAbsCoor (new Vector(1,2,3)); |
|---|
| 790 | |
|---|
| 791 | |
|---|
| 792 | p1->update (0); |
|---|
| 793 | |
|---|
| 794 | p1->debug (); |
|---|
| 795 | p2->debug (); |
|---|
| 796 | p3->debug (); |
|---|
| 797 | p4->debug (); |
|---|
| 798 | |
|---|
| 799 | delete p1; |
|---|
| 800 | |
|---|
| 801 | |
|---|
| 802 | /* |
|---|
| 803 | WorldEntity* entity; |
|---|
| 804 | printf("counting all entities\n"); |
|---|
| 805 | printf("World::debug() - enumerate()\n"); |
|---|
| 806 | entity = entities->enumerate(); |
|---|
| 807 | while( entity != NULL ) |
|---|
| 808 | { |
|---|
| 809 | if( entity->bDraw ) printf("got an entity\n"); |
|---|
| 810 | entity = entities->nextElement(); |
|---|
| 811 | } |
|---|
| 812 | */ |
|---|
| 813 | } |
|---|
| 814 | |
|---|
| 815 | |
|---|
| 816 | /** |
|---|
| 817 | \brief main loop of the world: executing all world relevant function |
|---|
| 818 | |
|---|
| 819 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
|---|
| 820 | all other member-entities of the world (tick to player, enemies etc.), checking for |
|---|
| 821 | collisions drawing everything to the screen. |
|---|
| 822 | */ |
|---|
| 823 | void World::mainLoop() |
|---|
| 824 | { |
|---|
| 825 | this->lastFrame = SDL_GetTicks (); |
|---|
| 826 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
|---|
| 827 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
|---|
| 828 | { |
|---|
| 829 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
|---|
| 830 | // Network |
|---|
| 831 | this->synchronize (); |
|---|
| 832 | // Process input |
|---|
| 833 | this->handleInput (); |
|---|
| 834 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
|---|
| 835 | break; |
|---|
| 836 | // Process time |
|---|
| 837 | this->tick (); |
|---|
| 838 | // Update the state |
|---|
| 839 | this->update (); |
|---|
| 840 | // Process collision |
|---|
| 841 | this->collide (); |
|---|
| 842 | // Draw |
|---|
| 843 | this->display (); |
|---|
| 844 | |
|---|
| 845 | // for( int i = 0; i < 5000000; i++) {} |
|---|
| 846 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
|---|
| 847 | } |
|---|
| 848 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
|---|
| 849 | } |
|---|
| 850 | |
|---|
| 851 | |
|---|
| 852 | /** |
|---|
| 853 | \brief synchronize local data with remote data |
|---|
| 854 | */ |
|---|
| 855 | void World::synchronize () |
|---|
| 856 | { |
|---|
| 857 | // Get remote input |
|---|
| 858 | // Update synchronizables |
|---|
| 859 | } |
|---|
| 860 | |
|---|
| 861 | |
|---|
| 862 | /** |
|---|
| 863 | \brief run all input processing |
|---|
| 864 | |
|---|
| 865 | the command node is the central input event dispatcher. the node uses the even-queue from |
|---|
| 866 | sdl and has its own event-passing-queue. |
|---|
| 867 | */ |
|---|
| 868 | void World::handleInput () |
|---|
| 869 | { |
|---|
| 870 | // localinput |
|---|
| 871 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
|---|
| 872 | cn->process(); |
|---|
| 873 | // remoteinput |
|---|
| 874 | } |
|---|
| 875 | |
|---|
| 876 | |
|---|
| 877 | /** |
|---|
| 878 | \brief advance the timeline |
|---|
| 879 | |
|---|
| 880 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
|---|
| 881 | the time is mesured in ms and passed to all world-entities and other classes that need |
|---|
| 882 | a heart-beat. |
|---|
| 883 | */ |
|---|
| 884 | void World::tick () |
|---|
| 885 | { |
|---|
| 886 | Uint32 currentFrame = SDL_GetTicks(); |
|---|
| 887 | if(!this->bPause) |
|---|
| 888 | { |
|---|
| 889 | this->dt = currentFrame - this->lastFrame; |
|---|
| 890 | |
|---|
| 891 | if( this->dt > 0) |
|---|
| 892 | { |
|---|
| 893 | float fps = 1000/dt; |
|---|
| 894 | PRINTF(3)("fps = %f\n", fps); |
|---|
| 895 | } |
|---|
| 896 | else |
|---|
| 897 | { |
|---|
| 898 | /* the frame-rate is limited to 100 frames per second, all other things are for |
|---|
| 899 | nothing. |
|---|
| 900 | */ |
|---|
| 901 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
|---|
| 902 | SDL_Delay(10); |
|---|
| 903 | this->dt = 10; |
|---|
| 904 | } |
|---|
| 905 | //this->timeSlice (dt); |
|---|
| 906 | |
|---|
| 907 | /* function to let all entities tick (iterate through list) */ |
|---|
| 908 | float seconds = this->dt / 1000.0; |
|---|
| 909 | this->gameTime += seconds; |
|---|
| 910 | //entity = entities->enumerate(); |
|---|
| 911 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
|---|
| 912 | WorldEntity* entity = iterator->nextElement(); |
|---|
| 913 | while( entity != NULL) |
|---|
| 914 | { |
|---|
| 915 | entity->tick (seconds); |
|---|
| 916 | entity = iterator->nextElement(); |
|---|
| 917 | } |
|---|
| 918 | delete iterator; |
|---|
| 919 | //skySphere->updatePosition(localCamera->absCoordinate); |
|---|
| 920 | |
|---|
| 921 | /* update tick the rest */ |
|---|
| 922 | this->trackManager->tick(this->dt); |
|---|
| 923 | this->localCamera->tick(this->dt); |
|---|
| 924 | this->garbageCollector->tick(seconds); |
|---|
| 925 | this->simpleAnimation->tick(seconds); |
|---|
| 926 | } |
|---|
| 927 | this->lastFrame = currentFrame; |
|---|
| 928 | } |
|---|
| 929 | |
|---|
| 930 | |
|---|
| 931 | /** |
|---|
| 932 | \brief this function gives the world a consistant state |
|---|
| 933 | |
|---|
| 934 | after ticking (updating the world state) this will give a constistant |
|---|
| 935 | state to the whole system. |
|---|
| 936 | */ |
|---|
| 937 | void World::update() |
|---|
| 938 | { |
|---|
| 939 | this->garbageCollector->update(); |
|---|
| 940 | this->nullParent->update (dt); |
|---|
| 941 | } |
|---|
| 942 | |
|---|
| 943 | |
|---|
| 944 | /** |
|---|
| 945 | \brief render the current frame |
|---|
| 946 | |
|---|
| 947 | clear all buffers and draw the world |
|---|
| 948 | */ |
|---|
| 949 | void World::display () |
|---|
| 950 | { |
|---|
| 951 | // clear buffer |
|---|
| 952 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
|---|
| 953 | // set camera |
|---|
| 954 | this->localCamera->apply (); |
|---|
| 955 | // draw world |
|---|
| 956 | this->draw(); |
|---|
| 957 | // draw HUD |
|---|
| 958 | /* \todo draw HUD */ |
|---|
| 959 | // flip buffers |
|---|
| 960 | SDL_GL_SwapBuffers(); |
|---|
| 961 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
|---|
| 962 | //SDL_Flip (screen); |
|---|
| 963 | } |
|---|
| 964 | |
|---|
| 965 | |
|---|
| 966 | /** |
|---|
| 967 | \brief add and spawn a new entity to this world |
|---|
| 968 | \param entity to be added |
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| 969 | */ |
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| 970 | void World::spawn(WorldEntity* entity) |
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| 971 | { |
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| 972 | this->entities->add (entity); |
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| 973 | entity->postSpawn (); |
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| 974 | } |
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| 975 | |
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| 976 | |
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| 977 | /** |
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| 978 | \brief add and spawn a new entity to this world |
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| 979 | \param entity to be added |
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| 980 | \param absCoor At what coordinates to add this entity. |
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| 981 | \param absDir In which direction should it look. |
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| 982 | */ |
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| 983 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
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| 984 | { |
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| 985 | this->entities->add (entity); |
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| 986 | |
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| 987 | entity->setAbsCoor (absCoor); |
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| 988 | entity->setAbsDir (absDir); |
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| 989 | |
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| 990 | entity->postSpawn (); |
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| 991 | } |
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| 992 | |
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| 993 | |
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| 994 | /** |
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| 995 | \brief add and spawn a new entity to this world |
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| 996 | \param entity to be added |
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| 997 | \param entity to be added to (PNode) |
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| 998 | \param At what relative coordinates to add this entity. |
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| 999 | \param In which relative direction should it look. |
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| 1000 | */ |
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| 1001 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
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| 1002 | Vector* relCoor, Quaternion* relDir, |
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| 1003 | int parentingMode) |
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| 1004 | { |
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| 1005 | this->nullParent = NullParent::getInstance(); |
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| 1006 | if( parentNode != NULL) |
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| 1007 | { |
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| 1008 | parentNode->addChild (entity); |
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| 1009 | |
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| 1010 | entity->setRelCoor (relCoor); |
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| 1011 | entity->setRelDir (relDir); |
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| 1012 | entity->setMode(parentingMode); |
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| 1013 | |
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| 1014 | this->entities->add (entity); |
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| 1015 | |
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| 1016 | entity->postSpawn (); |
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| 1017 | } |
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| 1018 | } |
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| 1019 | |
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| 1020 | |
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| 1021 | |
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| 1022 | /** |
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| 1023 | \brief commands that the world must catch |
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| 1024 | \returns false if not used by the world |
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| 1025 | */ |
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| 1026 | bool World::command(Command* cmd) |
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| 1027 | { |
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| 1028 | if( !strcmp( cmd->cmd, "view0")) this->localCamera->setViewMode(VIEW_NORMAL); |
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| 1029 | else if( !strcmp( cmd->cmd, "view1")) this->localCamera->setViewMode(VIEW_BEHIND); |
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| 1030 | else if( !strcmp( cmd->cmd, "view2")) this->localCamera->setViewMode(VIEW_FRONT); |
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| 1031 | else if( !strcmp( cmd->cmd, "view3")) this->localCamera->setViewMode(VIEW_LEFT); |
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| 1032 | else if( !strcmp( cmd->cmd, "view4")) this->localCamera->setViewMode(VIEW_RIGHT); |
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| 1033 | else if( !strcmp( cmd->cmd, "view5")) this->localCamera->setViewMode(VIEW_TOP); |
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| 1034 | |
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| 1035 | return false; |
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| 1036 | } |
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| 1037 | |
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