| 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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| 14 | co-programmer: Christian Meyer |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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| 19 | #include "world.h" |
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| 20 | |
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| 21 | #include "orxonox.h" |
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| 22 | |
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| 23 | #include "p_node.h" |
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| 24 | #include "null_parent.h" |
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| 25 | #include "helper_parent.h" |
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| 26 | #include "track_node.h" |
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| 27 | #include "world_entity.h" |
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| 28 | #include "player.h" |
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| 29 | #include "camera.h" |
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| 30 | #include "environment.h" |
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| 31 | #include "skysphere.h" |
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| 32 | #include "terrain.h" |
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| 33 | #include "light.h" |
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| 34 | |
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| 35 | #include "track_manager.h" |
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| 36 | #include "garbage_collector.h" |
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| 37 | |
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| 38 | #include "command_node.h" |
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| 39 | #include "glmenu_imagescreen.h" |
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| 40 | #include "fontset.h" |
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| 41 | #include "list.h" |
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| 42 | |
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| 43 | |
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| 44 | |
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| 45 | using namespace std; |
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| 46 | |
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| 47 | |
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| 48 | WorldInterface* WorldInterface::singletonRef = 0; |
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| 49 | |
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| 50 | |
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| 51 | /** |
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| 52 | \brief private constructor because of singleton |
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| 53 | */ |
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| 54 | WorldInterface::WorldInterface() |
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| 55 | { |
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| 56 | this->worldIsInitialized = false; |
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| 57 | this->worldReference = NULL; |
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| 58 | } |
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| 59 | |
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| 60 | /** |
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| 61 | \brief public deconstructor |
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| 62 | */ |
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| 63 | WorldInterface::~WorldInterface() |
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| 64 | { |
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| 65 | this->singletonRef = NULL; |
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| 66 | this->worldIsInitialized = false; |
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| 67 | this->worldReference = NULL; |
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| 68 | } |
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| 69 | |
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| 70 | /** |
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| 71 | \brief gets the singleton instance |
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| 72 | \returns singleton instance |
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| 73 | */ |
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| 74 | WorldInterface* WorldInterface::getInstance() |
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| 75 | { |
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| 76 | if( singletonRef == NULL) |
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| 77 | singletonRef = new WorldInterface(); |
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| 78 | return singletonRef; |
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| 79 | } |
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| 80 | |
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| 81 | |
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| 82 | /** |
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| 83 | \brief initializes the interface |
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| 84 | \param reference to the world |
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| 85 | |
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| 86 | if the worldinterface is not initilizes, there wont be any |
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| 87 | useable interface |
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| 88 | */ |
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| 89 | void WorldInterface::init(World* world) |
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| 90 | { |
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| 91 | this->worldReference = world; |
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| 92 | if( world != NULL) |
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| 93 | { |
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| 94 | this->worldIsInitialized = true; |
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| 95 | PRINTF(3)("WorldInterface up and running\n"); |
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| 96 | } |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | /** |
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| 101 | \brief gets the entity list from the world |
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| 102 | \return entity list |
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| 103 | */ |
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| 104 | tList<WorldEntity>* WorldInterface::getEntityList() |
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| 105 | { |
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| 106 | if( this->worldIsInitialized) |
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| 107 | return this->worldReference->getEntities(); |
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| 108 | PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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| 109 | return NULL; |
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| 110 | } |
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| 111 | |
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| 112 | |
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| 113 | |
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| 114 | /** |
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| 115 | \brief create a new World |
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| 116 | |
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| 117 | This creates a new empty world! |
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| 118 | */ |
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| 119 | World::World (char* name) |
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| 120 | { |
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| 121 | this->init(name, -1); |
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| 122 | //NullParent* np = NullParent::getInstance(); |
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| 123 | } |
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| 124 | |
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| 125 | /** |
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| 126 | \brief creates a new World... |
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| 127 | \param worldID with this ID |
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| 128 | */ |
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| 129 | World::World (int worldID) |
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| 130 | { |
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| 131 | this->init(NULL, worldID); |
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| 132 | } |
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| 133 | |
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| 134 | /** |
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| 135 | \brief remove the World from memory |
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| 136 | |
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| 137 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 138 | things contained in the tree are deleted automaticaly |
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| 139 | */ |
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| 140 | World::~World () |
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| 141 | { |
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| 142 | PRINTF(3)("World::~World() - deleting current world\n"); |
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| 143 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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| 144 | cn->unbind(this->localPlayer); |
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| 145 | cn->reset(); |
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| 146 | |
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| 147 | ResourceManager::getInstance()->debug(); |
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| 148 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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| 149 | ResourceManager::getInstance()->debug(); |
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| 150 | |
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| 151 | delete WorldInterface::getInstance(); |
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| 152 | |
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| 153 | delete this->nullParent; |
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| 154 | delete this->entities; |
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| 155 | delete this->lightMan; |
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| 156 | delete this->trackManager; |
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| 157 | } |
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| 158 | |
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| 159 | /** |
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| 160 | \brief initializes the world. |
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| 161 | |
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| 162 | set all stuff here that is world generic and does not use to much memory |
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| 163 | because the real init() function StoryEntity::init() will be called |
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| 164 | shortly before start of the game. |
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| 165 | since all worlds are initiated/referenced before they will be started. |
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| 166 | NO LEVEL LOADING HERE - NEVER! |
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| 167 | */ |
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| 168 | void World::init(char* name, int worldID) |
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| 169 | { |
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| 170 | this->setClassName ("World"); |
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| 171 | |
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| 172 | this->worldName = name; |
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| 173 | this->debugWorldNr = worldID; |
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| 174 | this->entities = new tList<WorldEntity>(); |
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| 175 | } |
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| 176 | |
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| 177 | |
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| 178 | /** |
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| 179 | \brief this is executed before load |
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| 180 | |
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| 181 | since the load function sometimes needs data, that has been init before |
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| 182 | the load and after the proceeding storyentity has finished |
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| 183 | */ |
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| 184 | ErrorMessage World::preLoad() |
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| 185 | { |
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| 186 | /* init the world interface */ |
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| 187 | WorldInterface* wi = WorldInterface::getInstance(); |
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| 188 | wi->init(this); |
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| 189 | this->garbageCollector = GarbageCollector::getInstance(); |
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| 190 | } |
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| 191 | |
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| 192 | |
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| 193 | /** |
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| 194 | \brief loads the World by initializing all resources, and set their default values. |
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| 195 | */ |
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| 196 | ErrorMessage World::load() |
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| 197 | { |
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| 198 | // BezierCurve* tmpCurve = new BezierCurve(); |
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| 199 | if(this->debugWorldNr != -1) |
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| 200 | { |
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| 201 | // initializing Font |
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| 202 | testFont = new FontSet(); |
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| 203 | testFont->buildFont("../data/pictures/font.tga"); |
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| 204 | this->glmis->step(); |
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| 205 | |
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| 206 | // initializing the TrackManager |
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| 207 | trackManager = TrackManager::getInstance(); |
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| 208 | //trackManager->addPoint(Vector(0,0,0)); |
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| 209 | trackManager->addPoint(Vector(150, -35, 5)); |
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| 210 | trackManager->addPoint(Vector(200,-35, 5)); |
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| 211 | trackManager->addPoint(Vector(250, -35, 5)); |
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| 212 | trackManager->addPoint(Vector(320,-33,-.55)); |
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| 213 | trackManager->setDuration(2); |
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| 214 | trackManager->setSavePoint(); |
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| 215 | |
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| 216 | trackManager->addPoint(Vector(410, 0, 0)); |
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| 217 | trackManager->addPoint(Vector(510, 20, -10)); |
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| 218 | trackManager->addPoint(Vector(550, 20, -10)); |
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| 219 | trackManager->addPoint(Vector(570, 20, -10)); |
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| 220 | trackManager->setDuration(5); |
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| 221 | |
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| 222 | int fork11, fork12; |
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| 223 | trackManager->fork(2, &fork11, &fork12); |
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| 224 | trackManager->workOn(fork11); |
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| 225 | trackManager->addPoint(Vector(640, 25, -30)); |
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| 226 | trackManager->addPoint(Vector(700, 40, -120)); |
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| 227 | trackManager->addPoint(Vector(800, 50, -150)); |
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| 228 | trackManager->addPoint(Vector(900, 60, -100)); |
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| 229 | trackManager->addPoint(Vector(900, 60, -70)); |
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| 230 | trackManager->addPoint(Vector(990, 65, -15)); |
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| 231 | trackManager->addPoint(Vector(1050, 65, -10)); |
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| 232 | trackManager->addPoint(Vector(1100, 65, -20)); |
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| 233 | trackManager->setDuration(10); |
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| 234 | |
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| 235 | trackManager->workOn(fork12); |
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| 236 | trackManager->addPoint(Vector(640, 25, 20)); |
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| 237 | trackManager->addPoint(Vector(670, 50, 120)); |
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| 238 | trackManager->addPoint(Vector(700, 70, 80)); |
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| 239 | trackManager->addPoint(Vector(800, 70, 65)); |
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| 240 | trackManager->addPoint(Vector(850, 65, 65)); |
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| 241 | trackManager->addPoint(Vector(920, 35, 40)); |
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| 242 | trackManager->addPoint(Vector(945, 40, 40)); |
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| 243 | trackManager->addPoint(Vector(970, 24, 40)); |
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| 244 | trackManager->addPoint(Vector(1000, 40, -7)); |
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| 245 | trackManager->setDuration(10); |
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| 246 | |
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| 247 | |
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| 248 | trackManager->join(2, fork11, fork12); |
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| 249 | |
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| 250 | trackManager->workOn(5); |
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| 251 | trackManager->addPoint(Vector(1200, 60, -50)); |
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| 252 | trackManager->addPoint(Vector(1300, 50, -50)); |
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| 253 | trackManager->addPoint(Vector(1400, 40, -50)); |
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| 254 | trackManager->addPoint(Vector(1500, 40, -60)); |
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| 255 | trackManager->addPoint(Vector(1600, 35, -55)); |
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| 256 | trackManager->addPoint(Vector(1700, 45, -40)); |
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| 257 | trackManager->addPoint(Vector(1750, 60, -40)); |
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| 258 | trackManager->addPoint(Vector(1770, 80, -40)); |
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| 259 | trackManager->addPoint(Vector(1800, 100, -40)); |
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| 260 | trackManager->setDuration(10); |
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| 261 | |
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| 262 | trackManager->finalize(); |
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| 263 | |
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| 264 | |
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| 265 | /*monitor progress*/ |
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| 266 | this->glmis->step(); |
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| 267 | |
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| 268 | // LIGHT initialisation |
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| 269 | lightMan = LightManager::getInstance(); |
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| 270 | lightMan->setAmbientColor(.1,.1,.1); |
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| 271 | lightMan->addLight(); |
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| 272 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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| 273 | // lightMan->setDiffuseColor(1,1,1); |
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| 274 | // lightMan->addLight(1); |
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| 275 | // lightMan->setPosition(20, 10, -20); |
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| 276 | // lightMan->setDiffuseColor(0,0,0); |
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| 277 | lightMan->debug(); |
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| 278 | |
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| 279 | switch(this->debugWorldNr) |
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| 280 | { |
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| 281 | /* |
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| 282 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 283 | removed by a reald world-loader, which interprets a world-file. |
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| 284 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 285 | make whatever you want... |
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| 286 | */ |
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| 287 | case DEBUG_WORLD_0: |
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| 288 | { |
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| 289 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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| 290 | this->nullParent = NullParent::getInstance (); |
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| 291 | this->nullParent->setName ("NullParent"); |
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| 292 | |
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| 293 | // !\todo old track-system has to be removed |
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| 294 | |
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| 295 | //create helper for player |
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| 296 | //HelperParent* hp = new HelperParent (); |
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| 297 | /* the player has to be added to this helper */ |
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| 298 | |
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| 299 | // create a player |
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| 300 | this->localPlayer = new Player (); |
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| 301 | this->localPlayer->setName ("player"); |
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| 302 | this->spawn (this->localPlayer); |
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| 303 | /*monitor progress*/ |
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| 304 | //this->glmis->step(); |
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| 305 | this->glmis->step(); |
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| 306 | |
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| 307 | // bind input |
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| 308 | Orxonox *orx = Orxonox::getInstance (); |
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| 309 | orx->getLocalInput()->bind (this->localPlayer); |
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| 310 | |
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| 311 | // bind camera |
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| 312 | this->localCamera = new Camera(); |
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| 313 | this->localCamera->setName ("camera"); |
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| 314 | this->localCamera->lookAt(this->localPlayer); |
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| 315 | this->localCamera->setParent(this->localPlayer); |
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| 316 | |
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| 317 | /*monitor progress*/ |
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| 318 | this->glmis->step(); |
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| 319 | |
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| 320 | // Create SkySphere |
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| 321 | this->skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 322 | this->skySphere->setName("SkySphere"); |
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| 323 | this->localCamera->addChild(this->skySphere); |
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| 324 | this->skySphere->setMode(PNODE_MOVEMENT); |
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| 325 | |
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| 326 | /*monitor progress*/ |
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| 327 | this->glmis->step(); |
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| 328 | |
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| 329 | |
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| 330 | WorldEntity* env = new Environment(); |
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| 331 | env->setName ("env"); |
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| 332 | this->spawn(env); |
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| 333 | |
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| 334 | |
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| 335 | /* |
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| 336 | Vector* es = new Vector (10, 5, 0); |
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| 337 | Quaternion* qs = new Quaternion (); |
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| 338 | WorldEntity* pr = new Primitive(P_CYLINDER); |
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| 339 | pr->setName("primitive"); |
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| 340 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
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| 341 | */ |
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| 342 | |
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| 343 | /*monitor progress*/ |
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| 344 | this->glmis->step(); |
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| 345 | |
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| 346 | // trackManager->setBindSlave(env); |
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| 347 | PNode* tn = trackManager->getTrackNode(); |
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| 348 | tn->addChild(this->localPlayer); |
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| 349 | |
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| 350 | //localCamera->setParent(TrackNode::getInstance()); |
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| 351 | tn->addChild(this->localCamera); |
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| 352 | // localCamera->lookAt(tn); |
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| 353 | this->localPlayer->setMode(PNODE_ALL); |
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| 354 | //Vector* cameraOffset = new Vector (0, 5, -10); |
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| 355 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
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| 356 | this->glmis->step(); |
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| 357 | |
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| 358 | break; |
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| 359 | } |
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| 360 | case DEBUG_WORLD_1: |
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| 361 | { |
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| 362 | lightMan->setPosition(.0, .0, .0); |
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| 363 | lightMan->setAttenuation(1.0, .01, 0.0); |
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| 364 | lightMan->setSpecularColor(1,0,0); |
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| 365 | this->nullParent = NullParent::getInstance (); |
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| 366 | this->nullParent->setName ("NullParent"); |
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| 367 | |
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| 368 | // create a player |
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| 369 | WorldEntity* myPlayer = new Player(); |
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| 370 | myPlayer->setName ("player"); |
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| 371 | this->spawn(myPlayer); |
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| 372 | this->localPlayer = myPlayer; |
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| 373 | |
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| 374 | // bind input |
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| 375 | Orxonox *orx = Orxonox::getInstance(); |
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| 376 | orx->getLocalInput()->bind (myPlayer); |
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| 377 | |
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| 378 | // bind camera |
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| 379 | this->localCamera = new Camera (); |
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| 380 | this->localCamera->setName ("camera"); |
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| 381 | this->localCamera->lookAt(LightManager::getInstance()->getLight(0)); |
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| 382 | this->localCamera->setParent(this->localPlayer); |
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| 383 | |
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| 384 | // Create SkySphere |
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| 385 | skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 386 | this->localPlayer->addChild(this->skySphere); |
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| 387 | |
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| 388 | Vector* es = new Vector (20, 0, 0); |
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| 389 | Quaternion* qs = new Quaternion (); |
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| 390 | |
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| 391 | lightMan->getLight(0)->setParent(trackManager->getTrackNode()); |
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| 392 | break; |
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| 393 | } |
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| 394 | default: |
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| 395 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
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| 396 | } |
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| 397 | } |
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| 398 | else if(this->worldName != NULL) |
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| 399 | { |
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| 400 | |
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| 401 | } |
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| 402 | |
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| 403 | // initialize debug coord system |
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| 404 | objectList = glGenLists(1); |
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| 405 | glNewList (objectList, GL_COMPILE); |
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| 406 | |
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| 407 | trackManager->drawGraph(.01); |
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| 408 | trackManager->debug(2); |
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| 409 | glEndList(); |
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| 410 | |
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| 411 | terrain = new Terrain("../data/worlds/newGround.obj"); |
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| 412 | terrain->setRelCoor(new Vector(0,-10,0)); |
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| 413 | this->spawn(terrain); |
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| 414 | |
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| 415 | } |
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| 416 | |
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| 417 | |
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| 418 | /** |
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| 419 | \brief initializes a new World shortly before start |
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| 420 | |
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| 421 | this is the function, that will be loaded shortly before the world is |
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| 422 | started |
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| 423 | */ |
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| 424 | ErrorMessage World::init() |
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| 425 | { |
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| 426 | this->bPause = false; |
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| 427 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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| 428 | cn->addToWorld(this); |
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| 429 | cn->enable(true); |
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| 430 | } |
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| 431 | |
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| 432 | |
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| 433 | /** |
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| 434 | \brief starts the World |
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| 435 | */ |
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| 436 | ErrorMessage World::start() |
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| 437 | { |
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| 438 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
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| 439 | this->bQuitOrxonox = false; |
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| 440 | this->bQuitCurrentGame = false; |
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| 441 | this->mainLoop(); |
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| 442 | } |
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| 443 | |
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| 444 | /** |
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| 445 | \brief stops the world. |
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| 446 | |
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| 447 | This happens, when the player decides to end the Level. |
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| 448 | */ |
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| 449 | ErrorMessage World::stop() |
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| 450 | { |
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| 451 | PRINTF(3)("World::stop() - got stop signal\n"); |
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| 452 | this->bQuitCurrentGame = true; |
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| 453 | } |
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| 454 | |
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| 455 | /** |
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| 456 | \brief pauses the Game |
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| 457 | */ |
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| 458 | ErrorMessage World::pause() |
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| 459 | { |
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| 460 | this->isPaused = true; |
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| 461 | } |
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| 462 | |
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| 463 | /** |
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| 464 | \brief ends the pause Phase |
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| 465 | */ |
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| 466 | ErrorMessage World::resume() |
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| 467 | { |
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| 468 | this->isPaused = false; |
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| 469 | } |
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| 470 | |
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| 471 | /** |
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| 472 | \brief destroys the World |
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| 473 | */ |
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| 474 | ErrorMessage World::destroy() |
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| 475 | { |
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| 476 | |
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| 477 | } |
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| 478 | |
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| 479 | /** |
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| 480 | \brief shows the loading screen |
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| 481 | */ |
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| 482 | void World::displayLoadScreen () |
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| 483 | { |
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| 484 | PRINTF(3)("World::displayLoadScreen - start\n"); |
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| 485 | |
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| 486 | //GLMenuImageScreen* |
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| 487 | this->glmis = GLMenuImageScreen::getInstance(); |
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| 488 | this->glmis->init(); |
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| 489 | this->glmis->setMaximum(8); |
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| 490 | this->glmis->draw(); |
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| 491 | |
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| 492 | PRINTF(3)("World::displayLoadScreen - end\n"); |
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| 493 | } |
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| 494 | |
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| 495 | /** |
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| 496 | \brief removes the loadscreen, and changes over to the game |
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| 497 | |
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| 498 | \todo take out the delay |
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| 499 | */ |
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| 500 | void World::releaseLoadScreen () |
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| 501 | { |
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| 502 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
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| 503 | this->glmis->setValue(this->glmis->getMaximum()); |
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| 504 | //SDL_Delay(500); |
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| 505 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
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| 506 | } |
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| 507 | |
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| 508 | |
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| 509 | /** |
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| 510 | \brief gets the list of entities from the world |
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| 511 | \returns entity list |
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| 512 | */ |
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| 513 | tList<WorldEntity>* World::getEntities() |
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| 514 | { |
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| 515 | return this->entities; |
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| 516 | } |
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| 517 | |
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| 518 | |
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| 519 | /** |
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| 520 | \brief this returns the current game time |
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| 521 | \returns elapsed game time |
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| 522 | */ |
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| 523 | double World::getGameTime() |
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| 524 | { |
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| 525 | return this->gameTime; |
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| 526 | } |
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| 527 | |
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| 528 | |
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| 529 | /** |
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| 530 | \brief checks for collisions |
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| 531 | |
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| 532 | This method runs through all WorldEntities known to the world and checks for collisions |
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| 533 | between them. In case of collisions the collide() method of the corresponding entities |
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| 534 | is called. |
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| 535 | */ |
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| 536 | void World::collide () |
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| 537 | { |
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| 538 | /* |
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| 539 | List *a, *b; |
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| 540 | WorldEntity *aobj, *bobj; |
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| 541 | |
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| 542 | a = entities; |
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| 543 | |
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| 544 | while( a != NULL) |
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| 545 | { |
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| 546 | aobj = a->nextElement(); |
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| 547 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
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| 548 | { |
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| 549 | b = a->nextElement(); |
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| 550 | while( b != NULL ) |
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| 551 | { |
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| 552 | bobj = b->nextElement(); |
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| 553 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
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| 554 | { |
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| 555 | unsigned long ahitflg, bhitflg; |
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| 556 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
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| 557 | &ahitflg, &bobj->place, bobj->collisioncluster, |
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| 558 | &bhitflg) ); |
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| 559 | { |
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| 560 | aobj->collide (bobj, ahitflg, bhitflg); |
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| 561 | bobj->collide (aobj, bhitflg, ahitflg); |
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| 562 | } |
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| 563 | } |
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| 564 | b = b->nextElement(); |
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| 565 | } |
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| 566 | } |
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| 567 | a = a->enumerate(); |
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| 568 | } |
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| 569 | */ |
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| 570 | } |
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| 571 | |
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| 572 | /** |
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| 573 | \brief runs through all entities calling their draw() methods |
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| 574 | */ |
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| 575 | void World::draw () |
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| 576 | { |
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| 577 | /* draw entities */ |
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| 578 | WorldEntity* entity; |
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| 579 | glLoadIdentity(); |
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| 580 | |
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| 581 | //entity = this->entities->enumerate(); |
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| 582 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
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| 583 | entity = iterator->nextElement(); |
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| 584 | while( entity != NULL ) |
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| 585 | { |
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| 586 | if( entity->bDraw ) entity->draw(); |
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| 587 | //entity = this->entities->nextElement(); |
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| 588 | entity = iterator->nextElement(); |
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| 589 | } |
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| 590 | delete iterator; |
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| 591 | |
|---|
| 592 | glCallList (objectList); |
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| 593 | //! \todo skysphere is a WorldEntity and should be inside of the world-entity-list. |
|---|
| 594 | skySphere->draw(); |
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| 595 | |
|---|
| 596 | testFont->printText(0, 0, 1, "orxonox_" PACKAGE_VERSION); |
|---|
| 597 | |
|---|
| 598 | lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
|---|
| 599 | } |
|---|
| 600 | |
|---|
| 601 | |
|---|
| 602 | /** |
|---|
| 603 | \brief function to put your own debug stuff into it. it can display informations about |
|---|
| 604 | the current class/procedure |
|---|
| 605 | */ |
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| 606 | void World::debug() |
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| 607 | { |
|---|
| 608 | PRINTF(2)("debug() - starting debug\n"); |
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| 609 | PNode* p1 = NullParent::getInstance (); |
|---|
| 610 | PNode* p2 = new PNode (new Vector(2, 2, 2), p1); |
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| 611 | PNode* p3 = new PNode (new Vector(4, 4, 4), p1); |
|---|
| 612 | PNode* p4 = new PNode (new Vector(6, 6, 6), p2); |
|---|
| 613 | |
|---|
| 614 | p1->debug (); |
|---|
| 615 | p2->debug (); |
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| 616 | p3->debug (); |
|---|
| 617 | p4->debug (); |
|---|
| 618 | |
|---|
| 619 | p1->shiftCoor (new Vector(-1, -1, -1)); |
|---|
| 620 | |
|---|
| 621 | printf("World::debug() - shift\n"); |
|---|
| 622 | p1->debug (); |
|---|
| 623 | p2->debug (); |
|---|
| 624 | p3->debug (); |
|---|
| 625 | p4->debug (); |
|---|
| 626 | |
|---|
| 627 | p1->update (0); |
|---|
| 628 | |
|---|
| 629 | printf ("World::debug() - update\n"); |
|---|
| 630 | p1->debug (); |
|---|
| 631 | p2->debug (); |
|---|
| 632 | p3->debug (); |
|---|
| 633 | p4->debug (); |
|---|
| 634 | |
|---|
| 635 | p2->shiftCoor (new Vector(-1, -1, -1)); |
|---|
| 636 | p1->update (0); |
|---|
| 637 | |
|---|
| 638 | p1->debug (); |
|---|
| 639 | p2->debug (); |
|---|
| 640 | p3->debug (); |
|---|
| 641 | p4->debug (); |
|---|
| 642 | |
|---|
| 643 | p2->setAbsCoor (new Vector(1,2,3)); |
|---|
| 644 | |
|---|
| 645 | |
|---|
| 646 | p1->update (0); |
|---|
| 647 | |
|---|
| 648 | p1->debug (); |
|---|
| 649 | p2->debug (); |
|---|
| 650 | p3->debug (); |
|---|
| 651 | p4->debug (); |
|---|
| 652 | |
|---|
| 653 | delete p1; |
|---|
| 654 | |
|---|
| 655 | |
|---|
| 656 | /* |
|---|
| 657 | WorldEntity* entity; |
|---|
| 658 | printf("counting all entities\n"); |
|---|
| 659 | printf("World::debug() - enumerate()\n"); |
|---|
| 660 | entity = entities->enumerate(); |
|---|
| 661 | while( entity != NULL ) |
|---|
| 662 | { |
|---|
| 663 | if( entity->bDraw ) printf("got an entity\n"); |
|---|
| 664 | entity = entities->nextElement(); |
|---|
| 665 | } |
|---|
| 666 | */ |
|---|
| 667 | } |
|---|
| 668 | |
|---|
| 669 | |
|---|
| 670 | /** |
|---|
| 671 | \brief main loop of the world: executing all world relevant function |
|---|
| 672 | |
|---|
| 673 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
|---|
| 674 | all other member-entities of the world (tick to player, enemies etc.), checking for |
|---|
| 675 | collisions drawing everything to the screen. |
|---|
| 676 | */ |
|---|
| 677 | void World::mainLoop() |
|---|
| 678 | { |
|---|
| 679 | this->lastFrame = SDL_GetTicks (); |
|---|
| 680 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
|---|
| 681 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
|---|
| 682 | { |
|---|
| 683 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
|---|
| 684 | // Network |
|---|
| 685 | this->synchronize (); |
|---|
| 686 | // Process input |
|---|
| 687 | this->handleInput (); |
|---|
| 688 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
|---|
| 689 | break; |
|---|
| 690 | // Process time |
|---|
| 691 | this->tick (); |
|---|
| 692 | // Update the state |
|---|
| 693 | this->update (); |
|---|
| 694 | // Process collision |
|---|
| 695 | this->collide (); |
|---|
| 696 | // Draw |
|---|
| 697 | this->display (); |
|---|
| 698 | |
|---|
| 699 | // for( int i = 0; i < 5000000; i++) {} |
|---|
| 700 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
|---|
| 701 | } |
|---|
| 702 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
|---|
| 703 | } |
|---|
| 704 | |
|---|
| 705 | |
|---|
| 706 | /** |
|---|
| 707 | \brief synchronize local data with remote data |
|---|
| 708 | */ |
|---|
| 709 | void World::synchronize () |
|---|
| 710 | { |
|---|
| 711 | // Get remote input |
|---|
| 712 | // Update synchronizables |
|---|
| 713 | } |
|---|
| 714 | |
|---|
| 715 | |
|---|
| 716 | /** |
|---|
| 717 | \brief run all input processing |
|---|
| 718 | |
|---|
| 719 | the command node is the central input event dispatcher. the node uses the even-queue from |
|---|
| 720 | sdl and has its own event-passing-queue. |
|---|
| 721 | */ |
|---|
| 722 | void World::handleInput () |
|---|
| 723 | { |
|---|
| 724 | // localinput |
|---|
| 725 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
|---|
| 726 | cn->process(); |
|---|
| 727 | // remoteinput |
|---|
| 728 | } |
|---|
| 729 | |
|---|
| 730 | |
|---|
| 731 | /** |
|---|
| 732 | \brief advance the timeline |
|---|
| 733 | |
|---|
| 734 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
|---|
| 735 | the time is mesured in ms and passed to all world-entities and other classes that need |
|---|
| 736 | a heart-beat. |
|---|
| 737 | */ |
|---|
| 738 | void World::tick () |
|---|
| 739 | { |
|---|
| 740 | Uint32 currentFrame = SDL_GetTicks(); |
|---|
| 741 | if(!this->bPause) |
|---|
| 742 | { |
|---|
| 743 | this->dt = currentFrame - this->lastFrame; |
|---|
| 744 | |
|---|
| 745 | if( this->dt > 0) |
|---|
| 746 | { |
|---|
| 747 | float fps = 1000/dt; |
|---|
| 748 | PRINTF(3)("fps = %f\n", fps); |
|---|
| 749 | } |
|---|
| 750 | else |
|---|
| 751 | { |
|---|
| 752 | /* the frame-rate is limited to 100 frames per second, all other things are for |
|---|
| 753 | nothing. |
|---|
| 754 | */ |
|---|
| 755 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
|---|
| 756 | SDL_Delay(10); |
|---|
| 757 | this->dt = 10; |
|---|
| 758 | } |
|---|
| 759 | //this->timeSlice (dt); |
|---|
| 760 | |
|---|
| 761 | /* function to let all entities tick (iterate through list) */ |
|---|
| 762 | float seconds = this->dt / 1000.0; |
|---|
| 763 | this->gameTime += seconds; |
|---|
| 764 | //entity = entities->enumerate(); |
|---|
| 765 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
|---|
| 766 | WorldEntity* entity = iterator->nextElement(); |
|---|
| 767 | while( entity != NULL) |
|---|
| 768 | { |
|---|
| 769 | entity->tick (seconds); |
|---|
| 770 | entity = iterator->nextElement(); |
|---|
| 771 | } |
|---|
| 772 | delete iterator; |
|---|
| 773 | //skySphere->updatePosition(localCamera->absCoordinate); |
|---|
| 774 | |
|---|
| 775 | /* update tick the rest */ |
|---|
| 776 | this->trackManager->tick(this->dt); |
|---|
| 777 | this->localCamera->tick(this->dt); |
|---|
| 778 | this->garbageCollector->tick(seconds); |
|---|
| 779 | } |
|---|
| 780 | this->lastFrame = currentFrame; |
|---|
| 781 | } |
|---|
| 782 | |
|---|
| 783 | |
|---|
| 784 | /** |
|---|
| 785 | \brief this function gives the world a consistant state |
|---|
| 786 | |
|---|
| 787 | after ticking (updating the world state) this will give a constistant |
|---|
| 788 | state to the whole system. |
|---|
| 789 | */ |
|---|
| 790 | void World::update() |
|---|
| 791 | { |
|---|
| 792 | this->garbageCollector->update(); |
|---|
| 793 | this->nullParent->update (dt); |
|---|
| 794 | } |
|---|
| 795 | |
|---|
| 796 | |
|---|
| 797 | /** |
|---|
| 798 | \brief render the current frame |
|---|
| 799 | |
|---|
| 800 | clear all buffers and draw the world |
|---|
| 801 | */ |
|---|
| 802 | void World::display () |
|---|
| 803 | { |
|---|
| 804 | // clear buffer |
|---|
| 805 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
|---|
| 806 | // set camera |
|---|
| 807 | this->localCamera->apply (); |
|---|
| 808 | // draw world |
|---|
| 809 | this->draw(); |
|---|
| 810 | // draw HUD |
|---|
| 811 | /* \todo draw HUD */ |
|---|
| 812 | // flip buffers |
|---|
| 813 | SDL_GL_SwapBuffers(); |
|---|
| 814 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
|---|
| 815 | //SDL_Flip (screen); |
|---|
| 816 | } |
|---|
| 817 | |
|---|
| 818 | |
|---|
| 819 | /** |
|---|
| 820 | \brief add and spawn a new entity to this world |
|---|
| 821 | \param entity to be added |
|---|
| 822 | */ |
|---|
| 823 | void World::spawn(WorldEntity* entity) |
|---|
| 824 | { |
|---|
| 825 | this->entities->add (entity); |
|---|
| 826 | entity->postSpawn (); |
|---|
| 827 | } |
|---|
| 828 | |
|---|
| 829 | |
|---|
| 830 | /** |
|---|
| 831 | \brief add and spawn a new entity to this world |
|---|
| 832 | \param entity to be added |
|---|
| 833 | \param absCoor At what coordinates to add this entity. |
|---|
| 834 | \param absDir In which direction should it look. |
|---|
| 835 | */ |
|---|
| 836 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
|---|
| 837 | { |
|---|
| 838 | this->entities->add (entity); |
|---|
| 839 | |
|---|
| 840 | entity->setAbsCoor (absCoor); |
|---|
| 841 | entity->setAbsDir (absDir); |
|---|
| 842 | |
|---|
| 843 | entity->postSpawn (); |
|---|
| 844 | } |
|---|
| 845 | |
|---|
| 846 | |
|---|
| 847 | /** |
|---|
| 848 | \brief add and spawn a new entity to this world |
|---|
| 849 | \param entity to be added |
|---|
| 850 | \param entity to be added to (PNode) |
|---|
| 851 | \param At what relative coordinates to add this entity. |
|---|
| 852 | \param In which relative direction should it look. |
|---|
| 853 | */ |
|---|
| 854 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
|---|
| 855 | Vector* relCoor, Quaternion* relDir, |
|---|
| 856 | int parentingMode) |
|---|
| 857 | { |
|---|
| 858 | this->nullParent = NullParent::getInstance(); |
|---|
| 859 | if( parentNode != NULL) |
|---|
| 860 | { |
|---|
| 861 | parentNode->addChild (entity); |
|---|
| 862 | |
|---|
| 863 | entity->setRelCoor (relCoor); |
|---|
| 864 | entity->setRelDir (relDir); |
|---|
| 865 | entity->setMode(parentingMode); |
|---|
| 866 | |
|---|
| 867 | this->entities->add (entity); |
|---|
| 868 | |
|---|
| 869 | entity->postSpawn (); |
|---|
| 870 | } |
|---|
| 871 | } |
|---|
| 872 | |
|---|
| 873 | |
|---|
| 874 | |
|---|
| 875 | /** |
|---|
| 876 | \brief commands that the world must catch |
|---|
| 877 | \returns false if not used by the world |
|---|
| 878 | */ |
|---|
| 879 | bool World::command(Command* cmd) |
|---|
| 880 | { |
|---|
| 881 | if( !strcmp( cmd->cmd, "view0")) this->localCamera->setViewMode(VIEW_NORMAL); |
|---|
| 882 | else if( !strcmp( cmd->cmd, "view1")) this->localCamera->setViewMode(VIEW_BEHIND); |
|---|
| 883 | else if( !strcmp( cmd->cmd, "view2")) this->localCamera->setViewMode(VIEW_FRONT); |
|---|
| 884 | else if( !strcmp( cmd->cmd, "view3")) this->localCamera->setViewMode(VIEW_LEFT); |
|---|
| 885 | else if( !strcmp( cmd->cmd, "view4")) this->localCamera->setViewMode(VIEW_RIGHT); |
|---|
| 886 | else if( !strcmp( cmd->cmd, "view5")) this->localCamera->setViewMode(VIEW_TOP); |
|---|
| 887 | |
|---|
| 888 | return false; |
|---|
| 889 | } |
|---|
| 890 | |
|---|