| 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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| 14 | co-programmer: Christian Meyer |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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| 19 | #include "world.h" |
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| 20 | |
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| 21 | #include "orxonox.h" |
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| 22 | |
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| 23 | #include "p_node.h" |
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| 24 | #include "null_parent.h" |
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| 25 | #include "helper_parent.h" |
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| 26 | #include "track_node.h" |
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| 27 | #include "world_entity.h" |
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| 28 | #include "track_manager.h" |
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| 29 | #include "player.h" |
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| 30 | #include "camera.h" |
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| 31 | #include "environment.h" |
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| 32 | #include "primitive.h" |
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| 33 | #include "skysphere.h" |
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| 34 | #include "terrain.h" |
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| 35 | #include "light.h" |
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| 36 | |
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| 37 | #include "command_node.h" |
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| 38 | #include "glmenu_imagescreen.h" |
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| 39 | #include "fontset.h" |
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| 40 | #include "list.h" |
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| 41 | |
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| 42 | |
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| 43 | |
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| 44 | using namespace std; |
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| 45 | |
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| 46 | |
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| 47 | WorldInterface* WorldInterface::singletonRef = 0; |
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| 48 | |
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| 49 | |
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| 50 | /** |
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| 51 | \brief private constructor because of singleton |
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| 52 | */ |
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| 53 | WorldInterface::WorldInterface() |
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| 54 | { |
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| 55 | this->worldIsInitialized = false; |
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| 56 | this->worldReference = NULL; |
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| 57 | } |
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| 58 | |
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| 59 | /** |
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| 60 | \brief public deconstructor |
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| 61 | */ |
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| 62 | WorldInterface::~WorldInterface() |
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| 63 | { |
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| 64 | this->singletonRef = NULL; |
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| 65 | this->worldIsInitialized = false; |
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| 66 | this->worldReference = NULL; |
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| 67 | } |
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| 68 | |
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| 69 | /** |
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| 70 | \brief gets the singleton instance |
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| 71 | \returns singleton instance |
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| 72 | */ |
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| 73 | WorldInterface* WorldInterface::getInstance() |
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| 74 | { |
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| 75 | if( singletonRef == NULL) |
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| 76 | singletonRef = new WorldInterface(); |
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| 77 | return singletonRef; |
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| 78 | } |
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| 79 | |
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| 80 | |
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| 81 | /** |
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| 82 | \brief initializes the interface |
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| 83 | \param reference to the world |
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| 84 | |
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| 85 | if the worldinterface is not initilizes, there wont be any |
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| 86 | useable interface |
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| 87 | */ |
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| 88 | void WorldInterface::init(World* world) |
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| 89 | { |
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| 90 | this->worldReference = world; |
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| 91 | if( world!= NULL) |
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| 92 | { |
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| 93 | this->worldIsInitialized = true; |
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| 94 | PRINTF(3)("WorldInterface up and running\n"); |
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| 95 | } |
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| 96 | } |
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| 97 | |
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| 98 | |
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| 99 | /** |
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| 100 | \brief gets the entity list from the world |
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| 101 | \return entity list |
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| 102 | */ |
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| 103 | tList<WorldEntity>* WorldInterface::getEntityList() |
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| 104 | { |
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| 105 | if( this->worldIsInitialized) |
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| 106 | return this->worldReference->getEntities(); |
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| 107 | PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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| 108 | return NULL; |
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| 109 | } |
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| 110 | |
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| 111 | |
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| 112 | |
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| 113 | /** |
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| 114 | \brief create a new World |
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| 115 | |
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| 116 | This creates a new empty world! |
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| 117 | */ |
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| 118 | World::World (char* name) |
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| 119 | { |
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| 120 | this->init(name, -1); |
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| 121 | //NullParent* np = NullParent::getInstance(); |
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| 122 | } |
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| 123 | |
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| 124 | /** |
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| 125 | \brief creates a new World... |
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| 126 | \param worldID with this ID |
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| 127 | */ |
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| 128 | World::World (int worldID) |
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| 129 | { |
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| 130 | this->init(NULL, worldID); |
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| 131 | } |
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| 132 | |
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| 133 | /** |
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| 134 | \brief remove the World from memory |
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| 135 | |
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| 136 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 137 | things contained in the tree are deleted automaticaly |
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| 138 | */ |
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| 139 | World::~World () |
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| 140 | { |
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| 141 | PRINTF(3)("World::~World() - deleting current world\n"); |
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| 142 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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| 143 | cn->unbind(this->localPlayer); |
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| 144 | cn->reset(); |
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| 145 | |
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| 146 | delete WorldInterface::getInstance(); |
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| 147 | |
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| 148 | delete this->nullParent; |
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| 149 | delete this->entities; |
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| 150 | delete this->lightMan; |
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| 151 | delete this->trackManager; |
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| 152 | } |
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| 153 | |
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| 154 | /** |
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| 155 | \brief initializes a new World |
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| 156 | */ |
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| 157 | void World::init(char* name, int worldID) |
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| 158 | { |
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| 159 | this->setClassName ("World"); |
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| 160 | |
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| 161 | |
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| 162 | this->worldName = name; |
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| 163 | this->debugWorldNr = worldID; |
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| 164 | this->entities = new tList<WorldEntity>(); |
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| 165 | |
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| 166 | /* init the world interface */ |
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| 167 | WorldInterface* wi = WorldInterface::getInstance(); |
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| 168 | wi->init(this); |
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| 169 | } |
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| 170 | |
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| 171 | |
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| 172 | /** |
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| 173 | \brief loads the World by initializing all resources, and set their default values. |
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| 174 | */ |
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| 175 | ErrorMessage World::load() |
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| 176 | { |
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| 177 | // BezierCurve* tmpCurve = new BezierCurve(); |
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| 178 | if(this->debugWorldNr != -1) |
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| 179 | { |
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| 180 | // initializing Font |
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| 181 | testFont = new FontSet(); |
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| 182 | testFont->buildFont("../data/pictures/font.tga"); |
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| 183 | |
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| 184 | // initializing the TrackManager |
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| 185 | trackManager = TrackManager::getInstance(); |
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| 186 | trackManager->addPoint(Vector(0,0,0)); |
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| 187 | trackManager->addPoint(Vector(100, -40, 5)); |
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| 188 | trackManager->addPoint(Vector(200,-40,-8)); |
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| 189 | trackManager->addPoint(Vector(250, -35, -2)); |
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| 190 | trackManager->addPoint(Vector(320,-33,-.55)); |
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| 191 | trackManager->setDuration(1); |
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| 192 | trackManager->setSavePoint(); |
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| 193 | trackManager->addPoint(Vector(410, 0, 0)); |
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| 194 | trackManager->addPoint(Vector(510, 20, -10)); |
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| 195 | trackManager->addPoint(Vector(550, 20, -10)); |
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| 196 | trackManager->addPoint(Vector(570, 20, -10)); |
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| 197 | trackManager->setDuration(1); |
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| 198 | |
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| 199 | int fork11, fork12; |
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| 200 | trackManager->fork(2, &fork11, &fork12); |
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| 201 | trackManager->workOn(fork11); |
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| 202 | trackManager->addPoint(Vector(640, 25, -30)); |
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| 203 | trackManager->addPoint(Vector(700, 40, -120)); |
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| 204 | trackManager->addPoint(Vector(800, 50, -150)); |
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| 205 | trackManager->addPoint(Vector(900, 60, -100)); |
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| 206 | trackManager->addPoint(Vector(900, 60, -70)); |
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| 207 | trackManager->addPoint(Vector(990, 65, -15)); |
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| 208 | trackManager->addPoint(Vector(1050, 65, -10)); |
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| 209 | trackManager->addPoint(Vector(1100, 65, -20)); |
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| 210 | trackManager->setDuration(4); |
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| 211 | |
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| 212 | trackManager->workOn(fork12); |
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| 213 | trackManager->addPoint(Vector(640, 25, 20)); |
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| 214 | trackManager->addPoint(Vector(670, 50, 120)); |
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| 215 | trackManager->addPoint(Vector(700, 70, 80)); |
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| 216 | trackManager->addPoint(Vector(800, 70, 65)); |
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| 217 | trackManager->addPoint(Vector(850, 65, 65)); |
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| 218 | trackManager->addPoint(Vector(920, 35, 40)); |
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| 219 | trackManager->addPoint(Vector(945, 40, 40)); |
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| 220 | trackManager->addPoint(Vector(970, 24, 40)); |
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| 221 | trackManager->addPoint(Vector(1000, 40, -7)); |
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| 222 | trackManager->setDuration(4); |
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| 223 | |
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| 224 | |
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| 225 | trackManager->join(2, fork11, fork12); |
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| 226 | |
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| 227 | trackManager->workOn(5); |
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| 228 | trackManager->addPoint(Vector(1200, 60, -50)); |
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| 229 | trackManager->addPoint(Vector(1300, 50, -50)); |
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| 230 | trackManager->addPoint(Vector(1400, 40, -50)); |
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| 231 | trackManager->addPoint(Vector(1500, 40, -60)); |
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| 232 | trackManager->addPoint(Vector(1600, 35, -55)); |
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| 233 | trackManager->addPoint(Vector(1700, 45, -40)); |
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| 234 | trackManager->addPoint(Vector(1750, 60, -40)); |
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| 235 | trackManager->addPoint(Vector(1770, 80, -40)); |
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| 236 | trackManager->addPoint(Vector(1800, 100, -40)); |
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| 237 | trackManager->setDuration(4); |
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| 238 | |
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| 239 | trackManager->finalize(); |
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| 240 | |
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| 241 | |
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| 242 | /*monitor progress*/ |
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| 243 | this->glmis->step(); |
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| 244 | |
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| 245 | // LIGHT initialisation |
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| 246 | lightMan = LightManager::getInstance(); |
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| 247 | lightMan->setAmbientColor(.1,.1,.1); |
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| 248 | lightMan->addLight(); |
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| 249 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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| 250 | // lightMan->setDiffuseColor(1,1,1); |
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| 251 | // lightMan->addLight(1); |
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| 252 | // lightMan->setPosition(20, 10, -20); |
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| 253 | // lightMan->setDiffuseColor(0,0,0); |
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| 254 | lightMan->debug(); |
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| 255 | |
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| 256 | switch(this->debugWorldNr) |
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| 257 | { |
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| 258 | /* |
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| 259 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 260 | removed by a reald world-loader, which interprets a world-file. |
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| 261 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 262 | make whatever you want... |
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| 263 | */ |
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| 264 | case DEBUG_WORLD_0: |
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| 265 | { |
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| 266 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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| 267 | this->nullParent = NullParent::getInstance (); |
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| 268 | this->nullParent->setName ("NullParent"); |
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| 269 | |
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| 270 | // !\todo old track-system has to be removed |
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| 271 | |
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| 272 | //create helper for player |
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| 273 | //HelperParent* hp = new HelperParent (); |
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| 274 | /* the player has to be added to this helper */ |
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| 275 | |
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| 276 | // create a player |
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| 277 | this->localPlayer = new Player (); |
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| 278 | this->localPlayer->setName ("player"); |
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| 279 | this->spawn (this->localPlayer); |
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| 280 | /*monitor progress*/ |
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| 281 | this->glmis->step(); |
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| 282 | |
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| 283 | // bind input |
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| 284 | Orxonox *orx = Orxonox::getInstance (); |
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| 285 | orx->getLocalInput()->bind (this->localPlayer); |
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| 286 | |
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| 287 | // bind camera |
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| 288 | this->localCamera = new Camera(this); |
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| 289 | this->localCamera->setName ("camera"); |
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| 290 | this->localCamera->bind (this->localPlayer); |
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| 291 | /*monitor progress*/ |
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| 292 | this->glmis->step(); |
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| 293 | |
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| 294 | // Create SkySphere |
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| 295 | this->skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 296 | this->skySphere->setName("SkySphere"); |
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| 297 | this->localCamera->addChild(this->skySphere); |
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| 298 | this->skySphere->setMode(PNODE_MOVEMENT); |
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| 299 | |
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| 300 | /*monitor progress*/ |
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| 301 | this->glmis->step(); |
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| 302 | |
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| 303 | |
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| 304 | WorldEntity* env = new Environment(); |
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| 305 | env->setName ("env"); |
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| 306 | this->spawn(env); |
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| 307 | |
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| 308 | |
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| 309 | Vector* es = new Vector (10, 5, 0); |
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| 310 | Quaternion* qs = new Quaternion (); |
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| 311 | WorldEntity* pr = new Primitive(P_CYLINDER); |
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| 312 | pr->setName("primitive"); |
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| 313 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
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| 314 | |
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| 315 | |
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| 316 | /*monitor progress*/ |
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| 317 | this->glmis->step(); |
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| 318 | |
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| 319 | // trackManager->setBindSlave(env); |
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| 320 | PNode* tn = trackManager->getTrackNode(); |
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| 321 | tn->addChild(this->localPlayer); |
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| 322 | |
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| 323 | //localCamera->setParent(TrackNode::getInstance()); |
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| 324 | tn->addChild (this->localCamera); |
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| 325 | this->localPlayer->setMode(PNODE_ROTATE_AND_MOVE); |
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| 326 | //Vector* cameraOffset = new Vector (0, 5, -10); |
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| 327 | Vector* cameraOffset = new Vector (-10, 5, 0); |
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| 328 | this->localCamera->setRelCoor (cameraOffset); |
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| 329 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
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| 330 | |
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| 331 | break; |
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| 332 | } |
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| 333 | case DEBUG_WORLD_1: |
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| 334 | { |
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| 335 | lightMan->setPosition(.0, .0, .0); |
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| 336 | lightMan->setAttenuation(1.0, .01, 0.0); |
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| 337 | lightMan->setSpecularColor(1,0,0); |
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| 338 | this->nullParent = NullParent::getInstance (); |
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| 339 | this->nullParent->setName ("NullParent"); |
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| 340 | |
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| 341 | // create a player |
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| 342 | WorldEntity* myPlayer = new Player(); |
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| 343 | myPlayer->setName ("player"); |
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| 344 | this->spawn(myPlayer); |
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| 345 | this->localPlayer = myPlayer; |
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| 346 | |
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| 347 | // bind input |
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| 348 | Orxonox *orx = Orxonox::getInstance(); |
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| 349 | orx->getLocalInput()->bind (myPlayer); |
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| 350 | |
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| 351 | // bind camera |
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| 352 | this->localCamera = new Camera (this); |
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| 353 | this->localCamera->setName ("camera"); |
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| 354 | this->localCamera->bind (myPlayer); |
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| 355 | this->localPlayer->addChild (this->localCamera); |
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| 356 | |
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| 357 | // Create SkySphere |
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| 358 | skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 359 | this->localPlayer->addChild(this->skySphere); |
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| 360 | |
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| 361 | Vector* es = new Vector (20, 0, 0); |
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| 362 | Quaternion* qs = new Quaternion (); |
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| 363 | WorldEntity* pr = new Primitive(P_SPHERE); |
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| 364 | pr->setName("primitive"); |
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| 365 | this->spawn(pr, this->localPlayer, es, qs, PNODE_ROTATE_AND_MOVE); |
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| 366 | |
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| 367 | lightMan->getLight(0)->setParent(trackManager->getTrackNode()); |
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| 368 | break; |
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| 369 | } |
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| 370 | default: |
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| 371 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
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| 372 | } |
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| 373 | } |
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| 374 | else if(this->worldName != NULL) |
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| 375 | { |
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| 376 | |
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| 377 | } |
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| 378 | |
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| 379 | // initialize debug coord system |
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| 380 | objectList = glGenLists(1); |
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| 381 | glNewList (objectList, GL_COMPILE); |
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| 382 | |
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| 383 | trackManager->drawGraph(.01); |
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| 384 | trackManager->debug(2); |
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| 385 | glEndList(); |
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| 386 | |
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| 387 | terrain = new Terrain("../data/worlds/newGround.obj"); |
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| 388 | terrain->setRelCoor(new Vector(0,-10,0)); |
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| 389 | this->spawn(terrain); |
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| 390 | |
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| 391 | } |
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| 392 | |
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| 393 | /** |
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| 394 | \brief initializes a new World |
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| 395 | */ |
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| 396 | ErrorMessage World::init() |
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| 397 | { |
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| 398 | this->bPause = false; |
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| 399 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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| 400 | cn->addToWorld(this); |
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| 401 | cn->enable(true); |
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| 402 | |
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| 403 | } |
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| 404 | |
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| 405 | |
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| 406 | /** |
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| 407 | \brief starts the World |
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| 408 | */ |
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| 409 | ErrorMessage World::start() |
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| 410 | { |
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| 411 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
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| 412 | this->bQuitOrxonox = false; |
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| 413 | this->bQuitCurrentGame = false; |
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| 414 | this->mainLoop(); |
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| 415 | } |
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| 416 | |
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| 417 | /** |
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| 418 | \brief stops the world. |
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| 419 | |
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| 420 | This happens, when the player decides to end the Level. |
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| 421 | */ |
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| 422 | ErrorMessage World::stop() |
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| 423 | { |
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| 424 | PRINTF(3)("World::stop() - got stop signal\n"); |
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| 425 | this->bQuitCurrentGame = true; |
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| 426 | } |
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| 427 | |
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| 428 | /** |
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| 429 | \brief pauses the Game |
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| 430 | */ |
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| 431 | ErrorMessage World::pause() |
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| 432 | { |
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| 433 | this->isPaused = true; |
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| 434 | } |
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| 435 | |
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| 436 | /** |
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| 437 | \brief ends the pause Phase |
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| 438 | */ |
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| 439 | ErrorMessage World::resume() |
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| 440 | { |
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| 441 | this->isPaused = false; |
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| 442 | } |
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| 443 | |
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| 444 | /** |
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| 445 | \brief destroys the World |
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| 446 | */ |
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| 447 | ErrorMessage World::destroy() |
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| 448 | { |
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| 449 | |
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| 450 | } |
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| 451 | |
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| 452 | /** |
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| 453 | \brief shows the loading screen |
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| 454 | */ |
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| 455 | void World::displayLoadScreen () |
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| 456 | { |
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| 457 | PRINTF(3)("World::displayLoadScreen - start\n"); |
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| 458 | |
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| 459 | //GLMenuImageScreen* |
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| 460 | this->glmis = GLMenuImageScreen::getInstance(); |
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| 461 | this->glmis->init(); |
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| 462 | this->glmis->setMaximum(10); |
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| 463 | this->glmis->draw(); |
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| 464 | |
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| 465 | PRINTF(3)("World::displayLoadScreen - end\n"); |
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| 466 | } |
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| 467 | |
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| 468 | /** |
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| 469 | \brief removes the loadscreen, and changes over to the game |
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| 470 | |
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| 471 | \todo take out the delay |
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| 472 | */ |
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| 473 | void World::releaseLoadScreen () |
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| 474 | { |
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| 475 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
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| 476 | this->glmis->setValue(this->glmis->getMaximum()); |
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| 477 | SDL_Delay(500); |
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| 478 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
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| 479 | } |
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| 480 | |
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| 481 | |
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| 482 | /** |
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| 483 | \brief gets the list of entities from the world |
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| 484 | \returns entity list |
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| 485 | */ |
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| 486 | tList<WorldEntity>* World::getEntities() |
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| 487 | { |
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| 488 | return this->entities; |
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| 489 | } |
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| 490 | |
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| 491 | |
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| 492 | /** |
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| 493 | \brief checks for collisions |
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| 494 | |
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| 495 | This method runs through all WorldEntities known to the world and checks for collisions |
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| 496 | between them. In case of collisions the collide() method of the corresponding entities |
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| 497 | is called. |
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| 498 | */ |
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| 499 | void World::collide () |
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| 500 | { |
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| 501 | /* |
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| 502 | List *a, *b; |
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| 503 | WorldEntity *aobj, *bobj; |
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| 504 | |
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| 505 | a = entities; |
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| 506 | |
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| 507 | while( a != NULL) |
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| 508 | { |
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| 509 | aobj = a->nextElement(); |
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| 510 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
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| 511 | { |
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| 512 | b = a->nextElement(); |
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| 513 | while( b != NULL ) |
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| 514 | { |
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| 515 | bobj = b->nextElement(); |
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| 516 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
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| 517 | { |
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| 518 | unsigned long ahitflg, bhitflg; |
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| 519 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
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| 520 | &ahitflg, &bobj->place, bobj->collisioncluster, |
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| 521 | &bhitflg) ); |
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| 522 | { |
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| 523 | aobj->collide (bobj, ahitflg, bhitflg); |
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| 524 | bobj->collide (aobj, bhitflg, ahitflg); |
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| 525 | } |
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| 526 | } |
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| 527 | b = b->nextElement(); |
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| 528 | } |
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| 529 | } |
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| 530 | a = a->enumerate(); |
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| 531 | } |
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| 532 | */ |
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| 533 | } |
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| 534 | |
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| 535 | /** |
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| 536 | \brief runs through all entities calling their draw() methods |
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| 537 | */ |
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| 538 | void World::draw () |
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| 539 | { |
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| 540 | /* draw entities */ |
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| 541 | WorldEntity* entity; |
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| 542 | glLoadIdentity(); |
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| 543 | |
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| 544 | entity = this->entities->enumerate(); |
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| 545 | while( entity != NULL ) |
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| 546 | { |
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| 547 | if( entity->bDraw ) entity->draw(); |
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| 548 | entity = this->entities->nextElement(); |
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| 549 | } |
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| 550 | |
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| 551 | glCallList (objectList); |
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| 552 | //! \todo skysphere is a WorldEntity and should be inside of the world-entity-list. |
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| 553 | skySphere->draw(); |
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| 554 | |
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| 555 | testFont->printText(0, 0, 1, "orxonox_" PACKAGE_VERSION); |
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| 556 | |
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| 557 | lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
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| 558 | } |
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| 559 | |
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| 560 | |
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| 561 | /** |
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| 562 | \brief function to put your own debug stuff into it. it can display informations about |
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| 563 | the current class/procedure |
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| 564 | */ |
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| 565 | void World::debug() |
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| 566 | { |
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| 567 | PRINTF(2)("debug() - starting debug\n"); |
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| 568 | PNode* p1 = NullParent::getInstance (); |
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| 569 | PNode* p2 = new PNode (new Vector(2, 2, 2), p1); |
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| 570 | PNode* p3 = new PNode (new Vector(4, 4, 4), p1); |
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| 571 | PNode* p4 = new PNode (new Vector(6, 6, 6), p2); |
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| 572 | |
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| 573 | p1->debug (); |
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| 574 | p2->debug (); |
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| 575 | p3->debug (); |
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| 576 | p4->debug (); |
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| 577 | |
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| 578 | p1->shiftCoor (new Vector(-1, -1, -1)); |
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| 579 | |
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| 580 | printf("World::debug() - shift\n"); |
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| 581 | p1->debug (); |
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| 582 | p2->debug (); |
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| 583 | p3->debug (); |
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| 584 | p4->debug (); |
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| 585 | |
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| 586 | p1->update (); |
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| 587 | |
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| 588 | printf ("World::debug() - update\n"); |
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| 589 | p1->debug (); |
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| 590 | p2->debug (); |
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| 591 | p3->debug (); |
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| 592 | p4->debug (); |
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| 593 | |
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| 594 | p2->shiftCoor (new Vector(-1, -1, -1)); |
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| 595 | p1->update (); |
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| 596 | |
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| 597 | p1->debug (); |
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| 598 | p2->debug (); |
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| 599 | p3->debug (); |
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| 600 | p4->debug (); |
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| 601 | |
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| 602 | p2->setAbsCoor (new Vector(1,2,3)); |
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| 603 | |
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| 604 | |
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| 605 | p1->update (); |
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| 606 | |
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| 607 | p1->debug (); |
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| 608 | p2->debug (); |
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| 609 | p3->debug (); |
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| 610 | p4->debug (); |
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| 611 | |
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| 612 | delete p1; |
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| 613 | |
|---|
| 614 | |
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| 615 | /* |
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| 616 | WorldEntity* entity; |
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| 617 | printf("counting all entities\n"); |
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| 618 | printf("World::debug() - enumerate()\n"); |
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| 619 | entity = entities->enumerate(); |
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| 620 | while( entity != NULL ) |
|---|
| 621 | { |
|---|
| 622 | if( entity->bDraw ) printf("got an entity\n"); |
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| 623 | entity = entities->nextElement(); |
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| 624 | } |
|---|
| 625 | */ |
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| 626 | } |
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| 627 | |
|---|
| 628 | |
|---|
| 629 | /** |
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| 630 | \brief main loop of the world: executing all world relevant function |
|---|
| 631 | |
|---|
| 632 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
|---|
| 633 | all other member-entities of the world (tick to player, enemies etc.), checking for |
|---|
| 634 | collisions drawing everything to the screen. |
|---|
| 635 | */ |
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| 636 | void World::mainLoop() |
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| 637 | { |
|---|
| 638 | this->lastFrame = SDL_GetTicks (); |
|---|
| 639 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
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| 640 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
|---|
| 641 | { |
|---|
| 642 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
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| 643 | // Network |
|---|
| 644 | this->synchronize (); |
|---|
| 645 | // Process input |
|---|
| 646 | this->handleInput (); |
|---|
| 647 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
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| 648 | break; |
|---|
| 649 | // Process time |
|---|
| 650 | this->tick (); |
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| 651 | // Update the state |
|---|
| 652 | this->update (); |
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| 653 | // Process collision |
|---|
| 654 | this->collide (); |
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| 655 | // Draw |
|---|
| 656 | this->display (); |
|---|
| 657 | |
|---|
| 658 | // for( int i = 0; i < 5000000; i++) {} |
|---|
| 659 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
|---|
| 660 | } |
|---|
| 661 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
|---|
| 662 | } |
|---|
| 663 | |
|---|
| 664 | |
|---|
| 665 | /** |
|---|
| 666 | \brief synchronize local data with remote data |
|---|
| 667 | */ |
|---|
| 668 | void World::synchronize () |
|---|
| 669 | { |
|---|
| 670 | // Get remote input |
|---|
| 671 | // Update synchronizables |
|---|
| 672 | } |
|---|
| 673 | |
|---|
| 674 | |
|---|
| 675 | /** |
|---|
| 676 | \brief run all input processing |
|---|
| 677 | |
|---|
| 678 | the command node is the central input event dispatcher. the node uses the even-queue from |
|---|
| 679 | sdl and has its own event-passing-queue. |
|---|
| 680 | */ |
|---|
| 681 | void World::handleInput () |
|---|
| 682 | { |
|---|
| 683 | // localinput |
|---|
| 684 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
|---|
| 685 | cn->process(); |
|---|
| 686 | // remoteinput |
|---|
| 687 | } |
|---|
| 688 | |
|---|
| 689 | |
|---|
| 690 | /** |
|---|
| 691 | \brief advance the timeline |
|---|
| 692 | |
|---|
| 693 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
|---|
| 694 | the time is mesured in ms and passed to all world-entities and other classes that need |
|---|
| 695 | a heart-beat. |
|---|
| 696 | */ |
|---|
| 697 | void World::tick () |
|---|
| 698 | { |
|---|
| 699 | Uint32 currentFrame = SDL_GetTicks(); |
|---|
| 700 | if(!this->bPause) |
|---|
| 701 | { |
|---|
| 702 | Uint32 dt = currentFrame - this->lastFrame; |
|---|
| 703 | |
|---|
| 704 | if(dt > 0) |
|---|
| 705 | { |
|---|
| 706 | float fps = 1000/dt; |
|---|
| 707 | PRINTF(3)("fps = %f\n", fps); |
|---|
| 708 | } |
|---|
| 709 | else |
|---|
| 710 | { |
|---|
| 711 | /* the frame-rate is limited to 100 frames per second, all other things are for |
|---|
| 712 | nothing. |
|---|
| 713 | */ |
|---|
| 714 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
|---|
| 715 | SDL_Delay(10); |
|---|
| 716 | dt = 10; |
|---|
| 717 | } |
|---|
| 718 | //this->timeSlice (dt); |
|---|
| 719 | |
|---|
| 720 | /* function to let all entities tick (iterate through list) */ |
|---|
| 721 | WorldEntity* entity; |
|---|
| 722 | float seconds = dt / 1000.0; |
|---|
| 723 | entity = entities->enumerate(); |
|---|
| 724 | while( entity != NULL) |
|---|
| 725 | { |
|---|
| 726 | entity->tick (seconds); |
|---|
| 727 | entity = entities->nextElement(); |
|---|
| 728 | } |
|---|
| 729 | //skySphere->updatePosition(localCamera->absCoordinate); |
|---|
| 730 | |
|---|
| 731 | /* update tick the rest */ |
|---|
| 732 | this->localCamera->tick(dt); |
|---|
| 733 | this->trackManager->tick(dt); |
|---|
| 734 | } |
|---|
| 735 | this->lastFrame = currentFrame; |
|---|
| 736 | } |
|---|
| 737 | |
|---|
| 738 | |
|---|
| 739 | /** |
|---|
| 740 | \brief this function gives the world a consistant state |
|---|
| 741 | |
|---|
| 742 | after ticking (updating the world state) this will give a constistant |
|---|
| 743 | state to the whole system. |
|---|
| 744 | */ |
|---|
| 745 | void World::update() |
|---|
| 746 | { |
|---|
| 747 | this->nullParent->update (); |
|---|
| 748 | } |
|---|
| 749 | |
|---|
| 750 | |
|---|
| 751 | /** |
|---|
| 752 | \brief render the current frame |
|---|
| 753 | |
|---|
| 754 | clear all buffers and draw the world |
|---|
| 755 | */ |
|---|
| 756 | void World::display () |
|---|
| 757 | { |
|---|
| 758 | // clear buffer |
|---|
| 759 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
|---|
| 760 | // set camera |
|---|
| 761 | this->localCamera->apply (); |
|---|
| 762 | // draw world |
|---|
| 763 | this->draw(); |
|---|
| 764 | // draw HUD |
|---|
| 765 | /* \todo draw HUD */ |
|---|
| 766 | // flip buffers |
|---|
| 767 | SDL_GL_SwapBuffers(); |
|---|
| 768 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
|---|
| 769 | //SDL_Flip (screen); |
|---|
| 770 | } |
|---|
| 771 | |
|---|
| 772 | |
|---|
| 773 | /** |
|---|
| 774 | \brief add and spawn a new entity to this world |
|---|
| 775 | \param entity to be added |
|---|
| 776 | */ |
|---|
| 777 | void World::spawn(WorldEntity* entity) |
|---|
| 778 | { |
|---|
| 779 | this->entities->add (entity); |
|---|
| 780 | entity->postSpawn (); |
|---|
| 781 | } |
|---|
| 782 | |
|---|
| 783 | |
|---|
| 784 | /** |
|---|
| 785 | \brief add and spawn a new entity to this world |
|---|
| 786 | \param entity to be added |
|---|
| 787 | \param absCoor At what coordinates to add this entity. |
|---|
| 788 | \param absDir In which direction should it look. |
|---|
| 789 | */ |
|---|
| 790 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
|---|
| 791 | { |
|---|
| 792 | this->entities->add (entity); |
|---|
| 793 | |
|---|
| 794 | entity->setAbsCoor (absCoor); |
|---|
| 795 | entity->setAbsDir (absDir); |
|---|
| 796 | |
|---|
| 797 | entity->postSpawn (); |
|---|
| 798 | } |
|---|
| 799 | |
|---|
| 800 | |
|---|
| 801 | /** |
|---|
| 802 | \brief add and spawn a new entity to this world |
|---|
| 803 | \param entity to be added |
|---|
| 804 | \param entity to be added to (PNode) |
|---|
| 805 | \param At what relative coordinates to add this entity. |
|---|
| 806 | \param In which relative direction should it look. |
|---|
| 807 | */ |
|---|
| 808 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
|---|
| 809 | Vector* relCoor, Quaternion* relDir, |
|---|
| 810 | int parentingMode) |
|---|
| 811 | { |
|---|
| 812 | this->nullParent = NullParent::getInstance(); |
|---|
| 813 | if( parentNode != NULL) |
|---|
| 814 | { |
|---|
| 815 | parentNode->addChild (entity); |
|---|
| 816 | |
|---|
| 817 | entity->setRelCoor (relCoor); |
|---|
| 818 | entity->setRelDir (relDir); |
|---|
| 819 | entity->setMode(parentingMode); |
|---|
| 820 | |
|---|
| 821 | this->entities->add (entity); |
|---|
| 822 | |
|---|
| 823 | entity->postSpawn (); |
|---|
| 824 | } |
|---|
| 825 | } |
|---|
| 826 | |
|---|
| 827 | |
|---|
| 828 | |
|---|
| 829 | /** |
|---|
| 830 | \brief commands that the world must catch |
|---|
| 831 | \returns false if not used by the world |
|---|
| 832 | */ |
|---|
| 833 | bool World::command(Command* cmd) |
|---|
| 834 | { |
|---|
| 835 | return false; |
|---|
| 836 | } |
|---|
| 837 | |
|---|