| 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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| 14 | co-programmer: Christian Meyer |
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| 15 | */ |
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| 16 | |
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| 17 | #include "world.h" |
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| 18 | #include "world_entity.h" |
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| 19 | #include "track_manager.h" |
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| 20 | #include "player.h" |
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| 21 | #include "command_node.h" |
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| 22 | #include "camera.h" |
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| 23 | #include "environment.h" |
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| 24 | #include "primitive.h" |
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| 25 | #include "p_node.h" |
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| 26 | #include "null_parent.h" |
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| 27 | #include "helper_parent.h" |
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| 28 | #include "glmenu_imagescreen.h" |
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| 29 | #include "skysphere.h" |
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| 30 | #include "light.h" |
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| 31 | #include "fontset.h" |
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| 32 | #include "track_node.h" |
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| 33 | |
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| 34 | using namespace std; |
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| 35 | |
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| 36 | |
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| 37 | /** |
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| 38 | \brief create a new World |
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| 39 | |
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| 40 | This creates a new empty world! |
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| 41 | */ |
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| 42 | World::World (char* name) |
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| 43 | { |
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| 44 | this->init(name, -1); |
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| 45 | NullParent* np = NullParent::getInstance(); |
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| 46 | } |
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| 47 | |
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| 48 | /** |
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| 49 | \brief creates a new World... |
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| 50 | \param worldID with this ID |
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| 51 | */ |
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| 52 | World::World (int worldID) |
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| 53 | { |
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| 54 | this->init(NULL, worldID); |
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| 55 | } |
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| 56 | |
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| 57 | /** |
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| 58 | \brief remove the World from memory |
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| 59 | |
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| 60 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 61 | things contained in the tree are deleted automaticaly |
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| 62 | */ |
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| 63 | World::~World () |
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| 64 | { |
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| 65 | PRINTF(3)("World::~World() - deleting current world\n"); |
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| 66 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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| 67 | cn->unbind(this->localPlayer); |
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| 68 | cn->reset(); |
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| 69 | |
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| 70 | delete this->localCamera; |
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| 71 | delete this->nullParent; |
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| 72 | delete this->entities; |
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| 73 | //delete this->skySphere; |
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| 74 | |
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| 75 | //delete this->trackManager; |
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| 76 | |
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| 77 | /* |
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| 78 | WorldEntity* entity = entities->enumerate(); |
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| 79 | while( entity != NULL ) |
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| 80 | { |
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| 81 | entity->destroy(); |
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| 82 | entity = entities->nextElement(); |
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| 83 | } |
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| 84 | this->entities->destroy(); |
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| 85 | */ |
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| 86 | |
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| 87 | /* FIX the parent list has to be cleared - not possible if we got the old list also*/ |
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| 88 | |
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| 89 | |
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| 90 | //delete this->entities; |
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| 91 | //delete this->localCamera; |
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| 92 | /* this->localPlayer hasn't to be deleted explicitly, it is |
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| 93 | contained in entities*/ |
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| 94 | } |
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| 95 | |
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| 96 | /** |
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| 97 | \brief initializes a new World |
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| 98 | */ |
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| 99 | void World::init(char* name, int worldID) |
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| 100 | { |
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| 101 | this->setClassName ("World"); |
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| 102 | |
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| 103 | this->worldName = name; |
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| 104 | this->debugWorldNr = worldID; |
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| 105 | this->entities = new tList<WorldEntity>(); |
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| 106 | |
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| 107 | // Enable default GL stuff |
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| 108 | glEnable(GL_DEPTH_TEST); |
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| 109 | |
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| 110 | } |
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| 111 | |
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| 112 | |
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| 113 | /** |
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| 114 | \brief loads the World by initializing all resources, and set their default values. |
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| 115 | */ |
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| 116 | ErrorMessage World::load() |
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| 117 | { |
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| 118 | // BezierCurve* tmpCurve = new BezierCurve(); |
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| 119 | if(this->debugWorldNr != -1) |
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| 120 | { |
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| 121 | // initializing Font |
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| 122 | testFont = new FontSet(); |
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| 123 | testFont->buildFont("../data/pictures/font.tga"); |
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| 124 | |
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| 125 | // initializing the TrackManager |
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| 126 | trackManager = TrackManager::getInstance(); |
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| 127 | trackManager->addPoint(Vector(0,-5,0)); |
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| 128 | trackManager->addPoint(Vector(10,0,5)); |
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| 129 | trackManager->addPoint(Vector(20,0,-5)); |
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| 130 | trackManager->addPoint(Vector(30,0,5)); |
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| 131 | trackManager->addPoint(Vector(40,0,5)); |
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| 132 | trackManager->setDuration(4); |
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| 133 | int fork11, fork12, fork13; |
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| 134 | trackManager->fork(3, &fork11, &fork12, &fork13); |
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| 135 | trackManager->workOn(fork11); |
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| 136 | trackManager->addPoint(Vector(70, 0, -10)); |
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| 137 | trackManager->addPoint(Vector(100, 0, -15)); |
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| 138 | trackManager->addPoint(Vector(300, 0, -15)); |
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| 139 | trackManager->setDuration(10); |
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| 140 | trackManager->workOn(fork12); |
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| 141 | trackManager->addPoint(Vector(70, 0, 0)); |
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| 142 | trackManager->addPoint(Vector(100, 0, 0)); |
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| 143 | trackManager->addPoint(Vector(120,10, 0)); |
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| 144 | trackManager->addPoint(Vector(150,10, 0)); |
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| 145 | trackManager->addPoint(Vector(180,15, 0)); |
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| 146 | trackManager->addPoint(Vector(200,10, 0)); |
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| 147 | trackManager->setDuration(7); |
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| 148 | trackManager->workOn(fork13); |
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| 149 | trackManager->addPoint(Vector(70, 0, 10)); |
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| 150 | trackManager->addPoint(Vector(100, 0, 30)); |
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| 151 | trackManager->addPoint(Vector(120,-10, 30)); |
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| 152 | trackManager->addPoint(Vector(150,-10, 30)); |
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| 153 | trackManager->setDuration(10); |
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| 154 | trackManager->join(2, fork12, fork13); |
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| 155 | |
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| 156 | trackManager->workOn(5); |
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| 157 | trackManager->addPoint(Vector(250, 20, 10)); |
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| 158 | trackManager->addPoint(Vector(290, 20, 10)); |
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| 159 | trackManager->setDuration(5); |
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| 160 | trackManager->setSavePoint(); |
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| 161 | trackManager->addPoint(Vector(350, 20, 10)); |
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| 162 | trackManager->addPoint(Vector(360, 20, 10)); |
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| 163 | trackManager->addPoint(Vector(370, 20, 10)); |
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| 164 | trackManager->setDuration(5); |
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| 165 | |
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| 166 | trackManager->join(2, 6, fork11); |
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| 167 | |
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| 168 | trackManager->finalize(); |
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| 169 | |
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| 170 | |
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| 171 | /*monitor progress*/ |
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| 172 | this->glmis->step(); |
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| 173 | |
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| 174 | /* |
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| 175 | tmpCurve->addNode(Vector(10, -1, -1)); |
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| 176 | tmpCurve->addNode(Vector(10, -2, 2)); |
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| 177 | tmpCurve->addNode(Vector(10, 3, 3)); |
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| 178 | tmpCurve->addNode(Vector(10, 4, -4), 0); |
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| 179 | tmpCurve->addNode(Vector(10, -1, -1)); |
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| 180 | tmpCurve->addNode(Vector(10, -2, 2)); |
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| 181 | tmpCurve->addNode(Vector(10, 3, 3)); |
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| 182 | tmpCurve->addNode(Vector(10, 4, -4), 0); |
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| 183 | tmpCurve->debug(); |
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| 184 | */ |
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| 185 | switch(this->debugWorldNr) |
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| 186 | { |
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| 187 | /* |
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| 188 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 189 | removed by a reald world-loader, which interprets a world-file. |
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| 190 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 191 | make whatever you want... |
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| 192 | */ |
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| 193 | case DEBUG_WORLD_0: |
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| 194 | { |
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| 195 | this->nullParent = NullParent::getInstance (); |
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| 196 | this->nullParent->setName ("NullParent"); |
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| 197 | |
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| 198 | // !\todo old track-system has to be removed |
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| 199 | |
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| 200 | //create helper for player |
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| 201 | HelperParent* hp = new HelperParent (); |
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| 202 | /* the player has to be added to this helper */ |
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| 203 | |
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| 204 | // create a player |
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| 205 | WorldEntity* myPlayer = new Player (); |
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| 206 | myPlayer->setName ("player"); |
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| 207 | this->spawn (myPlayer); |
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| 208 | this->localPlayer = myPlayer; |
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| 209 | /*monitor progress*/ |
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| 210 | this->glmis->step(); |
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| 211 | |
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| 212 | // bind input |
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| 213 | Orxonox *orx = Orxonox::getInstance (); |
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| 214 | orx->getLocalInput()->bind (myPlayer); |
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| 215 | |
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| 216 | // bind camera |
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| 217 | this->localCamera = new Camera(this); |
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| 218 | this->localCamera->setName ("camera"); |
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| 219 | this->localCamera->bind (myPlayer); |
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| 220 | /*monitor progress*/ |
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| 221 | this->glmis->step(); |
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| 222 | |
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| 223 | // Create SkySphere |
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| 224 | this->skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 225 | this->skySphere->setName("SkySphere"); |
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| 226 | this->localCamera->addChild(this->skySphere); |
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| 227 | this->skySphere->setMode(MOVEMENT); |
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| 228 | |
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| 229 | /*monitor progress*/ |
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| 230 | this->glmis->step(); |
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| 231 | |
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| 232 | |
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| 233 | WorldEntity* env = new Environment(); |
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| 234 | env->setName ("env"); |
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| 235 | this->spawn(env); |
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| 236 | |
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| 237 | /* |
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| 238 | Vector* es = new Vector (50, 2, 0); |
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| 239 | Quaternion* qs = new Quaternion (); |
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| 240 | WorldEntity* pr = new Primitive(PSPHERE); |
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| 241 | pr->setName("primitive"); |
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| 242 | this->spawn(pr, this->localPlayer, es, qs, ROTATION); |
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| 243 | */ |
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| 244 | |
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| 245 | |
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| 246 | /*monitor progress*/ |
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| 247 | this->glmis->step(); |
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| 248 | |
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| 249 | // trackManager->setBindSlave(env); |
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| 250 | PNode* tn = trackManager->getTrackNode(); |
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| 251 | tn->addChild(myPlayer); |
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| 252 | |
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| 253 | //localCamera->setParent(TrackNode::getInstance()); |
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| 254 | tn->addChild (this->localCamera); |
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| 255 | //Vector* cameraOffset = new Vector (0, 5, -10); |
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| 256 | Vector* cameraOffset = new Vector (-10, 5, 0); |
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| 257 | this->localCamera->setRelCoor (cameraOffset); |
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| 258 | trackManager->condition(1, NEAREST, myPlayer); |
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| 259 | |
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| 260 | break; |
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| 261 | } |
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| 262 | case DEBUG_WORLD_1: |
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| 263 | { |
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| 264 | this->nullParent = NullParent::getInstance (); |
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| 265 | this->nullParent->setName ("NullParent"); |
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| 266 | |
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| 267 | // create a player |
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| 268 | WorldEntity* myPlayer = new Player(); |
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| 269 | myPlayer->setName ("player"); |
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| 270 | this->spawn(myPlayer); |
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| 271 | this->localPlayer = myPlayer; |
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| 272 | |
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| 273 | // bind input |
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| 274 | Orxonox *orx = Orxonox::getInstance(); |
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| 275 | orx->getLocalInput()->bind (myPlayer); |
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| 276 | |
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| 277 | // bind camera |
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| 278 | this->localCamera = new Camera (this); |
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| 279 | this->localCamera->setName ("camera"); |
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| 280 | this->localCamera->bind (myPlayer); |
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| 281 | this->localPlayer->addChild (this->localCamera); |
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| 282 | |
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| 283 | // Create SkySphere |
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| 284 | skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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| 285 | this->localPlayer->addChild(this->skySphere); |
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| 286 | |
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| 287 | break; |
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| 288 | } |
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| 289 | default: |
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| 290 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
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| 291 | } |
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| 292 | } |
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| 293 | else if(this->worldName != NULL) |
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| 294 | { |
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| 295 | |
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| 296 | } |
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| 297 | |
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| 298 | // initialize debug coord system |
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| 299 | objectList = glGenLists(1); |
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| 300 | glNewList (objectList, GL_COMPILE); |
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| 301 | |
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| 302 | glColor3f(1.0,0,0); |
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| 303 | |
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| 304 | int sizeX = 100; |
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| 305 | int sizeZ = 80; |
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| 306 | float length = 1000; |
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| 307 | float width = 200; |
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| 308 | float widthX = float (length /sizeX); |
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| 309 | float widthZ = float (width /sizeZ); |
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| 310 | |
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| 311 | float height [sizeX][sizeZ]; |
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| 312 | Vector normal_vectors[sizeX][sizeZ]; |
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| 313 | |
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| 314 | |
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| 315 | for ( int i = 0; i<sizeX-1; i+=1) |
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| 316 | for (int j = 0; j<sizeZ-1;j+=1) |
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| 317 | //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; |
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| 318 | #ifdef __WIN32__ |
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| 319 | height[i][j]=(sin((float)j/3)*rand()*i/182400)*.5; |
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| 320 | #else |
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| 321 | height[i][j]=(sin((float)j/3)*rand()*(long)i/6282450500.0)*.5; |
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| 322 | #endif |
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| 323 | |
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| 324 | //Die Huegel ein wenig glaetten |
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| 325 | for (int h=1; h<2;h++) |
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| 326 | for (int i=1;i<sizeX-2 ;i+=1 ) |
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| 327 | for(int j=1;j<sizeZ-2;j+=1) |
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| 328 | height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; |
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| 329 | |
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| 330 | //Berechnung von normalen Vektoren |
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| 331 | for(int i=1;i<sizeX-2;i+=1) |
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| 332 | for(int j=1;j<sizeZ-2 ;j+=1) |
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| 333 | { |
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| 334 | Vector v1 = Vector (widthX*(1), height[i][j], widthZ*(j) ); |
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| 335 | Vector v2 = Vector (widthX*(i-1), height[i-1][j], widthZ*(j)); |
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| 336 | Vector v3 = Vector (widthX*(i), height[i][j+1], widthZ*(j+1)); |
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| 337 | Vector v4 = Vector (widthX*(i+1), height[i+1][j], widthZ*(j)); |
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| 338 | Vector v5 = Vector (widthX*(i), height[i][j-1], widthZ*(j-1)); |
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| 339 | |
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| 340 | Vector c1 = v2 - v1; |
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| 341 | Vector c2 = v3 - v1; |
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| 342 | Vector c3= v4 - v1; |
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| 343 | Vector c4 = v5 - v1; |
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| 344 | Vector zero = Vector (0,0,0); |
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| 345 | normal_vectors[i][j]=c1.cross(v3-v5)+c2.cross(v4-v2)+c3.cross(v5-v3)+c4.cross(v2-v4); |
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| 346 | normal_vectors[i][j].normalize(); |
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| 347 | } |
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| 348 | |
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| 349 | glBegin(GL_QUADS); |
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| 350 | int snowheight=3; |
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| 351 | for ( int i = 0; i<sizeX; i+=1) |
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| 352 | for (int j = 0; j<sizeZ;j+=1) |
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| 353 | { |
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| 354 | Vector v1 = Vector (widthX*(i), height[i][j]-20, widthZ*(j) -width/2); |
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| 355 | Vector v2 = Vector (widthX*(i+1), height[i+1][j]-20, widthZ*(j) -width/2); |
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| 356 | Vector v3 = Vector (widthX*(i+1), height[i+1][j+1]-20, widthZ*(j+1)-width/2); |
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| 357 | Vector v4 = Vector (widthX*(i), height[i][j+1]-20, widthZ*(j+1)-width/2); |
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| 358 | float a[3]; |
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| 359 | if(height[i][j]<snowheight){ |
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| 360 | a[0]=0; |
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| 361 | a[1]=1.0-height[i][j]/10-.3; |
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| 362 | a[2]=0; |
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| 363 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 364 | } |
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| 365 | else{ |
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| 366 | a[0]=1.0; |
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| 367 | a[1]=1.0; |
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| 368 | a[2]=1.0; |
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| 369 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 370 | |
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| 371 | } |
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| 372 | glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); |
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| 373 | glVertex3f(v1.x, v1.y, v1.z); |
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| 374 | if(height[i+1][j]<snowheight){ |
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| 375 | a[0]=0; |
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| 376 | a[1] =1.0-height[i+1][j]/10-.3; |
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| 377 | a[2]=0; |
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| 378 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 379 | } |
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| 380 | else{ |
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| 381 | a[0]=1.0; |
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| 382 | a[1]=1.0; |
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| 383 | a[2]=1.0; |
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| 384 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 385 | |
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| 386 | } |
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| 387 | glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); |
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| 388 | glVertex3f(v2.x, v2.y, v2.z); |
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| 389 | if(height[i+1][j+1]<snowheight){ |
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| 390 | a[0]=0; |
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| 391 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 392 | a[2]=0; |
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| 393 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 394 | } |
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| 395 | else{ |
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| 396 | a[0]=1.0; |
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| 397 | a[1]=1.0; |
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| 398 | a[2]=1.0; |
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| 399 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 400 | |
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| 401 | |
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| 402 | } |
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| 403 | glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); |
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| 404 | glVertex3f(v3.x, v3.y, v3.z); |
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| 405 | if(height[i][j+1]<snowheight){ |
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| 406 | a[0]=0; |
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| 407 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 408 | a[2]=0; |
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| 409 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 410 | } |
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| 411 | else{ |
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| 412 | a[0]=1.0; |
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| 413 | a[1]=1.0; |
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| 414 | a[2]=1.0; |
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| 415 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 416 | } |
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| 417 | glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); |
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| 418 | glVertex3f(v4.x, v4.y, v4.z); |
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| 419 | |
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| 420 | } |
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| 421 | glEnd(); |
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| 422 | |
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| 423 | trackManager->drawGraph(.01); |
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| 424 | trackManager->debug(2); |
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| 425 | glEndList(); |
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| 426 | |
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| 427 | |
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| 428 | // LIGHT initialisation |
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| 429 | light = Light::getInstance(); |
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| 430 | light->addLight(0); |
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| 431 | light->setAttenuation(QUADRATIC, 1.0); |
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| 432 | light->setAttenuation(CONSTANT, 2.0); |
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| 433 | light->setAttenuation(QUADRATIC, 1.0); |
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| 434 | light->setPosition(10.0, 10.0, 50.0); |
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| 435 | light->setDiffuseColor(1,1,1); |
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| 436 | // light->addLight(1); |
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| 437 | // light->setPosition(20, 10, -20); |
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| 438 | // light->setDiffuseColor(0,0,0); |
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| 439 | light->debug(); |
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| 440 | |
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| 441 | |
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| 442 | } |
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| 443 | |
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| 444 | /** |
|---|
| 445 | \brief initializes a new World |
|---|
| 446 | */ |
|---|
| 447 | ErrorMessage World::init() |
|---|
| 448 | { |
|---|
| 449 | this->bPause = false; |
|---|
| 450 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
|---|
| 451 | cn->addToWorld(this); |
|---|
| 452 | cn->enable(true); |
|---|
| 453 | |
|---|
| 454 | //glMap1f (GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]); |
|---|
| 455 | //glEnable (GL_MAP1_VERTEX_3); |
|---|
| 456 | |
|---|
| 457 | //theNurb = gluNewNurbsRenderer (); |
|---|
| 458 | //gluNurbsProperty (theNurb, GLU_NURBS_MODE, GLU_NURBS_TESSELLATOR); |
|---|
| 459 | //gluNurbsProperty (theNurb, GLU_NURBS_VERTEX, vertexCallback ); |
|---|
| 460 | |
|---|
| 461 | } |
|---|
| 462 | |
|---|
| 463 | |
|---|
| 464 | /** |
|---|
| 465 | \brief starts the World |
|---|
| 466 | */ |
|---|
| 467 | ErrorMessage World::start() |
|---|
| 468 | { |
|---|
| 469 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
|---|
| 470 | this->bQuitOrxonox = false; |
|---|
| 471 | this->bQuitCurrentGame = false; |
|---|
| 472 | this->mainLoop(); |
|---|
| 473 | } |
|---|
| 474 | |
|---|
| 475 | /** |
|---|
| 476 | \brief stops the world. |
|---|
| 477 | |
|---|
| 478 | This happens, when the player decides to end the Level. |
|---|
| 479 | */ |
|---|
| 480 | ErrorMessage World::stop() |
|---|
| 481 | { |
|---|
| 482 | PRINTF(3)("World::stop() - got stop signal\n"); |
|---|
| 483 | this->bQuitCurrentGame = true; |
|---|
| 484 | } |
|---|
| 485 | |
|---|
| 486 | /** |
|---|
| 487 | \brief pauses the Game |
|---|
| 488 | */ |
|---|
| 489 | ErrorMessage World::pause() |
|---|
| 490 | { |
|---|
| 491 | this->isPaused = true; |
|---|
| 492 | } |
|---|
| 493 | |
|---|
| 494 | /** |
|---|
| 495 | \brief ends the pause Phase |
|---|
| 496 | */ |
|---|
| 497 | ErrorMessage World::resume() |
|---|
| 498 | { |
|---|
| 499 | this->isPaused = false; |
|---|
| 500 | } |
|---|
| 501 | |
|---|
| 502 | /** |
|---|
| 503 | \brief destroys the World |
|---|
| 504 | */ |
|---|
| 505 | ErrorMessage World::destroy() |
|---|
| 506 | { |
|---|
| 507 | delete trackManager; |
|---|
| 508 | } |
|---|
| 509 | |
|---|
| 510 | /** |
|---|
| 511 | \brief shows the loading screen |
|---|
| 512 | */ |
|---|
| 513 | void World::displayLoadScreen () |
|---|
| 514 | { |
|---|
| 515 | PRINTF(3)("World::displayLoadScreen - start\n"); |
|---|
| 516 | |
|---|
| 517 | //GLMenuImageScreen* |
|---|
| 518 | this->glmis = GLMenuImageScreen::getInstance(); |
|---|
| 519 | this->glmis->init(); |
|---|
| 520 | this->glmis->setMaximum(10); |
|---|
| 521 | this->glmis->draw(); |
|---|
| 522 | |
|---|
| 523 | PRINTF(3)("World::displayLoadScreen - end\n"); |
|---|
| 524 | } |
|---|
| 525 | |
|---|
| 526 | /** |
|---|
| 527 | \brief removes the loadscreen, and changes over to the game |
|---|
| 528 | |
|---|
| 529 | \todo take out the delay |
|---|
| 530 | */ |
|---|
| 531 | void World::releaseLoadScreen () |
|---|
| 532 | { |
|---|
| 533 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
|---|
| 534 | this->glmis->setValue(this->glmis->getMaximum()); |
|---|
| 535 | SDL_Delay(500); |
|---|
| 536 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
|---|
| 537 | } |
|---|
| 538 | |
|---|
| 539 | |
|---|
| 540 | /** |
|---|
| 541 | \brief checks for collisions |
|---|
| 542 | |
|---|
| 543 | This method runs through all WorldEntities known to the world and checks for collisions |
|---|
| 544 | between them. In case of collisions the collide() method of the corresponding entities |
|---|
| 545 | is called. |
|---|
| 546 | */ |
|---|
| 547 | void World::collide () |
|---|
| 548 | { |
|---|
| 549 | /* |
|---|
| 550 | List *a, *b; |
|---|
| 551 | WorldEntity *aobj, *bobj; |
|---|
| 552 | |
|---|
| 553 | a = entities; |
|---|
| 554 | |
|---|
| 555 | while( a != NULL) |
|---|
| 556 | { |
|---|
| 557 | aobj = a->nextElement(); |
|---|
| 558 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
|---|
| 559 | { |
|---|
| 560 | b = a->nextElement(); |
|---|
| 561 | while( b != NULL ) |
|---|
| 562 | { |
|---|
| 563 | bobj = b->nextElement(); |
|---|
| 564 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
|---|
| 565 | { |
|---|
| 566 | unsigned long ahitflg, bhitflg; |
|---|
| 567 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
|---|
| 568 | &ahitflg, &bobj->place, bobj->collisioncluster, |
|---|
| 569 | &bhitflg) ); |
|---|
| 570 | { |
|---|
| 571 | aobj->collide (bobj, ahitflg, bhitflg); |
|---|
| 572 | bobj->collide (aobj, bhitflg, ahitflg); |
|---|
| 573 | } |
|---|
| 574 | } |
|---|
| 575 | b = b->nextElement(); |
|---|
| 576 | } |
|---|
| 577 | } |
|---|
| 578 | a = a->enumerate(); |
|---|
| 579 | } |
|---|
| 580 | */ |
|---|
| 581 | } |
|---|
| 582 | |
|---|
| 583 | /** |
|---|
| 584 | \brief runs through all entities calling their draw() methods |
|---|
| 585 | */ |
|---|
| 586 | void World::draw () |
|---|
| 587 | { |
|---|
| 588 | /* draw entities */ |
|---|
| 589 | WorldEntity* entity; |
|---|
| 590 | glLoadIdentity(); |
|---|
| 591 | |
|---|
| 592 | entity = this->entities->enumerate(); |
|---|
| 593 | while( entity != NULL ) |
|---|
| 594 | { |
|---|
| 595 | if( entity->bDraw ) entity->draw(); |
|---|
| 596 | entity = this->entities->nextElement(); |
|---|
| 597 | } |
|---|
| 598 | |
|---|
| 599 | glCallList (objectList); |
|---|
| 600 | //! \todo skysphere is a WorldEntity and should be inside of the world-entity-list. |
|---|
| 601 | skySphere->draw(); |
|---|
| 602 | |
|---|
| 603 | testFont->printText(0, 0, 1, "orxonox_" PACKAGE_VERSION); |
|---|
| 604 | |
|---|
| 605 | } |
|---|
| 606 | |
|---|
| 607 | |
|---|
| 608 | /** |
|---|
| 609 | \brief function to put your own debug stuff into it. it can display informations about |
|---|
| 610 | the current class/procedure |
|---|
| 611 | */ |
|---|
| 612 | void World::debug() |
|---|
| 613 | { |
|---|
| 614 | PRINTF(2)("debug() - starting debug\n"); |
|---|
| 615 | PNode* p1 = NullParent::getInstance (); |
|---|
| 616 | PNode* p2 = new PNode (new Vector(2, 2, 2), p1); |
|---|
| 617 | PNode* p3 = new PNode (new Vector(4, 4, 4), p1); |
|---|
| 618 | PNode* p4 = new PNode (new Vector(6, 6, 6), p2); |
|---|
| 619 | |
|---|
| 620 | p1->debug (); |
|---|
| 621 | p2->debug (); |
|---|
| 622 | p3->debug (); |
|---|
| 623 | p4->debug (); |
|---|
| 624 | |
|---|
| 625 | p1->shiftCoor (new Vector(-1, -1, -1)); |
|---|
| 626 | |
|---|
| 627 | printf("World::debug() - shift\n"); |
|---|
| 628 | p1->debug (); |
|---|
| 629 | p2->debug (); |
|---|
| 630 | p3->debug (); |
|---|
| 631 | p4->debug (); |
|---|
| 632 | |
|---|
| 633 | p1->update (); |
|---|
| 634 | |
|---|
| 635 | printf ("World::debug() - update\n"); |
|---|
| 636 | p1->debug (); |
|---|
| 637 | p2->debug (); |
|---|
| 638 | p3->debug (); |
|---|
| 639 | p4->debug (); |
|---|
| 640 | |
|---|
| 641 | p2->shiftCoor (new Vector(-1, -1, -1)); |
|---|
| 642 | p1->update (); |
|---|
| 643 | |
|---|
| 644 | p1->debug (); |
|---|
| 645 | p2->debug (); |
|---|
| 646 | p3->debug (); |
|---|
| 647 | p4->debug (); |
|---|
| 648 | |
|---|
| 649 | p2->setAbsCoor (new Vector(1,2,3)); |
|---|
| 650 | |
|---|
| 651 | |
|---|
| 652 | p1->update (); |
|---|
| 653 | |
|---|
| 654 | p1->debug (); |
|---|
| 655 | p2->debug (); |
|---|
| 656 | p3->debug (); |
|---|
| 657 | p4->debug (); |
|---|
| 658 | |
|---|
| 659 | delete p1; |
|---|
| 660 | |
|---|
| 661 | |
|---|
| 662 | /* |
|---|
| 663 | WorldEntity* entity; |
|---|
| 664 | printf("counting all entities\n"); |
|---|
| 665 | printf("World::debug() - enumerate()\n"); |
|---|
| 666 | entity = entities->enumerate(); |
|---|
| 667 | while( entity != NULL ) |
|---|
| 668 | { |
|---|
| 669 | if( entity->bDraw ) printf("got an entity\n"); |
|---|
| 670 | entity = entities->nextElement(); |
|---|
| 671 | } |
|---|
| 672 | */ |
|---|
| 673 | } |
|---|
| 674 | |
|---|
| 675 | |
|---|
| 676 | /** |
|---|
| 677 | \brief main loop of the world: executing all world relevant function |
|---|
| 678 | |
|---|
| 679 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
|---|
| 680 | all other member-entities of the world (tick to player, enemies etc.), checking for |
|---|
| 681 | collisions drawing everything to the screen. |
|---|
| 682 | */ |
|---|
| 683 | void World::mainLoop() |
|---|
| 684 | { |
|---|
| 685 | this->lastFrame = SDL_GetTicks (); |
|---|
| 686 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
|---|
| 687 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
|---|
| 688 | { |
|---|
| 689 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
|---|
| 690 | // Network |
|---|
| 691 | this->synchronize (); |
|---|
| 692 | // Process input |
|---|
| 693 | this->handleInput (); |
|---|
| 694 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
|---|
| 695 | break; |
|---|
| 696 | // Process time |
|---|
| 697 | this->tick (); |
|---|
| 698 | // Update the state |
|---|
| 699 | this->update (); |
|---|
| 700 | // Process collision |
|---|
| 701 | this->collide (); |
|---|
| 702 | // Draw |
|---|
| 703 | this->display (); |
|---|
| 704 | |
|---|
| 705 | for( int i = 0; i < 5000000; i++) {} |
|---|
| 706 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
|---|
| 707 | } |
|---|
| 708 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
|---|
| 709 | } |
|---|
| 710 | |
|---|
| 711 | |
|---|
| 712 | /** |
|---|
| 713 | \brief synchronize local data with remote data |
|---|
| 714 | */ |
|---|
| 715 | void World::synchronize () |
|---|
| 716 | { |
|---|
| 717 | // Get remote input |
|---|
| 718 | // Update synchronizables |
|---|
| 719 | } |
|---|
| 720 | |
|---|
| 721 | |
|---|
| 722 | /** |
|---|
| 723 | \brief run all input processing |
|---|
| 724 | |
|---|
| 725 | the command node is the central input event dispatcher. the node uses the even-queue from |
|---|
| 726 | sdl and has its own event-passing-queue. |
|---|
| 727 | */ |
|---|
| 728 | void World::handleInput () |
|---|
| 729 | { |
|---|
| 730 | // localinput |
|---|
| 731 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
|---|
| 732 | cn->process(); |
|---|
| 733 | // remoteinput |
|---|
| 734 | } |
|---|
| 735 | |
|---|
| 736 | |
|---|
| 737 | /** |
|---|
| 738 | \brief advance the timeline |
|---|
| 739 | |
|---|
| 740 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
|---|
| 741 | the time is mesured in ms and passed to all world-entities and other classes that need |
|---|
| 742 | a heart-beat. |
|---|
| 743 | */ |
|---|
| 744 | void World::tick () |
|---|
| 745 | { |
|---|
| 746 | Uint32 currentFrame = SDL_GetTicks(); |
|---|
| 747 | if(!this->bPause) |
|---|
| 748 | { |
|---|
| 749 | Uint32 dt = currentFrame - this->lastFrame; |
|---|
| 750 | |
|---|
| 751 | if(dt > 0) |
|---|
| 752 | { |
|---|
| 753 | float fps = 1000/dt; |
|---|
| 754 | PRINTF(3)("fps = %f\n", fps); |
|---|
| 755 | } |
|---|
| 756 | else |
|---|
| 757 | { |
|---|
| 758 | /* the frame-rate is limited to 100 frames per second, all other things are for |
|---|
| 759 | nothing. |
|---|
| 760 | */ |
|---|
| 761 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
|---|
| 762 | SDL_Delay(10); |
|---|
| 763 | dt = 10; |
|---|
| 764 | } |
|---|
| 765 | //this->timeSlice (dt); |
|---|
| 766 | |
|---|
| 767 | /* function to let all entities tick (iterate through list) */ |
|---|
| 768 | WorldEntity* entity; |
|---|
| 769 | float seconds = dt / 1000.0; |
|---|
| 770 | entity = entities->enumerate(); |
|---|
| 771 | while( entity != NULL) |
|---|
| 772 | { |
|---|
| 773 | entity->tick (seconds); |
|---|
| 774 | entity = entities->nextElement(); |
|---|
| 775 | } |
|---|
| 776 | //skySphere->updatePosition(localCamera->absCoordinate); |
|---|
| 777 | |
|---|
| 778 | /* update tick the rest */ |
|---|
| 779 | this->localCamera->tick(dt); |
|---|
| 780 | this->trackManager->tick(dt); |
|---|
| 781 | } |
|---|
| 782 | this->lastFrame = currentFrame; |
|---|
| 783 | } |
|---|
| 784 | |
|---|
| 785 | |
|---|
| 786 | /** |
|---|
| 787 | \brief this function gives the world a consistant state |
|---|
| 788 | |
|---|
| 789 | after ticking (updating the world state) this will give a constistant |
|---|
| 790 | state to the whole system. |
|---|
| 791 | */ |
|---|
| 792 | void World::update() |
|---|
| 793 | { |
|---|
| 794 | this->nullParent->update (); |
|---|
| 795 | } |
|---|
| 796 | |
|---|
| 797 | |
|---|
| 798 | /** |
|---|
| 799 | \brief render the current frame |
|---|
| 800 | |
|---|
| 801 | clear all buffers and draw the world |
|---|
| 802 | */ |
|---|
| 803 | void World::display () |
|---|
| 804 | { |
|---|
| 805 | // clear buffer |
|---|
| 806 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
|---|
| 807 | // set camera |
|---|
| 808 | this->localCamera->apply (); |
|---|
| 809 | // draw world |
|---|
| 810 | this->draw(); |
|---|
| 811 | // draw HUD |
|---|
| 812 | /* \todo draw HUD */ |
|---|
| 813 | // flip buffers |
|---|
| 814 | SDL_GL_SwapBuffers(); |
|---|
| 815 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
|---|
| 816 | //SDL_Flip (screen); |
|---|
| 817 | } |
|---|
| 818 | |
|---|
| 819 | |
|---|
| 820 | /** |
|---|
| 821 | \brief add and spawn a new entity to this world |
|---|
| 822 | \param entity to be added |
|---|
| 823 | */ |
|---|
| 824 | void World::spawn(WorldEntity* entity) |
|---|
| 825 | { |
|---|
| 826 | this->entities->add (entity); |
|---|
| 827 | entity->postSpawn (); |
|---|
| 828 | } |
|---|
| 829 | |
|---|
| 830 | |
|---|
| 831 | /** |
|---|
| 832 | \brief add and spawn a new entity to this world |
|---|
| 833 | \param entity to be added |
|---|
| 834 | \param absCoor At what coordinates to add this entity. |
|---|
| 835 | \param absDir In which direction should it look. |
|---|
| 836 | */ |
|---|
| 837 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
|---|
| 838 | { |
|---|
| 839 | this->entities->add (entity); |
|---|
| 840 | |
|---|
| 841 | entity->setAbsCoor (absCoor); |
|---|
| 842 | entity->setAbsDir (absDir); |
|---|
| 843 | |
|---|
| 844 | entity->postSpawn (); |
|---|
| 845 | } |
|---|
| 846 | |
|---|
| 847 | |
|---|
| 848 | /** |
|---|
| 849 | \brief add and spawn a new entity to this world |
|---|
| 850 | \param entity to be added |
|---|
| 851 | \param entity to be added to (PNode) |
|---|
| 852 | \param At what relative coordinates to add this entity. |
|---|
| 853 | \param In which relative direction should it look. |
|---|
| 854 | */ |
|---|
| 855 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
|---|
| 856 | Vector* relCoor, Quaternion* relDir, |
|---|
| 857 | parentingMode mode) |
|---|
| 858 | { |
|---|
| 859 | this->nullParent = NullParent::getInstance(); |
|---|
| 860 | if( parentNode != NULL) |
|---|
| 861 | { |
|---|
| 862 | parentNode->addChild (entity); |
|---|
| 863 | |
|---|
| 864 | entity->setRelCoor (relCoor); |
|---|
| 865 | entity->setRelDir (relDir); |
|---|
| 866 | |
|---|
| 867 | this->entities->add (entity); |
|---|
| 868 | |
|---|
| 869 | entity->postSpawn (); |
|---|
| 870 | } |
|---|
| 871 | } |
|---|
| 872 | |
|---|
| 873 | |
|---|
| 874 | |
|---|
| 875 | /** |
|---|
| 876 | \brief commands that the world must catch |
|---|
| 877 | \returns false if not used by the world |
|---|
| 878 | */ |
|---|
| 879 | bool World::command(Command* cmd) |
|---|
| 880 | { |
|---|
| 881 | return false; |
|---|
| 882 | } |
|---|
| 883 | |
|---|