[1853] | 1 | |
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[4010] | 2 | |
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[4555] | 3 | /* |
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[1853] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[1853] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 19 | |
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[2190] | 20 | #include "world.h" |
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[3608] | 21 | |
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[3620] | 22 | |
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[4347] | 23 | #include "state.h" |
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| 24 | |
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[3608] | 25 | #include "p_node.h" |
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| 26 | #include "null_parent.h" |
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[4326] | 27 | #include "pilot_node.h" |
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[3608] | 28 | #include "track_node.h" |
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[2190] | 29 | #include "world_entity.h" |
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[2036] | 30 | #include "player.h" |
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[2190] | 31 | #include "camera.h" |
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[2816] | 32 | #include "environment.h" |
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[3419] | 33 | #include "skysphere.h" |
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[3803] | 34 | #include "skybox.h" |
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[3750] | 35 | #include "satellite.h" |
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[4245] | 36 | #include "test_entity.h" |
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[3608] | 37 | #include "terrain.h" |
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[3436] | 38 | #include "light.h" |
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[3790] | 39 | #include "text_engine.h" |
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[4726] | 40 | #include "load_param.h" |
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[3620] | 41 | |
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[3646] | 42 | #include "track_manager.h" |
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| 43 | #include "garbage_collector.h" |
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[4940] | 44 | #include "fast_factory.h" |
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[3812] | 45 | #include "animation_player.h" |
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[4176] | 46 | #include "particle_engine.h" |
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[4245] | 47 | #include "graphics_engine.h" |
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[4338] | 48 | #include "physics_engine.h" |
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[4396] | 49 | #include "fields.h" |
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[3646] | 50 | |
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[4488] | 51 | #include "md2Model.h" |
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| 52 | |
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[3608] | 53 | #include "glmenu_imagescreen.h" |
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| 54 | #include "list.h" |
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[4010] | 55 | #include "game_loader.h" |
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[2036] | 56 | |
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[3964] | 57 | #include "animation3d.h" |
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[3608] | 58 | |
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[4010] | 59 | #include "substring.h" |
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[3608] | 60 | |
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[4261] | 61 | #include "factory.h" |
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[4245] | 62 | |
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[4287] | 63 | #include "projectile.h" |
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[4405] | 64 | #include "event_handler.h" |
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[4287] | 65 | |
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[4504] | 66 | #include "sound_engine.h" |
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[4961] | 67 | #include "ogg_player.h" |
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[4504] | 68 | |
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[4747] | 69 | #include "class_list.h" |
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| 70 | |
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[4917] | 71 | #include "cd_engine.h" |
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[4976] | 72 | #include "npc.h" |
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[4820] | 73 | |
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[1856] | 74 | using namespace std; |
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[1853] | 75 | |
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[4978] | 76 | //! This creates a Factory to fabricate a World |
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[4010] | 77 | CREATE_FACTORY(World); |
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[3620] | 78 | |
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[4261] | 79 | World::World(const TiXmlElement* root) |
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[4010] | 80 | { |
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| 81 | this->constuctorInit("", -1); |
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[4094] | 82 | this->path = NULL; |
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[4555] | 83 | |
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[4261] | 84 | this->loadParams(root); |
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[4010] | 85 | } |
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| 86 | |
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[4555] | 87 | /** |
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[4836] | 88 | * create a new World |
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[4555] | 89 | |
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[2551] | 90 | This creates a new empty world! |
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[1858] | 91 | */ |
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[4978] | 92 | World::World (const char* name) |
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[1855] | 93 | { |
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[4094] | 94 | this->path = NULL; |
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[4010] | 95 | this->constuctorInit(name, -1); |
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[3573] | 96 | //NullParent* np = NullParent::getInstance(); |
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[1855] | 97 | } |
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| 98 | |
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[3449] | 99 | /** |
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[4836] | 100 | * creates a new World... |
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| 101 | * @param worldID with this ID |
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[3449] | 102 | */ |
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[2636] | 103 | World::World (int worldID) |
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| 104 | { |
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[4094] | 105 | this->path = NULL; |
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[4010] | 106 | this->constuctorInit(NULL, worldID); |
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[2636] | 107 | } |
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| 108 | |
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[4555] | 109 | /** |
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[4838] | 110 | * remove the World from memory |
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[4555] | 111 | |
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[3365] | 112 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 113 | things contained in the tree are deleted automaticaly |
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[4838] | 114 | */ |
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[2190] | 115 | World::~World () |
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[1872] | 116 | { |
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[3546] | 117 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3677] | 118 | |
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[4726] | 119 | ParticleEngine::getInstance()->debug(); |
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| 120 | |
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[4978] | 121 | // here everything that is alocated by the World is deleted |
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[4837] | 122 | delete this->entities; |
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[4830] | 123 | State::setWorldEntityList(NULL); |
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| 124 | |
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[4735] | 125 | delete LightManager::getInstance(); |
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[4822] | 126 | delete TrackManager::getInstance(); |
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| 127 | delete ParticleEngine::getInstance(); |
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[4978] | 128 | delete AnimationPlayer::getInstance(); // this should be at the end of the unloading sequence. |
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| 129 | delete PhysicsEngine::getInstance(); |
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[4822] | 130 | |
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[4978] | 131 | // external engines initialized by the orxonox-class get deleted |
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[3790] | 132 | TextEngine::getInstance()->flush(); |
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[4504] | 133 | SoundEngine::getInstance()->flushAllBuffers(); |
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[4830] | 134 | SoundEngine::getInstance()->flushAllSources(); |
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[4979] | 135 | FastFactory::flushAll(true); |
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[4504] | 136 | |
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[4978] | 137 | // erease everything that is left. |
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[4870] | 138 | delete NullParent::getInstance(); |
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[4872] | 139 | |
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[4961] | 140 | |
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[4978] | 141 | // unload the resources !! |
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[4961] | 142 | ResourceManager::getInstance()->unload(this->music); |
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[4136] | 143 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[1872] | 144 | } |
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[1858] | 145 | |
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[3526] | 146 | /** |
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[4978] | 147 | * initializes the world. |
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| 148 | * @param name the name of the world |
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| 149 | * @param worldID the ID of this world |
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| 150 | * |
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| 151 | * set all stuff here that is world generic and does not use to much memory |
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| 152 | * because the real init() function StoryEntity::init() will be called |
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| 153 | * shortly before start of the game. |
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| 154 | * since all worlds are initiated/referenced before they will be started. |
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| 155 | * NO LEVEL LOADING HERE - NEVER! |
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[3526] | 156 | */ |
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[4978] | 157 | void World::constuctorInit(const char* name, int worldID) |
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[3526] | 158 | { |
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[4320] | 159 | this->setClassID(CL_WORLD, "World"); |
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[2636] | 160 | |
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[4978] | 161 | this->setName(name); |
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[3526] | 162 | this->debugWorldNr = worldID; |
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[4961] | 163 | |
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| 164 | this->music = NULL; |
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[3629] | 165 | } |
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[3526] | 166 | |
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[4978] | 167 | /** |
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| 168 | * loads the parameters of a World from an XML-element |
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| 169 | * @param root the XML-element to load from |
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| 170 | */ |
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[4261] | 171 | void World::loadParams(const TiXmlElement* root) |
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| 172 | { |
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[4600] | 173 | PRINTF(4)("Creating a World\n"); |
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[4261] | 174 | |
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| 175 | LoadParam<World>(root, "identifier", this, &World::setStoryID) |
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| 176 | .describe("Sets the StoryID of this world"); |
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[4834] | 177 | |
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[4261] | 178 | LoadParam<World>(root, "nextid", this, &World::setNextStoryID) |
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| 179 | .describe("Sets the ID of the next world"); |
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[4834] | 180 | |
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[4261] | 181 | LoadParam<World>(root, "path", this, &World::setPath) |
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| 182 | .describe("The Filename of this World (relative from the data-dir)"); |
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| 183 | } |
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| 184 | |
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[3629] | 185 | /** |
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[4978] | 186 | * this is executed just before load |
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| 187 | * |
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| 188 | * since the load function sometimes needs data, that has been initialized |
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| 189 | * before the load and after the proceeding storyentity has finished |
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[3629] | 190 | */ |
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| 191 | ErrorMessage World::preLoad() |
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| 192 | { |
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[4829] | 193 | State::setWorldEntityList(this->entities = new tList<WorldEntity>()); |
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| 194 | this->cycle = 0; |
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| 195 | |
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[3620] | 196 | /* init the world interface */ |
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[4010] | 197 | |
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[4735] | 198 | LightManager::getInstance(); |
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[4978] | 199 | NullParent::getInstance (); |
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[3993] | 200 | |
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[4010] | 201 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[4338] | 202 | PhysicsEngine::getInstance(); |
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[4010] | 203 | |
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[4015] | 204 | this->localCamera = new Camera(); |
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[4978] | 205 | this->localCamera->setName ("World-Camera"); |
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[4555] | 206 | |
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[4827] | 207 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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[4347] | 208 | |
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[4245] | 209 | GraphicsEngine::getInstance()->displayFPS(true); |
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[4918] | 210 | |
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| 211 | CDEngine::getInstance()->setEntityList( this->entities); |
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[3526] | 212 | } |
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| 213 | |
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| 214 | |
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[3449] | 215 | /** |
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[4836] | 216 | * loads the World by initializing all resources, and set their default values. |
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[3449] | 217 | */ |
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[3459] | 218 | ErrorMessage World::load() |
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[4555] | 219 | { |
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[4104] | 220 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 221 | TiXmlElement* element; |
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[4010] | 222 | GameLoader* loader = GameLoader::getInstance(); |
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[4555] | 223 | |
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[4010] | 224 | if( getPath() == NULL) |
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[2636] | 225 | { |
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[4104] | 226 | PRINTF(1)("World has no path specified for loading"); |
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[4324] | 227 | this->loadDebugWorld(this->getStoryID()); |
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[4010] | 228 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 229 | } |
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[4555] | 230 | |
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[4010] | 231 | TiXmlDocument* XMLDoc = new TiXmlDocument( path); |
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| 232 | // load the campaign document |
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[4555] | 233 | if( !XMLDoc->LoadFile()) |
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[4010] | 234 | { |
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| 235 | // report an error |
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[4104] | 236 | PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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[4010] | 237 | delete XMLDoc; |
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| 238 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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| 239 | } |
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[4555] | 240 | |
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[4010] | 241 | // check basic validity |
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| 242 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 243 | assert( root != NULL); |
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[4555] | 244 | |
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[4010] | 245 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 246 | { |
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| 247 | // report an error |
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[4104] | 248 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[4010] | 249 | delete XMLDoc; |
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| 250 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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| 251 | } |
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[4555] | 252 | |
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[4010] | 253 | // load the parameters |
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| 254 | // name |
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| 255 | char* temp; |
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| 256 | const char* string = grabParameter( root, "name"); |
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| 257 | if( string == NULL) |
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| 258 | { |
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[4104] | 259 | PRINTF(2)("World is missing a proper 'name'\n"); |
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[4010] | 260 | string = "Unknown"; |
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| 261 | temp = new char[strlen(string + 2)]; |
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| 262 | strcpy( temp, string); |
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[4978] | 263 | this->setName(temp); |
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[4010] | 264 | } |
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| 265 | else |
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| 266 | { |
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| 267 | temp = new char[strlen(string + 2)]; |
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| 268 | strcpy( temp, string); |
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[4978] | 269 | this->setName(temp); |
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[4010] | 270 | } |
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[4978] | 271 | |
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[4104] | 272 | //////////////// |
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| 273 | // LOADSCREEN // |
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| 274 | //////////////// |
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| 275 | element = root->FirstChildElement("LoadScreen"); |
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| 276 | if (element == NULL) |
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| 277 | { |
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| 278 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 279 | |
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| 280 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 281 | this->glmis->setMaximum(8); |
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| 282 | this->glmis->draw(); |
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| 283 | } |
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| 284 | else |
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| 285 | { |
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[4261] | 286 | this->glmis->loadParams(element); |
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[4104] | 287 | this->glmis->draw(); |
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| 288 | } |
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| 289 | this->glmis->draw(); |
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[4726] | 290 | |
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| 291 | //////////////////////// |
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| 292 | // find WorldEntities // |
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| 293 | //////////////////////// |
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| 294 | |
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[4104] | 295 | element = root->FirstChildElement("WorldEntities"); |
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[4555] | 296 | |
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[4010] | 297 | if( element == NULL) |
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| 298 | { |
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[4104] | 299 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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[4010] | 300 | } |
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| 301 | else |
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| 302 | { |
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| 303 | element = element->FirstChildElement(); |
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| 304 | // load Players/Objects/Whatever |
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[4104] | 305 | PRINTF(4)("Loading WorldEntities\n"); |
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[4010] | 306 | while( element != NULL) |
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[4555] | 307 | { |
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| 308 | WorldEntity* created = dynamic_cast<WorldEntity*>( loader->fabricate( element)); |
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| 309 | if( created != NULL) this->spawn( created); |
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| 310 | // if we load a 'Player' we use it as localPlayer |
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| 311 | //todo do this more elegant |
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[4919] | 312 | if( element->Value() != NULL && !strcmp( element->Value(), "Player")) |
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| 313 | { |
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| 314 | localPlayer = (Player*) created; |
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| 315 | CDEngine::getInstance()->setPlayer(localPlayer); |
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| 316 | } |
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[4555] | 317 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created; |
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[4918] | 318 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 319 | { |
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| 320 | terrain = (Terrain*) created; |
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| 321 | CDEngine::getInstance()->setTerrain(terrain); |
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| 322 | } |
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[4555] | 323 | element = element->NextSiblingElement(); |
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[4836] | 324 | glmis->step(); //! @todo temporary |
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[4555] | 325 | } |
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[4104] | 326 | PRINTF(4)("Done loading WorldEntities\n"); |
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[4010] | 327 | } |
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[4555] | 328 | |
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[4726] | 329 | ////////////////////////////// |
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| 330 | // LOADING ADDITIONAL STUFF // |
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| 331 | ////////////////////////////// |
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| 332 | |
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[4735] | 333 | LoadParam<LightManager>(root, "LightManager", LightManager::getInstance(), &LightManager::loadParams); |
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| 334 | |
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[4726] | 335 | LoadParam<ParticleEngine>(root, "ParticleEngine", ParticleEngine::getInstance(), &ParticleEngine::loadParams); |
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[4730] | 336 | LoadParam<PhysicsEngine>(root, "PhysicsEngine", PhysicsEngine::getInstance(), &PhysicsEngine::loadParams); |
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[4726] | 337 | |
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[4010] | 338 | // find Track |
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[4222] | 339 | element = root->FirstChildElement( "Track"); |
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[4010] | 340 | if( element == NULL) |
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| 341 | { |
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[4228] | 342 | PRINTF(0)("World is missing a 'Track'\n"); |
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[4010] | 343 | } |
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| 344 | else |
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[4555] | 345 | { |
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[4010] | 346 | //load track |
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[4228] | 347 | PRINTF(4)("Loading Track\n"); |
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[4010] | 348 | |
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[4822] | 349 | TrackManager::getInstance()->loadParams( element); |
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| 350 | TrackManager::getInstance()->finalize(); |
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[4222] | 351 | } |
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[4555] | 352 | |
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[4010] | 353 | // free the XML data |
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[4015] | 354 | |
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[4010] | 355 | delete XMLDoc; |
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[4015] | 356 | /* GENERIC LOADING PROCESS FINISHED */ |
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[4555] | 357 | |
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[4010] | 358 | // bind input |
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[4822] | 359 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_UP); |
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| 360 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_DOWN); |
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| 361 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_LEFT); |
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| 362 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_RIGHT); |
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| 363 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
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| 364 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
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| 365 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
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[4555] | 366 | |
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[4010] | 367 | // bind camera |
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| 368 | //this->localCamera->bind (localPlayer); |
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[4969] | 369 | // this->localPlayer->addChild (this->localCamera); |
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[4245] | 370 | |
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[4555] | 371 | |
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[4822] | 372 | // TrackManager::getInstance()->setBindSlave(env); |
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| 373 | PNode* tn = TrackManager::getInstance()->getTrackNode(); |
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[4010] | 374 | tn->addChild(this->localPlayer); |
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[4555] | 375 | |
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[4010] | 376 | //localCamera->setParent(TrackNode::getInstance()); |
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| 377 | tn->addChild(this->localCamera); |
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| 378 | localCamera->lookAt(tn); |
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[4620] | 379 | localCamera->setClipRegion(1, 10000.0); |
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[4444] | 380 | this->localPlayer->setParentMode(PNODE_ALL); |
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[4010] | 381 | Vector* cameraOffset = new Vector (0, 5, -10); |
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[4822] | 382 | TrackManager::getInstance()->condition(1, LEFTRIGHT, this->localPlayer); |
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[4501] | 383 | |
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[4015] | 384 | this->sky->setParent(this->localCamera); |
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[3368] | 385 | |
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[4010] | 386 | // initialize debug coord system |
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| 387 | objectList = glGenLists(1); |
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| 388 | glNewList (objectList, GL_COMPILE); |
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[4555] | 389 | |
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[4822] | 390 | //TrackManager::getInstance()->drawGraph(.01); |
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| 391 | //TrackManager::getInstance()->debug(2); |
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[4010] | 392 | glEndList(); |
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[3993] | 393 | |
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[4504] | 394 | SoundEngine::getInstance()->setListener(this->localCamera); |
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[4176] | 395 | |
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[4347] | 396 | |
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[4709] | 397 | |
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[4715] | 398 | //////////// |
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| 399 | // STATIC // |
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| 400 | //////////// |
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| 401 | |
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[4730] | 402 | Gravity* test = new Gravity(); |
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[4715] | 403 | |
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[4709] | 404 | // SYSTEM TRAILING THE PLAYER |
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[4347] | 405 | // Creating a Test Particle System |
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[4430] | 406 | |
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[4730] | 407 | //new PhysicsConnection(system, gravity); |
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[4397] | 408 | // new PhysicsConnection(this->localPlayer, gravity); |
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[4347] | 409 | |
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[4721] | 410 | // TestEntity* testEntity = new TestEntity(); |
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| 411 | // testEntity->setRelCoor(Vector(570, 10, -15)); |
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| 412 | // testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 413 | // this->spawn(testEntity); |
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[4397] | 414 | |
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[4488] | 415 | TestEntity* testEntity2 = new TestEntity(); |
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| 416 | testEntity2->setAnim(RUN); |
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[4721] | 417 | testEntity2->setRelCoor(Vector(2400, 25, 260)); |
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[4488] | 418 | testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 419 | this->spawn(testEntity2); |
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| 420 | |
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[4721] | 421 | TestEntity* testEntity3 = new TestEntity(); |
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[4722] | 422 | testEntity3->setAnim(RUN); |
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[4721] | 423 | testEntity3->setRelCoor(Vector(2400, 25, 280)); |
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| 424 | testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 425 | this->spawn(testEntity3); |
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[4488] | 426 | |
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[4721] | 427 | TestEntity* testEntity4 = new TestEntity(); |
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| 428 | testEntity4->setAnim(RUN); |
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| 429 | testEntity4->setRelCoor(Vector(2430, 25, 250)); |
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| 430 | testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 431 | this->spawn(testEntity4); |
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[4574] | 432 | |
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[4721] | 433 | |
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[4730] | 434 | PhysicsEngine::getInstance()->debug(); |
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[4721] | 435 | |
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[4978] | 436 | |
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| 437 | |
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[4976] | 438 | for(int i = 0; i < 100; i++) |
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| 439 | { |
---|
| 440 | WorldEntity* tmp = new NPC(); |
---|
[5049] | 441 | char npcChar[10]; |
---|
| 442 | sprintf (npcChar, "NPC_%d", i); |
---|
| 443 | tmp->setName(npcChar); |
---|
[4986] | 444 | tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *100); |
---|
[4976] | 445 | this->spawn(tmp); |
---|
[4747] | 446 | |
---|
[4976] | 447 | |
---|
| 448 | } |
---|
| 449 | |
---|
| 450 | |
---|
| 451 | |
---|
[4747] | 452 | ClassList::debug(); |
---|
[4961] | 453 | |
---|
| 454 | this->music = (OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); |
---|
| 455 | music->playback(); |
---|
[4010] | 456 | } |
---|
[3365] | 457 | |
---|
[4245] | 458 | |
---|
[4324] | 459 | |
---|
[4326] | 460 | /** |
---|
[4978] | 461 | * creates a debug world: only for experimental stuff |
---|
[4326] | 462 | */ |
---|
[4010] | 463 | void World::loadDebugWorld(int worldID) |
---|
| 464 | { |
---|
| 465 | /*monitor progress*/ |
---|
| 466 | this->glmis->step(); |
---|
[4228] | 467 | // stuff beyond this point remains to be loaded properly |
---|
[3194] | 468 | |
---|
[4228] | 469 | // initializing the TrackManager |
---|
[4822] | 470 | TrackManager::getInstance()->addPointV(Vector(150, -35, 5)); |
---|
| 471 | TrackManager::getInstance()->addPointV(Vector(200,-35, 5)); |
---|
| 472 | TrackManager::getInstance()->addPointV(Vector(250, -35, 5)); |
---|
| 473 | TrackManager::getInstance()->addPointV(Vector(320,-33,-.55)); |
---|
| 474 | TrackManager::getInstance()->setDuration(1); |
---|
| 475 | TrackManager::getInstance()->setSavePoint(); |
---|
[4228] | 476 | |
---|
[4822] | 477 | TrackManager::getInstance()->addPointV(Vector(410, 0, 0)); |
---|
| 478 | TrackManager::getInstance()->addPointV(Vector(510, 20, -10)); |
---|
| 479 | TrackManager::getInstance()->addPointV(Vector(550, 20, -10)); |
---|
| 480 | TrackManager::getInstance()->addPointV(Vector(570, 20, -10)); |
---|
| 481 | TrackManager::getInstance()->setDuration(2); |
---|
[4555] | 482 | |
---|
[4822] | 483 | TrackManager::getInstance()->forkS("testFork1,testFork2"); |
---|
| 484 | TrackManager::getInstance()->workOnS("testFork1"); |
---|
| 485 | TrackManager::getInstance()->addPointV(Vector(640, 25, -30)); |
---|
| 486 | TrackManager::getInstance()->addPointV(Vector(700, 40, -120)); |
---|
| 487 | TrackManager::getInstance()->addPointV(Vector(800, 50, -150)); |
---|
| 488 | TrackManager::getInstance()->addPointV(Vector(900, 60, -100)); |
---|
| 489 | TrackManager::getInstance()->addPointV(Vector(900, 60, -70)); |
---|
| 490 | TrackManager::getInstance()->addPointV(Vector(990, 65, -15)); |
---|
| 491 | TrackManager::getInstance()->addPointV(Vector(1050, 65, -10)); |
---|
| 492 | TrackManager::getInstance()->addPointV(Vector(1100, 65, -20)); |
---|
| 493 | TrackManager::getInstance()->setDuration(4); |
---|
[4228] | 494 | |
---|
[4822] | 495 | TrackManager::getInstance()->workOnS("testFork2"); |
---|
| 496 | TrackManager::getInstance()->addPointV(Vector(640, 25, 20)); |
---|
| 497 | TrackManager::getInstance()->addPointV(Vector(670, 50, 120)); |
---|
| 498 | TrackManager::getInstance()->addPointV(Vector(700, 70, 80)); |
---|
| 499 | TrackManager::getInstance()->addPointV(Vector(800, 70, 65)); |
---|
| 500 | TrackManager::getInstance()->addPointV(Vector(850, 65, 65)); |
---|
| 501 | TrackManager::getInstance()->addPointV(Vector(920, 35, 40)); |
---|
| 502 | TrackManager::getInstance()->addPointV(Vector(945, 40, 40)); |
---|
| 503 | TrackManager::getInstance()->addPointV(Vector(970, 24, 40)); |
---|
| 504 | TrackManager::getInstance()->addPointV(Vector(1000, 40, -7)); |
---|
[4508] | 505 | |
---|
[4822] | 506 | TrackManager::getInstance()->setDuration(4); |
---|
[4555] | 507 | |
---|
| 508 | |
---|
[4822] | 509 | TrackManager::getInstance()->joinS("testFork1,testFork2"); |
---|
[4555] | 510 | |
---|
[4822] | 511 | TrackManager::getInstance()->addPointV(Vector(1200, 60, -50)); |
---|
| 512 | TrackManager::getInstance()->addPointV(Vector(1300, 50, -50)); |
---|
| 513 | TrackManager::getInstance()->addPointV(Vector(1400, 40, -50)); |
---|
| 514 | TrackManager::getInstance()->addPointV(Vector(1500, 40, -60)); |
---|
| 515 | TrackManager::getInstance()->addPointV(Vector(1600, 35, -55)); |
---|
| 516 | TrackManager::getInstance()->addPointV(Vector(1700, 45, -40)); |
---|
| 517 | TrackManager::getInstance()->addPointV(Vector(1750, 60, -40)); |
---|
| 518 | TrackManager::getInstance()->addPointV(Vector(1770, 80, -40)); |
---|
| 519 | TrackManager::getInstance()->addPointV(Vector(1800, 100, -40)); |
---|
| 520 | TrackManager::getInstance()->setDuration(10); |
---|
[4555] | 521 | |
---|
[4822] | 522 | TrackManager::getInstance()->finalize(); |
---|
[4228] | 523 | |
---|
[4555] | 524 | |
---|
[4010] | 525 | // LIGHT initialisation |
---|
[4735] | 526 | LightManager::getInstance()->setAmbientColor(.1,.1,.1); |
---|
[4736] | 527 | // LightManager::getInstance()->addLight(); |
---|
[4735] | 528 | LightManager::getInstance()->debug(); |
---|
[3368] | 529 | |
---|
[4010] | 530 | switch(this->debugWorldNr) |
---|
| 531 | { |
---|
| 532 | /* |
---|
[4555] | 533 | this loads the hard-coded debug world. this only for simplicity and will be |
---|
| 534 | removed by a reald world-loader, which interprets a world-file. |
---|
| 535 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
---|
| 536 | make whatever you want... |
---|
[4010] | 537 | */ |
---|
| 538 | case DEBUG_WORLD_0: |
---|
| 539 | { |
---|
[4735] | 540 | LightManager::getInstance()->getLight()->setAbsCoor(-5.0, 10.0, -40.0); |
---|
[4010] | 541 | |
---|
| 542 | |
---|
[4555] | 543 | this->localPlayer = new Player (); |
---|
| 544 | this->localPlayer->setName ("player"); |
---|
| 545 | this->spawn (this->localPlayer); |
---|
| 546 | this->localPlayer->setRelCoor(Vector(5,0,0)); |
---|
| 547 | /*monitor progress*/ |
---|
| 548 | this->glmis->step(); |
---|
[4010] | 549 | |
---|
[4418] | 550 | |
---|
[4822] | 551 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
---|
| 552 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
---|
| 553 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
---|
[4418] | 554 | |
---|
[4555] | 555 | /* |
---|
| 556 | Field* testField = new Gravity(); |
---|
| 557 | testField->setMagnitude(10); |
---|
| 558 | new PhysicsConnection(this->localPlayer, testField); |
---|
| 559 | */ |
---|
[4397] | 560 | |
---|
[4555] | 561 | // bind camera |
---|
| 562 | this->localCamera = new Camera(); |
---|
| 563 | this->localCamera->setName ("camera"); |
---|
| 564 | /*monitor progress*/ |
---|
| 565 | this->glmis->step(); |
---|
[2816] | 566 | |
---|
[3419] | 567 | |
---|
[4555] | 568 | // Create SkySphere |
---|
[4621] | 569 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
| 570 | this->sky->setName("SkySphere"); |
---|
| 571 | this->spawn(this->sky); |
---|
[4555] | 572 | this->localCamera->addChild(this->sky); |
---|
| 573 | this->sky->setParentMode(PNODE_MOVEMENT); |
---|
| 574 | /*monitor progress*/ |
---|
| 575 | this->glmis->step(); |
---|
[3368] | 576 | |
---|
[3521] | 577 | |
---|
[4555] | 578 | terrain = new Terrain("worlds/newGround.obj"); |
---|
| 579 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
| 580 | this->spawn(terrain); |
---|
| 581 | /*monitor progress*/ |
---|
| 582 | this->glmis->step(); |
---|
[2816] | 583 | |
---|
[4555] | 584 | this->pilotNode = new PilotNode(); |
---|
| 585 | this->spawn(this->pilotNode); |
---|
| 586 | this->pilotNode->setAbsCoor(Vector(150, -35, 5)); |
---|
| 587 | this->pilotNode->addChild(this->localPlayer); |
---|
| 588 | this->pilotNode->addChild(this->localCamera); |
---|
| 589 | this->localCamera->lookAt(this->localPlayer); |
---|
[4422] | 590 | |
---|
[4822] | 591 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_UP); |
---|
| 592 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_DOWN); |
---|
| 593 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_LEFT); |
---|
| 594 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_RIGHT); |
---|
| 595 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, EV_MOUSE_MOTION); |
---|
[4422] | 596 | |
---|
[4555] | 597 | /* |
---|
[4822] | 598 | PNode* tn = TrackManager::getInstance()->getTrackNode(); |
---|
[4555] | 599 | tn->addChild(this->localPlayer); |
---|
| 600 | this->localCamera->lookAt(tn); |
---|
| 601 | |
---|
| 602 | tn->addChild(this->localCamera); |
---|
| 603 | this->localPlayer->setParentMode(PNODE_ALL); |
---|
[4822] | 604 | TrackManager::getInstance()->condition(2, LEFTRIGHT, this->localPlayer); |
---|
[4555] | 605 | */ |
---|
| 606 | this->glmis->step(); |
---|
| 607 | break; |
---|
[4010] | 608 | } |
---|
| 609 | case DEBUG_WORLD_1: |
---|
| 610 | { |
---|
[3365] | 611 | |
---|
[4555] | 612 | break; |
---|
[4010] | 613 | } |
---|
| 614 | case DEBUG_WORLD_2: |
---|
| 615 | { |
---|
[3727] | 616 | |
---|
[4555] | 617 | break; |
---|
[4010] | 618 | } |
---|
| 619 | default: |
---|
[4324] | 620 | break; |
---|
[2636] | 621 | } |
---|
[4010] | 622 | } |
---|
[2636] | 623 | |
---|
[3459] | 624 | /** |
---|
[4836] | 625 | * initializes a new World shortly before start |
---|
[4978] | 626 | * |
---|
| 627 | * this is the function, that will be loaded shortly before the world is |
---|
| 628 | * started |
---|
[3459] | 629 | */ |
---|
| 630 | ErrorMessage World::init() |
---|
| 631 | { |
---|
| 632 | this->bPause = false; |
---|
[4326] | 633 | this->pilotNode = NULL; |
---|
[5051] | 634 | |
---|
| 635 | /* update the object position before game start - so there are no wrong coordinates used in the first processing */ |
---|
| 636 | NullParent::getInstance()->update (0.001f); |
---|
| 637 | NullParent::getInstance()->update (0.001f); |
---|
[3459] | 638 | } |
---|
| 639 | |
---|
| 640 | |
---|
| 641 | /** |
---|
[4836] | 642 | * starts the World |
---|
[3459] | 643 | */ |
---|
| 644 | ErrorMessage World::start() |
---|
| 645 | { |
---|
[3546] | 646 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 647 | this->bQuitOrxonox = false; |
---|
| 648 | this->bQuitCurrentGame = false; |
---|
| 649 | this->mainLoop(); |
---|
| 650 | } |
---|
| 651 | |
---|
| 652 | /** |
---|
[4836] | 653 | * stops the world. |
---|
[3459] | 654 | |
---|
| 655 | This happens, when the player decides to end the Level. |
---|
| 656 | */ |
---|
| 657 | ErrorMessage World::stop() |
---|
| 658 | { |
---|
[3546] | 659 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 660 | this->bQuitCurrentGame = true; |
---|
| 661 | } |
---|
| 662 | |
---|
| 663 | /** |
---|
[4836] | 664 | * pauses the Game |
---|
[3459] | 665 | */ |
---|
| 666 | ErrorMessage World::pause() |
---|
| 667 | { |
---|
| 668 | this->isPaused = true; |
---|
| 669 | } |
---|
| 670 | |
---|
| 671 | /** |
---|
[4836] | 672 | * ends the pause Phase |
---|
[3459] | 673 | */ |
---|
| 674 | ErrorMessage World::resume() |
---|
| 675 | { |
---|
| 676 | this->isPaused = false; |
---|
| 677 | } |
---|
| 678 | |
---|
| 679 | /** |
---|
[4836] | 680 | * destroys the World |
---|
[3459] | 681 | */ |
---|
| 682 | ErrorMessage World::destroy() |
---|
| 683 | { |
---|
[3566] | 684 | |
---|
[3459] | 685 | } |
---|
| 686 | |
---|
| 687 | /** |
---|
[4836] | 688 | * shows the loading screen |
---|
[3459] | 689 | */ |
---|
| 690 | void World::displayLoadScreen () |
---|
| 691 | { |
---|
[4555] | 692 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
| 693 | |
---|
| 694 | //GLMenuImageScreen* |
---|
[4099] | 695 | this->glmis = new GLMenuImageScreen(); |
---|
[3675] | 696 | this->glmis->setMaximum(8); |
---|
[4555] | 697 | |
---|
| 698 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 699 | } |
---|
| 700 | |
---|
| 701 | /** |
---|
[4836] | 702 | * removes the loadscreen, and changes over to the game |
---|
[3459] | 703 | |
---|
[4836] | 704 | @todo take out the delay |
---|
[3459] | 705 | */ |
---|
| 706 | void World::releaseLoadScreen () |
---|
| 707 | { |
---|
[4555] | 708 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 709 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[4555] | 710 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[4099] | 711 | delete this->glmis; |
---|
[3459] | 712 | } |
---|
| 713 | |
---|
| 714 | |
---|
[3620] | 715 | /** |
---|
[4836] | 716 | * gets the list of entities from the world |
---|
| 717 | * @returns entity list |
---|
[3620] | 718 | */ |
---|
| 719 | tList<WorldEntity>* World::getEntities() |
---|
| 720 | { |
---|
| 721 | return this->entities; |
---|
| 722 | } |
---|
| 723 | |
---|
| 724 | |
---|
[3646] | 725 | /** |
---|
[4836] | 726 | * this returns the current game time |
---|
| 727 | * @returns elapsed game time |
---|
[3646] | 728 | */ |
---|
| 729 | double World::getGameTime() |
---|
| 730 | { |
---|
| 731 | return this->gameTime; |
---|
| 732 | } |
---|
| 733 | |
---|
| 734 | |
---|
[4555] | 735 | /** |
---|
[4836] | 736 | * function to put your own debug stuff into it. it can display informations about |
---|
[3225] | 737 | the current class/procedure |
---|
| 738 | */ |
---|
[2640] | 739 | void World::debug() |
---|
| 740 | { |
---|
| 741 | } |
---|
[2636] | 742 | |
---|
[2640] | 743 | |
---|
[3449] | 744 | /** |
---|
[3225] | 745 | \brief main loop of the world: executing all world relevant function |
---|
| 746 | |
---|
| 747 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 748 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 749 | collisions drawing everything to the screen. |
---|
| 750 | */ |
---|
[2636] | 751 | void World::mainLoop() |
---|
| 752 | { |
---|
[3365] | 753 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 754 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[5045] | 755 | |
---|
[4836] | 756 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* @todo implement pause */ |
---|
[2551] | 757 | { |
---|
[4558] | 758 | ++this->cycle; |
---|
[5048] | 759 | PRINTF(4)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 760 | // Network |
---|
[3365] | 761 | this->synchronize (); |
---|
[2636] | 762 | // Process input |
---|
[3365] | 763 | this->handleInput (); |
---|
[3215] | 764 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
[4555] | 765 | break; |
---|
[2636] | 766 | // Process time |
---|
[3551] | 767 | this->tick (); |
---|
[5045] | 768 | // Process collision |
---|
| 769 | this->collide (); |
---|
[3551] | 770 | // Update the state |
---|
[4555] | 771 | this->update (); |
---|
[2636] | 772 | // Draw |
---|
[3365] | 773 | this->display (); |
---|
[5045] | 774 | } |
---|
[3548] | 775 | |
---|
[3546] | 776 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 777 | } |
---|
| 778 | |
---|
[3459] | 779 | |
---|
[2190] | 780 | /** |
---|
[4836] | 781 | * synchronize local data with remote data |
---|
[1855] | 782 | */ |
---|
[2636] | 783 | void World::synchronize () |
---|
[1855] | 784 | { |
---|
[2636] | 785 | // Get remote input |
---|
| 786 | // Update synchronizables |
---|
[1855] | 787 | } |
---|
[2636] | 788 | |
---|
[3459] | 789 | |
---|
[2636] | 790 | /** |
---|
[4836] | 791 | * run all input processing |
---|
[3225] | 792 | |
---|
| 793 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 794 | sdl and has its own event-passing-queue. |
---|
[2636] | 795 | */ |
---|
[3225] | 796 | void World::handleInput () |
---|
[2636] | 797 | { |
---|
| 798 | // localinput |
---|
[4407] | 799 | //CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 800 | //cn->process(); |
---|
| 801 | |
---|
| 802 | EventHandler::getInstance()->process(); |
---|
| 803 | |
---|
[2636] | 804 | // remoteinput |
---|
| 805 | } |
---|
| 806 | |
---|
[3459] | 807 | |
---|
[2636] | 808 | /** |
---|
[4836] | 809 | * advance the timeline |
---|
[3225] | 810 | |
---|
| 811 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 812 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 813 | a heart-beat. |
---|
[2636] | 814 | */ |
---|
[3551] | 815 | void World::tick () |
---|
[2636] | 816 | { |
---|
| 817 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 818 | if(!this->bPause) |
---|
| 819 | { |
---|
[3644] | 820 | this->dt = currentFrame - this->lastFrame; |
---|
[4555] | 821 | |
---|
[4610] | 822 | if( this->dt > 10) |
---|
[4555] | 823 | { |
---|
| 824 | float fps = 1000/dt; |
---|
[3790] | 825 | |
---|
[4555] | 826 | // temporary, only for showing how fast the text-engine is |
---|
| 827 | char tmpChar[20]; |
---|
| 828 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
| 829 | } |
---|
[2636] | 830 | else |
---|
[4555] | 831 | { |
---|
| 832 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 833 | nothing. |
---|
| 834 | */ |
---|
[5048] | 835 | PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); |
---|
[4610] | 836 | SDL_Delay(10-dt); |
---|
[4555] | 837 | this->dt = 10; |
---|
| 838 | } |
---|
| 839 | |
---|
| 840 | this->dtS = (float)this->dt / 1000.0; |
---|
[4145] | 841 | this->gameTime += this->dtS; |
---|
[4833] | 842 | |
---|
[3654] | 843 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 844 | WorldEntity* entity = iterator->nextElement(); |
---|
[4555] | 845 | while( entity != NULL) |
---|
| 846 | { |
---|
| 847 | entity->tick (this->dtS); |
---|
| 848 | entity = iterator->nextElement(); |
---|
| 849 | } |
---|
[3654] | 850 | delete iterator; |
---|
[4010] | 851 | |
---|
[3459] | 852 | /* update tick the rest */ |
---|
[4959] | 853 | TrackManager::getInstance()->tick(this->dtS); |
---|
[4832] | 854 | this->localCamera->tick(this->dtS); |
---|
[4558] | 855 | // tick the engines |
---|
[4245] | 856 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
[4979] | 857 | // if (this->cycle > 5) |
---|
[4558] | 858 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
[4396] | 859 | |
---|
[4558] | 860 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
| 861 | GarbageCollector::getInstance()->tick(this->dtS); |
---|
[4396] | 862 | |
---|
[4831] | 863 | |
---|
[4558] | 864 | /** actualy the Graphics Engine should tick the world not the other way around... |
---|
[4555] | 865 | but since we like the things not too complicated we got it this way around |
---|
| 866 | until there is need or time to do it the other way around. |
---|
[4836] | 867 | @todo: GraphicsEngine ticks world: separation of processes and data... |
---|
[4681] | 868 | |
---|
| 869 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
---|
| 870 | beceause graphics have nothing(or at least not much) to do with Motion. |
---|
[4245] | 871 | */ |
---|
| 872 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
[2636] | 873 | } |
---|
| 874 | this->lastFrame = currentFrame; |
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| 875 | } |
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| 876 | |
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[3216] | 877 | |
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[2636] | 878 | /** |
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[4836] | 879 | * this function gives the world a consistant state |
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[3551] | 880 | |
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| 881 | after ticking (updating the world state) this will give a constistant |
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| 882 | state to the whole system. |
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| 883 | */ |
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| 884 | void World::update() |
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| 885 | { |
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[4822] | 886 | GarbageCollector::getInstance()->update(); |
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[4978] | 887 | NullParent::getInstance()->update (this->dtS); |
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[4504] | 888 | |
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| 889 | SoundEngine::getInstance()->update(); |
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[4978] | 890 | //music->update(); |
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[3551] | 891 | } |
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| 892 | |
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| 893 | |
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[4917] | 894 | void World::collide() |
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| 895 | { |
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[4918] | 896 | CDEngine::getInstance()->checkCollisions(); |
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[4917] | 897 | } |
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| 898 | |
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[3551] | 899 | /** |
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[4836] | 900 | * render the current frame |
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[4555] | 901 | |
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[3225] | 902 | clear all buffers and draw the world |
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[2636] | 903 | */ |
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| 904 | void World::display () |
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| 905 | { |
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| 906 | // clear buffer |
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| 907 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 908 | // set camera |
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| 909 | this->localCamera->apply (); |
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| 910 | // draw world |
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| 911 | this->draw(); |
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| 912 | // draw HUD |
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[4837] | 913 | /** @todo draw HUD */ |
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[2636] | 914 | // flip buffers |
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[4681] | 915 | GraphicsEngine::swapBuffers(); |
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[3365] | 916 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
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| 917 | //SDL_Flip (screen); |
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[2636] | 918 | } |
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| 919 | |
---|
[2644] | 920 | |
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[3225] | 921 | /** |
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[4917] | 922 | * runs through all entities calling their draw() methods |
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| 923 | */ |
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| 924 | void World::draw () |
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| 925 | { |
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| 926 | /* draw entities */ |
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| 927 | WorldEntity* entity; |
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| 928 | glLoadIdentity(); |
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| 929 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
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| 930 | entity = iterator->nextElement(); |
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| 931 | while( entity != NULL ) |
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| 932 | { |
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[5054] | 933 | //if( entity->isVisible() ) entity->draw(); |
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| 934 | entity->drawBVTree(2, 226); // to draw the bounding boxes of the objects at level 2 for debug purp |
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[4917] | 935 | entity = iterator->nextElement(); |
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| 936 | } |
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| 937 | delete iterator; |
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| 938 | |
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| 939 | glCallList (objectList); |
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| 940 | |
---|
| 941 | ParticleEngine::getInstance()->draw(); |
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| 942 | |
---|
| 943 | GraphicsEngine::getInstance()->draw(); |
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| 944 | //TextEngine::getInstance()->draw(); |
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| 945 | } |
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| 946 | |
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| 947 | /** |
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[4836] | 948 | * add and spawn a new entity to this world |
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| 949 | * @param entity to be added |
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[3225] | 950 | */ |
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[2644] | 951 | void World::spawn(WorldEntity* entity) |
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| 952 | { |
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[3365] | 953 | this->entities->add (entity); |
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[3233] | 954 | entity->postSpawn (); |
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[2816] | 955 | } |
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| 956 | |
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| 957 | |
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[3225] | 958 | /** |
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[4836] | 959 | * add and spawn a new entity to this world |
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| 960 | * @param entity to be added |
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| 961 | * @param absCoor At what coordinates to add this entity. |
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| 962 | * @param absDir In which direction should it look. |
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[3225] | 963 | */ |
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[3365] | 964 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
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[2816] | 965 | { |
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[3529] | 966 | this->entities->add (entity); |
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| 967 | |
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[3809] | 968 | entity->setAbsCoor (*absCoor); |
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| 969 | entity->setAbsDir (*absDir); |
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[3365] | 970 | |
---|
[3233] | 971 | entity->postSpawn (); |
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[2644] | 972 | } |
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[2816] | 973 | |
---|
| 974 | |
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[3521] | 975 | /** |
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[4836] | 976 | * add and spawn a new entity to this world |
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| 977 | * @param entity to be added |
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| 978 | * @param entity to be added to (PNode) |
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| 979 | * @param At what relative coordinates to add this entity. |
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| 980 | * @param In which relative direction should it look. |
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[3521] | 981 | */ |
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[4555] | 982 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
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[4765] | 983 | Vector* relCoor, Quaternion* relDir) |
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[3521] | 984 | { |
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[4978] | 985 | NullParent::getInstance(); |
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[3529] | 986 | if( parentNode != NULL) |
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[3521] | 987 | { |
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| 988 | parentNode->addChild (entity); |
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[4555] | 989 | |
---|
[3809] | 990 | entity->setRelCoor (*relCoor); |
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| 991 | entity->setRelDir (*relDir); |
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[4555] | 992 | |
---|
[3521] | 993 | this->entities->add (entity); |
---|
[4555] | 994 | |
---|
[3521] | 995 | entity->postSpawn (); |
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| 996 | } |
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| 997 | } |
---|
| 998 | |
---|
| 999 | |
---|
| 1000 | |
---|
[3449] | 1001 | /** |
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[3225] | 1002 | \brief commands that the world must catch |
---|
[4836] | 1003 | @returns false if not used by the world |
---|
[3225] | 1004 | */ |
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[3216] | 1005 | bool World::command(Command* cmd) |
---|
| 1006 | { |
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[4091] | 1007 | if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW0)) this->localCamera->setViewMode(VIEW_NORMAL); |
---|
| 1008 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW1)) this->localCamera->setViewMode(VIEW_BEHIND); |
---|
| 1009 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW2)) this->localCamera->setViewMode(VIEW_FRONT); |
---|
| 1010 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW3)) this->localCamera->setViewMode(VIEW_LEFT); |
---|
| 1011 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW4)) this->localCamera->setViewMode(VIEW_RIGHT); |
---|
| 1012 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW5)) this->localCamera->setViewMode(VIEW_TOP); |
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[3216] | 1013 | return false; |
---|
| 1014 | } |
---|
[3365] | 1015 | |
---|
[4010] | 1016 | void World::setPath( const char* name) |
---|
| 1017 | { |
---|
[4094] | 1018 | if (this->path) |
---|
| 1019 | delete this->path; |
---|
| 1020 | if (ResourceManager::isFile(name)) |
---|
| 1021 | { |
---|
| 1022 | this->path = new char[strlen(name)+1]; |
---|
| 1023 | strcpy(this->path, name); |
---|
| 1024 | } |
---|
| 1025 | else |
---|
| 1026 | { |
---|
| 1027 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 1028 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 1029 | } |
---|
[4010] | 1030 | } |
---|
| 1031 | |
---|
| 1032 | const char* World::getPath( void) |
---|
| 1033 | { |
---|
| 1034 | return path; |
---|
| 1035 | } |
---|