[2636] | 1 | |
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| 2 | |
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[4597] | 3 | /* |
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[2636] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[4597] | 15 | co-programmer: |
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[2636] | 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "campaign.h" |
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[3629] | 20 | |
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[4010] | 21 | #include "game_loader.h" |
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[3629] | 22 | #include "story_entity.h" |
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| 23 | |
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[2636] | 24 | #include "world.h" |
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| 25 | #include "camera.h" |
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[3629] | 26 | |
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[3608] | 27 | #include "list.h" |
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[2636] | 28 | |
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[4261] | 29 | #include "load_param.h" |
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| 30 | |
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[2636] | 31 | using namespace std; |
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| 32 | |
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| 33 | |
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[4597] | 34 | Campaign::Campaign () |
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[2636] | 35 | { |
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[4597] | 36 | this->setClassID(CL_CAMPAIGN, "Campaign"); |
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[3608] | 37 | this->entities = new tList<StoryEntity>(); |
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[2636] | 38 | this->isInit = false; |
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| 39 | } |
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[4261] | 40 | |
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[4597] | 41 | Campaign::Campaign ( TiXmlElement* root) |
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[4010] | 42 | { |
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[4597] | 43 | //! \todo loading with load_param.... |
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| 44 | this->setClassID(CL_CAMPAIGN, "Campaign"); |
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[4010] | 45 | TiXmlElement* element; |
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| 46 | const char* string; |
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| 47 | int id; |
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[4597] | 48 | |
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[4114] | 49 | PRINTF(3)("Loading Campaign...\n"); |
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[4597] | 50 | |
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[4010] | 51 | assert( root != NULL); |
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| 52 | GameLoader* loader = GameLoader::getInstance(); |
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[4597] | 53 | |
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[4010] | 54 | this->entities = new tList<StoryEntity>(); |
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| 55 | this->isInit = false; |
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[4597] | 56 | |
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[4010] | 57 | // grab all the necessary parameters |
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| 58 | string = grabParameter( root, "identifier"); |
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| 59 | if( string == NULL || sscanf(string, "%d", &id) != 1) |
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| 60 | { |
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[4114] | 61 | PRINTF(2)("Campaign is missing a proper 'identifier'\n"); |
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[4010] | 62 | this->setStoryID( -1); |
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| 63 | } |
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| 64 | else this->setStoryID( id); |
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[4597] | 65 | |
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[4010] | 66 | // find WorldList |
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| 67 | element = root->FirstChildElement( "WorldList"); |
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| 68 | if( element == NULL) |
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| 69 | { |
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[4114] | 70 | PRINTF(2)("Campaign is missing a proper 'WorldList'\n"); |
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[4010] | 71 | } |
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| 72 | else |
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| 73 | element = element->FirstChildElement(); |
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[4597] | 74 | |
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[4010] | 75 | // load Worlds/Subcampaigns/Whatever |
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| 76 | StoryEntity* lastCreated = NULL; |
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| 77 | while( element != NULL) |
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| 78 | { |
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| 79 | printf("Campaign: Constructor: adding a world\n"); |
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| 80 | StoryEntity* created = (StoryEntity*) loader->fabricate( element); |
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| 81 | /* |
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[4597] | 82 | if( lastCreated != NULL) |
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| 83 | created->setNextStoryID( lastCreated->getStoryID()); |
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[4010] | 84 | else |
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[4597] | 85 | created->setNextStoryID( WORLD_ID_GAMEEND); |
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[4010] | 86 | */ |
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| 87 | if( created != NULL) |
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[4597] | 88 | { |
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| 89 | this->addEntity( created); |
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| 90 | lastCreated = created; |
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| 91 | } |
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[4010] | 92 | element = element->NextSiblingElement(); |
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| 93 | } |
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[4597] | 94 | //if( lastCreated != NULL) |
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[4010] | 95 | //lastCreated->setStoryID( WORLD_ID_GAMEEND); |
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| 96 | } |
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[2636] | 97 | |
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| 98 | Campaign::~Campaign () {} |
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| 99 | |
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| 100 | |
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[3222] | 101 | ErrorMessage Campaign::init() |
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[2636] | 102 | { |
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| 103 | this->isInit = true; |
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| 104 | } |
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| 105 | |
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| 106 | |
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[3222] | 107 | ErrorMessage Campaign::start() |
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[2636] | 108 | { |
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| 109 | this->start(0); |
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| 110 | } |
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| 111 | |
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[3459] | 112 | |
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[3222] | 113 | ErrorMessage Campaign::start(int storyID = 0) |
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[2636] | 114 | { |
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[3222] | 115 | ErrorMessage errorCode; |
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[4597] | 116 | if( !this->isInit) return errorCode; |
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[3221] | 117 | if( storyID == WORLD_ID_GAMEEND) return errorCode; |
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[2636] | 118 | this->running = true; |
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| 119 | StoryEntity* se = this->getStoryEntity(storyID); |
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[3220] | 120 | this->currentEntity = se; |
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[3221] | 121 | while( se != NULL && this->running) |
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[2636] | 122 | { |
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[4324] | 123 | PRINTF(0)("Starting new StoryEntity Nr:%i\n", se->getStoryID()); |
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[3220] | 124 | se->displayLoadScreen(); |
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[3629] | 125 | se->preLoad(); |
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[2636] | 126 | se->load(); |
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| 127 | se->init(); |
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[3220] | 128 | se->releaseLoadScreen(); |
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[2636] | 129 | se->start(); |
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[3221] | 130 | se->destroy(); |
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[4597] | 131 | |
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[3220] | 132 | delete se; |
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| 133 | |
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[2636] | 134 | int nextWorldID = se->getNextStoryID(); |
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[3220] | 135 | //printf("Campaing::start() - got nextWorldID = %i\n", nextWorldID); |
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[2636] | 136 | se = this->getStoryEntity(nextWorldID); |
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[3220] | 137 | this->currentEntity = se; |
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[4597] | 138 | if( ( nextWorldID == WORLD_ID_GAMEEND) ||( se == NULL) ) |
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| 139 | { |
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| 140 | PRINTF(0)("Quitting campaing story loop\n"); |
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| 141 | if(se != NULL) |
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| 142 | delete se; |
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| 143 | return errorCode; |
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| 144 | } |
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| 145 | |
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[2636] | 146 | } |
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| 147 | } |
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| 148 | |
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| 149 | |
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[3222] | 150 | ErrorMessage Campaign::pause() |
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[2636] | 151 | { |
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| 152 | if(this->currentEntity != NULL) |
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| 153 | this->isPaused = true; |
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| 154 | } |
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| 155 | |
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| 156 | |
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[3222] | 157 | ErrorMessage Campaign::resume() |
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[2636] | 158 | { |
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| 159 | if(this->currentEntity != NULL) |
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| 160 | this->isPaused = false; |
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| 161 | } |
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| 162 | |
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| 163 | |
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[3459] | 164 | ErrorMessage Campaign::stop() |
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[3220] | 165 | { |
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[3459] | 166 | this->running = false; |
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[4597] | 167 | if(this->currentEntity != NULL) |
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[3459] | 168 | { |
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| 169 | this->currentEntity->stop(); |
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| 170 | //delete this->currentEntity; |
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| 171 | //this->currentEntity = NULL; |
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| 172 | } |
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| 173 | } |
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| 174 | |
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| 175 | |
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| 176 | ErrorMessage Campaign::destroy() |
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| 177 | { |
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[3220] | 178 | if(this->currentEntity != NULL) |
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| 179 | { |
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| 180 | this->currentEntity->destroy(); |
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| 181 | delete this->currentEntity; |
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| 182 | this->currentEntity = NULL; |
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| 183 | } |
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| 184 | } |
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| 185 | |
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[3459] | 186 | |
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[4597] | 187 | /** |
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[3459] | 188 | \brief adds an game stroy entity to the campaign |
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| 189 | |
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| 190 | \param se: The entity |
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| 191 | \param storyID: The number that identifies the entity in the campaign. Each ID only used once in a Campaign |
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| 192 | |
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| 193 | An entity can be a world (playable), a cinematic, a shop, sounds, whatever you |
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| 194 | want to queue up in the campaign. |
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| 195 | */ |
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| 196 | void Campaign::addEntity(StoryEntity* se, int storyID) |
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| 197 | { |
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| 198 | se->setStoryID(storyID); |
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| 199 | this->addEntity(se); |
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| 200 | } |
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| 201 | |
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| 202 | void Campaign::addEntity(StoryEntity* se) |
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| 203 | { |
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| 204 | this->entities->add(se); |
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| 205 | } |
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| 206 | |
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| 207 | |
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| 208 | void Campaign::removeEntity(int storyID) |
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| 209 | { |
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| 210 | this->removeEntity(this->getStoryEntity(storyID)); |
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[4597] | 211 | |
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[3459] | 212 | } |
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| 213 | |
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| 214 | |
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| 215 | void Campaign::removeEntity(StoryEntity* se) |
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| 216 | { |
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| 217 | this->entities->remove(se); |
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| 218 | } |
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| 219 | |
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| 220 | |
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[3225] | 221 | /* |
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| 222 | \brief this changes to the next level |
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| 223 | */ |
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[2636] | 224 | void Campaign::nextLevel() |
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| 225 | { |
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[3220] | 226 | printf("Campaign:nextLevel()\n"); |
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| 227 | //int nextID = this->currentEntity->getNextStoryID(); |
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| 228 | //this->stop(); |
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| 229 | //this->start(nextID); |
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| 230 | this->currentEntity->stop(); |
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[2636] | 231 | } |
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| 232 | |
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[3225] | 233 | /* |
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| 234 | \brief change to the previous level - not implemented |
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| 235 | |
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| 236 | this propably useless |
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| 237 | */ |
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[2636] | 238 | void Campaign::previousLevel() |
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| 239 | {} |
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| 240 | |
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| 241 | |
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[3225] | 242 | /* |
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| 243 | \brief lookup a entity with a given id |
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| 244 | \param story id to be lookuped |
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| 245 | \returns the entity found or NULL if search ended without match |
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| 246 | */ |
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[3220] | 247 | StoryEntity* Campaign::getStoryEntity(int storyID) |
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[2636] | 248 | { |
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[3220] | 249 | //printf("Campaing::getStoryEntity(%i) - getting next Entity\n", storyID); |
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| 250 | if( storyID == WORLD_ID_GAMEEND) |
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| 251 | return NULL; |
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[3608] | 252 | |
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| 253 | /* |
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| 254 | tList<StoryEntity>* l; |
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[3220] | 255 | StoryEntity* entity = NULL; |
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[4597] | 256 | l = this->entities->getNext(); |
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| 257 | while( l != NULL) |
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| 258 | { |
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[3231] | 259 | entity = l->getObject(); |
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| 260 | l = l->getNext(); |
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[3608] | 261 | |
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[3220] | 262 | int id = entity->getStoryID(); |
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| 263 | //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); |
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| 264 | if(id == storyID) |
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[4597] | 265 | { |
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| 266 | //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); |
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| 267 | return entity; |
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| 268 | } |
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[3608] | 269 | |
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[2636] | 270 | } |
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[3608] | 271 | */ |
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| 272 | |
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| 273 | |
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[3832] | 274 | tIterator<StoryEntity>* iterator = this->entities->getIterator(); |
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| 275 | StoryEntity* entity = iterator->nextElement(); |
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[4597] | 276 | while( entity != NULL) |
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| 277 | { |
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[3608] | 278 | int id = entity->getStoryID(); |
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| 279 | //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); |
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| 280 | if(id == storyID) |
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[4597] | 281 | { |
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| 282 | //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); |
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| 283 | return entity; |
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| 284 | } |
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[3832] | 285 | entity = iterator->nextElement(); |
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[3608] | 286 | } |
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[3832] | 287 | delete iterator; |
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[3608] | 288 | |
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| 289 | |
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[2636] | 290 | return NULL; |
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| 291 | } |
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