| 1 | /*!  | 
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| 2 |     \file simple_animation.h | 
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| 3 |     \brief A class to interpolate the movement of an object following descrete points in room and time | 
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| 4 |     \todo implement it | 
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| 5 |  | 
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| 6 |     This class has been done to animate some movement, works best for short  | 
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| 7 |     distances. | 
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| 8 | */ | 
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| 9 |  | 
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| 10 | #ifndef _SIMPLE_ANIMATION_H | 
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| 11 | #define _SIMPLE_ANIMATION_H | 
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| 12 |  | 
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| 13 | #include "base_object.h" | 
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| 14 | #include "list.h" | 
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| 15 |  | 
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| 16 |  | 
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| 17 | class Vector; | 
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| 18 | class Quaternion; | 
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| 19 | class WorldEntity; | 
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| 20 | class PNode; | 
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| 21 |  | 
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| 22 | typedef enum movementMode{LINEAR=0, EXP, NEG_EXP, SIN, COS, QUADRATIC}; | 
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| 23 | typedef enum animationMode{SINGLE=0, LOOP}; | 
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| 24 | #define DEFAULT_ANIMATION_MODE LINEAR | 
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| 25 |  | 
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| 26 |  | 
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| 27 | //! KeyFrame Struct | 
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| 28 | /** | 
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| 29 |    This represents one point with direction of the animation | 
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| 30 | */ | 
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| 31 | typedef struct KeyFrame { | 
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| 32 |   Vector* position; | 
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| 33 |   Quaternion* direction; | 
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| 34 |   WorldEntity* object; | 
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| 35 |   float time; | 
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| 36 |   movementMode mode; | 
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| 37 | }; | 
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| 38 |  | 
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| 39 | //! Animation Struct | 
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| 40 | /** | 
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| 41 |    This represents an animation for a object | 
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| 42 | */ | 
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| 43 | typedef struct Animation { | 
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| 44 |  | 
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| 45 |   WorldEntity* object; | 
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| 46 |   Vector* lastPosition; | 
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| 47 |   Vector* tmpVect; | 
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| 48 |   float deltaT; | 
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| 49 |   float localTime; | 
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| 50 |  | 
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| 51 |   tList<KeyFrame>* frames; | 
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| 52 |   KeyFrame* currentFrame; | 
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| 53 |   KeyFrame* lastFrame; | 
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| 54 |  | 
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| 55 |   bool bRunning; | 
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| 56 |  | 
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| 57 |   animationMode animMode; | 
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| 58 |   movementMode movMode; | 
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| 59 | }; | 
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| 60 |  | 
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| 61 | //! Animation Class | 
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| 62 | /** | 
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| 63 |    Helps you making some small animation | 
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| 64 | */ | 
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| 65 | class SimpleAnimation : public BaseObject { | 
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| 66 |    | 
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| 67 |  public: | 
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| 68 |   static SimpleAnimation* getInstance(); | 
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| 69 |   virtual ~SimpleAnimation(); | 
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| 70 |  | 
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| 71 |   void animatorBegin(); | 
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| 72 |   void animatorEnd(); | 
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| 73 |   void selectObject(WorldEntity* entity); | 
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| 74 |   void addKeyFrame(Vector* point, Quaternion* direction, float time); | 
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| 75 |   void addKeyFrame(Vector* point, Quaternion* direction, float time, movementMode mode); | 
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| 76 |   void addKeyFrame(KeyFrame* frame); | 
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| 77 |   void setAnimationMode(animationMode mode); | 
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| 78 |   void reset(); | 
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| 79 |  | 
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| 80 |  | 
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| 81 |   void start(); | 
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| 82 |   void stop(); | 
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| 83 |   void restart(); | 
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| 84 |   void pause(); | 
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| 85 |   void resume(); | 
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| 86 |  | 
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| 87 |   void tick(float time); | 
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| 88 |  | 
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| 89 |  private: | 
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| 90 |   SimpleAnimation(); | 
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| 91 |  | 
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| 92 |   static SimpleAnimation* singletonRef; | 
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| 93 |   bool bDescriptive;               //<! is true, when AnimatorBegin() was executed but no AnimatorEnd() yet: in describtive mode: pass commands | 
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| 94 |   bool bRunning;                   //<! is set, when the animation is running | 
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| 95 |   tList<KeyFrame>* frames;         //<! where keyframes are stored in | 
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| 96 |   tList<Animation>* animators;      //<! a list of animation's | 
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| 97 |   KeyFrame* currentFrame;          //<! the frame that is been played now | 
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| 98 |   KeyFrame* lastFrame; | 
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| 99 |   Vector* lastPosition; | 
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| 100 |   movementMode mode;               //<! this is an enum of the mode, how the speed is distributed | 
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| 101 |   float localTime; | 
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| 102 |   PNode* parent; | 
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| 103 |    | 
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| 104 |   Vector* tmpVect;                 //<! this is the temporary vector save place -  | 
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| 105 |   WorldEntity* workingObject;      //<! this is a pointer to the current working object that has been selected via selectObject() | 
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| 106 |   Animation* workingAnimator;       //<! the animator with which you are currently working | 
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| 107 |   float deltaT;                    //<! this is a time constant for the movement | 
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| 108 |  | 
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| 109 |   Animation* getAnimationFromWorldEntity(WorldEntity* entity); | 
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| 110 |  | 
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| 111 | }; | 
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| 112 |  | 
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| 113 | #endif /* _SIMPLE_ANIMATION_H */ | 
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