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source: orxonox.OLD/orxonox/trunk/src/simple_animation.h @ 3738

Last change on this file since 3738 was 3738, checked in by patrick, 19 years ago

orxonox/trunk: simpleanimation is on the way to support more than one world entity it is bound to… does not yet work, and may crash in segfault.

File size: 2.8 KB
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[3573]1/*!
2    \file simple_animation.h
3    \brief A class to interpolate the movement of an object following descrete points in room and time
4    \todo implement it
5
6    This class has been done to animate some movement, works best for short
7    distances.
8*/
9
10#ifndef _SIMPLE_ANIMATION_H
11#define _SIMPLE_ANIMATION_H
12
13#include "base_object.h"
14#include "list.h"
15
16
[3726]17class Vector;
18class Quaternion;
19class WorldEntity;
20class PNode;
21
[3717]22typedef enum movementMode{LINEAR=0, EXP, NEG_EXP, SIN, COS, QUADRATIC};
[3738]23typedef enum animationMode{SINGLE=0, LOOP};
[3726]24#define DEFAULT_ANIMATION_MODE LINEAR
[3573]25
[3738]26
[3726]27//! KeyFrame Struct
[3573]28/**
[3729]29   This represents one point with direction of the animation
[3573]30*/
[3726]31typedef struct KeyFrame {
32  Vector* position;
[3729]33  Quaternion* direction;
[3726]34  WorldEntity* object;
[3573]35  float time;
36  movementMode mode;
37};
38
[3738]39//! Animation Struct
40/**
41   This represents an animation for a object
42*/
43typedef struct Animation {
44  WorldEntity* object;
45  KeyFrame* currentFrame;
46  KeyFrame* lastFrame;
47  Vector* lastPosition;
48  Vector* tmpVect;
49  tList<KeyFrame>* frames;
50  animationMode animMode;
51  movementMode movMode;
52  bool bRunning;
53  float deltaT;
54};
[3573]55
56//! Animation Class
57/**
58   Helps you making some small animation
59*/
60class SimpleAnimation : public BaseObject {
61 
62 public:
[3727]63  static SimpleAnimation* getInstance();
[3573]64
[3729]65  void animatorBegin();
66  void animatorEnd();
[3727]67  void selectObject(WorldEntity* entity);
[3729]68  void addKeyFrame(Vector* point, Quaternion* direction, float time);
69  void addKeyFrame(Vector* point, Quaternion* direction, float time, movementMode mode);
[3573]70  void addKeyFrame(KeyFrame* frame);
71  void reset();
72
[3727]73
[3573]74  void start();
75  void stop();
76  void restart();
77  void pause();
78  void resume();
79
80  void tick(float time);
81
82 private:
[3727]83  SimpleAnimation();
84  virtual ~SimpleAnimation();
85
86  static SimpleAnimation* singletonRef;
[3733]87  bool bDescriptive;               //<! is true, when AnimatorBegin() was executed but no AnimatorEnd() yet: in describtive mode: pass commands
[3719]88  bool bRunning;                   //<! is set, when the animation is running
[3717]89  tList<KeyFrame>* frames;         //<! where keyframes are stored in
[3738]90  tList<Animation>* animators;      //<! a list of animation's
[3717]91  KeyFrame* currentFrame;          //<! the frame that is been played now
[3719]92  KeyFrame* lastFrame;
[3729]93  Vector* lastPosition;
[3717]94  movementMode mode;               //<! this is an enum of the mode, how the speed is distributed
[3573]95  float localTime;
96  PNode* parent;
97 
[3726]98  Vector* tmpVect;                 //<! this is the temporary vector save place -
[3727]99  WorldEntity* workingObject;      //<! this is a pointer to the current working object that has been selected via selectObject()
[3738]100  Animator* workingAnimator;       //<! the animator with which you are currently working
[3733]101  float deltaT;                    //<! this is a time constant for the movement
102
[3573]103};
104
105#endif /* _SIMPLE_ANIMATION_H */
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