[3573] | 1 | /*! |
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| 2 | \file simple_animation.h |
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| 3 | \brief A class to interpolate the movement of an object following descrete points in room and time |
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| 4 | \todo implement it |
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| 5 | |
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| 6 | This class has been done to animate some movement, works best for short |
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| 7 | distances. |
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| 8 | */ |
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| 9 | |
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| 10 | #ifndef _SIMPLE_ANIMATION_H |
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| 11 | #define _SIMPLE_ANIMATION_H |
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| 12 | |
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| 13 | #include "base_object.h" |
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| 14 | #include "list.h" |
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| 15 | |
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| 16 | |
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[3726] | 17 | class Vector; |
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| 18 | class Quaternion; |
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| 19 | class WorldEntity; |
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| 20 | class PNode; |
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| 21 | |
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[3717] | 22 | typedef enum movementMode{LINEAR=0, EXP, NEG_EXP, SIN, COS, QUADRATIC}; |
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[3726] | 23 | #define DEFAULT_ANIMATION_MODE LINEAR |
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[3573] | 24 | |
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[3726] | 25 | //! KeyFrame Struct |
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[3573] | 26 | /** |
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[3729] | 27 | This represents one point with direction of the animation |
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[3573] | 28 | */ |
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[3726] | 29 | typedef struct KeyFrame { |
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| 30 | Vector* position; |
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[3729] | 31 | Quaternion* direction; |
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[3726] | 32 | WorldEntity* object; |
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[3573] | 33 | float time; |
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| 34 | movementMode mode; |
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| 35 | }; |
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| 36 | |
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| 37 | |
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| 38 | //! Animation Class |
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| 39 | /** |
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| 40 | Helps you making some small animation |
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| 41 | */ |
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| 42 | class SimpleAnimation : public BaseObject { |
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| 43 | |
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| 44 | public: |
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[3727] | 45 | static SimpleAnimation* getInstance(); |
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[3573] | 46 | |
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[3729] | 47 | void animatorBegin(); |
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| 48 | void animatorEnd(); |
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[3727] | 49 | void selectObject(WorldEntity* entity); |
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[3729] | 50 | void addKeyFrame(Vector* point, Quaternion* direction, float time); |
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| 51 | void addKeyFrame(Vector* point, Quaternion* direction, float time, movementMode mode); |
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[3573] | 52 | void addKeyFrame(KeyFrame* frame); |
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| 53 | void reset(); |
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| 54 | |
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[3727] | 55 | |
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[3573] | 56 | void start(); |
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| 57 | void stop(); |
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| 58 | void restart(); |
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| 59 | void pause(); |
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| 60 | void resume(); |
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| 61 | |
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| 62 | void tick(float time); |
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| 63 | |
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| 64 | private: |
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[3727] | 65 | SimpleAnimation(); |
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| 66 | virtual ~SimpleAnimation(); |
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| 67 | |
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| 68 | static SimpleAnimation* singletonRef; |
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[3719] | 69 | bool bRunning; //<! is set, when the animation is running |
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[3717] | 70 | tList<KeyFrame>* frames; //<! where keyframes are stored in |
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| 71 | KeyFrame* currentFrame; //<! the frame that is been played now |
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[3719] | 72 | KeyFrame* lastFrame; |
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[3729] | 73 | Vector* lastPosition; |
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[3717] | 74 | movementMode mode; //<! this is an enum of the mode, how the speed is distributed |
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[3573] | 75 | float localTime; |
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| 76 | PNode* parent; |
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| 77 | |
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[3726] | 78 | Vector* tmpVect; //<! this is the temporary vector save place - |
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[3727] | 79 | WorldEntity* workingObject; //<! this is a pointer to the current working object that has been selected via selectObject() |
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| 80 | bool bDescriptive; //<! is true, when AnimatorBegin() was executed but no AnimatorEnd() yet: in describtive mode: pass commands |
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[3573] | 81 | }; |
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| 82 | |
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| 83 | #endif /* _SIMPLE_ANIMATION_H */ |
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