| 1 |  | 
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| 2 |  | 
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| 3 | /*  | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: ... | 
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| 16 | */ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "simple_animation.h" | 
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| 20 | #include "stdincl.h" | 
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| 21 | #include "vector.h" | 
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| 22 | #include "world_entity.h" | 
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| 23 |  | 
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| 24 | using namespace std; | 
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| 25 |  | 
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| 26 |  | 
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| 27 |  | 
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| 28 | SimpleAnimation* SimpleAnimation::singletonRef = 0; | 
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| 29 | /** | 
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| 30 |    \brief gets the singleton instance | 
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| 31 |    \returns singleton instance | 
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| 32 | */ | 
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| 33 | SimpleAnimation* SimpleAnimation::getInstance() | 
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| 34 | { | 
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| 35 |   if( singletonRef == NULL) | 
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| 36 |     singletonRef = new SimpleAnimation(); | 
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| 37 |   return singletonRef; | 
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| 38 | } | 
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| 39 |  | 
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| 40 | /** | 
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| 41 |    \brief standard constructor | 
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| 42 | */ | 
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| 43 | SimpleAnimation::SimpleAnimation ()  | 
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| 44 | { | 
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| 45 |    this->setClassName ("SimpleAnimation"); | 
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| 46 |    this->frames = new tList<KeyFrame>(); | 
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| 47 |    this->localTime = 0; | 
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| 48 |    this->bRunning = false; | 
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| 49 |    this->currentFrame = NULL; | 
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| 50 |    this->lastFrame = NULL; | 
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| 51 |  | 
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| 52 |    this->tmpVect = new Vector(); | 
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| 53 |    this->lastPosition = new Vector(); | 
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| 54 | } | 
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| 55 |  | 
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| 56 |  | 
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| 57 | /** | 
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| 58 |    \brief standard deconstructor | 
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| 59 |  | 
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| 60 | */ | 
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| 61 | SimpleAnimation::~SimpleAnimation ()  | 
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| 62 | { | 
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| 63 |   tIterator<KeyFrame>* iterator = this->frames->getIterator(); | 
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| 64 |   KeyFrame* frame = iterator->nextElement();  | 
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| 65 |   while( frame != NULL)  | 
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| 66 |     {  | 
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| 67 |       delete frame; | 
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| 68 |       frame = iterator->nextElement(); | 
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| 69 |     } | 
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| 70 |   delete iterator; | 
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| 71 |   delete this->frames; | 
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| 72 | } | 
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| 73 |  | 
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| 74 |  | 
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| 75 | /** | 
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| 76 |    \brief this determines the start of an Animator Describtion | 
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| 77 |  | 
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| 78 |    this can then be followed by different commands like addKeyFrame(..) etc. and | 
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| 79 |    will be closed with AnimatiorEnd() | 
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| 80 | */ | 
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| 81 | void SimpleAnimation::animatorBegin() | 
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| 82 | { | 
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| 83 |   this->bDescriptive = true; | 
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| 84 | } | 
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| 85 |  | 
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| 86 |  | 
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| 87 | /** | 
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| 88 |    \brief this determines the end of an Animator Describtion | 
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| 89 |  | 
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| 90 |    this can then be followed by different commands like addKeyFrame(..) etc. and | 
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| 91 |    will be closed with AnimatiorEnd() | 
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| 92 | */ | 
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| 93 | void SimpleAnimation::animatorEnd() | 
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| 94 | { | 
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| 95 |   this->workingObject = NULL; | 
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| 96 |   this->bDescriptive = false; | 
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| 97 | } | 
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| 98 |  | 
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| 99 |  | 
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| 100 | /** | 
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| 101 |    \brief select an object to work on by using this function | 
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| 102 |    \param object wo work on | 
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| 103 | */ | 
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| 104 | void SimpleAnimation::selectObject(WorldEntity* entity) | 
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| 105 | { | 
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| 106 |   this->workingObject = entity; | 
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| 107 | } | 
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| 108 |  | 
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| 109 |  | 
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| 110 |  | 
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| 111 | /** | 
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| 112 |    \brief adds a keyframe with properties | 
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| 113 |    \param the point of the object | 
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| 114 |    \param and the direction of it | 
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| 115 |    \param at this time | 
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| 116 | */ | 
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| 117 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time) | 
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| 118 | { | 
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| 119 |   if( !this->bDescriptive) | 
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| 120 |     { | 
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| 121 |       PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); | 
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| 122 |       return; | 
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| 123 |     } | 
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| 124 |   KeyFrame* frame = new KeyFrame; | 
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| 125 |   frame->position = point; | 
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| 126 |   frame->direction = direction; | 
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| 127 |   frame->time = time; | 
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| 128 |   frame->mode = DEFAULT_ANIMATION_MODE; | 
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| 129 |   frame->object = this->workingObject; | 
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| 130 |   this->frames->add(frame); | 
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| 131 | } | 
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| 132 |  | 
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| 133 |  | 
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| 134 | /** | 
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| 135 |    \brief adds a keyframe with properties | 
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| 136 |    \param the point of the object | 
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| 137 |    \param and the direction of it | 
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| 138 |    \param at this time | 
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| 139 |    \param function of the velocity of the movement  | 
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| 140 | */ | 
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| 141 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time, movementMode mode) | 
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| 142 | { | 
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| 143 |   if( !this->bDescriptive) | 
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| 144 |     { | 
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| 145 |       PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); | 
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| 146 |       return; | 
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| 147 |     } | 
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| 148 |   KeyFrame* frame = new KeyFrame; | 
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| 149 |   frame->position = point; | 
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| 150 |   frame->direction = direction; | 
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| 151 |   frame->time = time; | 
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| 152 |   frame->mode = mode; | 
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| 153 |   frame->object = this->workingObject; | 
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| 154 |   this->frames->add(frame); | 
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| 155 | } | 
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| 156 |  | 
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| 157 | /** | 
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| 158 |    \brief adds a already defined keyframe | 
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| 159 |    \param the keyframe to add | 
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| 160 | */ | 
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| 161 | void SimpleAnimation::addKeyFrame(KeyFrame* frame) | 
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| 162 | { | 
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| 163 |   if( !this->bDescriptive) | 
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| 164 |     { | 
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| 165 |       PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); | 
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| 166 |       return; | 
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| 167 |     } | 
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| 168 |   frame->object = this->workingObject; | 
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| 169 |   this->frames->add(frame); | 
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| 170 | } | 
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| 171 |  | 
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| 172 |  | 
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| 173 | /** | 
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| 174 |    \brief clear the list of keyframes, deleting all keyframes included | 
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| 175 | */ | 
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| 176 | void SimpleAnimation::reset() | 
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| 177 | { | 
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| 178 |   tIterator<KeyFrame>* iterator = this->frames->getIterator(); | 
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| 179 |   KeyFrame* frame = iterator->nextElement();  | 
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| 180 |   while( frame != NULL)  | 
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| 181 |     {  | 
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| 182 |       delete frame; | 
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| 183 |       frame = iterator->nextElement(); | 
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| 184 |     } | 
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| 185 |   delete iterator; | 
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| 186 |   delete this->frames; | 
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| 187 |  | 
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| 188 |   this->frames = new tList<KeyFrame>(); | 
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| 189 |   this->localTime = 0; | 
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| 190 |   this->bRunning = false; | 
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| 191 |  | 
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| 192 |   this->currentFrame = NULL; | 
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| 193 |   this->lastFrame = NULL; | 
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| 194 | } | 
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| 195 |  | 
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| 196 | /** | 
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| 197 |    \brief starts the animation, therefore listens to tick signals | 
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| 198 | */ | 
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| 199 | void SimpleAnimation::start() | 
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| 200 | { | 
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| 201 |   if( this->bRunning) | 
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| 202 |     { | 
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| 203 |       PRINTF(2)("SimpleAnimatin is already running. You are trying to start it again.\n"); | 
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| 204 |     return; | 
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| 205 |     } | 
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| 206 |    | 
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| 207 |   this->localTime = 0; | 
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| 208 |   this->lastFrame = this->frames->firstElement(); | 
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| 209 |   this->currentFrame = this->frames->nextElement(this->currentFrame); | 
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| 210 |   this->bRunning = true; | 
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| 211 | } | 
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| 212 |  | 
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| 213 |  | 
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| 214 | /** | 
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| 215 |    \brief stops the animation, immune to tick signals | 
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| 216 | */ | 
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| 217 | void SimpleAnimation::stop() | 
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| 218 | { | 
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| 219 |   this->bRunning = false; | 
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| 220 | } | 
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| 221 |  | 
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| 222 | /** | 
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| 223 |    \brief stops and then starts the animation from begining | 
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| 224 | */ | 
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| 225 | void SimpleAnimation::restart() | 
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| 226 | { | 
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| 227 |   this->localTime = 0; | 
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| 228 |   this->lastFrame = this->frames->firstElement(); | 
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| 229 |   this->currentFrame = this->frames->nextElement(this->currentFrame); | 
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| 230 |   this->bRunning = true; | 
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| 231 | } | 
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| 232 |  | 
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| 233 | /** | 
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| 234 |    \brief pauses the animation until resumed | 
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| 235 | */ | 
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| 236 | void SimpleAnimation::pause() | 
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| 237 | { | 
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| 238 |   this->bRunning = false; | 
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| 239 | } | 
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| 240 |  | 
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| 241 | /** | 
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| 242 |    \brief resumes a pause, if not paused, no effect | 
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| 243 | */ | 
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| 244 | void SimpleAnimation::resume() | 
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| 245 | { | 
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| 246 |   this->bRunning = true; | 
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| 247 | } | 
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| 248 |  | 
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| 249 |  | 
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| 250 | /** | 
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| 251 |    \brief heart beat, next animation step | 
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| 252 | */ | 
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| 253 | void SimpleAnimation::tick(float time) | 
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| 254 | { | 
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| 255 |   if( !this->bRunning) | 
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| 256 |     return; | 
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| 257 |  | 
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| 258 |   this->localTime += time; | 
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| 259 |   /* first get the current frame via time-stamps */  | 
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| 260 |   while( this->localTime > this->currentFrame->time) | 
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| 261 |     { | 
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| 262 |       printf("SimpleAnimation::tick(...) - changing Frame\n"); | 
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| 263 |       this->localTime -= this->currentFrame->time; | 
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| 264 |  | 
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| 265 |       this->currentFrame->object->setRelCoor(this->currentFrame->position); | 
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| 266 |       *this->lastPosition = *this->currentFrame->position; | 
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| 267 |  | 
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| 268 |       this->lastFrame = this->currentFrame; | 
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| 269 |       this->currentFrame = this->frames->nextElement(this->currentFrame); | 
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| 270 |     } | 
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| 271 |  | 
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| 272 |   /* now animate it */ | 
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| 273 |   switch( this->mode) | 
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| 274 |     { | 
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| 275 |     case LINEAR: | 
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| 276 |  | 
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| 277 |       *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; | 
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| 278 |       *this->tmpVect = *this->tmpVect * this->localTime / this->currentFrame->time; | 
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| 279 |       this->currentFrame->object->shiftCoor(*this->tmpVect - *this->lastPosition); | 
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| 280 |       *this->lastPosition = *this->tmpVect; | 
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| 281 |       break; | 
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| 282 |     case EXP: | 
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| 283 |        | 
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| 284 |       break; | 
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| 285 |     case NEG_EXP: | 
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| 286 |       *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; | 
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| 287 |       *this->tmpVect = *this->tmpVect * (1 - exp(- this->localTime / this->currentFrame->time));      | 
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| 288 |       break; | 
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| 289 |     case SIN: | 
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| 290 |       *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; | 
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| 291 |       *this->tmpVect = *this->tmpVect * (1 - cos(- this->localTime / this->currentFrame->time));      | 
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| 292 |       break; | 
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| 293 |     case COS: | 
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| 294 |        | 
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| 295 |       break; | 
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| 296 |     case QUADRATIC: | 
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| 297 |       *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; | 
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| 298 |       *this->tmpVect = *this->tmpVect * 1/3 * ldexpf(this->localTime, 3); | 
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| 299 |       break; | 
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| 300 |     default: | 
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| 301 |       break; | 
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| 302 |     } | 
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| 303 | } | 
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