| 1 |  | 
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| 2 | /* | 
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| 3 |    orxonox - the future of 3D-vertical-scrollers | 
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| 4 |  | 
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| 5 |    Copyright (C) 2004 orx | 
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| 6 |  | 
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| 7 |    This program is free software; you can redistribute it and/or modify | 
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| 8 |    it under the terms of the GNU General Public License as published by | 
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| 9 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 10 |    any later version. | 
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| 11 |  | 
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| 12 |    ### File Specific: | 
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| 13 |    main-programmer: Patrick Boenzli | 
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| 14 |    co-programmer: Benjamin Grauer | 
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| 15 |  | 
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| 16 |    2005-04-17: Benjamin Grauer | 
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| 17 |           Rewritte all functions, so it will fit into the Animation-class | 
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| 18 | */ | 
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| 19 |  | 
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| 20 |  | 
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| 21 | #include "simple_animation.h" | 
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| 22 |  | 
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| 23 |  | 
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| 24 | SimpleAnimation* SimpleAnimation::singletonRef = 0; | 
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| 25 | /** | 
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| 26 |    \brief gets the singleton instance | 
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| 27 |    \returns singleton instance | 
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| 28 | */ | 
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| 29 | SimpleAnimation* SimpleAnimation::getInstance() | 
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| 30 | { | 
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| 31 |   if( singletonRef == NULL) | 
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| 32 |     singletonRef = new SimpleAnimation(); | 
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| 33 |   return singletonRef; | 
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| 34 | } | 
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| 35 |  | 
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| 36 | /** | 
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| 37 |    \brief standard constructor | 
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| 38 | */ | 
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| 39 | SimpleAnimation::SimpleAnimation ()  | 
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| 40 | { | 
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| 41 |    this->setClassName ("SimpleAnimation"); | 
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| 42 |    this->frames = new tList<KeyFrame3D>(); | 
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| 43 |    this->animators = new tList<Animation3D>(); | 
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| 44 |    this->localTime = 0; | 
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| 45 |    this->bRunning = false; | 
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| 46 |    this->currentFrame = NULL; | 
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| 47 |    this->lastFrame = NULL; | 
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| 48 |  | 
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| 49 |    this->tmpVect = new Vector(); | 
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| 50 |    this->lastPosition = new Vector(); | 
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| 51 |    this->deltaT = 0.2; | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /** | 
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| 56 |    \brief standard deconstructor | 
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| 57 |  | 
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| 58 | */ | 
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| 59 | SimpleAnimation::~SimpleAnimation ()  | 
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| 60 | { | 
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| 61 |   tIterator<KeyFrame3D>* iterator = this->frames->getIterator(); | 
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| 62 |   KeyFrame3D* frame = iterator->nextElement();  | 
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| 63 |   while( frame != NULL)  | 
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| 64 |     {  | 
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| 65 |       delete frame; | 
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| 66 |       frame = iterator->nextElement(); | 
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| 67 |     } | 
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| 68 |   delete iterator; | 
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| 69 |   delete this->frames; | 
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| 70 |   singletonRef = NULL; | 
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| 71 | } | 
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| 72 |  | 
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| 73 |  | 
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| 74 | /** | 
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| 75 |    \brief this determines the start of an Animator Describtion | 
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| 76 |  | 
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| 77 |    this can then be followed by different commands like addKeyFrame(..) etc. and | 
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| 78 |    will be closed with AnimatiorEnd() | 
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| 79 | */ | 
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| 80 | void SimpleAnimation::animatorBegin() | 
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| 81 | { | 
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| 82 |   this->bDescriptive = true; | 
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| 83 | } | 
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| 84 |  | 
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| 85 |  | 
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| 86 | /** | 
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| 87 |    \brief this determines the end of an Animator Describtion | 
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| 88 |  | 
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| 89 |    this can then be followed by different commands like addKeyFrame(..) etc. and | 
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| 90 |    will be closed with AnimatiorEnd() | 
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| 91 | */ | 
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| 92 | void SimpleAnimation::animatorEnd() | 
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| 93 | { | 
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| 94 |   this->workingObject = NULL; | 
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| 95 |   this->workingAnimator = NULL; | 
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| 96 |   this->bDescriptive = false; | 
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| 97 | } | 
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| 98 |  | 
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| 99 |  | 
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| 100 | /* | 
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| 101 |   Vector* lastPosition; | 
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| 102 |   Vector* tmpVect; | 
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| 103 |   tList<KeyFrame3D>* frames; | 
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| 104 |   animationMode animMode; | 
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| 105 |   movementMode movMode; | 
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| 106 |   bool bRunning; | 
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| 107 |   float deltaT; | 
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| 108 | */ | 
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| 109 |  | 
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| 110 | /** | 
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| 111 |    \brief select an object to work on by using this function | 
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| 112 |    \param object wo work on | 
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| 113 | */ | 
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| 114 | void SimpleAnimation::selectObject(PNode* entity) | 
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| 115 | { | 
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| 116 |   Animation3D* anim = getAnimationFromPNode(entity); | 
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| 117 |   if( anim == NULL) | 
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| 118 |     { | 
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| 119 |       anim = new Animation3D; | 
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| 120 |       anim->object = entity; | 
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| 121 |       anim->lastPosition = new Vector(); | 
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| 122 |       anim->tmpVect = new Vector(); | 
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| 123 |       anim->frames = new tList<KeyFrame3D>(); | 
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| 124 |       anim->animMode = LOOP; | 
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| 125 |       anim->bRunning = false; | 
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| 126 |       deltaT = 0.0; | 
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| 127 |       this->animators->add(anim); | 
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| 128 |     } | 
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| 129 |   this->workingAnimator = anim; | 
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| 130 | } | 
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| 131 |  | 
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| 132 |  | 
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| 133 |  | 
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| 134 | /** | 
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| 135 |    \brief adds a keyframe with properties | 
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| 136 |    \param the point of the object | 
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| 137 |    \param and the direction of it | 
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| 138 |    \param at this time | 
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| 139 | */ | 
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| 140 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time) | 
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| 141 | { | 
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| 142 |   if( !this->bDescriptive || this->workingAnimator == NULL) | 
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| 143 |     { | 
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| 144 |       PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); | 
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| 145 |       return; | 
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| 146 |     } | 
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| 147 |   KeyFrame3D* frame = new KeyFrame3D; | 
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| 148 |   frame->position = point; | 
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| 149 |   frame->direction = direction; | 
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| 150 |   frame->time = time; | 
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| 151 |   frame->mode = DEFAULT_ANIMATION_MODE; | 
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| 152 |   frame->object = this->workingAnimator->object; | 
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| 153 |   this->workingAnimator->frames->add(frame); | 
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| 154 | } | 
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| 155 |  | 
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| 156 |  | 
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| 157 | /** | 
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| 158 |    \brief adds a keyframe with properties | 
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| 159 |    \param the point of the object | 
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| 160 |    \param and the direction of it | 
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| 161 |    \param at this time | 
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| 162 |    \param function of the velocity of the movement  | 
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| 163 | */ | 
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| 164 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time, movementMode mode) | 
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| 165 | { | 
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| 166 |   if( !this->bDescriptive || this->workingAnimator == NULL) | 
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| 167 |     { | 
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| 168 |       PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); | 
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| 169 |       return; | 
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| 170 |     } | 
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| 171 |   KeyFrame3D* frame = new KeyFrame3D; | 
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| 172 |   frame->position = point; | 
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| 173 |   frame->direction = direction; | 
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| 174 |   frame->time = time; | 
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| 175 |   frame->mode = mode; | 
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| 176 |   frame->object = this->workingAnimator->object; | 
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| 177 |   this->workingAnimator->frames->add(frame); | 
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| 178 | } | 
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| 179 |  | 
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| 180 | /** | 
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| 181 |    \brief adds a already defined keyframe | 
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| 182 |    \param the keyframe to add | 
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| 183 | */ | 
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| 184 | void SimpleAnimation::addKeyFrame(KeyFrame3D* frame) | 
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| 185 | { | 
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| 186 |   if( !this->bDescriptive || this->workingAnimator == NULL) | 
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| 187 |     { | 
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| 188 |       PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); | 
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| 189 |       return; | 
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| 190 |     } | 
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| 191 |   frame->object = this->workingAnimator->object; | 
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| 192 |   this->workingAnimator->frames->add(frame); | 
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| 193 | } | 
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| 194 |  | 
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| 195 |  | 
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| 196 | void SimpleAnimation::setAnimationMode(animationMode mode) | 
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| 197 | { | 
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| 198 |   if( !this->bDescriptive || this->workingAnimator == NULL) | 
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| 199 |     { | 
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| 200 |       PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); | 
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| 201 |       return; | 
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| 202 |     } | 
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| 203 |   this->workingAnimator->animMode = mode; | 
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| 204 | } | 
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| 205 |  | 
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| 206 | /** | 
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| 207 |    \brief clear the list of keyframes, deleting all keyframes included | 
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| 208 | */ | 
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| 209 | void SimpleAnimation::reset() | 
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| 210 | { | 
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| 211 |   /* | 
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| 212 |   tIterator<KeyFrame3D>* iterator = this->frames->getIterator(); | 
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| 213 |   KeyFrame3D* frame = iterator->nextElement();  | 
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| 214 |   while( frame != NULL)  | 
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| 215 |     {  | 
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| 216 |       delete frame; | 
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| 217 |       frame = iterator->nextElement(); | 
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| 218 |     } | 
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| 219 |   delete iterator; | 
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| 220 |   delete this->frames; | 
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| 221 |  | 
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| 222 |   this->frames = new tList<KeyFrame3D>(); | 
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| 223 |   this->localTime = 0; | 
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| 224 |   this->bRunning = false; | 
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| 225 |  | 
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| 226 |   this->currentFrame = NULL; | 
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| 227 |   this->lastFrame = NULL; | 
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| 228 |   */ | 
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| 229 | } | 
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| 230 |  | 
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| 231 | /** | 
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| 232 |    \brief starts the animation, therefore listens to tick signals | 
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| 233 | */ | 
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| 234 | void SimpleAnimation::start() | 
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| 235 | { | 
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| 236 |   if( this->bRunning) | 
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| 237 |     { | 
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| 238 |       PRINTF(2)("SimpleAnimatin is already running. You are trying to start it again.\n"); | 
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| 239 |     return; | 
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| 240 |     } | 
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| 241 |    | 
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| 242 |   if( this->workingAnimator == NULL) | 
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| 243 |     { | 
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| 244 |       PRINTF(1)("You have no target selected to start: either do this with start(target) or by prev selecting it\n"); | 
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| 245 |       return; | 
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| 246 |     } | 
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| 247 |   this->workingAnimator->localTime = 0.0; | 
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| 248 |   this->workingAnimator->bRunning = true; | 
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| 249 |   this->workingAnimator->currentFrame = this->workingAnimator->frames->firstElement(); | 
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| 250 |   this->workingAnimator->lastFrame = this->workingAnimator->frames->nextElement(this->workingAnimator->currentFrame); | 
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| 251 |  | 
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| 252 |   /* | 
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| 253 |   tIterator<Animation>* iterator = this->animators->getIterator(); | 
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| 254 |   Animation* anim = iterator->nextElement(); | 
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| 255 |   while( anim != NULL) | 
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| 256 |     { | 
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| 257 |       printf("SimpleAnimation::start() - initializing an animaion\n"); | 
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| 258 |       anim->currentFrame = anim->frames->firstElement(); | 
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| 259 |       anim->lastFrame = anim->frames->nextElement(anim->currentFrame); | 
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| 260 |       anim = iterator->nextElement(); | 
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| 261 |     } | 
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| 262 |   */ | 
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| 263 | } | 
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| 264 |  | 
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| 265 |  | 
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| 266 | /** | 
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| 267 |    \brief stops the animation, immune to tick signals | 
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| 268 | */ | 
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| 269 | void SimpleAnimation::stop() | 
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| 270 | { | 
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| 271 |   this->bRunning = false; | 
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| 272 | } | 
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| 273 |  | 
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| 274 | /** | 
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| 275 |    \brief stops and then starts the animation from begining | 
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| 276 | */ | 
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| 277 | void SimpleAnimation::restart() | 
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| 278 | { | 
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| 279 |   this->localTime = 0; | 
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| 280 |   //this->lastFrame = this->frames->firstElement(); | 
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| 281 |   //this->currentFrame = this->frames->nextElement(this->currentFrame); | 
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| 282 |   this->bRunning = true; | 
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| 283 | } | 
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| 284 |  | 
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| 285 | /** | 
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| 286 |    \brief pauses the animation until resumed | 
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| 287 | */ | 
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| 288 | void SimpleAnimation::pause() | 
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| 289 | { | 
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| 290 |   this->bRunning = false; | 
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| 291 | } | 
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| 292 |  | 
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| 293 | /** | 
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| 294 |    \brief resumes a pause, if not paused, no effect | 
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| 295 | */ | 
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| 296 | void SimpleAnimation::resume() | 
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| 297 | { | 
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| 298 |   this->bRunning = true; | 
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| 299 | } | 
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| 300 |  | 
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| 301 |  | 
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| 302 | /** | 
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| 303 |    \brief heart beat, next animation step | 
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| 304 | */ | 
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| 305 | void SimpleAnimation::tick(float time) | 
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| 306 | { | 
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| 307 |   tIterator<Animation3D>* iterator = this->animators->getIterator(); | 
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| 308 |   Animation3D* anim = iterator->nextElement(); | 
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| 309 |   while( anim != NULL) | 
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| 310 |     { | 
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| 311 |       if( anim->bRunning) | 
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| 312 |         {  | 
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| 313 |           anim->localTime += time; | 
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| 314 |           /* first get the current frame via time-stamps */  | 
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| 315 |           while( anim->localTime > anim->currentFrame->time) | 
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| 316 |             { | 
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| 317 |               PRINTF(4)("SimpleAnimation::tick(...) - changing Frame\n"); | 
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| 318 |                | 
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| 319 |               anim->localTime -= anim->currentFrame->time; | 
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| 320 |               //this->currentFrame->object->setRelCoor(*this->currentFrame->position); | 
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| 321 |               *anim->lastPosition = *anim->currentFrame->position; | 
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| 322 |                | 
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| 323 |               anim->lastFrame = anim->currentFrame; | 
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| 324 |               anim->currentFrame = anim->frames->nextElement(anim->currentFrame); | 
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| 325 |               if( anim->currentFrame == anim->frames->firstElement() && anim->animMode == SINGLE) | 
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| 326 |                 { | 
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| 327 |                   anim->bRunning = false; | 
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| 328 |                   return; | 
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| 329 |                 } | 
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| 330 |               anim->movMode = anim->currentFrame->mode; | 
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| 331 |               if( anim->movMode == NEG_EXP) | 
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| 332 |                 { | 
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| 333 |                   *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; | 
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| 334 |                   anim->deltaT = 1/anim->currentFrame->time * logf(1.0 + 600.0/anim->tmpVect->len()); | 
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| 335 |                 } | 
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| 336 |             } | 
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| 337 |            | 
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| 338 |           /* now animate it */ | 
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| 339 |           switch( anim->movMode) | 
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| 340 |             { | 
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| 341 |             case LINEAR: | 
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| 342 |               *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; | 
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| 343 |               *anim->tmpVect = *anim->tmpVect * anim->localTime / anim->currentFrame->time; | 
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| 344 |               anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); | 
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| 345 |               *anim->lastPosition = *anim->tmpVect; | 
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| 346 |               break; | 
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| 347 |             case EXP: | 
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| 348 |                | 
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| 349 |               break; | 
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| 350 |             case NEG_EXP: | 
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| 351 |               *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; | 
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| 352 |               *anim->tmpVect = *anim->tmpVect * (1 - expf(- anim->localTime * anim->deltaT));      | 
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| 353 |               anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); | 
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| 354 |               *anim->lastPosition = *anim->tmpVect; | 
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| 355 |               break; | 
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| 356 |             case SIN: | 
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| 357 |               *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; | 
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| 358 |               *anim->tmpVect = *anim->tmpVect * 0.5*(1 - cos(M_PI * anim->localTime / anim->currentFrame->time));      | 
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| 359 |               anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); | 
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| 360 |               *anim->lastPosition = *anim->tmpVect; | 
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| 361 |               break; | 
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| 362 |             case COS: | 
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| 363 |                | 
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| 364 |               break; | 
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| 365 |             case QUADRATIC: | 
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| 366 |               *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; | 
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| 367 |               *anim->tmpVect = *anim->tmpVect * 1/3 * ldexpf(anim->localTime, 3); | 
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| 368 |               break; | 
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| 369 |             default: | 
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| 370 |               break; | 
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| 371 |             } | 
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| 372 |         } | 
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| 373 |       anim = iterator->nextElement(); | 
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| 374 |     } | 
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| 375 |   delete anim; | 
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| 376 | } | 
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| 377 |  | 
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| 378 |  | 
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| 379 |  | 
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| 380 | Animation3D* SimpleAnimation::getAnimationFromPNode(PNode* entity) | 
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| 381 | { | 
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| 382 |   tIterator<Animation3D>* iterator = this->animators->getIterator(); | 
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| 383 |   Animation3D* anim = iterator->nextElement(); | 
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| 384 |   while( anim != NULL) | 
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| 385 |     { | 
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| 386 |       if( anim->object == entity) | 
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| 387 |         return anim; | 
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| 388 |       anim = iterator->nextElement(); | 
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| 389 |     } | 
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| 390 |   delete iterator; | 
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| 391 |   return NULL; | 
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| 392 | } | 
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