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| 2 | |
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| 3 | |
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| 4 | /* |
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| 5 | orxonox - the future of 3D-vertical-scrollers |
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| 6 | |
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| 7 | Copyright (C) 2004 orx |
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| 8 | |
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| 9 | This program is free software; you can redistribute it and/or modify |
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| 10 | it under the terms of the GNU General Public License as published by |
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| 11 | the Free Software Foundation; either version 2, or (at your option) |
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| 12 | any later version. |
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| 13 | |
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| 14 | ### File Specific: |
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| 15 | main-programmer: Patrick Boenzli |
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| 16 | co-programmer: ... |
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| 17 | */ |
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| 18 | |
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| 19 | |
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| 20 | #include "simple_animation.h" |
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| 21 | #include "stdincl.h" |
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| 22 | #include "vector.h" |
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| 23 | #include "world_entity.h" |
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| 24 | |
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| 25 | using namespace std; |
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| 26 | |
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| 27 | |
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| 28 | |
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| 29 | SimpleAnimation* SimpleAnimation::singletonRef = 0; |
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| 30 | /** |
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| 31 | \brief gets the singleton instance |
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| 32 | \returns singleton instance |
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| 33 | */ |
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| 34 | SimpleAnimation* SimpleAnimation::getInstance() |
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| 35 | { |
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| 36 | if( singletonRef == NULL) |
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| 37 | singletonRef = new SimpleAnimation(); |
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| 38 | return singletonRef; |
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| 39 | } |
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| 40 | |
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| 41 | /** |
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| 42 | \brief standard constructor |
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| 43 | */ |
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| 44 | SimpleAnimation::SimpleAnimation () |
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| 45 | { |
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| 46 | this->setClassName ("SimpleAnimation"); |
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| 47 | this->frames = new tList<KeyFrame>(); |
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| 48 | this->animators = new tList<Animation>(); |
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| 49 | this->localTime = 0; |
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| 50 | this->bRunning = false; |
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| 51 | this->currentFrame = NULL; |
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| 52 | this->lastFrame = NULL; |
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| 53 | |
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| 54 | this->tmpVect = new Vector(); |
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| 55 | this->lastPosition = new Vector(); |
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| 56 | this->deltaT = 0.2; |
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| 57 | } |
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| 58 | |
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| 59 | |
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| 60 | /** |
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| 61 | \brief standard deconstructor |
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| 62 | |
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| 63 | */ |
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| 64 | SimpleAnimation::~SimpleAnimation () |
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| 65 | { |
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| 66 | tIterator<KeyFrame>* iterator = this->frames->getIterator(); |
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| 67 | KeyFrame* frame = iterator->nextElement(); |
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| 68 | while( frame != NULL) |
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| 69 | { |
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| 70 | delete frame; |
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| 71 | frame = iterator->nextElement(); |
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| 72 | } |
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| 73 | delete iterator; |
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| 74 | delete this->frames; |
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| 75 | singletonRef = NULL; |
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| 76 | } |
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| 77 | |
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| 78 | |
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| 79 | /** |
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| 80 | \brief this determines the start of an Animator Describtion |
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| 81 | |
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| 82 | this can then be followed by different commands like addKeyFrame(..) etc. and |
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| 83 | will be closed with AnimatiorEnd() |
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| 84 | */ |
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| 85 | void SimpleAnimation::animatorBegin() |
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| 86 | { |
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| 87 | this->bDescriptive = true; |
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| 88 | } |
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| 89 | |
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| 90 | |
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| 91 | /** |
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| 92 | \brief this determines the end of an Animator Describtion |
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| 93 | |
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| 94 | this can then be followed by different commands like addKeyFrame(..) etc. and |
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| 95 | will be closed with AnimatiorEnd() |
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| 96 | */ |
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| 97 | void SimpleAnimation::animatorEnd() |
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| 98 | { |
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| 99 | this->workingObject = NULL; |
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| 100 | this->workingAnimator = NULL; |
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| 101 | this->bDescriptive = false; |
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| 102 | } |
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| 103 | |
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| 104 | |
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| 105 | /* |
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| 106 | Vector* lastPosition; |
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| 107 | Vector* tmpVect; |
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| 108 | tList<KeyFrame>* frames; |
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| 109 | animationMode animMode; |
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| 110 | movementMode movMode; |
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| 111 | bool bRunning; |
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| 112 | float deltaT; |
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| 113 | */ |
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| 114 | |
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| 115 | /** |
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| 116 | \brief select an object to work on by using this function |
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| 117 | \param object wo work on |
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| 118 | */ |
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| 119 | void SimpleAnimation::selectObject(WorldEntity* entity) |
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| 120 | { |
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| 121 | Animation* anim = getAnimationFromWorldEntity(entity); |
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| 122 | if( anim == NULL) |
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| 123 | { |
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| 124 | anim = new Animation; |
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| 125 | anim->object = entity; |
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| 126 | anim->lastPosition = new Vector(); |
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| 127 | anim->tmpVect = new Vector(); |
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| 128 | anim->frames = new tList<KeyFrame>(); |
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| 129 | anim->animMode = LOOP; |
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| 130 | anim->bRunning = false; |
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| 131 | deltaT = 0.0; |
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| 132 | this->animators->add(anim); |
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| 133 | } |
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| 134 | this->workingAnimator = anim; |
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| 135 | } |
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| 136 | |
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| 137 | |
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| 138 | |
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| 139 | /** |
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| 140 | \brief adds a keyframe with properties |
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| 141 | \param the point of the object |
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| 142 | \param and the direction of it |
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| 143 | \param at this time |
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| 144 | */ |
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| 145 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time) |
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| 146 | { |
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| 147 | if( !this->bDescriptive || this->workingAnimator == NULL) |
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| 148 | { |
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| 149 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
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| 150 | return; |
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| 151 | } |
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| 152 | KeyFrame* frame = new KeyFrame; |
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| 153 | frame->position = point; |
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| 154 | frame->direction = direction; |
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| 155 | frame->time = time; |
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| 156 | frame->mode = DEFAULT_ANIMATION_MODE; |
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| 157 | frame->object = this->workingAnimator->object; |
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| 158 | this->workingAnimator->frames->add(frame); |
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| 159 | } |
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| 160 | |
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| 161 | |
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| 162 | /** |
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| 163 | \brief adds a keyframe with properties |
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| 164 | \param the point of the object |
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| 165 | \param and the direction of it |
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| 166 | \param at this time |
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| 167 | \param function of the velocity of the movement |
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| 168 | */ |
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| 169 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time, movementMode mode) |
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| 170 | { |
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| 171 | if( !this->bDescriptive || this->workingAnimator == NULL) |
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| 172 | { |
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| 173 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
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| 174 | return; |
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| 175 | } |
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| 176 | KeyFrame* frame = new KeyFrame; |
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| 177 | frame->position = point; |
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| 178 | frame->direction = direction; |
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| 179 | frame->time = time; |
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| 180 | frame->mode = mode; |
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| 181 | frame->object = this->workingAnimator->object; |
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| 182 | this->workingAnimator->frames->add(frame); |
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| 183 | } |
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| 184 | |
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| 185 | /** |
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| 186 | \brief adds a already defined keyframe |
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| 187 | \param the keyframe to add |
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| 188 | */ |
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| 189 | void SimpleAnimation::addKeyFrame(KeyFrame* frame) |
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| 190 | { |
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| 191 | if( !this->bDescriptive || this->workingAnimator == NULL) |
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| 192 | { |
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| 193 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
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| 194 | return; |
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| 195 | } |
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| 196 | frame->object = this->workingAnimator->object; |
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| 197 | this->workingAnimator->frames->add(frame); |
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| 198 | } |
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| 199 | |
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| 200 | |
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| 201 | void SimpleAnimation::setAnimationMode(animationMode mode) |
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| 202 | { |
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| 203 | if( !this->bDescriptive || this->workingAnimator == NULL) |
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| 204 | { |
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| 205 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
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| 206 | return; |
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| 207 | } |
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| 208 | this->workingAnimator->animMode = mode; |
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| 209 | } |
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| 210 | |
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| 211 | /** |
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| 212 | \brief clear the list of keyframes, deleting all keyframes included |
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| 213 | */ |
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| 214 | void SimpleAnimation::reset() |
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| 215 | { |
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| 216 | /* |
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| 217 | tIterator<KeyFrame>* iterator = this->frames->getIterator(); |
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| 218 | KeyFrame* frame = iterator->nextElement(); |
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| 219 | while( frame != NULL) |
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| 220 | { |
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| 221 | delete frame; |
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| 222 | frame = iterator->nextElement(); |
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| 223 | } |
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| 224 | delete iterator; |
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| 225 | delete this->frames; |
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| 226 | |
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| 227 | this->frames = new tList<KeyFrame>(); |
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| 228 | this->localTime = 0; |
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| 229 | this->bRunning = false; |
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| 230 | |
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| 231 | this->currentFrame = NULL; |
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| 232 | this->lastFrame = NULL; |
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| 233 | */ |
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| 234 | } |
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| 235 | |
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| 236 | /** |
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| 237 | \brief starts the animation, therefore listens to tick signals |
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| 238 | */ |
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| 239 | void SimpleAnimation::start() |
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| 240 | { |
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| 241 | if( this->bRunning) |
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| 242 | { |
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| 243 | PRINTF(2)("SimpleAnimatin is already running. You are trying to start it again.\n"); |
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| 244 | return; |
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| 245 | } |
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| 246 | |
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| 247 | if( this->workingAnimator == NULL) |
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| 248 | { |
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| 249 | PRINTF(1)("You have no target selected to start: either do this with start(target) or by prev selecting it\n"); |
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| 250 | return; |
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| 251 | } |
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| 252 | this->workingAnimator->localTime = 0.0; |
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| 253 | this->workingAnimator->bRunning = true; |
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| 254 | this->workingAnimator->currentFrame = this->workingAnimator->frames->firstElement(); |
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| 255 | this->workingAnimator->lastFrame = this->workingAnimator->frames->nextElement(this->workingAnimator->currentFrame); |
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| 256 | |
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| 257 | /* |
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| 258 | tIterator<Animation>* iterator = this->animators->getIterator(); |
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| 259 | Animation* anim = iterator->nextElement(); |
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| 260 | while( anim != NULL) |
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| 261 | { |
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| 262 | printf("SimpleAnimation::start() - initializing an animaion\n"); |
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| 263 | anim->currentFrame = anim->frames->firstElement(); |
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| 264 | anim->lastFrame = anim->frames->nextElement(anim->currentFrame); |
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| 265 | anim = iterator->nextElement(); |
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| 266 | } |
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| 267 | */ |
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| 268 | } |
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| 269 | |
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| 270 | |
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| 271 | /** |
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| 272 | \brief stops the animation, immune to tick signals |
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| 273 | */ |
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| 274 | void SimpleAnimation::stop() |
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| 275 | { |
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| 276 | this->bRunning = false; |
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| 277 | } |
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| 278 | |
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| 279 | /** |
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| 280 | \brief stops and then starts the animation from begining |
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| 281 | */ |
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| 282 | void SimpleAnimation::restart() |
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| 283 | { |
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| 284 | this->localTime = 0; |
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| 285 | //this->lastFrame = this->frames->firstElement(); |
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| 286 | //this->currentFrame = this->frames->nextElement(this->currentFrame); |
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| 287 | this->bRunning = true; |
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| 288 | } |
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| 289 | |
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| 290 | /** |
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| 291 | \brief pauses the animation until resumed |
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| 292 | */ |
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| 293 | void SimpleAnimation::pause() |
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| 294 | { |
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| 295 | this->bRunning = false; |
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| 296 | } |
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| 297 | |
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| 298 | /** |
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| 299 | \brief resumes a pause, if not paused, no effect |
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| 300 | */ |
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| 301 | void SimpleAnimation::resume() |
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| 302 | { |
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| 303 | this->bRunning = true; |
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| 304 | } |
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| 305 | |
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| 306 | |
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| 307 | /** |
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| 308 | \brief heart beat, next animation step |
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| 309 | */ |
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| 310 | void SimpleAnimation::tick(float time) |
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| 311 | { |
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| 312 | tIterator<Animation>* iterator = this->animators->getIterator(); |
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| 313 | Animation* anim = iterator->nextElement(); |
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| 314 | while( anim != NULL) |
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| 315 | { |
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| 316 | if( anim->bRunning) |
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| 317 | { |
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| 318 | anim->localTime += time; |
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| 319 | /* first get the current frame via time-stamps */ |
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| 320 | while( anim->localTime > anim->currentFrame->time) |
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| 321 | { |
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| 322 | PRINTF(4)("SimpleAnimation::tick(...) - changing Frame\n"); |
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| 323 | |
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| 324 | anim->localTime -= anim->currentFrame->time; |
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| 325 | //this->currentFrame->object->setRelCoor(*this->currentFrame->position); |
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| 326 | *anim->lastPosition = *anim->currentFrame->position; |
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| 327 | |
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| 328 | anim->lastFrame = anim->currentFrame; |
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| 329 | anim->currentFrame = anim->frames->nextElement(anim->currentFrame); |
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| 330 | if( anim->currentFrame == anim->frames->firstElement() && anim->animMode == SINGLE) |
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| 331 | { |
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| 332 | anim->bRunning = false; |
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| 333 | return; |
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| 334 | } |
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| 335 | anim->movMode = anim->currentFrame->mode; |
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| 336 | if( anim->movMode == NEG_EXP) |
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| 337 | { |
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| 338 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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| 339 | anim->deltaT = 1/anim->currentFrame->time * logf(1.0 + 600.0/anim->tmpVect->len()); |
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| 340 | } |
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| 341 | } |
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| 342 | |
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| 343 | /* now animate it */ |
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| 344 | switch( anim->movMode) |
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| 345 | { |
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| 346 | case LINEAR: |
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| 347 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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| 348 | *anim->tmpVect = *anim->tmpVect * anim->localTime / anim->currentFrame->time; |
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| 349 | anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); |
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| 350 | *anim->lastPosition = *anim->tmpVect; |
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| 351 | break; |
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| 352 | case EXP: |
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| 353 | |
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| 354 | break; |
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| 355 | case NEG_EXP: |
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| 356 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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| 357 | *anim->tmpVect = *anim->tmpVect * (1 - expf(- anim->localTime * anim->deltaT)); |
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| 358 | anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); |
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| 359 | *anim->lastPosition = *anim->tmpVect; |
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| 360 | break; |
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| 361 | case SIN: |
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| 362 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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| 363 | *anim->tmpVect = *anim->tmpVect * 0.5*(1 - cos(M_PI * anim->localTime / anim->currentFrame->time)); |
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| 364 | anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); |
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| 365 | *anim->lastPosition = *anim->tmpVect; |
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| 366 | break; |
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| 367 | case COS: |
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| 368 | |
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| 369 | break; |
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| 370 | case QUADRATIC: |
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| 371 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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| 372 | *anim->tmpVect = *anim->tmpVect * 1/3 * ldexpf(anim->localTime, 3); |
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| 373 | break; |
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| 374 | default: |
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| 375 | break; |
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| 376 | } |
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| 377 | } |
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| 378 | anim = iterator->nextElement(); |
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| 379 | } |
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| 380 | delete anim; |
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| 381 | } |
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| 382 | |
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| 383 | |
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| 384 | |
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| 385 | Animation* SimpleAnimation::getAnimationFromWorldEntity(WorldEntity* entity) |
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| 386 | { |
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| 387 | tIterator<Animation>* iterator = this->animators->getIterator(); |
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| 388 | Animation* anim = iterator->nextElement(); |
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| 389 | while( anim != NULL) |
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| 390 | { |
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| 391 | if( anim->object == entity) |
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| 392 | return anim; |
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| 393 | anim = iterator->nextElement(); |
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| 394 | } |
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| 395 | delete iterator; |
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| 396 | return NULL; |
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| 397 | } |
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