| 1 |  | 
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| 2 |  | 
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| 3 | /*  | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: ... | 
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| 16 | */ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "simple_animation.h" | 
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| 20 | #include "stdincl.h" | 
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| 21 | #include "p_node.h" | 
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| 22 | #include "vector.h" | 
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| 23 |  | 
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| 24 | using namespace std; | 
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| 25 |  | 
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| 26 | /** | 
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| 27 |    \brief standard constructor | 
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| 28 |    \param the point of the object | 
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| 29 |    \param and the orientation of it | 
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| 30 |    \param at this time | 
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| 31 | */ | 
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| 32 | KeyFrame::KeyFrame(Vector* point, Quaternion* orientation, float time) | 
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| 33 | { | 
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| 34 |   this->setRelCoor(point); | 
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| 35 |   this->setRelDir(orientation); | 
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| 36 |   this->time = time; | 
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| 37 | } | 
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| 38 |  | 
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| 39 |  | 
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| 40 | /** | 
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| 41 |    \brief standard constructor | 
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| 42 |    \param the point of the object | 
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| 43 |    \param and the orientation of it | 
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| 44 |    \param at this time | 
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| 45 |    \param function of the velocity of the movement  | 
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| 46 | */ | 
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| 47 | KeyFrame::KeyFrame(Vector* point, Quaternion* orientation, float time, movementMode mode) | 
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| 48 | { | 
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| 49 |   this->setRelCoor(point); | 
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| 50 |   this->setRelDir(orientation); | 
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| 51 |   this->time = time; | 
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| 52 |   this->mode = mode; | 
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| 53 | } | 
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| 54 |  | 
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| 55 |  | 
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| 56 | /** | 
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| 57 |    \brief standard deconstructor | 
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| 58 | */ | 
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| 59 | KeyFrame::~KeyFrame() | 
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| 60 | { | 
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| 61 | } | 
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| 62 |  | 
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| 63 |  | 
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| 64 | /** | 
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| 65 |    \brief sets the important properties of a Keyframe | 
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| 66 |    \param the point of the object | 
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| 67 |    \param and the orientation of it | 
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| 68 |    \param at this time | 
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| 69 | */ | 
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| 70 | void KeyFrame::set(Vector* point, Quaternion* orientation, float time) | 
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| 71 | { | 
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| 72 |   this->setRelCoor(point); | 
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| 73 |   this->setRelDir(orientation); | 
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| 74 |   this->time = time; | 
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| 75 | } | 
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| 76 |  | 
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| 77 |  | 
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| 78 | /** | 
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| 79 |    \brief sets the important properties of a Keyframe | 
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| 80 |    \param the point of the object | 
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| 81 |    \param and the orientation of it | 
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| 82 |    \param at this time | 
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| 83 |    \param function of the velocity of the movement  | 
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| 84 | */ | 
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| 85 | void KeyFrame::set(Vector* point, Quaternion* orientation, float time, movementMode mode) | 
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| 86 | { | 
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| 87 |   this->setRelCoor(point); | 
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| 88 |   this->setRelDir(orientation); | 
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| 89 |   this->time = time; | 
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| 90 |   this->mode = mode; | 
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| 91 | } | 
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| 92 |  | 
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| 93 |  | 
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| 94 |  | 
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| 95 | /** | 
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| 96 |    \brief standard constructor | 
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| 97 | */ | 
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| 98 | SimpleAnimation::SimpleAnimation (PNode* parent)  | 
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| 99 | { | 
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| 100 |    this->setClassName ("SimpleAnimation"); | 
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| 101 |    this->frames = new tList<KeyFrame>(); | 
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| 102 |    this->localTime = 0; | 
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| 103 |    this->bRunning = false; | 
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| 104 |    this->parent = parent; | 
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| 105 |    this->currentFrame = NULL; | 
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| 106 |    this->lastFrame = NULL; | 
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| 107 |  | 
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| 108 |    this->tmpVect = new Vector(); | 
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| 109 | } | 
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| 110 |  | 
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| 111 |  | 
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| 112 | /** | 
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| 113 |    \brief standard deconstructor | 
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| 114 |  | 
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| 115 | */ | 
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| 116 | SimpleAnimation::~SimpleAnimation ()  | 
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| 117 | { | 
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| 118 |   tIterator<KeyFrame>* iterator = this->frames->getIterator(); | 
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| 119 |   KeyFrame* frame = iterator->nextElement();  | 
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| 120 |   while( frame != NULL)  | 
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| 121 |     {  | 
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| 122 |       delete frame; | 
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| 123 |       frame = iterator->nextElement(); | 
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| 124 |     } | 
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| 125 |   delete iterator; | 
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| 126 |   delete this->frames; | 
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| 127 | } | 
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| 128 |  | 
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| 129 |  | 
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| 130 |  | 
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| 131 | /** | 
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| 132 |    \brief adds a keyframe with properties | 
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| 133 |    \param the point of the object | 
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| 134 |    \param and the orientation of it | 
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| 135 |    \param at this time | 
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| 136 | */ | 
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| 137 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* orientation, float time) | 
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| 138 | { | 
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| 139 |   KeyFrame* frame = new KeyFrame(point, orientation, time); | 
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| 140 |   this->frames->add(frame); | 
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| 141 | } | 
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| 142 |  | 
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| 143 |  | 
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| 144 | /** | 
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| 145 |    \brief adds a keyframe with properties | 
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| 146 |    \param the point of the object | 
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| 147 |    \param and the orientation of it | 
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| 148 |    \param at this time | 
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| 149 |    \param function of the velocity of the movement  | 
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| 150 | */ | 
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| 151 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* orientation, float time, movementMode mode) | 
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| 152 | { | 
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| 153 |   KeyFrame* frame = new KeyFrame(point, orientation, time, mode); | 
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| 154 |   this->frames->add(frame); | 
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| 155 | } | 
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| 156 |  | 
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| 157 | /** | 
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| 158 |    \brief adds a already defined keyframe | 
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| 159 |    \param the keyframe to add | 
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| 160 | */ | 
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| 161 | void SimpleAnimation::addKeyFrame(KeyFrame* frame) | 
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| 162 | { | 
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| 163 |   if( frame != NULL) | 
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| 164 |     this->frames->add(frame); | 
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| 165 | } | 
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| 166 |  | 
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| 167 |  | 
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| 168 | /** | 
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| 169 |    \brief clear the list of keyframes, deleting all keyframes included | 
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| 170 | */ | 
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| 171 | void SimpleAnimation::reset() | 
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| 172 | { | 
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| 173 |   tIterator<KeyFrame>* iterator = this->frames->getIterator(); | 
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| 174 |   KeyFrame* frame = iterator->nextElement();  | 
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| 175 |   while( frame != NULL)  | 
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| 176 |     {  | 
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| 177 |       delete frame; | 
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| 178 |       frame = iterator->nextElement(); | 
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| 179 |     } | 
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| 180 |   delete iterator; | 
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| 181 |   delete this->frames; | 
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| 182 |  | 
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| 183 |   this->frames = new tList<KeyFrame>(); | 
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| 184 |   this->localTime = 0; | 
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| 185 |   this->bRunning = false; | 
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| 186 |  | 
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| 187 |   this->currentFrame = NULL; | 
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| 188 |   this->lastFrame = NULL; | 
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| 189 | } | 
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| 190 |  | 
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| 191 | /** | 
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| 192 |    \brief starts the animation, therefore listens to tick signals | 
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| 193 | */ | 
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| 194 | void SimpleAnimation::start() | 
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| 195 | { | 
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| 196 |   if( this->bRunning) | 
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| 197 |     { | 
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| 198 |       PRINTF(2)("SimpleAnimatin is already running. You are trying to start it again.\n"); | 
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| 199 |     return; | 
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| 200 |     } | 
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| 201 |    | 
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| 202 |   this->localTime = 0; | 
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| 203 |   this->lastFrame = this->frames->firstElement(); | 
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| 204 |   this->currentFrame = this->frames->nextElement(this->currentFrame); | 
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| 205 |   this->bRunning = true; | 
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| 206 | } | 
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| 207 |  | 
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| 208 |  | 
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| 209 | /** | 
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| 210 |    \brief stops the animation, immune to tick signals | 
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| 211 | */ | 
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| 212 | void SimpleAnimation::stop() | 
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| 213 | { | 
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| 214 |   this->bRunning = false; | 
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| 215 | } | 
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| 216 |  | 
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| 217 | /** | 
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| 218 |    \brief stops and then starts the animation from begining | 
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| 219 | */ | 
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| 220 | void SimpleAnimation::restart() | 
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| 221 | { | 
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| 222 |   this->localTime = 0; | 
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| 223 |   this->lastFrame = this->frames->firstElement(); | 
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| 224 |   this->currentFrame = this->frames->nextElement(this->currentFrame); | 
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| 225 |   this->bRunning = true; | 
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| 226 | } | 
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| 227 |  | 
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| 228 | /** | 
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| 229 |    \brief pauses the animation until resumed | 
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| 230 | */ | 
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| 231 | void SimpleAnimation::pause() | 
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| 232 | { | 
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| 233 |   this->bRunning = false; | 
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| 234 | } | 
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| 235 |  | 
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| 236 | /** | 
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| 237 |    \brief resumes a pause, if not paused, no effect | 
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| 238 | */ | 
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| 239 | void SimpleAnimation::resume() | 
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| 240 | { | 
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| 241 |   this->bRunning = true; | 
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| 242 | } | 
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| 243 |  | 
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| 244 |  | 
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| 245 | /** | 
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| 246 |    \brief heart beat, next animation step | 
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| 247 | */ | 
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| 248 | void SimpleAnimation::tick(float time) | 
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| 249 | { | 
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| 250 |   if( !this->bRunning) | 
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| 251 |     return; | 
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| 252 |  | 
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| 253 |   this->localTime += time; | 
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| 254 |   /* first get the current frame via time-stamps */  | 
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| 255 |   while( this->localTime > this->currentFrame->time) | 
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| 256 |     { | 
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| 257 |       printf("SimpleAnimation::tick(...) - changing Frame"); | 
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| 258 |       this->lastFrame = this->currentFrame; | 
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| 259 |       this->currentFrame = this->frames->nextElement(this->currentFrame); | 
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| 260 |       this->localTime -= this->currentFrame->time; | 
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| 261 |     } | 
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| 262 |    | 
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| 263 |    | 
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| 264 |   /* now animate it */ | 
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| 265 |   switch( this->mode) | 
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| 266 |     { | 
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| 267 |     case LINEAR: | 
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| 268 |  | 
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| 269 |       *this->tmpVect = this->currentFrame->getAbsCoor() - this->lastFrame->getAbsCoor(); | 
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| 270 |       *this->tmpVect = *this->tmpVect * this->localTime / this->currentFrame->time; | 
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| 271 |       //this->setAbsCoordinate(this->tmpVect); | 
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| 272 |       break; | 
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| 273 |     case EXP: | 
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| 274 |        | 
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| 275 |       break; | 
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| 276 |     case NEG_EXP: | 
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| 277 |       *this->tmpVect = this->currentFrame->getAbsCoor() - this->lastFrame->getAbsCoor(); | 
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| 278 |       *this->tmpVect = *this->tmpVect * (1 - exp(- this->localTime / this->currentFrame->time));      | 
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| 279 |       break; | 
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| 280 |     case SIN: | 
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| 281 |       *this->tmpVect = this->currentFrame->getAbsCoor() - this->lastFrame->getAbsCoor(); | 
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| 282 |       *this->tmpVect = *this->tmpVect * (1 - cos(- this->localTime / this->currentFrame->time));      | 
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| 283 |       break; | 
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| 284 |     case COS: | 
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| 285 |        | 
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| 286 |       break; | 
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| 287 |     case QUADRATIC: | 
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| 288 |       *this->tmpVect = this->currentFrame->getAbsCoor() - this->lastFrame->getAbsCoor();       | 
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| 289 |       *this->tmpVect = *this->tmpVect * 1/3 * ldexpf(this->localTime, 3); | 
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| 290 |       break; | 
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| 291 |     default: | 
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| 292 |       break; | 
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| 293 |     } | 
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| 294 | } | 
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