| 
                Last change
                  on this file since 4357 was
                  3762,
                  checked in by bensch, 21 years ago
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          | 
               
orxonox/trunk: added the tick function 
 
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        | 
            File size:
            1.3 KB
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| 1 | /*  | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: ... | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "proto_world_entity.h" | 
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| 17 | #include "glincl.h" | 
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| 18 | #include "stdincl.h" | 
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| 19 | #include "vector.h" | 
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| 20 | #include "model.h" | 
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| 21 |  | 
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| 22 | using namespace std; | 
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| 23 |  | 
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| 24 | /** | 
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| 25 |    \brief standard constructor | 
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| 26 |  | 
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| 27 | */ | 
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| 28 | ProtoWorldEntity::ProtoWorldEntity ()  | 
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| 29 | { | 
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| 30 |   this->model = (Model*)ResourceManager::getInstance()->load("cube", PRIM, RP_LEVEL); | 
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| 31 | } | 
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| 32 |  | 
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| 33 | /** | 
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| 34 |    \brief standard deconstructor | 
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| 35 | */ | 
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| 36 | ProtoWorldEntity::~ProtoWorldEntity ()  | 
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| 37 | { | 
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| 38 |  | 
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| 39 | } | 
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| 40 |  | 
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| 41 | /** | 
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| 42 |    \brief advances the ProtoWorldEntity about time seconds | 
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| 43 |    \param time the Time to step | 
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| 44 | */ | 
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| 45 | ProtoWorldEntity::tick(float time) | 
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| 46 | { | 
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| 47 |  | 
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| 48 | } | 
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| 49 |  | 
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| 50 | /** | 
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| 51 |    \biref draws this worldEntity | 
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| 52 | */ | 
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| 53 | void ProtoWorldEntity::draw () | 
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| 54 | {  | 
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| 55 |   glMatrixMode(GL_MODELVIEW); | 
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| 56 |   glPushMatrix(); | 
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| 57 |   float matrix[4][4]; | 
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| 58 |    | 
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| 59 |   /* translate */ | 
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| 60 |   glTranslatef (this->getAbsCoor ().x,  | 
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| 61 |                 this->getAbsCoor ().y,  | 
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| 62 |                 this->getAbsCoor ().z); | 
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| 63 |   /* rotate */ | 
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| 64 |   this->getAbsDir().matrix(matrix); | 
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| 65 |   glMultMatrixf((float*)matrix); | 
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| 66 |  | 
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| 67 |   if (model) | 
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| 68 |     model->draw(); | 
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| 69 |   glPopMatrix(); | 
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| 70 | } | 
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