| 
                Last change
                  on this file since 2024 was
                  1956,
                  checked in by bensch, 21 years ago
           | 
        
        
          | 
               
orxonox/trunk: now the Trunk should be merged with the new Makefile. Hopefully it works 
 
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        | 
            File size:
            738 bytes
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| 1 |  | 
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| 2 | #ifndef PLAYER_H | 
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| 3 | #define PLAYER_H | 
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| 4 |  | 
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| 5 | /* openGL Headers */ | 
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| 6 | #include <GL/glut.h> | 
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| 7 |  | 
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| 8 | #include "shoot_laser.h" | 
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| 9 | #include "shoot_rocket.h" | 
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| 10 | #include "data_tank.h" | 
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| 11 |  | 
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| 12 | class Player { | 
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| 13 |  | 
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| 14 |  public: | 
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| 15 |   Player (); | 
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| 16 |   ~Player (); | 
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| 17 |  | 
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| 18 |   /* position of the spacecraft */ | 
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| 19 |   float xCor; | 
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| 20 |   float yCor; | 
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| 21 |   float zCor; | 
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| 22 |    | 
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| 23 |   float collisionRadius; | 
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| 24 |  | 
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| 25 |   /* this player wanna shoot? so include a ref to ShootLaser */ | 
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| 26 |   ShootLaser* shootLaser; | 
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| 27 |   ShootRocket* shootRocket; | 
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| 28 |  | 
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| 29 |   void setPosition(float x, float y, float z); | 
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| 30 |   void getPosition(float* x, float* y, float* z); | 
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| 31 |   void setCollisionRadius(float radius); | 
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| 32 |   void goX(float x); | 
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| 33 |   void goY(float y); | 
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| 34 |   void goZ(float x); | 
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| 35 |   void shoot(int n); | 
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| 36 |   //  void addIO(InputOutput *io); | 
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| 37 |   void drawPlayer(void); | 
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| 38 |  | 
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| 39 |  private: | 
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| 40 |  | 
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| 41 |  | 
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| 42 | }; | 
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| 43 |  | 
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| 44 | #endif | 
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