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Last change
on this file since 1959 was
1956,
checked in by bensch, 21 years ago
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orxonox/trunk: now the Trunk should be merged with the new Makefile. Hopefully it works
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File size:
738 bytes
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| 1 | |
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| 2 | #ifndef PLAYER_H |
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| 3 | #define PLAYER_H |
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| 4 | |
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| 5 | /* openGL Headers */ |
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| 6 | #include <GL/glut.h> |
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| 7 | |
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| 8 | #include "shoot_laser.h" |
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| 9 | #include "shoot_rocket.h" |
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| 10 | #include "data_tank.h" |
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| 11 | |
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| 12 | class Player { |
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| 13 | |
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| 14 | public: |
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| 15 | Player (); |
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| 16 | ~Player (); |
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| 17 | |
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| 18 | /* position of the spacecraft */ |
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| 19 | float xCor; |
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| 20 | float yCor; |
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| 21 | float zCor; |
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| 22 | |
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| 23 | float collisionRadius; |
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| 24 | |
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| 25 | /* this player wanna shoot? so include a ref to ShootLaser */ |
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| 26 | ShootLaser* shootLaser; |
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| 27 | ShootRocket* shootRocket; |
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| 28 | |
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| 29 | void setPosition(float x, float y, float z); |
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| 30 | void getPosition(float* x, float* y, float* z); |
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| 31 | void setCollisionRadius(float radius); |
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| 32 | void goX(float x); |
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| 33 | void goY(float y); |
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| 34 | void goZ(float x); |
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| 35 | void shoot(int n); |
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| 36 | // void addIO(InputOutput *io); |
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| 37 | void drawPlayer(void); |
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| 38 | |
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| 39 | private: |
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| 40 | |
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| 41 | |
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| 42 | }; |
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| 43 | |
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| 44 | #endif |
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