source:
orxonox.OLD/orxonox/trunk/src/player.h
@
2146
| Last change on this file since 2146 was 2036, checked in by patrick, 21 years ago | |
|---|---|
| File size: 725 bytes | |
| Rev | Line | |
|---|---|---|
| [1853] | 1 | |
| 2 | #ifndef PLAYER_H | |
| 3 | #define PLAYER_H | |
| 4 | ||
| [2036] | 5 | #include "world_entity.h" |
| [1853] | 6 | |
| [2036] | 7 | class ShootLaser; |
| 8 | class ShootRocket; | |
| [1872] | 9 | |
| [1853] | 10 | |
| [2036] | 11 | class Player : public WorldEntity |
| 12 | { | |
| 13 | ||
| [1853] | 14 | public: |
| 15 | Player (); | |
| 16 | ~Player (); | |
| 17 | ||
| [1899] | 18 | /* position of the spacecraft */ |
| 19 | float xCor; | |
| 20 | float yCor; | |
| 21 | float zCor; | |
| [1900] | 22 | |
| 23 | float collisionRadius; | |
| [1899] | 24 | |
| [2036] | 25 | |
| [1899] | 26 | /* this player wanna shoot? so include a ref to ShootLaser */ |
| 27 | ShootLaser* shootLaser; | |
| [1920] | 28 | ShootRocket* shootRocket; |
| [1899] | 29 | |
| [1879] | 30 | void setPosition(float x, float y, float z); |
| 31 | void getPosition(float* x, float* y, float* z); | |
| [1900] | 32 | void setCollisionRadius(float radius); |
| [2036] | 33 | void paint(); |
| [1879] | 34 | void goX(float x); |
| 35 | void goY(float y); | |
| 36 | void goZ(float x); | |
| [1872] | 37 | void shoot(int n); |
| 38 | // void addIO(InputOutput *io); | |
| [1858] | 39 | void drawPlayer(void); |
| 40 | ||
| [1856] | 41 | private: |
| 42 | ||
| [1858] | 43 | |
| [1853] | 44 | }; |
| 45 | ||
| 46 | #endif |
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