| [1853] | 1 |  | 
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 | 2 |  | 
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 | 3 | /*  | 
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 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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| [1872] | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer: | 
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| [1853] | 16 | */ | 
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 | 17 |  | 
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| [1858] | 18 | #include <iostream> | 
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| [1920] | 19 | #include <stdlib.h> | 
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| [2036] | 20 | #include <GL/glut.h> | 
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| [1853] | 21 |  | 
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| [2036] | 22 | #include "shoot_laser.h" | 
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 | 23 | #include "shoot_rocket.h" | 
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 | 24 | #include "data_tank.h" | 
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| [1896] | 25 |  | 
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| [2036] | 26 | #include "player.h" | 
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 | 27 |  | 
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| [1856] | 28 | using namespace std; | 
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| [1853] | 29 |  | 
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 | 30 |  | 
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| [2036] | 31 | Player::Player()  | 
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 | 32 |    : WorldEntity() { | 
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 | 33 |   //cout << "Player::Player" << endl; | 
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| [1872] | 34 |   xCor = yCor = zCor = 0; | 
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| [1896] | 35 |   shootLaser = new ShootLaser; | 
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| [1920] | 36 |   shootRocket = new ShootRocket; | 
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| [1872] | 37 | } | 
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| [1853] | 38 |  | 
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| [1896] | 39 | Player::~Player ()  | 
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 | 40 | { | 
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 | 41 |   //delete shootLaser; | 
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 | 42 | } | 
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| [1853] | 43 |  | 
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 | 44 |  | 
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| [1879] | 45 | void Player::setPosition( float x, float y, float z) | 
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| [1858] | 46 | { | 
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 | 47 |   xCor = x; yCor = y; zCor = z; | 
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 | 48 | } | 
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 | 49 |  | 
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| [1896] | 50 |  | 
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 | 51 | void Player::getPosition(float* x, float* y, float* z) | 
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| [1872] | 52 | { | 
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 | 53 |   *x = xCor; *y = yCor; *z = zCor; | 
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 | 54 | } | 
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| [1858] | 55 |  | 
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| [1900] | 56 |  | 
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 | 57 | void Player::setCollisionRadius(float radius)  | 
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 | 58 | { | 
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 | 59 |   collisionRadius = radius; | 
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 | 60 | } | 
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 | 61 |  | 
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 | 62 |  | 
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| [1879] | 63 | void Player::goX(float x)  | 
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| [1872] | 64 | { | 
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 | 65 |   xCor += x; | 
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 | 66 | } | 
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 | 67 |  | 
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 | 68 |  | 
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| [1879] | 69 | void Player::goY(float y) | 
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| [1872] | 70 | { | 
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 | 71 |   yCor += y; | 
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 | 72 | } | 
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 | 73 |  | 
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| [1879] | 74 | void Player::goZ(float z) | 
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| [1872] | 75 | { | 
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 | 76 |   zCor += z; | 
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 | 77 | } | 
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 | 78 |  | 
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| [2036] | 79 |  | 
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 | 80 |  | 
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| [1896] | 81 | void Player::shoot(int n)  | 
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 | 82 | { | 
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| [2036] | 83 |  | 
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| [1957] | 84 |   //  if (shootLaser->inhibitor++ <= 100) | 
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| [2036] | 85 |   shootLaser->addShoot(xCor, yCor, zCor); | 
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 | 86 |   // else if (shootLaser->inhibitor++ <= 200) | 
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 | 87 |   shootLaser->addShootExt(xCor, yCor, zCor, .1, .4, .0); | 
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 | 88 |   //  else if (shootLaser->inhibitor++ <= 300) | 
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 | 89 |   shootLaser->addShootExt(xCor, yCor, zCor, -0.1, .4, .0); | 
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 | 90 |   //  else | 
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 | 91 |   shootLaser->inhibitor =0; | 
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| [1941] | 92 |    | 
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| [2036] | 93 |   //  if (shootRocket->inhibitor++ >=80) | 
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 | 94 |   { | 
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 | 95 |     shootRocket->addBackParable(xCor, yCor, zCor); | 
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 | 96 |     shootRocket->addSideAcc(xCor, yCor, zCor, RIGHT); | 
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 | 97 |     shootRocket->addSideAcc(xCor, yCor, zCor, LEFT); | 
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 | 98 |     shootRocket->addRotater(xCor, yCor, zCor); | 
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 | 99 |     //  if (shootRocket->inhibitor >=90) | 
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 | 100 |     //        shootRocket->inhibitor =0; | 
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 | 101 |   } | 
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| [1896] | 102 |   //cout << "Player::shoot" << endl; | 
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| [2036] | 103 |    | 
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 | 104 |   /* | 
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 | 105 |   shootLaser->addShoot(xCor, yCor, zCor); | 
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 | 106 |   shootLaser->addShootExt(xCor, yCor, zCor, .1, .4, .0); | 
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 | 107 |   shootLaser->addShootExt(xCor, yCor, zCor, -0.1, .4, .0); | 
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 | 108 |   //shootRocket->addShoot(xCor, yCor, zCor); | 
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 | 109 |   //cout << "Player::shoot" << endl; | 
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 | 110 |   */ | 
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| [1872] | 111 | } | 
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 | 112 |  | 
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 | 113 |  | 
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 | 114 | //void Player::addIO(InputOutput *io) {} | 
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 | 115 |  | 
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 | 116 |  | 
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| [2036] | 117 | void Player::paint()  | 
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| [1858] | 118 | { | 
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| [2036] | 119 |   //cout << "Player::drawPlayer" << endl; | 
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| [1879] | 120 |   glPushMatrix(); | 
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| [1896] | 121 |   glTranslatef(xCor, yCor, 3.0); | 
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| [1879] | 122 |   glScalef(1.0, 3.0, 1.0); | 
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 | 123 |   glutWireCube(1.0); | 
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 | 124 |   glPopMatrix(); | 
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| [1896] | 125 |   /* draw all the shoots additionaly */ | 
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 | 126 |   shootLaser->drawShoot(); | 
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| [1920] | 127 |   shootRocket->drawShoot(); | 
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| [2036] | 128 |   //cout << "Player::drawPlayer, end" << endl; | 
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| [1896] | 129 | } | 
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