source:
orxonox.OLD/orxonox/trunk/src/object.h
@
3186
| Last change on this file since 3186 was 3185, checked in by bensch, 21 years ago | |
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| File size: 2.2 KB | |
| Rev | Line | |
|---|---|---|
| [2835] | 1 | /*! |
| [2853] | 2 | \file object.h |
| 3 | \brief Contains the Object Class that handles 3D-Objects | |
| [2835] | 4 | */ |
| 5 | ||
| 6 | #ifndef _OBJECT_H | |
| 7 | #define _OBJECT_H | |
| 8 | ||
| [3185] | 9 | #include "stdincl.h" |
| [2835] | 10 | |
| 11 | #include "array.h" | |
| 12 | #include "material.h" | |
| [3185] | 13 | #include "vector.h" |
| [2835] | 14 | #include <fstream> |
| 15 | ||
| 16 | using namespace std; | |
| 17 | ||
| [3185] | 18 | extern int verbose; //!< Will be removed and added again as a verbose-class. |
| [2853] | 19 | |
| 20 | ||
| [2935] | 21 | |
| [2835] | 22 | //! Class that handles 3D-Objects. it can also read them in and display them. |
| 23 | class Object | |
| 24 | { | |
| 25 | public: | |
| 26 | Object (); | |
| 27 | Object (char* fileName); | |
| 28 | Object(char* fileName, float scaling); | |
| 29 | ~Object (); | |
| 30 | ||
| [3185] | 31 | void draw (void) const; |
| 32 | void draw (int groupNumber) const; | |
| 33 | void draw (char* groupName) const; | |
| 34 | int getGroupCount() const; | |
| [2835] | 35 | |
| [2853] | 36 | private: |
| [3185] | 37 | struct FaceElement |
| 38 | { | |
| 39 | int vertexNumber; | |
| 40 | int normalNumber; | |
| 41 | int texCoordNumber; | |
| 42 | FaceElement* next; | |
| 43 | }; | |
| 44 | ||
| 45 | //! Face | |
| 46 | struct Face | |
| 47 | { | |
| 48 | int vertexCount; | |
| 49 | FaceElement* firstElem; | |
| 50 | ||
| 51 | char* materialString; | |
| 52 | ||
| 53 | Face* next; | |
| 54 | }; | |
| 55 | ||
| [2853] | 56 | //! Group to handle multiple Objects per obj-file |
| 57 | struct Group | |
| 58 | { | |
| 59 | char* name; | |
| [2835] | 60 | |
| [2853] | 61 | GLuint listNumber; |
| [3185] | 62 | Face* firstFace; |
| 63 | Face* currentFace; | |
| [2853] | 64 | int faceMode; |
| [2866] | 65 | int faceCount; |
| [2835] | 66 | |
| [3185] | 67 | Group* next; |
| 68 | }; | |
| [2853] | 69 | |
| [3185] | 70 | |
| 71 | Array* vertices; | |
| 72 | int verticesCount; | |
| 73 | Array* colors; | |
| 74 | Array* normals; | |
| 75 | Array* vTexture; | |
| 76 | ||
| [2853] | 77 | |
| 78 | Group* firstGroup; //!< the first of all groups. | |
| 79 | Group* currentGroup; //!< the currentGroup. this is the one we will work with. | |
| 80 | int groupCount; | |
| 81 | ||
| [3185] | 82 | Material* material; |
| 83 | float scaleFactor; | |
| [2853] | 84 | |
| [3185] | 85 | char* objPath; |
| [2835] | 86 | char* objFileName; |
| 87 | char* mtlFileName; | |
| [2853] | 88 | |
| [3185] | 89 | bool initialize (void); |
| [2853] | 90 | bool initGroup(Group* group); |
| [3185] | 91 | bool initFace (Face* face); |
| 92 | bool cleanup(void); | |
| [2866] | 93 | bool cleanupGroup(Group* group); |
| [3185] | 94 | bool cleanupFace(Face* face); |
| 95 | bool cleanupFaceElement(FaceElement* faceElem); | |
| [2853] | 96 | |
| 97 | ///// readin /// | |
| [3185] | 98 | bool importFile (char* fileName); |
| 99 | bool readFromObjFile (void); | |
| [2835] | 100 | |
| [3185] | 101 | bool readGroup (char* groupString); |
| [2835] | 102 | bool readVertex (char* vertexString); |
| 103 | bool readFace (char* faceString); | |
| 104 | bool readVertexNormal (char* normalString); | |
| 105 | bool readVertexTexture (char* vTextureString); | |
| 106 | bool readMtlLib (char* matFile); | |
| 107 | bool readUseMtl (char* mtlString); | |
| 108 | ||
| [3185] | 109 | bool importToGL (void); |
| 110 | bool addGLElement (FaceElement* elem); | |
| [2835] | 111 | |
| [3185] | 112 | bool buildVertexNormals (); |
| 113 | ||
| [2835] | 114 | void BoxObject (void); |
| 115 | }; | |
| 116 | ||
| 117 | #endif |
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