| 
                Last change
                  on this file since 2021 was
                  1956,
                  checked in by bensch, 21 years ago
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          | 
               
orxonox/trunk: now the Trunk should be merged with the new Makefile. Hopefully it works 
 
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        | 
            File size:
            603 bytes
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| 1 |  | 
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| 2 | #ifndef NPC_H | 
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| 3 | #define NPC_H | 
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| 4 |  | 
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| 5 | /* openGL Headers */ | 
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| 6 | #include <GL/glut.h> | 
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| 7 |  | 
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| 8 | #include "ai.h" | 
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| 9 | #include "data_tank.h" | 
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| 10 |  | 
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| 11 | class NPC { | 
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| 12 |  | 
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| 13 |  public: | 
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| 14 |   NPC (); | 
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| 15 |   ~NPC (); | 
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| 16 |  | 
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| 17 |   /* collision control */ | 
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| 18 |   float collisionRadius; | 
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| 19 |  | 
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| 20 |   float xCor; | 
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| 21 |   float yCor; | 
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| 22 |   float zCor; | 
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| 23 |  | 
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| 24 |   void drawNPC(void); | 
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| 25 |   void setPosition(float x, float y, float z); | 
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| 26 |   void getPosition(float* x, float* y, float* z); | 
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| 27 |   void addAI(AI* ai); | 
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| 28 |   void setCollisionRadius(float r); | 
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| 29 |   float getCollisionRadius(void); | 
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| 30 |   int hit(void); | 
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| 31 |   void die(void); | 
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| 32 |  | 
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| 33 |  private: | 
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| 34 |   /* position of the non player space craft */ | 
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| 35 |  | 
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| 36 |   int npcType; | 
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| 37 |   int hasDied; | 
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| 38 |  | 
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| 39 |  | 
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| 40 | ; | 
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| 41 |  | 
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| 42 | }; | 
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| 43 |  | 
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| 44 | #endif | 
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