| Last change
                  on this file since 3423 was
                  2036,
                  checked in by patrick, 21 years ago | 
        
          | 
orxonxo/trunk/src: extended framework: class inheritance, right including (had som bugs), framework not finished yet 
 | 
        | File size:
            1.4 KB | 
      
      
        
  | Line |  | 
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| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific: | 
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| 14 | main-programmer: Patrick Boenzli | 
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| 15 | co-programmer: | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | #include <iostream> | 
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| 19 | #include <GL/glut.h> | 
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| 20 |  | 
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| 21 | #include "ai.h" | 
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| 22 | #include "data_tank.h" | 
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| 23 |  | 
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| 24 | #include "npc.h" | 
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| 25 |  | 
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| 26 | using namespace std; | 
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| 27 |  | 
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| 28 |  | 
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| 29 | NPC::NPC() | 
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| 30 | : WorldEntity() | 
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| 31 | { | 
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| 32 | hasDied = 0; | 
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| 33 | } | 
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| 34 |  | 
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| 35 | NPC::~NPC () {} | 
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| 36 |  | 
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| 37 |  | 
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| 38 | void NPC::setPosition(float x, float y, float z) | 
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| 39 | { | 
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| 40 | xCor = x; yCor = y; zCor = z; | 
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| 41 | } | 
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| 42 |  | 
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| 43 | void NPC::getPosition(float* x, float* y, float* z) | 
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| 44 | { | 
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| 45 | *x = xCor; | 
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| 46 | *y = yCor; | 
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| 47 | *z = zCor; | 
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| 48 | } | 
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| 49 |  | 
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| 50 | void NPC::setCollisionRadius(float r) | 
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| 51 | { | 
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| 52 | collisionRadius = r; | 
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| 53 | } | 
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| 54 |  | 
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| 55 | float NPC::getCollisionRadius() | 
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| 56 | { | 
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| 57 | return collisionRadius; | 
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| 58 | } | 
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| 59 |  | 
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| 60 |  | 
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| 61 | void NPC::addAI(AI* ai) | 
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| 62 | {} | 
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| 63 |  | 
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| 64 | void NPC::paint() | 
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| 65 | { | 
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| 66 | //cout << "WorldEntity::WorldEntity();" << endl; | 
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| 67 | /* fix: died flag approach is very stupid, just to show @ convention */ | 
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| 68 | if( hasDied == 0 ) { | 
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| 69 | glPushMatrix(); | 
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| 70 | glTranslatef(xCor, yCor, 3.0); | 
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| 71 | //glScalef(1.0, 3.0, 1.0); | 
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| 72 | glutWireSphere(1.0, 10, 10); | 
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| 73 | glPopMatrix(); | 
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| 74 | } | 
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| 75 | } | 
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| 76 |  | 
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| 77 | void NPC::drawNPC() | 
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| 78 | { | 
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| 79 |  | 
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| 80 | } | 
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| 81 |  | 
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| 82 |  | 
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| 83 | /* define the reaction, if the ship is been hit */ | 
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| 84 | int NPC::hit() | 
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| 85 | { | 
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| 86 | die(); | 
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| 87 | return 0; | 
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| 88 | } | 
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| 89 |  | 
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| 90 |  | 
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| 91 | void NPC::die() | 
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| 92 | { | 
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| 93 | hasDied = 1; | 
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| 94 | } | 
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