| 
                Last change
                  on this file since 3338 was
                  2036,
                  checked in by patrick, 21 years ago
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          | 
               
orxonxo/trunk/src: extended framework: class inheritance, right including (had som bugs), framework not finished yet  
 
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            File size:
            1.4 KB
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  | Rev | Line |   | 
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| [1853] | 1 |  | 
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 | 2 |  | 
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 | 3 | /*  | 
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 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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| [1855] | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer: | 
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| [1853] | 16 | */ | 
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 | 17 |  | 
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| [2036] | 18 | #include <iostream> | 
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 | 19 | #include <GL/glut.h> | 
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| [1853] | 20 |  | 
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| [2036] | 21 | #include "ai.h" | 
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 | 22 | #include "data_tank.h" | 
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 | 23 |  | 
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| [1853] | 24 | #include "npc.h" | 
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 | 25 |  | 
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| [1858] | 26 | using namespace std; | 
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| [1853] | 27 |  | 
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| [1858] | 28 |  | 
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| [2036] | 29 | NPC::NPC() | 
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 | 30 |   : WorldEntity() | 
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| [1931] | 31 | { | 
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 | 32 |   hasDied = 0; | 
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 | 33 | } | 
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| [1853] | 34 |  | 
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 | 35 | NPC::~NPC () {} | 
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 | 36 |  | 
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 | 37 |  | 
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| [1899] | 38 | void NPC::setPosition(float x, float y, float z) | 
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| [1858] | 39 | { | 
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 | 40 |   xCor = x; yCor = y; zCor = z; | 
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 | 41 | } | 
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 | 42 |  | 
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| [1899] | 43 | void NPC::getPosition(float* x, float* y, float* z)  | 
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| [1858] | 44 | { | 
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 | 45 |   *x = xCor;  | 
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 | 46 |   *y = yCor;  | 
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 | 47 |   *z = zCor; | 
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 | 48 | } | 
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 | 49 |  | 
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| [1899] | 50 | void NPC::setCollisionRadius(float r)  | 
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| [1896] | 51 | { | 
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 | 52 |   collisionRadius = r; | 
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 | 53 | } | 
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| [1858] | 54 |  | 
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| [1896] | 55 | float NPC::getCollisionRadius()  | 
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 | 56 | { | 
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 | 57 |   return collisionRadius; | 
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 | 58 | } | 
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 | 59 |  | 
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 | 60 |  | 
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| [1904] | 61 | void NPC::addAI(AI* ai) | 
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| [2036] | 62 | {} | 
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| [1896] | 63 |  | 
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| [2036] | 64 | void NPC::paint() | 
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| [1858] | 65 | { | 
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| [2036] | 66 |   //cout << "WorldEntity::WorldEntity();" << endl;   | 
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| [1931] | 67 |   /* fix: died flag approach is very stupid, just to show @ convention */ | 
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 | 68 |   if( hasDied == 0 ) { | 
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 | 69 |     glPushMatrix(); | 
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 | 70 |     glTranslatef(xCor, yCor, 3.0); | 
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 | 71 |     //glScalef(1.0, 3.0, 1.0); | 
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 | 72 |     glutWireSphere(1.0, 10, 10); | 
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 | 73 |     glPopMatrix(); | 
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 | 74 |   } | 
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| [1858] | 75 | } | 
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| [1931] | 76 |  | 
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| [2036] | 77 | void NPC::drawNPC()  | 
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 | 78 | { | 
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| [1931] | 79 |  | 
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| [2036] | 80 | } | 
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 | 81 |  | 
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 | 82 |  | 
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| [1931] | 83 | /* define the reaction, if the ship is been hit */ | 
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 | 84 | int NPC::hit() | 
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 | 85 | { | 
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 | 86 |   die(); | 
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 | 87 |   return 0; | 
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 | 88 | } | 
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 | 89 |  | 
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| [2036] | 90 |  | 
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| [1931] | 91 | void NPC::die() | 
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 | 92 | { | 
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 | 93 |   hasDied = 1; | 
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 | 94 | } | 
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