[2823] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[2776] | 16 | #include "material.h" |
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| 17 | |
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| 18 | Material::Material() |
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| 19 | { |
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| 20 | init(); |
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[2778] | 21 | |
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| 22 | setName (""); |
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[2776] | 23 | } |
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| 24 | |
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| 25 | Material::Material (char* mtlName) |
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| 26 | { |
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| 27 | init(); |
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| 28 | |
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| 29 | setName (mtlName); |
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| 30 | } |
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| 31 | |
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[2778] | 32 | Material* Material::addMaterial(char* mtlName) |
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| 33 | { |
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[2804] | 34 | if (verbose >=2) |
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| 35 | printf ("adding Material %s\n", mtlName); |
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[2778] | 36 | Material* newMat = new Material(mtlName); |
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| 37 | Material* tmpMat = this; |
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| 38 | while (tmpMat->nextMat != NULL) |
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| 39 | { |
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| 40 | tmpMat = tmpMat->nextMat; |
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| 41 | } |
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| 42 | tmpMat->nextMat = newMat; |
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| 43 | return newMat; |
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| 44 | |
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| 45 | } |
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| 46 | |
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[2776] | 47 | void Material::init(void) |
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| 48 | { |
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[2804] | 49 | if (verbose >= 3) |
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| 50 | printf ("initializing new Material\n"); |
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[2776] | 51 | nextMat = NULL; |
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[2778] | 52 | |
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| 53 | setIllum(1); |
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| 54 | setDiffuse(0,0,0); |
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| 55 | setAmbient(0,0,0); |
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| 56 | setSpecular(0,0,0); |
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| 57 | setTransparency(0.0); |
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[2776] | 58 | } |
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| 59 | |
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| 60 | |
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| 61 | void Material::setName (char* mtlName) |
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| 62 | { |
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[2804] | 63 | if (verbose >= 3) |
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| 64 | printf("setting Material Name to %s", mtlName); |
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[2778] | 65 | strcpy(name, mtlName); |
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| 66 | // printf ("adding new Material: %s, %p\n", this->getName(), this); |
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[2776] | 67 | |
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| 68 | } |
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[2778] | 69 | char* Material::getName (void) |
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| 70 | { |
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| 71 | return name; |
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| 72 | } |
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[2776] | 73 | |
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| 74 | |
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| 75 | void Material::setIllum (int illum) |
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| 76 | { |
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[2804] | 77 | if (verbose >= 3) |
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| 78 | printf("setting illumModel of Material %s to %i", name, illum); |
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[2776] | 79 | illumModel = illum; |
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| 80 | // printf ("setting illumModel to: %i\n", illumModel); |
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| 81 | } |
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| 82 | void Material::setIllum (char* illum) |
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| 83 | { |
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| 84 | setIllum (atoi(illum)); |
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| 85 | } |
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| 86 | |
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| 87 | void Material::setDiffuse (float r, float g, float b) |
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| 88 | { |
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[2804] | 89 | if (verbose >= 3) |
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| 90 | printf ("setting Diffuse Color of Material %s to r=%f g=%f b=%f\n", name, r, g, b); |
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[2776] | 91 | diffuse[0] = r; |
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| 92 | diffuse[1] = g; |
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[2780] | 93 | diffuse[2] = b; |
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| 94 | diffuse[3] = 1.0; |
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| 95 | |
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[2776] | 96 | } |
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| 97 | void Material::setDiffuse (char* rgb) |
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| 98 | { |
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| 99 | char r[20],g[20],b[20]; |
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| 100 | sscanf (rgb, "%s %s %s", r, g, b); |
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| 101 | setDiffuse (atof(r), atof(g), atof(b)); |
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| 102 | } |
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| 103 | |
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| 104 | void Material::setAmbient (float r, float g, float b) |
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| 105 | { |
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[2804] | 106 | if (verbose >=3) |
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| 107 | printf ("setting Ambient Color of Material %s to r=%f g=%f b=%f\n", name, r, g, b); |
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[2776] | 108 | ambient[0] = r; |
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| 109 | ambient[1] = g; |
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| 110 | ambient[2] = b; |
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[2780] | 111 | ambient[3] = 1.0; |
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[2776] | 112 | } |
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| 113 | void Material::setAmbient (char* rgb) |
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| 114 | { |
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| 115 | char r[20],g[20],b[20]; |
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| 116 | sscanf (rgb, "%s %s %s", r, g, b); |
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| 117 | setAmbient (atof(r), atof(g), atof(b)); |
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| 118 | } |
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| 119 | |
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| 120 | void Material::setSpecular (float r, float g, float b) |
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| 121 | { |
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[2804] | 122 | if (verbose >= 3) |
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| 123 | printf ("setting Specular Color of Material %s to r=%f g=%f b=%f\n", name, r, g, b); |
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[2776] | 124 | specular[0] = r; |
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| 125 | specular[1] = g; |
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| 126 | specular[2] = b; |
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[2780] | 127 | specular[3] = 1.0; |
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[2804] | 128 | } |
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[2776] | 129 | void Material::setSpecular (char* rgb) |
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| 130 | { |
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| 131 | char r[20],g[20],b[20]; |
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| 132 | sscanf (rgb, "%s %s %s", r, g, b); |
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| 133 | setSpecular (atof(r), atof(g), atof(b)); |
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| 134 | } |
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| 135 | |
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| 136 | |
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| 137 | void Material::setTransparency (float trans) |
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| 138 | { |
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[2804] | 139 | if (verbose >= 3) |
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| 140 | printf ("setting Transparency of Material %s to %f\n", name, trans); |
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[2776] | 141 | transparency = trans; |
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| 142 | } |
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| 143 | void Material::setTransparency (char* trans) |
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| 144 | { |
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| 145 | char tr[20]; |
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| 146 | sscanf (trans, "%s", tr); |
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| 147 | setTransparency (atof(tr)); |
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| 148 | } |
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[2778] | 149 | |
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| 150 | |
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| 151 | Material* Material::search (char* mtlName) |
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| 152 | { |
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[2804] | 153 | if (verbose >=3) |
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| 154 | printf ("Searching for material %s", mtlName); |
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[2778] | 155 | Material* searcher = this; |
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| 156 | while (searcher != NULL) |
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| 157 | { |
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[2804] | 158 | if (verbose >= 3) |
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| 159 | printf ("."); |
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[2778] | 160 | if (!strcmp (searcher->getName(), mtlName)) |
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[2804] | 161 | { |
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| 162 | if (verbose >= 3) |
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| 163 | printf ("found.\n"); |
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| 164 | return searcher; |
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| 165 | } |
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[2778] | 166 | searcher = searcher->nextMat; |
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| 167 | } |
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| 168 | return NULL; |
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| 169 | } |
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| 170 | |
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| 171 | bool Material::select (void) |
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| 172 | { |
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[2780] | 173 | // setting diffuse color |
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| 174 | // glColor3f (diffuse[0], diffuse[1], diffuse[2]); |
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| 175 | glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); |
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| 176 | |
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| 177 | // setting ambient color |
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| 178 | glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); |
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| 179 | |
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| 180 | // setting up Sprecular |
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| 181 | glMaterialfv(GL_FRONT, GL_SPECULAR, specular); |
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| 182 | |
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| 183 | // setting illumination Model |
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| 184 | if (illumModel == 1) |
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| 185 | glShadeModel(GL_FLAT); |
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| 186 | else if (illumModel >= 2) |
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| 187 | glShadeModel(GL_SMOOTH); |
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[2778] | 188 | } |
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