| [2816] | 1 |  | 
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 | 2 |  | 
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 | 3 | /*  | 
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 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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 | 13 |    ### File Specific: | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer: ... | 
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 | 16 | */ | 
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 | 17 |  | 
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 | 18 |  | 
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 | 19 | #include "list.h" | 
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| [2818] | 20 | #include "world_entity.h" | 
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| [2816] | 21 |  | 
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 | 22 | using namespace std; | 
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 | 23 |  | 
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 | 24 |  | 
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 | 25 |  | 
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 | 26 | List::List ()  | 
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 | 27 | { | 
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 | 28 |   this->first = NULL; | 
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 | 29 |   this->last = NULL; | 
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 | 30 |   this->size = 0; | 
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 | 31 | } | 
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 | 32 |  | 
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 | 33 | List::~List ()  | 
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 | 34 | {} | 
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 | 35 |  | 
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 | 36 |  | 
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 | 37 | void List::add(WorldEntity* entity) | 
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 | 38 | { | 
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 | 39 |   printf("List::add() \n"); | 
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 | 40 |   listElement* el = new listElement; | 
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 | 41 |   el->prev = this->last; | 
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 | 42 |   el->curr = entity; | 
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 | 43 |   el->next = NULL; | 
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 | 44 |  | 
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 | 45 |   this->last = el; | 
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 | 46 |  | 
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 | 47 |   if(this->size == 0) this->first = el; | 
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 | 48 |   else el->prev->next = el; | 
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 | 49 |   this->size++; | 
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 | 50 | } | 
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 | 51 |  | 
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 | 52 |  | 
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 | 53 | void List::remove(WorldEntity* entity) | 
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 | 54 | { | 
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 | 55 |   this->currentEl = this->first; | 
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 | 56 |   listElement* te; | 
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 | 57 |   while( this->currentEl != NULL) | 
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 | 58 |     { | 
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 | 59 |       if( this->currentEl->curr == entity) | 
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 | 60 |         { | 
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 | 61 |           printf("List::remove() - object found\n"); | 
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 | 62 |            | 
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 | 63 |           if( this->currentEl->prev  == NULL ) this->first = this->currentEl->next; | 
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 | 64 |           else this->currentEl->prev->next = this->currentEl->next; | 
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 | 65 |  | 
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 | 66 |           if( this->currentEl->next == NULL) this->last = this->currentEl->prev; | 
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 | 67 |           else this->currentEl->next->prev = this->currentEl->prev; | 
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 | 68 |  | 
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 | 69 |           te = this->currentEl->next; | 
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 | 70 |           delete this->currentEl; | 
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 | 71 |           this->currentEl = te; | 
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 | 72 |           return; | 
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 | 73 |         } | 
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 | 74 |       this->currentEl = this->currentEl->next; | 
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 | 75 |     } | 
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 | 76 | } | 
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 | 77 |  | 
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 | 78 |  | 
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 | 79 | void List::clear() | 
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 | 80 | { | 
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 | 81 |   printf("List::clear() - clearing all world objects, releasing mem\n"); | 
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 | 82 |   this->currentEl = this->first; | 
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 | 83 |   while(this->currentEl != NULL) | 
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 | 84 |     { | 
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 | 85 |       listElement* le = this->currentEl->next; | 
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 | 86 |       delete this->currentEl->curr; | 
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 | 87 |       delete this->currentEl; | 
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 | 88 |       this->currentEl = le; | 
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 | 89 |     } | 
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 | 90 |   this->first = NULL; | 
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 | 91 |   this->last = NULL; | 
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 | 92 |   this->size = 0; | 
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 | 93 | } | 
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 | 94 |  | 
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 | 95 |  | 
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 | 96 | WorldEntity* List::firstElement() | 
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 | 97 | { | 
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 | 98 |   return this->first->curr; | 
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 | 99 | } | 
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 | 100 |  | 
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 | 101 |  | 
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 | 102 | bool List::isEmpty() | 
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 | 103 | { | 
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 | 104 |   return (this->size==0)?true:false; | 
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 | 105 | } | 
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 | 106 |  | 
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 | 107 |  | 
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 | 108 | int List::getSize() | 
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 | 109 | { | 
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 | 110 |   return this->size; | 
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 | 111 | } | 
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 | 112 |  | 
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 | 113 |  | 
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 | 114 | WorldEntity* List::enumerate() | 
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 | 115 | { | 
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 | 116 |   if(this->size == 0) return NULL; | 
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 | 117 |   this->currentEl = this->first; | 
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 | 118 |   return this->currentEl->curr; | 
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 | 119 | } | 
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 | 120 |  | 
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 | 121 |  | 
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 | 122 | WorldEntity* List::nextElement() | 
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 | 123 | { | 
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 | 124 |   if(this->size == 0) return NULL; | 
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 | 125 |   this->currentEl = this->currentEl->next; | 
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 | 126 |   if(this->currentEl == NULL) return NULL; | 
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 | 127 |   return this->currentEl->curr; | 
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 | 128 | } | 
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 | 129 |  | 
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 | 130 |  | 
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 | 131 | WorldEntity* List::toArray() | 
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 | 132 | {} | 
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 | 133 |  | 
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 | 134 |  | 
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 | 135 | void List::debug() | 
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 | 136 | { | 
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 | 137 |   int counter = 1; | 
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 | 138 |   this->currentEl = this->first; | 
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 | 139 |   printf("List:debug() =====================\n"); | 
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 | 140 |   while(this->currentEl != NULL) | 
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 | 141 |     { | 
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 | 142 |       printf("element: nr %d/%d\n", counter, size); | 
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 | 143 |       this->currentEl = this->currentEl->next; | 
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 | 144 |       counter++; | 
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 | 145 |     } | 
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 | 146 |   printf("List:debug()END =====================\n"); | 
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 | 147 | } | 
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