| 1 | /*! |
|---|
| 2 | \file light.h |
|---|
| 3 | \brief Handles Lights. |
|---|
| 4 | |
|---|
| 5 | A Light is one of the more important things in a 3D-environment, |
|---|
| 6 | without it one sees nothing :) |
|---|
| 7 | It is here for diffuse-, specular- and Bump-Mappings. |
|---|
| 8 | */ |
|---|
| 9 | |
|---|
| 10 | #ifndef _LIGHT_H |
|---|
| 11 | #define _LIGHT_H |
|---|
| 12 | |
|---|
| 13 | #include "world_entity.h" |
|---|
| 14 | #include "glincl.h" |
|---|
| 15 | |
|---|
| 16 | //! The maximum number of Lights this OpenGL-implementation supports |
|---|
| 17 | #define NUMBEROFLIGHTS GL_MAX_LIGHTS |
|---|
| 18 | |
|---|
| 19 | //! Enumerator for the attenuation-Type. |
|---|
| 20 | /** |
|---|
| 21 | CONSTANT means GL_CONSTANT_ATTENUATION |
|---|
| 22 | LINEAR means GL_LINEAR_ATTENUATION |
|---|
| 23 | QUADRATIC means GL_QUADRATIC_ATTENUATION |
|---|
| 24 | */ |
|---|
| 25 | enum AttenuationType {CONSTANT, LINEAR, QUADRATIC}; |
|---|
| 26 | |
|---|
| 27 | // FORWARD DEFINITIONS // |
|---|
| 28 | class Vector; |
|---|
| 29 | |
|---|
| 30 | //! A class that handles Lights |
|---|
| 31 | /** |
|---|
| 32 | A Light is a source that emits light rays (photons) |
|---|
| 33 | */ |
|---|
| 34 | class Light : public WorldEntity |
|---|
| 35 | { |
|---|
| 36 | private: |
|---|
| 37 | //! A struct that holds information about a Light |
|---|
| 38 | struct LightValue |
|---|
| 39 | { |
|---|
| 40 | int lightNumber; //!< The number of this Light. |
|---|
| 41 | GLfloat lightPosition[4]; //!< The Position of this Light. |
|---|
| 42 | GLfloat diffuseColor[4]; //!< The Diffuse Color this Light emmits. |
|---|
| 43 | GLfloat specularColor[4]; //!< The specular Color of this Light. |
|---|
| 44 | AttenuationType attenuationType;//!< The AttenuationType of this Light. |
|---|
| 45 | float attenuationFactor; //!< The Factor the attenuation should have. |
|---|
| 46 | GLfloat spotDirection[4]; //!< The direction of the Spot Light. |
|---|
| 47 | GLfloat spotCutoff; //!< The cutoff Angle of the Light Source |
|---|
| 48 | }; |
|---|
| 49 | |
|---|
| 50 | static Light* singletonRef; //!< This is the LightHandlers Reference. |
|---|
| 51 | GLfloat ambientColor[4]; //!< The ambient Color of the scene. |
|---|
| 52 | |
|---|
| 53 | |
|---|
| 54 | Light(void); |
|---|
| 55 | |
|---|
| 56 | void init(int LightNumber); |
|---|
| 57 | LightValue** lights; //!< An array of Lenght NUMBEROFLIGHTS, that holds pointers to all LightValues. |
|---|
| 58 | LightValue* currentLight; //!< The current Light, we are working with. |
|---|
| 59 | |
|---|
| 60 | public: |
|---|
| 61 | static Light* getInstance(); |
|---|
| 62 | ~Light(void); |
|---|
| 63 | |
|---|
| 64 | // set Attributes |
|---|
| 65 | int addLight(void); |
|---|
| 66 | int addLight(int lightNumber); |
|---|
| 67 | void editLightNumber(int lightNumber); |
|---|
| 68 | void deleteLight(void); |
|---|
| 69 | void deleteLight(int lightNumber); |
|---|
| 70 | |
|---|
| 71 | void setPosition(Vector position); |
|---|
| 72 | void setPosition(GLfloat x, GLfloat y, GLfloat z); |
|---|
| 73 | void setDiffuseColor(GLfloat r, GLfloat g, GLfloat b); |
|---|
| 74 | void setSpecularColor(GLfloat r, GLfloat g, GLfloat b); |
|---|
| 75 | void setAttenuation(AttenuationType type, float factor); |
|---|
| 76 | void setAmbientColor(GLfloat r, GLfloat g, GLfloat b); |
|---|
| 77 | void setSpotDirection(Vector direction); |
|---|
| 78 | void setSpotCutoff(GLfloat cutoff); |
|---|
| 79 | |
|---|
| 80 | // get Attributes |
|---|
| 81 | Vector getPosition(void); |
|---|
| 82 | /** |
|---|
| 83 | \returns the Position of Light |
|---|
| 84 | \param lightNumber lightnumber |
|---|
| 85 | */ |
|---|
| 86 | inline Vector getPosition(int lightNumber) |
|---|
| 87 | { |
|---|
| 88 | if (!this->lights[lightNumber]) |
|---|
| 89 | return Vector(.0,.0,.0); |
|---|
| 90 | return Vector(this->lights[lightNumber]->lightPosition[0], |
|---|
| 91 | this->lights[lightNumber]->lightPosition[1], |
|---|
| 92 | this->lights[lightNumber]->lightPosition[2]); |
|---|
| 93 | } |
|---|
| 94 | |
|---|
| 95 | void debug(void); |
|---|
| 96 | }; |
|---|
| 97 | |
|---|
| 98 | #endif /* _LIGHT_H */ |
|---|