Last change
on this file since 3436 was
3436,
checked in by bensch, 19 years ago
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orxonox/trunk: added new Class light, that handles lights (needed for Bump-mapping).
Because Light is very important in 3D, I have created this Class
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File size:
1.1 KB
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1 | /*! |
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2 | \file light.h |
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3 | \brief Handles Lights. |
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4 | |
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5 | A Light is one of the more important things in a 3D-environment, |
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6 | without it one sees nothing :) |
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7 | It is here for diffuse-, specular- and Bump-Mappings. |
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8 | */ |
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9 | |
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10 | #ifndef _LIGHT_H |
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11 | #define _LIGHT_H |
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12 | |
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13 | #include "world_entity.h" |
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14 | #include "glincl.h" |
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15 | |
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16 | // FORWARD DEFINITIONS // |
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17 | class Vector; |
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18 | |
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19 | //! A class that handles Lights |
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20 | /** |
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21 | A Light is a source that emits light rays (photons) |
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22 | */ |
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23 | class Light : public WorldEntity |
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24 | { |
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25 | |
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26 | |
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27 | public: |
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28 | Light(void); |
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29 | Light(Vector position); |
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30 | ~Light(void); |
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31 | |
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32 | // set Attributes |
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33 | void setPosition(Vector position); |
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34 | void setDiffuseColor(GLfloat r, GLfloat g, GLfloat b); |
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35 | void setSpecularColor(GLfloat r, GLfloat g, GLfloat b); |
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36 | |
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37 | // get Attributes |
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38 | Vector getPosition(void); |
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39 | private: |
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40 | GLfloat lightPosition[4]; //!< The Position of this Light |
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41 | GLfloat lmodelAmbient[4]; //!< The general Ambient Color |
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42 | GLfloat diffuseColor[4]; //!< The Diffuse Color this Light emmits |
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43 | GLfloat specularColor[4]; //!< The specular Color of this Light |
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44 | |
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45 | void init(); |
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46 | }; |
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47 | |
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48 | #endif /* _LIGHT_H */ |
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