| [1853] | 1 |  | 
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 | 2 |  | 
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 | 3 | /*  | 
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 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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| [1855] | 12 |  | 
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 | 13 |    ### File Specific: | 
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| [3436] | 14 |    main-programmer: Benjamin Grauer | 
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| [1855] | 15 |    co-programmer: ... | 
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| [1853] | 16 | */ | 
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 | 17 |  | 
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 | 18 |  | 
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| [3436] | 19 | #include "light.h" | 
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| [1853] | 20 |  | 
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| [3436] | 21 | #include "glincl.h" | 
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| [1853] | 22 |  | 
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| [1856] | 23 | using namespace std; | 
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| [1853] | 24 |  | 
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| [3437] | 25 | //! Definition of the Lights | 
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 | 26 | int lightsV[] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7}; | 
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| [1856] | 27 |  | 
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| [3437] | 28 |  | 
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| [3245] | 29 | /** | 
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| [3436] | 30 |    \brief standard constructor for a Light | 
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| [3245] | 31 | */ | 
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| [3436] | 32 | Light::Light ()  | 
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| [3365] | 33 | { | 
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| [3437] | 34 |   this->setClassName ("Light"); | 
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| [1853] | 35 |  | 
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| [3437] | 36 |   glEnable (GL_LIGHTING); | 
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| [3440] | 37 |   this->setAmbientColor(.3, .3, .3); | 
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| [3437] | 38 |   this->lights = new LightValue*[NUMBEROFLIGHTS]; | 
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 | 39 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 40 |     lights[i] = NULL; | 
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| [3438] | 41 |   this->currentLight = NULL; | 
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| [3436] | 42 | } | 
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| [1853] | 43 |  | 
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| [3245] | 44 | /** | 
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 | 45 |    \brief standard deconstructor | 
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| [3446] | 46 |     | 
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 | 47 |    first disables Lighting | 
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 | 48 |    then deletes all the lights | 
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 | 49 |    then deletes the rest of the allocated memory | 
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 | 50 |    and in the end sets the singleton Reference to zero. | 
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| [3245] | 51 | */ | 
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| [3436] | 52 | Light::~Light ()  | 
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 | 53 | { | 
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 | 54 |   glDisable(GL_LIGHTING); | 
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| [3437] | 55 |    | 
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 | 56 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 57 |     this->deleteLight(i); | 
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 | 58 |   delete lights; | 
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 | 59 |   Light::singletonRef = NULL; | 
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| [3436] | 60 | } | 
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| [1853] | 61 |  | 
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| [3438] | 62 | /** | 
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 | 63 |    \brief singleton-Reference to the Light-class | 
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 | 64 | */ | 
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| [3437] | 65 | Light* Light::singletonRef = NULL; | 
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 | 66 |  | 
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| [3436] | 67 | /** | 
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| [3437] | 68 |    \returns The Instance of the Lights | 
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 | 69 | */ | 
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 | 70 | Light* Light::getInstance(void) | 
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 | 71 | { | 
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 | 72 |   if (singletonRef) | 
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 | 73 |     return singletonRef; | 
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 | 74 |   else | 
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 | 75 |     return Light::singletonRef = new Light(); | 
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 | 76 | } | 
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 | 77 |  | 
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 | 78 | /** | 
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| [3436] | 79 |    \brief initializes a new Light with default values, and enables GL_LIGHTING | 
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 | 80 | */ | 
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| [3437] | 81 | void Light::init(int lightNumber) | 
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| [3436] | 82 | { | 
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| [3437] | 83 |   PRINTF(3)("initializing Light number %d.\n", lightNumber); | 
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 | 84 |   // enable The light | 
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 | 85 |   glEnable(lightsV[lightNumber]); | 
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 | 86 |   this->currentLight = lights[lightNumber] = new LightValue; | 
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| [3436] | 87 |    | 
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| [3437] | 88 |   // set default values | 
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 | 89 |   this->currentLight->lightNumber = lightNumber; | 
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| [3446] | 90 |   this->setPosition(0.0, 0.0, 0.0); | 
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| [3436] | 91 |   this->setDiffuseColor(1.0, 1.0, 1.0); | 
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 | 92 |   this->setSpecularColor(1.0, 1.0, 1.0); | 
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 | 93 | } | 
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| [1853] | 94 |  | 
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| [3437] | 95 | /** | 
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 | 96 |    \brief Adds a new Light, by selecting the First free slot. | 
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 | 97 |  | 
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 | 98 |    if no slot is free error | 
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 | 99 | */ | 
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 | 100 | int Light::addLight(void) | 
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 | 101 | { | 
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 | 102 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 103 |     if (!this->lights[i]) | 
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 | 104 |       return addLight(i);  | 
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 | 105 |   PRINTF(1)("no more light slots availiable. All %d already taken\n", NUMBEROFLIGHTS); | 
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 | 106 |   return -1; | 
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 | 107 | } | 
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 | 108 |  | 
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 | 109 | /** | 
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 | 110 |    \brief Adds a new Light | 
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 | 111 |    \param lightNumber The number of the light to add. | 
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 | 112 |  | 
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 | 113 |    if the Number is not free: warn, automatically choose another slot. | 
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 | 114 | */ | 
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 | 115 | int Light::addLight(int lightNumber) | 
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 | 116 | { | 
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 | 117 |   if (this->lights[lightNumber]) | 
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 | 118 |     { | 
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 | 119 |       PRINTF(2)("Lightslot %d is allready taken, trying another one\n", lightNumber); | 
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 | 120 |       return this->addLight(); | 
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 | 121 |     } | 
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 | 122 |   this->init(lightNumber); | 
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 | 123 |   this->currentLight = this->lights[lightNumber]; | 
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 | 124 |   return lightNumber; | 
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 | 125 | } | 
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 | 126 |  | 
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 | 127 | /** | 
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 | 128 |    \brief select the light to work with | 
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 | 129 |    \param lightNumber the light to work with | 
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 | 130 | */ | 
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 | 131 | void Light::editLightNumber(int lightNumber) | 
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 | 132 | { | 
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| [3438] | 133 |   if (!this->currentLight) | 
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 | 134 |     {  | 
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 | 135 |       PRINTF(1)("no Light defined yet\n"); | 
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 | 136 |       return; | 
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 | 137 |     } | 
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 | 138 |  | 
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| [3437] | 139 |   this->currentLight = lights[lightNumber]; | 
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 | 140 | } | 
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 | 141 |  | 
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 | 142 | /** | 
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 | 143 |    \brief Delete the current Light | 
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 | 144 | */ | 
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 | 145 | void Light::deleteLight(void) | 
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 | 146 | { | 
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| [3438] | 147 |   if (!this->currentLight) | 
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 | 148 |     {  | 
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 | 149 |       PRINTF(1)("no Light defined yet\n"); | 
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 | 150 |       return; | 
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 | 151 |     } | 
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 | 152 |  | 
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| [3437] | 153 |   this->deleteLight(this->currentLight->lightNumber); | 
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 | 154 | } | 
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 | 155 |  | 
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 | 156 | /** | 
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 | 157 |    \brief delete light. | 
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| [3446] | 158 |    \param lightNumber the number of the light to delete | 
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| [3437] | 159 | */ | 
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 | 160 | void Light::deleteLight(int lightNumber) | 
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 | 161 | { | 
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 | 162 |   if (this->lights[lightNumber]) | 
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 | 163 |     { | 
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 | 164 |       PRINTF(3)("deleting Light number %d\n", lightNumber); | 
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 | 165 |       delete this->lights[lightNumber]; | 
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 | 166 |       glDisable(lightsV[lightNumber]); | 
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 | 167 |       this->lights[lightNumber] = NULL; | 
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 | 168 |     } | 
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 | 169 | } | 
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 | 170 |  | 
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| [3436] | 171 | // set Attributes | 
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| [3245] | 172 | /** | 
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| [3436] | 173 |    \brief Sets a Position for the Light. | 
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 | 174 |    \param position The new position of the Light. | 
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 | 175 |    \todo patrick: is it ok to set a Light Position even if it is derived from p_node?? | 
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 | 176 | */ | 
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 | 177 | void Light::setPosition(Vector position) | 
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 | 178 | { | 
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| [3438] | 179 |   if (!this->currentLight) | 
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 | 180 |     {  | 
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 | 181 |       PRINTF(1)("no Light defined yet\n"); | 
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 | 182 |       return; | 
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 | 183 |     } | 
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| [3437] | 184 |   this->currentLight->lightPosition[0] = position.x; | 
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 | 185 |   this->currentLight->lightPosition[1] = position.y; | 
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 | 186 |   this->currentLight->lightPosition[2] = position.z; | 
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 | 187 |   this->currentLight->lightPosition[3] = 0.0; | 
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| [3245] | 188 |  | 
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| [3437] | 189 |   glLightfv (GL_LIGHT0, GL_POSITION, this->currentLight->lightPosition); | 
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 | 190 | } | 
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| [3436] | 191 |  | 
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| [3446] | 192 | /** | 
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 | 193 |    \brief Sets a Position for the Light. | 
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 | 194 |    \param x the x-coordinate | 
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 | 195 |    \param y the y-coordinate | 
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 | 196 |    \param z the z-coordinate | 
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 | 197 | */ | 
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| [3437] | 198 | void Light::setPosition(GLfloat x, GLfloat y, GLfloat z) | 
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 | 199 | { | 
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| [3438] | 200 |   if (!this->currentLight) | 
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 | 201 |     {  | 
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 | 202 |       PRINTF(1)("no Light defined yet\n"); | 
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 | 203 |       return; | 
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 | 204 |     } | 
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 | 205 |  | 
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| [3437] | 206 |   this->currentLight->lightPosition[0] = x; | 
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 | 207 |   this->currentLight->lightPosition[1] = y; | 
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 | 208 |   this->currentLight->lightPosition[2] = z; | 
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 | 209 |   this->currentLight->lightPosition[3] = 0.0; | 
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 | 210 |  | 
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 | 211 |   glLightfv (GL_LIGHT0, GL_POSITION, this->currentLight->lightPosition); | 
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| [3436] | 212 | } | 
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 | 213 |  | 
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 | 214 | /** | 
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 | 215 |    \brief sets an emitting Diffuse color for the Light | 
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 | 216 |    \param r red | 
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 | 217 |    \param g green | 
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 | 218 |    \param b blue | 
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| [3245] | 219 | */ | 
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| [3436] | 220 | void Light::setDiffuseColor(GLfloat r, GLfloat g, GLfloat b) | 
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 | 221 | { | 
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| [3438] | 222 |   if (!this->currentLight) | 
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 | 223 |     {  | 
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 | 224 |       PRINTF(1)("no Light defined yet\n"); | 
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 | 225 |       return; | 
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 | 226 |     } | 
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 | 227 |  | 
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| [3437] | 228 |   this->currentLight->diffuseColor[0] = r; | 
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 | 229 |   this->currentLight->diffuseColor[1] = g; | 
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 | 230 |   this->currentLight->diffuseColor[2] = b; | 
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 | 231 |   this->currentLight->diffuseColor[3] = 1.0; | 
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| [3436] | 232 |  | 
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| [3437] | 233 |   glLightfv (GL_LIGHT0, GL_DIFFUSE, this->currentLight->diffuseColor); | 
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| [3436] | 234 | } | 
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 | 235 |  | 
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 | 236 |  | 
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 | 237 | /** | 
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 | 238 |    \brief sets an emitting Ambient color for the Light | 
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 | 239 |    \param r red | 
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 | 240 |    \param g green | 
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 | 241 |    \param b blue | 
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 | 242 | */ | 
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 | 243 | void Light::setSpecularColor(GLfloat r, GLfloat g, GLfloat b) | 
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 | 244 | { | 
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| [3438] | 245 |   if (!this->currentLight) | 
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 | 246 |     {  | 
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 | 247 |       PRINTF(1)("no Light defined yet\n"); | 
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 | 248 |       return; | 
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 | 249 |     } | 
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 | 250 |  | 
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| [3437] | 251 |   this->currentLight->specularColor[0] = r; | 
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 | 252 |   this->currentLight->specularColor[1] = g; | 
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 | 253 |   this->currentLight->specularColor[2] = b; | 
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 | 254 |   this->currentLight->specularColor[3] = 1.0; | 
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| [3436] | 255 |  | 
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| [3437] | 256 |   glLightfv (GL_LIGHT0, GL_SPECULAR, this->currentLight->specularColor); | 
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| [3436] | 257 | } | 
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 | 258 |  | 
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| [3440] | 259 | /** | 
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| [3441] | 260 |    \brief Sets the AttenuationType of this Light Source | 
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 | 261 |    \param type the AttenuationType to set | 
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 | 262 |    \param factor the Factor to multipy the attenuation with | 
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 | 263 |  | 
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 | 264 |    this actually just sets the following: glLightf(currentLight, type, factor) | 
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 | 265 | */ | 
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 | 266 | void Light::setAttenuation(AttenuationType type, float factor) | 
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 | 267 | { | 
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 | 268 |   if (!this->currentLight) | 
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 | 269 |     {  | 
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 | 270 |       PRINTF(1)("no Light defined yet\n"); | 
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 | 271 |       return; | 
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 | 272 |     } | 
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 | 273 |   this->currentLight->attenuationFactor = factor; | 
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 | 274 |   this->currentLight->attenuationType = type; | 
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 | 275 |   switch (type) | 
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 | 276 |     { | 
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 | 277 |     case CONSTANT: | 
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 | 278 |       glLightf(lightsV[this->currentLight->lightNumber], GL_CONSTANT_ATTENUATION, factor); | 
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 | 279 |       break; | 
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 | 280 |     case LINEAR: | 
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 | 281 |       glLightf(lightsV[this->currentLight->lightNumber], GL_LINEAR_ATTENUATION, factor); | 
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 | 282 |       break; | 
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 | 283 |     case QUADRATIC: | 
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 | 284 |       glLightf(lightsV[this->currentLight->lightNumber], GL_QUADRATIC_ATTENUATION, factor); | 
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 | 285 |       break; | 
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 | 286 |     } | 
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 | 287 | } | 
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 | 288 |  | 
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 | 289 |  | 
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 | 290 | /** | 
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| [3440] | 291 |    \brief sets the ambient Color of the Scene | 
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 | 292 |    \param r red | 
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 | 293 |    \param g green | 
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 | 294 |    \param b blue | 
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 | 295 | */ | 
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 | 296 | void Light::setAmbientColor(GLfloat r, GLfloat g, GLfloat b) | 
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 | 297 | { | 
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 | 298 |   this->ambientColor[0] = r; | 
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 | 299 |   this->ambientColor[1] = g; | 
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 | 300 |   this->ambientColor[2] = b; | 
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 | 301 |   this->ambientColor[3] = 1.0; | 
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 | 302 |  | 
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 | 303 |   glLightfv (GL_LIGHT0, GL_AMBIENT, this->ambientColor); | 
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 | 304 | } | 
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 | 305 |  | 
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| [3436] | 306 | // get Attributes | 
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 | 307 |  | 
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 | 308 | /** | 
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 | 309 |    \returns the Position of the Light | 
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 | 310 | */ | 
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 | 311 | Vector Light::getPosition(void) | 
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 | 312 | { | 
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| [3438] | 313 |   if (!this->currentLight) | 
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 | 314 |     {  | 
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 | 315 |       PRINTF(1)("no Light defined yet\n"); | 
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 | 316 |       return Vector(.0, .0, .0); | 
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 | 317 |     } | 
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 | 318 |   else | 
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| [3444] | 319 |     return getPosition(currentLight->lightNumber); | 
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| [3436] | 320 | } | 
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| [3442] | 321 |  | 
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 | 322 |  | 
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| [3444] | 323 |  | 
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 | 324 |  | 
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| [3442] | 325 | /** | 
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 | 326 |    \brief outputs debug information about the Class and its lights | 
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 | 327 | */ | 
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 | 328 | void Light::debug(void) | 
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 | 329 | { | 
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 | 330 |   PRINT(0)("=================================\n"); | 
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 | 331 |   PRINT(0)("= DEBUG INFORMATION CLASS LIGHT =\n"); | 
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 | 332 |   PRINT(0)("=================================\n"); | 
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 | 333 |   PRINT(0)("Reference: %p\n", Light::singletonRef); | 
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 | 334 |   if (this->currentLight) | 
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 | 335 |     PRINT(0)("current Light Nr: %d\n", this->currentLight->lightNumber); | 
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 | 336 |   PRINT(0)("Ambient Color: %f:%f:%f\n", this->ambientColor[0], this->ambientColor[0], this->ambientColor[0]); | 
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 | 337 |   PRINT(0)("=== Lights ===\n"); | 
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 | 338 |   for (int i = 0; i < NUMBEROFLIGHTS; i++) | 
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 | 339 |     if (this->lights[i]) | 
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 | 340 |       { | 
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 | 341 |         PRINT(0)(":: %d ::  -- reference %p\n", i, lights[i]); | 
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| [3443] | 342 |         PRINT(0)(" GL-state: "); | 
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 | 343 |         GLboolean param;  | 
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 | 344 |         glGetBooleanv(lightsV[i], ¶m); | 
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 | 345 |         if (param) | 
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 | 346 |           PRINT(0)("ON\n"); | 
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 | 347 |         else | 
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 | 348 |           PRINT(0)("OFF\n"); | 
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 | 349 |  | 
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| [3442] | 350 |         if (i != lights[i]->lightNumber) | 
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 | 351 |           PRINTF(1)(" Lights are out of sync, this really should not happen,\n   %d % should be equal.\n", i, lights[i]->lightNumber); | 
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 | 352 |         PRINT(0)(" Position:      %f/%f/%f\n", lights[i]->lightPosition[0], lights[i]->lightPosition[1], lights[i]->lightPosition[2]); | 
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 | 353 |         PRINT(0)(" DiffuseColor:  %f/%f/%f\n", lights[i]->diffuseColor[0], lights[i]->diffuseColor[1], lights[i]->diffuseColor[2]); | 
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 | 354 |         PRINT(0)(" SpecularColor: %f/%f/%f\n", lights[i]->specularColor[0], lights[i]->specularColor[1], lights[i]->specularColor[2]); | 
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 | 355 |         PRINT(0)(" Attenuation:   "); | 
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 | 356 |         switch (lights[i]->attenuationType) | 
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 | 357 |           { | 
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 | 358 |           case CONSTANT: | 
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 | 359 |             PRINT(0)("constant"); | 
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 | 360 |           case LINEAR: | 
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 | 361 |             PRINT(0)("linear"); | 
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 | 362 |             break; | 
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 | 363 |           case QUADRATIC: | 
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 | 364 |             PRINT(0)("quadratic"); | 
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 | 365 |             break; | 
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 | 366 |           } | 
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 | 367 |         PRINT(0)(" with Factor %f\n", lights[i]->attenuationFactor); | 
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 | 368 |       } | 
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 | 369 |   PRINT(0)("--------------------------------\n"); | 
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 | 370 | } | 
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