1 | /*! |
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2 | \file resource_manager.h |
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3 | \brief The Resource Manager checks if a file/resource is loaded. |
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4 | |
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5 | If a file/resource was already loaded the resourceManager will |
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6 | return a void pointer to the desired resource. |
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7 | Otherwise it will instruct the coresponding resource-loader to load, |
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8 | and receive a pointer to it. |
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9 | */ |
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10 | |
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11 | #ifndef _RESOURCE_MANAGER_H |
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12 | #define _RESOURCE_MANAGER_H |
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13 | |
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14 | #include "base_object.h" |
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15 | |
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16 | // FORWARD DEFINITION \\ |
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17 | |
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18 | |
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19 | enum ResourceType {OBJ, WAV, MP3, OGG, IMAGE}; |
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20 | |
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21 | //! The ResourceManager is a class, that decides if a file/resource should be loaded |
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22 | /** |
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23 | If a file/resource was already loaded the resourceManager will |
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24 | return a void pointer to the desired resource. |
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25 | Otherwise it will instruct the corresponding resource-loader to load, |
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26 | and receive the pointer to it. |
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27 | |
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28 | It does it by looking, if a desired file has already been loaded. |
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29 | */ |
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30 | class ResourceManager : public BaseObject |
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31 | { |
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32 | public: |
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33 | static ResourceManager* getInstance(); |
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34 | virtual ~ResourceManager(); |
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35 | |
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36 | bool setDataDir(char* dataDir); |
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37 | static void* load(const char* fileName); |
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38 | static void* load(const char* fileName, ResourceType type); |
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39 | |
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40 | private: |
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41 | ResourceManager(); |
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42 | static ResourceManager* singletonRef; |
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43 | |
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44 | |
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45 | struct file; |
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46 | struct folder |
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47 | { |
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48 | char* name; |
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49 | folder** subfolders; //!< |
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50 | file** files; //!< Files in the directory |
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51 | }; |
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52 | struct file |
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53 | { |
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54 | char* name; //!< exact Name of a file |
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55 | void* pointer; |
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56 | }; |
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57 | |
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58 | char* dataDir; //!< The main data directory |
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59 | |
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60 | static bool isDir(const char* directory); |
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61 | static bool isFile(const char* directory); |
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62 | }; |
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63 | |
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64 | #endif /* _RESOURCE_MANAGER_H */ |
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