| 1 | /*! | 
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| 2 |     \file sound_engine.h | 
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| 3 |     \brief Definition of the SoundEngine singleton Class | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _SOUND_ENGINE_H | 
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| 7 | #define _SOUND_ENGINE_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include "alincl.h" | 
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| 11 |  | 
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| 12 |  | 
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| 13 | #define SOUND_DOPPLER_FACTOR       0.001          //!< A factor for the audible doppler effect | 
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| 14 | #define SOUND_DOPPLER_VELOCITY     5000000        //!< A factor for the TravelSpeed of sound | 
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| 15 |  | 
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| 16 | // FORWARD DEFINITION | 
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| 17 | class PNode; | 
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| 18 | template<class T> class tList; | 
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| 19 |  | 
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| 20 |  | 
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| 21 | //! A class that represents a datastructure to play Sounds. | 
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| 22 | class SoundBuffer : public BaseObject | 
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| 23 | { | 
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| 24 |  public: | 
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| 25 |   SoundBuffer(const char* fileName); | 
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| 26 |   ~SoundBuffer(); | 
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| 27 |  | 
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| 28 |   /** \returns the ID of the buffer used in this SoundBuffer */ | 
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| 29 |   inline ALuint getID() { return this->bufferID; } | 
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| 30 |  | 
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| 31 |  private: | 
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| 32 |   ALuint        bufferID;             //!< The address of the Buffer. | 
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| 33 |  | 
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| 34 |   ALsizei       size;                 //!< The size of the Buffer. | 
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| 35 |   ALboolean     loop;                 //!< loop information. | 
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| 36 | }; | 
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| 37 |  | 
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| 38 | //! A class that represents a SoundSource | 
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| 39 | class SoundSource : public BaseObject | 
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| 40 | { | 
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| 41 |  public: | 
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| 42 |   SoundSource(SoundBuffer* buffer, PNode* sourceNode = NULL); | 
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| 43 |   ~SoundSource(); | 
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| 44 |  | 
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| 45 |   // user interaction | 
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| 46 |   void play(); | 
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| 47 |   void stop(); | 
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| 48 |   void pause(); | 
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| 49 |   void rewind(); | 
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| 50 |  | 
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| 51 |   // development functions | 
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| 52 |   /** \returns The ID of this Source */ | 
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| 53 |   inline ALuint getID() const { return this->sourceID; } | 
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| 54 |   /** \returns the SoundBuffer of this Source */ | 
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| 55 |   inline SoundBuffer* getBuffer() const { return this->buffer; } | 
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| 56 |   /** \returns the SourceNode of this Source */ | 
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| 57 |   inline PNode* getNode() const { return this->sourceNode;} | 
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| 58 |  | 
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| 59 |   void setRolloffFactor(ALfloat rolloffFactor); | 
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| 60 |  | 
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| 61 |  private: | 
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| 62 |   ALuint           sourceID;              //!< The ID of the Source | 
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| 63 |   SoundBuffer*     buffer;                //!< The buffer to play in this source. | 
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| 64 |   PNode*           sourceNode;            //!< The SourceNode represente the position/velocity... of this source. | 
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| 65 | }; | 
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| 66 |  | 
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| 67 |  | 
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| 68 |  | 
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| 69 | //! A class that handles audio via the openAudioLibrary | 
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| 70 | class SoundEngine : public BaseObject { | 
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| 71 |  | 
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| 72 |  public: | 
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| 73 |   virtual ~SoundEngine(); | 
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| 74 |   /** \returns a Pointer to the only object of this Class */ | 
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| 75 |   inline static SoundEngine* getInstance() { if (!singletonRef) singletonRef = new SoundEngine();  return singletonRef; }; | 
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| 76 |  | 
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| 77 |   SoundSource* createSource(const char* fileName, PNode* sourceNode = NULL); | 
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| 78 |  | 
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| 79 |   void setListener(PNode* listener); | 
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| 80 |   void setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity); | 
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| 81 |  | 
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| 82 |  | 
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| 83 |   void addBuffer(SoundBuffer* buffer); | 
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| 84 |   void removeBuffer(SoundBuffer* buffer); | 
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| 85 |   void addSource(SoundSource* source); | 
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| 86 |   void removeSource(SoundSource* source); | 
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| 87 |  | 
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| 88 |   void update(); | 
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| 89 |  | 
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| 90 |   // administrative | 
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| 91 |   void flushUnusedBuffers(); | 
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| 92 |   void flushAllBuffers(); | 
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| 93 |   bool initAudio(); | 
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| 94 |  | 
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| 95 |   // error handling: | 
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| 96 |   static void PrintALErrorString(ALenum err); | 
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| 97 |   //  static void PrintALCErrorString(ALenum err); | 
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| 98 |  | 
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| 99 |  | 
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| 100 |  private: | 
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| 101 |   SoundEngine(); | 
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| 102 |   static SoundEngine*      singletonRef;             //!< Reference to this class | 
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| 103 |  | 
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| 104 |  | 
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| 105 |   PNode*                   listener;                 //!< The listener of the Scene | 
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| 106 |   tList<SoundBuffer>*      bufferList;               //!< A list of buffers | 
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| 107 |   tList<SoundSource>*      sourceList;               //!< A list for all the sources in the scene. | 
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| 108 |  | 
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| 109 | }; | 
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| 110 |  | 
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| 111 | #endif /* _SOUND_ENGINE_H */ | 
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