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source: orxonox.OLD/orxonox/trunk/src/lib/sound/sound_engine.h @ 4761

Last change on this file since 4761 was 4761, checked in by bensch, 19 years ago

orxonox/trunk: Global identifiers and PNode-parenting via LoadParam works

File size: 3.1 KB
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[4597]1/*!
[4504]2    \file sound_engine.h
[4597]3    \brief Definition of the SoundEngine singleton Class
[4504]4*/
5
6#ifndef _SOUND_ENGINE_H
7#define _SOUND_ENGINE_H
8
9#include "base_object.h"
10#include "alincl.h"
11
12
[4506]13#define SOUND_DOPPLER_FACTOR       0.001          //!< A factor for the audible doppler effect
14#define SOUND_DOPPLER_VELOCITY     5000000        //!< A factor for the TravelSpeed of sound
[4504]15
16// FORWARD DEFINITION
17class PNode;
18template<class T> class tList;
19
20
21//! A class that represents a datastructure to play Sounds.
[4597]22class SoundBuffer : public BaseObject
[4504]23{
24 public:
25  SoundBuffer(const char* fileName);
[4746]26  ~SoundBuffer();
[4504]27
[4506]28  /** \returns the ID of the buffer used in this SoundBuffer */
[4746]29  inline ALuint getID() { return this->bufferID; }
[4504]30
31 private:
[4506]32  ALuint        bufferID;             //!< The address of the Buffer.
[4504]33
[4506]34  ALsizei       size;                 //!< The size of the Buffer.
35  ALboolean     loop;                 //!< loop information.
[4504]36};
37
38//! A class that represents a SoundSource
[4761]39class SoundSource : public BaseObject
[4504]40{
41 public:
42  SoundSource(SoundBuffer* buffer, PNode* sourceNode = NULL);
[4746]43  ~SoundSource();
[4597]44
[4504]45  // user interaction
46  void play();
47  void stop();
48  void pause();
49  void rewind();
[4597]50
[4504]51  // development functions
52  /** \returns The ID of this Source */
[4746]53  inline ALuint getID() const { return this->sourceID; }
[4504]54  /** \returns the SoundBuffer of this Source */
[4746]55  inline SoundBuffer* getBuffer() const { return this->buffer; }
[4504]56  /** \returns the SourceNode of this Source */
[4746]57  inline PNode* getNode() const { return this->sourceNode;}
[4504]58
59  void setRolloffFactor(ALfloat rolloffFactor);
60
61 private:
[4506]62  ALuint           sourceID;              //!< The ID of the Source
63  SoundBuffer*     buffer;                //!< The buffer to play in this source.
64  PNode*           sourceNode;            //!< The SourceNode represente the position/velocity... of this source.
[4504]65};
66
67
68
69//! A class that handles audio via the openAudioLibrary
70class SoundEngine : public BaseObject {
71
72 public:
[4746]73  virtual ~SoundEngine();
[4519]74  /** \returns a Pointer to the only object of this Class */
[4746]75  inline static SoundEngine* getInstance() { if (!singletonRef) singletonRef = new SoundEngine();  return singletonRef; };
[4504]76
77  SoundSource* createSource(const char* fileName, PNode* sourceNode = NULL);
78
79  void setListener(PNode* listener);
80  void setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity);
81
82
83  void addBuffer(SoundBuffer* buffer);
84  void removeBuffer(SoundBuffer* buffer);
85  void addSource(SoundSource* source);
86  void removeSource(SoundSource* source);
87
[4746]88  void update();
[4504]89
90  // administrative
[4746]91  void flushUnusedBuffers();
92  void flushAllBuffers();
93  bool initAudio();
[4504]94
95  // error handling:
96  static void PrintALErrorString(ALenum err);
97  //  static void PrintALCErrorString(ALenum err);
98
99
100 private:
[4746]101  SoundEngine();
[4506]102  static SoundEngine*      singletonRef;             //!< Reference to this class
[4504]103
104
[4506]105  PNode*                   listener;                 //!< The listener of the Scene
106  tList<SoundBuffer>*      bufferList;               //!< A list of buffers
107  tList<SoundSource>*      sourceList;               //!< A list for all the sources in the scene.
[4504]108
109};
110
111#endif /* _SOUND_ENGINE_H */
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