| 1 | /*! | 
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| 2 |     \file physics_interface.h | 
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| 3 |     \brief a physics interface simulating a body with a mass | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _PHYSICS_INTERFACE_H | 
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| 7 | #define _PHYSICS_INTERFACE_H | 
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| 8 |  | 
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| 9 | #include "vector.h" | 
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| 10 | #include "base_object.h" | 
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| 11 |  | 
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| 12 | #ifndef NULL | 
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| 13 | #define NULL 0          //!< NULL | 
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| 14 | #endif | 
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| 15 |  | 
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| 16 | // Forward Declaration | 
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| 17 | class Field; | 
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| 18 |  | 
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| 19 | //! A Physics interface | 
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| 20 | /** | 
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| 21 |    The PhysicsInterface is an extension to Any other object, | 
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| 22 |    that can be used to turn it to be Physcally animated. | 
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| 23 |    Still you have to connect fields. | 
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| 24 |    IMPORTANT is, that when using PNodes this baseclass is ok. | 
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| 25 |    BUT, when using any other class that does not by itself implement | 
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| 26 |    PNode you __MUST__ implement all the virtual functions by your own | 
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| 27 | */ | 
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| 28 | class PhysicsInterface : virtual public BaseObject | 
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| 29 | { | 
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| 30 |  public: | 
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| 31 |   PhysicsInterface(void* objectPointer); | 
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| 32 |   virtual ~PhysicsInterface(); | 
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| 33 |   /** \param mass the mass to set for this node. */ | 
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| 34 |   inline void setMass( float mass ) { this->mass = mass; }; | 
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| 35 |   /** \returns the mass of the node. */ | 
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| 36 |   inline float getMass( void ) const { return mass; }; | 
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| 37 |   /** \returns the mass of this node plus all its children (only valid for PNodes). */ | 
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| 38 |   inline float getTotalMass( void ) const { return mass + massChildren; }; | 
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| 39 |  | 
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| 40 |   virtual void applyField(Field* field); | 
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| 41 |   virtual void tickPhys( float dt ); | 
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| 42 |  | 
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| 43 |  protected: | 
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| 44 |   virtual void recalcMass(); | 
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| 45 |  | 
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| 46 |  | 
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| 47 |  private: | 
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| 48 |   void*          objectPointer;         //!< A Pointer to the object we handel (actually should be this) | 
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| 49 |  | 
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| 50 |  | 
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| 51 |   float          mass;                  //!< Mass of this object | 
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| 52 |   float          massChildren;          //!< Sum of the masses of the children nodes | 
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| 53 |  | 
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| 54 |   Vector         forceSum;              //!< Total central force for this tick | 
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| 55 |   Quaternion     momentumSum;           //!< Total momentum in this tick | 
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| 56 |   bool           bForceApplied;         //!< If a force was applied to this object. | 
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| 57 | }; | 
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| 58 |  | 
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| 59 | #endif /* _PHYSICS_INTERFACE_H */ | 
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