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source: orxonox.OLD/orxonox/trunk/src/lib/physics/physics_connection.cc @ 4378

Last change on this file since 4378 was 4378, checked in by bensch, 19 years ago

orxonox/trunk: applying force works for particle-systems again

File size: 1.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "physics_connection.h"
19
20#include "physics_engine.h"
21
22#include "field.h"
23#include "particle_system.h"
24#include "physics_interface.h"
25
26using namespace std;
27
28PhysicsConnection::PhysicsConnection(PhysicsInterface* subject, Field* field)
29{
30  this->type = PCON_PhysIField;
31  this->subject = subject;
32  this->field = field;
33
34  PhysicsEngine::getInstance()->addConnection(this);
35}
36
37
38/**
39   \brief standard deconstructor
40
41*/
42PhysicsConnection::~PhysicsConnection () 
43{
44  PhysicsEngine::getInstance()->removeConnection(this);
45}
46
47/**
48    \brief applies the Force to some Object.
49    \param dt The time to apply in Seconds
50*/
51void PhysicsConnection::apply(const float& dt) const
52{
53  if (likely(this->type == PCON_PhysIField))
54      this->subject->applyField(this->field, dt);
55  else ;
56}
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