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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS |
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| 19 | |
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| 20 | #include "i_physics.h" |
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| 21 | #include "list.h" |
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| 22 | #include "string.h" |
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| 23 | #include "stdincl.h" |
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| 24 | |
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| 25 | using namespace std; |
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| 26 | |
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| 27 | |
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| 28 | /** |
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| 29 | \brief standard constructor |
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| 30 | */ |
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| 31 | IPhysics::IPhysics () |
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| 32 | { |
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| 33 | this->setClassName ("IPhysics"); |
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| 34 | this->mass = 0; |
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| 35 | this->massChildren = 0; |
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| 36 | this->forceSum = Vector(0, 0, 0); |
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| 37 | } |
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| 38 | |
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| 39 | |
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| 40 | /** |
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| 41 | \brief standard deconstructor |
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| 42 | |
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| 43 | */ |
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| 44 | IPhysics::~IPhysics () |
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| 45 | { |
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| 46 | // delete what has to be deleted here |
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| 47 | } |
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| 48 | |
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| 49 | void IPhysics::recalcMass() |
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| 50 | { |
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| 51 | float massSum = 0; |
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| 52 | |
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| 53 | tIterator<PNode>* iterator = this->children->getIterator(); |
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| 54 | PNode* pn = iterator->nextElement(); |
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| 55 | while( pn != NULL) |
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| 56 | { |
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| 57 | // todo: find out if children are IPhysics in an efficient way |
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| 58 | if (strcmp( pn->getClassName(), "IPhysics")) { |
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| 59 | massSum += ((IPhysics*)pn)->getTotalMass(); |
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| 60 | } |
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| 61 | pn = iterator->nextElement(); |
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| 62 | } |
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| 63 | delete iterator; |
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| 64 | |
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| 65 | if (massSum != this->massChildren ) { |
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| 66 | this->massChildren = massSum; |
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| 67 | if (strcmp( parent->getClassName(), "IPhysics")) |
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| 68 | ((IPhysics*)parent)->recalcMass(); |
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| 69 | } else { |
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| 70 | this->massChildren = massSum; |
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| 71 | } |
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| 72 | } |
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| 73 | |
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| 74 | |
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| 75 | void IPhysics::addForce( Vector force ) |
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| 76 | { |
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| 77 | forceSum += force; |
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| 78 | } |
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| 79 | |
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| 80 | void IPhysics::addForce(Vector force, Vector grip) |
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| 81 | { |
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| 82 | // add central force |
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| 83 | forceSum += force; |
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| 84 | // add momentum |
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| 85 | // todo: some vector math |
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| 86 | } |
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| 87 | |
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| 88 | void IPhysics::tick( float dt ) |
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| 89 | { |
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| 90 | Vector acc = forceSum / ( massChildren + mass ); |
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| 91 | // todo: introduce kinematics |
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| 92 | } |
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