| 1 | /*  | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: ... | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| 17 |  | 
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| 18 | #include "quick_animation.h" | 
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| 19 |  | 
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| 20 | #include "compiler.h" | 
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| 21 | #include "debug.h" | 
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| 22 | #ifndef NULL | 
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| 23 | #define NULL 0 | 
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| 24 | #endif | 
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| 25 |  | 
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| 26 |  | 
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| 27 | using namespace std; | 
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| 28 |  | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |    \brief standard constructor | 
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| 32 | */ | 
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| 33 | QuickAnimation::QuickAnimation (void) | 
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| 34 | { | 
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| 35 |    this->setClassName("QuickAnimation"); | 
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| 36 |  | 
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| 37 |    this->first = this->current = NULL; | 
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| 38 | } | 
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| 39 |  | 
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| 40 |  | 
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| 41 | /** | 
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| 42 |    \brief standard deconstructor | 
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| 43 |  | 
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| 44 | */ | 
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| 45 | QuickAnimation::~QuickAnimation (void) | 
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| 46 | { | 
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| 47 |   this->current = this->first; | 
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| 48 |   QuickKeyFrame delKF; | 
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| 49 |    | 
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| 50 |   while (this->current != NULL) | 
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| 51 |     { | 
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| 52 |       this->first = this->current->next; | 
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| 53 |       delete this->current; | 
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| 54 |       this->current = this->first; | 
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| 55 |     } | 
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| 56 |  | 
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| 57 | } | 
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| 58 |  | 
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| 59 | /** | 
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| 60 |    \brief adds a new entry to the list of keyframes | 
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| 61 |    \param position the position to add the key to | 
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| 62 |    \param value the Value to set for the position | 
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| 63 |    \returns false if the key existed already for a given position | 
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| 64 | */ | 
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| 65 | bool QuickAnimation::addEntry(float position, float value) | 
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| 66 | { | 
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| 67 |   this->current = this->first; | 
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| 68 |   while (this->current != NULL) | 
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| 69 |     { | 
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| 70 |       // if it is between some keyframes | 
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| 71 |       if ((!this->current->next && this->current->position < position) | 
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| 72 |           || (this->current->position < position && this->current->next->position > position)) | 
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| 73 |         break; | 
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| 74 |       // if it is the same as an already existing keyframe | 
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| 75 |       else if (this->current->position == position) | 
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| 76 |         return false; | 
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| 77 |       this->current = this->current->next; | 
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| 78 |     } | 
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| 79 |  | 
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| 80 |   QuickKeyFrame* newKey = new QuickKeyFrame; | 
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| 81 |   if (this->first == NULL) | 
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| 82 |     { | 
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| 83 |       this->first = newKey; | 
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| 84 |       this->current = newKey; | 
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| 85 |       newKey->next = NULL; | 
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| 86 |     } | 
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| 87 |   else | 
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| 88 |     { | 
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| 89 |       newKey->next = this->current->next; | 
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| 90 |       this->current->next = newKey; | 
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| 91 |     } | 
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| 92 |   newKey->value = value; | 
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| 93 |   newKey->position = position; | 
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| 94 |    | 
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| 95 |   this->current = this->first; | 
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| 96 |  | 
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| 97 |   return true; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | /** | 
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| 101 |    \brief changes an entry in the region of position | 
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| 102 |    \param position the Position of an existing keyframe | 
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| 103 |    \param region a deviation of the existing keyframe (like a delta in witch to search for | 
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| 104 |    \param value the new Value | 
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| 105 | */ | 
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| 106 | bool QuickAnimation::changeEntry(float position, float value, float region) | 
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| 107 | { | 
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| 108 |   this->current = this->first; | 
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| 109 |   while (this->current) | 
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| 110 |     { | 
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| 111 |       if (this->current->position < position+region && this->current->position > position-region) | 
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| 112 |         { | 
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| 113 |           this->current->value = value; | 
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| 114 |           return true; | 
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| 115 |         } | 
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| 116 |       this->current = this->current->next;   | 
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| 117 |     } | 
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| 118 |   this->current = this->first; | 
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| 119 |   return false; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | /* | 
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| 123 |   \param position The position where to find the Node to kill | 
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| 124 |    | 
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| 125 |   bool QuickAnimation::removeEntry(float position) | 
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| 126 |   { | 
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| 127 |   this->current = this->first; | 
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| 128 |   QuickKeyFrame* last =  | 
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| 129 |    | 
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| 130 |   while (this->current) | 
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| 131 |   { | 
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| 132 |   if (this->current->position == position) | 
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| 133 |   { | 
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| 134 |    | 
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| 135 |    | 
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| 136 |   } | 
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| 137 |   this->current = this->current->next;   | 
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| 138 |   } | 
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| 139 |   this->current = this->first; | 
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| 140 |   } | 
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| 141 | */ | 
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| 142 |  | 
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| 143 | /** | 
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| 144 |    \brief returns the value of the animation at a certain position | 
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| 145 |    \param position the position to get the value from :) | 
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| 146 | */ | 
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| 147 | float QuickAnimation::getValue(float position)  | 
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| 148 | { | 
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| 149 |   if (unlikely(this->first == NULL)) | 
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| 150 |     return 0.0; | 
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| 151 |   else if (unlikely (this->first->next == NULL)) | 
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| 152 |     return this->first->value; | 
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| 153 |   else | 
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| 154 |     { | 
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| 155 |       if (unlikely(position < this->current->position)) | 
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| 156 |         { | 
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| 157 |           if (position <= this->first->position) | 
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| 158 |             return this->first->value; | 
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| 159 |           this->current = this->first; | 
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| 160 |         } | 
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| 161 |       while (likely(this->current->next != NULL && position > this->current->next->position)) | 
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| 162 |         this->current = this->current->next; | 
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| 163 |       if (this->current->next == NULL) | 
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| 164 |         return this->current->value; | 
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| 165 |                 | 
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| 166 |       return this->current->value + (this->current->next->value - this->current->value) | 
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| 167 |         * ((position-this->current->position) / (this->current->next->position -this->current->position)); | 
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| 168 |     } | 
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| 169 | } | 
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| 170 |  | 
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| 171 |  | 
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| 172 | void QuickAnimation::debug(void) | 
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| 173 | { | 
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| 174 |   this->current = this->first; | 
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| 175 |  | 
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| 176 |   PRINT(0)("QuickAnim:: (position, value)"); | 
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| 177 |   while(this->current) | 
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| 178 |     { | 
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| 179 |       PRINT(0)("->(%f, %f)", this->current->position, this->current->value); | 
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| 180 |       this->current = this->current->next; | 
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| 181 |     } | 
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| 182 |  | 
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| 183 |   PRINT(0)("\n"); | 
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| 184 |   this->current = this->first; | 
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| 185 | } | 
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