| 1 | /*! |
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| 2 | \file particle_system.h |
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| 3 | |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _PARTICLE_SYSTEM_H |
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| 7 | #define _PARTICLE_SYSTEM_H |
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| 8 | |
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| 9 | #include "world_entity.h" |
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| 10 | #include "physics_interface.h" |
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| 11 | |
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| 12 | #include "glincl.h" |
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| 13 | #include "vector.h" |
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| 14 | |
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| 15 | #include "quick_animation.h" |
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| 16 | |
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| 17 | // Forward Declaration |
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| 18 | class TiXmlElement; |
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| 19 | |
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| 20 | #define PARTICLE_DOT_MASK 0x000001 //!< A Mask if the Particles should be displayed as DOTs |
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| 21 | #define PARTICLE_SPARK_MASK 0x000010 //!< A Mask if the Particles should be displayed as SPARKs |
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| 22 | #define PARTICLE_SPRITE_MASK 0x000100 //!< A Mask if the Particles should be displayed as SPRITESs |
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| 23 | #define PARTICLE_MODEL_MASK 0x001000 //!< A Mask if the Particles should be displayed as MODELSs |
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| 24 | #define PARTICLE_WORDL_ENTITY_MASK 0x010000 //!< A Mask if the Particles should be displayed as WORLD_ENTITIEs |
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| 25 | #define PARTICLE_MULTI_MASK 0x100000 //!< A Mask if they are Multi-partilces |
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| 26 | |
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| 27 | //! An enumerator for the different types of particles. |
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| 28 | typedef enum PARTICLE_TYPE |
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| 29 | { |
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| 30 | PARTICLE_DOT = PARTICLE_DOT_MASK, |
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| 31 | PARTICLE_SPARK = PARTICLE_SPARK_MASK, |
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| 32 | PARTICLE_SPRITE = PARTICLE_SPRITE_MASK, |
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| 33 | PARTICLE_MULTI_SPRITE = PARTICLE_SPRITE_MASK | PARTICLE_MULTI_MASK, |
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| 34 | PARTICLE_MODEL = PARTICLE_MODEL_MASK, |
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| 35 | PARTICLE_MULTI_MODE = PARTICLE_MODEL_MASK | PARTICLE_MULTI_MASK |
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| 36 | }; |
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| 37 | |
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| 38 | #define PARTICLE_DEFAULT_MAX_COUNT 200 //!< A default count of particles in the system. |
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| 39 | #define PARTICLE_DEFAULT_TYPE PARTICLE_SPRITE //!< A default type of the system. |
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| 40 | |
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| 41 | // FORWARD DEFINITION |
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| 42 | class Material; |
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| 43 | class ParticleEmitter; |
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| 44 | class Field; |
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| 45 | |
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| 46 | //! A struct for one Particle |
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| 47 | typedef struct Particle |
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| 48 | { |
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| 49 | float lifeTime; //!< The time this particle has to live. |
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| 50 | float lifeCycle; //!< The fraction of time passed. (in percentage of its lifeTime) |
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| 51 | |
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| 52 | Vector position; //!< The current position of this particle. |
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| 53 | Vector velocity; //!< The current velocity of this particle. |
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| 54 | Vector extForce; //!< The external Force that influences this Particle. |
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| 55 | Quaternion rotation; //!< The current rotation of this particle. |
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| 56 | float mass; //!< The mass of this particle. |
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| 57 | float massRand; //!< A random mass |
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| 58 | float radius; //!< The current size of this particle. |
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| 59 | float radiusRand; //!< a random Radius |
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| 60 | GLfloat color [4]; //!< A Color for the particles. |
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| 61 | |
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| 62 | Particle* next; //!< pointer to the next particle in the List. (NULL if no preceding one) |
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| 63 | }; |
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| 64 | |
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| 65 | //! A class to handle ParticleSystems |
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| 66 | class ParticleSystem : public WorldEntity, public PhysicsInterface { |
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| 67 | |
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| 68 | public: |
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| 69 | ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT, |
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| 70 | PARTICLE_TYPE type = PARTICLE_DEFAULT_TYPE); |
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| 71 | ParticleSystem(const TiXmlElement* root); |
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| 72 | virtual ~ParticleSystem(); |
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| 73 | |
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| 74 | void init(void); |
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| 75 | void loadParams(const TiXmlElement* root); |
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| 76 | |
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| 77 | void setType(PARTICLE_TYPE particleType, int count = 0); |
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| 78 | void setMaterial(Material* material); |
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| 79 | void setModel(const char* modelName = NULL); |
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| 80 | void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0); |
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| 81 | void setConserve(float conserve); |
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| 82 | |
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| 83 | /* Per-Particle-Attributes */ |
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| 84 | void setRadius(float lifeCycleTime, float radius, float randRadius = 0.0); |
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| 85 | void setMass(float lifeCycleTime, float mass, float randMass = 0.0); |
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| 86 | void setColor(float lifeCycleTime, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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| 87 | |
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| 88 | /** \returns the Type of the particles */ |
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| 89 | inline PARTICLE_TYPE getType(void) const { return this->particleType; }; |
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| 90 | /** \returns the Material that lies on this particles */ |
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| 91 | inline const Material* getMaterial(void) const { return this->material; }; |
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| 92 | /** \returns the lifespan of the particles */ |
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| 93 | inline float getLifeSpan(void) const { return this->lifeSpan; }; |
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| 94 | /** \returns the starting-radius of the particles */ |
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| 95 | inline float getStartRadius(void) { return this->radiusAnim.getValue(0.0); }; |
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| 96 | /** \returns the end-radius of the particles */ |
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| 97 | inline float getEndRadius(void) { return this->radiusAnim.getValue(1.0); }; |
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| 98 | /** \returns the conserve-factor of the particles */ |
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| 99 | inline float getConserve(void) const { return this->conserve; }; |
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| 100 | /** \returns the initial mass of the particles */ |
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| 101 | inline float getMass(void) const { return this->initialMass; }; |
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| 102 | |
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| 103 | unsigned int getFaceCount(void) const; |
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| 104 | |
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| 105 | |
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| 106 | virtual void applyField(Field* field); |
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| 107 | /** \brief this is an empty function, because the Physics are implemented in tick \param dt: useless here */ |
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| 108 | virtual void tickPhys(float dt) {}; |
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| 109 | |
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| 110 | void addParticle(const Vector& position, const Vector& velocity, unsigned int data = 0); |
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| 111 | |
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| 112 | virtual void tick(float dt); |
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| 113 | virtual void draw(void) const; |
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| 114 | |
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| 115 | void debug(void); |
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| 116 | |
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| 117 | private: |
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| 118 | float conserve; //!< How much energy gets conserved to the next Tick. |
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| 119 | float lifeSpan; //!< Initial lifetime of a Particle. |
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| 120 | float randomLifeSpan; //!< A random value for the Lifespan (around the initial lifetime) |
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| 121 | float initialMass; //!< The initial Mass of the Particle |
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| 122 | float randomInitialMass; //!< The random initial Mass of the Particle |
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| 123 | |
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| 124 | int maxCount; //!< The maximum count of Particles. |
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| 125 | int count; //!< The current count of Particles. |
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| 126 | PARTICLE_TYPE particleType; //!< A type for all the Particles |
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| 127 | Material* material; //!< A Material for all the Particles. |
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| 128 | Model* model; //!< A Model to be displayed (PARTICLE_MODEL) |
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| 129 | Particle* particles; //!< A list of particles of this System. |
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| 130 | Particle* deadList; //!< A list of dead Particles in the System. |
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| 131 | |
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| 132 | GLuint* glID; //!< A List of different gl-List-ID's |
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| 133 | GLuint dialectCount; //!< How many different types of particles are there in the Particle System |
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| 134 | |
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| 135 | // per particle attributes |
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| 136 | QuickAnimation radiusAnim; //!< Animation of the radius |
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| 137 | QuickAnimation randRadiusAnim; //!< Animation of the random Value of the radius |
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| 138 | QuickAnimation massAnim; //!< Animation of the mass |
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| 139 | QuickAnimation randMassAnim; //!< Animation of the random Mass |
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| 140 | QuickAnimation colorAnim[4]; //!< Animation of the 4 colors (r,g,b,a) |
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| 141 | }; |
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| 142 | |
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| 143 | #endif /* _PARTICLE_SYSTEM_H */ |
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