| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Benjamin Grauer |
|---|
| 13 | co-programmer: ... |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PARTICLE |
|---|
| 17 | |
|---|
| 18 | #include "particle_system.h" |
|---|
| 19 | |
|---|
| 20 | #include "particle_emitter.h" |
|---|
| 21 | #include "particle_engine.h" |
|---|
| 22 | |
|---|
| 23 | #include "field.h" |
|---|
| 24 | |
|---|
| 25 | #include "compiler.h" |
|---|
| 26 | #include "material.h" |
|---|
| 27 | #include "state.h" |
|---|
| 28 | #include "objModel.h" |
|---|
| 29 | |
|---|
| 30 | #include "tinyxml.h" |
|---|
| 31 | |
|---|
| 32 | using namespace std; |
|---|
| 33 | |
|---|
| 34 | /** |
|---|
| 35 | \brief standard constructor |
|---|
| 36 | \param maxCount the Count of particles in the System |
|---|
| 37 | \param type The Type of the ParticleSystem |
|---|
| 38 | */ |
|---|
| 39 | ParticleSystem::ParticleSystem (unsigned int maxCount, PARTICLE_TYPE type) : PhysicsInterface(this) |
|---|
| 40 | { |
|---|
| 41 | this->init(); |
|---|
| 42 | |
|---|
| 43 | this->maxCount = maxCount; |
|---|
| 44 | this->setType(type, 1); |
|---|
| 45 | } |
|---|
| 46 | |
|---|
| 47 | /** |
|---|
| 48 | \brief creates a Particle System out of a XML-element |
|---|
| 49 | \param root: the XML-element to load from |
|---|
| 50 | */ |
|---|
| 51 | ParticleSystem::ParticleSystem(const TiXmlElement* root) : PhysicsInterface(this) |
|---|
| 52 | { |
|---|
| 53 | this->init(); |
|---|
| 54 | this->loadParams(root); |
|---|
| 55 | } |
|---|
| 56 | |
|---|
| 57 | /** |
|---|
| 58 | \brief standard deconstructor |
|---|
| 59 | */ |
|---|
| 60 | ParticleSystem::~ParticleSystem() |
|---|
| 61 | { |
|---|
| 62 | // delete what has to be deleted here |
|---|
| 63 | ParticleEngine::getInstance()->removeSystem(this); |
|---|
| 64 | |
|---|
| 65 | // deleting all the living Particles |
|---|
| 66 | while (this->particles) |
|---|
| 67 | { |
|---|
| 68 | Particle* tmpDelPart = this->particles; |
|---|
| 69 | this->particles = this->particles->next; |
|---|
| 70 | delete tmpDelPart; |
|---|
| 71 | } |
|---|
| 72 | |
|---|
| 73 | // deleting all the dead particles |
|---|
| 74 | while (this->deadList) |
|---|
| 75 | { |
|---|
| 76 | Particle* tmpDelPart = this->deadList; |
|---|
| 77 | this->deadList = this->deadList->next; |
|---|
| 78 | delete tmpDelPart; |
|---|
| 79 | } |
|---|
| 80 | |
|---|
| 81 | if (this->material) |
|---|
| 82 | delete this->material; |
|---|
| 83 | } |
|---|
| 84 | |
|---|
| 85 | /** |
|---|
| 86 | \brief initializes the ParticleSystem with default values |
|---|
| 87 | */ |
|---|
| 88 | void ParticleSystem::init(void) |
|---|
| 89 | { |
|---|
| 90 | this->setClassID(CL_PARTICLE_SYSTEM, "ParticleSystem"); |
|---|
| 91 | |
|---|
| 92 | this->material = NULL; |
|---|
| 93 | this->model = NULL; |
|---|
| 94 | this->maxCount = PARTICLE_DEFAULT_MAX_COUNT; |
|---|
| 95 | this->count = 0; |
|---|
| 96 | this->particles = NULL; |
|---|
| 97 | this->deadList = NULL; |
|---|
| 98 | this->setConserve(1); |
|---|
| 99 | this->setLifeSpan(1); |
|---|
| 100 | this->glID = NULL; |
|---|
| 101 | this->setType(PARTICLE_DEFAULT_TYPE, 1); |
|---|
| 102 | ParticleEngine::getInstance()->addSystem(this); |
|---|
| 103 | } |
|---|
| 104 | |
|---|
| 105 | |
|---|
| 106 | /** |
|---|
| 107 | * loads Parameters from a TiXmlElement |
|---|
| 108 | * @param root the XML-element to load from. |
|---|
| 109 | */ |
|---|
| 110 | void ParticleSystem::loadParams(const TiXmlElement* root) |
|---|
| 111 | { |
|---|
| 112 | static_cast<WorldEntity*>(this)->loadParams(root); |
|---|
| 113 | static_cast<PhysicsInterface*>(this)->loadParams(root); |
|---|
| 114 | |
|---|
| 115 | //LoadParam<ParticleSystem>(root, "type", this, &ParticleSystem::setType); |
|---|
| 116 | LoadParam<ParticleSystem>(root, "life-span", this, &ParticleSystem::setLifeSpan); |
|---|
| 117 | LoadParam<ParticleSystem>(root, "conserve", this, &ParticleSystem::setConserve); |
|---|
| 118 | // void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0); |
|---|
| 119 | // void setConserve(float conserve); |
|---|
| 120 | // |
|---|
| 121 | // /* Per-Particle-Attributes */ |
|---|
| 122 | // void setRadius(float lifeCycleTime, float radius, float randRadius = 0.0); |
|---|
| 123 | // void setMass(float lifeCycleTime, float mass, float randMass = 0.0); |
|---|
| 124 | // void setColor(float lifeCycleTime, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
|---|
| 125 | |
|---|
| 126 | } |
|---|
| 127 | |
|---|
| 128 | /** |
|---|
| 129 | \param particleType the type of particles in this System |
|---|
| 130 | \param count how many particles (in PARTICLE_MULTI-mode) |
|---|
| 131 | \todo this will be different |
|---|
| 132 | */ |
|---|
| 133 | void ParticleSystem::setType(PARTICLE_TYPE particleType, int count) |
|---|
| 134 | { |
|---|
| 135 | this->particleType = particleType; |
|---|
| 136 | this->dialectCount = count; |
|---|
| 137 | // if (glID != NULL) |
|---|
| 138 | // delete glID; |
|---|
| 139 | |
|---|
| 140 | // glID = new GLuint[count]; |
|---|
| 141 | // for (int i = 0; i< count; i++) |
|---|
| 142 | // glID[i] = 0; |
|---|
| 143 | |
|---|
| 144 | // glID[0] = glGenLists(count); |
|---|
| 145 | if (this->material) |
|---|
| 146 | delete this->material; |
|---|
| 147 | this->material = NULL; |
|---|
| 148 | |
|---|
| 149 | switch (this->particleType) |
|---|
| 150 | { |
|---|
| 151 | case PARTICLE_SPRITE: |
|---|
| 152 | this->material = new Material("transperencyMap"); |
|---|
| 153 | this->material->setDiffuseMap("pictures/radialTransparency.png"); |
|---|
| 154 | // material->setTransparency(.5); |
|---|
| 155 | break; |
|---|
| 156 | case PARTICLE_MODEL: |
|---|
| 157 | if (!this->model) |
|---|
| 158 | { |
|---|
| 159 | PRINTF(2)("Model not loaded yet, please do this through ParticleSystem::loadModel()"); |
|---|
| 160 | this->setType(PARTICLE_SPRITE); |
|---|
| 161 | } |
|---|
| 162 | break; |
|---|
| 163 | } |
|---|
| 164 | } |
|---|
| 165 | |
|---|
| 166 | // setting properties |
|---|
| 167 | /** |
|---|
| 168 | \brief sets the material to an external material |
|---|
| 169 | \param material: the material to set this material to. |
|---|
| 170 | |
|---|
| 171 | !! important if the extern material gets deleted it MUST be unregistered here or segfault !! |
|---|
| 172 | */ |
|---|
| 173 | void ParticleSystem::setMaterial(Material* material) |
|---|
| 174 | { |
|---|
| 175 | this->material = material; |
|---|
| 176 | } |
|---|
| 177 | |
|---|
| 178 | |
|---|
| 179 | |
|---|
| 180 | /** |
|---|
| 181 | * sets a Model to the Particles |
|---|
| 182 | * @param modelName the Name of the Model to load |
|---|
| 183 | */ |
|---|
| 184 | void ParticleSystem::setModel(const char* modelName) |
|---|
| 185 | { |
|---|
| 186 | if (this->model) |
|---|
| 187 | delete this->model; |
|---|
| 188 | if (modelName) |
|---|
| 189 | this->model = new OBJModel(modelName); |
|---|
| 190 | this->setType(PARTICLE_MODEL); |
|---|
| 191 | } |
|---|
| 192 | |
|---|
| 193 | /** |
|---|
| 194 | \brief Sets the lifespan of newly created particles |
|---|
| 195 | */ |
|---|
| 196 | void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan) |
|---|
| 197 | { |
|---|
| 198 | this->lifeSpan = lifeSpan; |
|---|
| 199 | this->randomLifeSpan = randomLifeSpan; |
|---|
| 200 | } |
|---|
| 201 | |
|---|
| 202 | /** |
|---|
| 203 | \brief sets the conserve Factor of newly created particles |
|---|
| 204 | */ |
|---|
| 205 | void ParticleSystem::setConserve(float conserve) |
|---|
| 206 | { |
|---|
| 207 | if (conserve > 1.0) |
|---|
| 208 | this->conserve = 1.0; |
|---|
| 209 | else if (conserve < 0.0) |
|---|
| 210 | this->conserve = 0.0; |
|---|
| 211 | else |
|---|
| 212 | this->conserve = conserve; |
|---|
| 213 | } |
|---|
| 214 | |
|---|
| 215 | ///////////////////////////// |
|---|
| 216 | /* Per-Particle Attributes */ |
|---|
| 217 | ///////////////////////////// |
|---|
| 218 | /** |
|---|
| 219 | \brief sets a key in the radius-animation on a per-particle basis |
|---|
| 220 | \param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] |
|---|
| 221 | \param radius the radius at this position |
|---|
| 222 | \param randRadius the randRadius at this position |
|---|
| 223 | */ |
|---|
| 224 | void ParticleSystem::setRadius(float lifeCycleTime, float radius, float randRadius) |
|---|
| 225 | { |
|---|
| 226 | this->radiusAnim.changeEntry(lifeCycleTime, radius); |
|---|
| 227 | this->randRadiusAnim.changeEntry(lifeCycleTime, randRadius); |
|---|
| 228 | } |
|---|
| 229 | |
|---|
| 230 | /** |
|---|
| 231 | \brief sets a key in the mass-animation on a per-particle basis |
|---|
| 232 | \param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] |
|---|
| 233 | \param mass the mass at this position |
|---|
| 234 | \param randMass the randomMass at this position |
|---|
| 235 | */ |
|---|
| 236 | void ParticleSystem::setMass(float lifeCycleTime, float mass, float randMass) |
|---|
| 237 | { |
|---|
| 238 | this->massAnim.changeEntry(lifeCycleTime, mass); |
|---|
| 239 | this->randMassAnim.changeEntry(lifeCycleTime, randMass); |
|---|
| 240 | } |
|---|
| 241 | |
|---|
| 242 | /** |
|---|
| 243 | \brief sets a key in the color-animation on a per-particle basis |
|---|
| 244 | \param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1] |
|---|
| 245 | \param red: red |
|---|
| 246 | \param green: green |
|---|
| 247 | \param blue: blue |
|---|
| 248 | \param alpha: alpha |
|---|
| 249 | */ |
|---|
| 250 | void ParticleSystem::setColor(float lifeCycleTime, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
|---|
| 251 | { |
|---|
| 252 | this->colorAnim[0].changeEntry(lifeCycleTime, red); |
|---|
| 253 | this->colorAnim[1].changeEntry(lifeCycleTime, green); |
|---|
| 254 | this->colorAnim[2].changeEntry(lifeCycleTime, blue); |
|---|
| 255 | this->colorAnim[3].changeEntry(lifeCycleTime, alpha); |
|---|
| 256 | } |
|---|
| 257 | |
|---|
| 258 | /** |
|---|
| 259 | \brief ticks the system. |
|---|
| 260 | \param dt the time to tick all the Particles of the System |
|---|
| 261 | |
|---|
| 262 | this is used to get all the particles some motion |
|---|
| 263 | */ |
|---|
| 264 | void ParticleSystem::tick(float dt) |
|---|
| 265 | { |
|---|
| 266 | Particle* tickPart = particles; // the particle to Tick |
|---|
| 267 | Particle* prevPart = NULL; // |
|---|
| 268 | while (likely(tickPart != NULL)) |
|---|
| 269 | { |
|---|
| 270 | // applying force to the System. |
|---|
| 271 | if (likely (tickPart->mass > 0.0)) |
|---|
| 272 | tickPart->velocity += tickPart->extForce / tickPart->mass * dt; |
|---|
| 273 | |
|---|
| 274 | // rendering new position. |
|---|
| 275 | tickPart->position = tickPart->position + tickPart->velocity * dt; |
|---|
| 276 | tickPart->radius = radiusAnim.getValue(tickPart->lifeCycle) |
|---|
| 277 | + randRadiusAnim.getValue(tickPart->lifeCycle) * tickPart->radiusRand; |
|---|
| 278 | |
|---|
| 279 | tickPart->mass = massAnim.getValue(tickPart->lifeCycle) |
|---|
| 280 | + randMassAnim.getValue(tickPart->lifeCycle) * tickPart->massRand; |
|---|
| 281 | |
|---|
| 282 | tickPart->extForce = Vector(0,0,0); |
|---|
| 283 | |
|---|
| 284 | // applying Color |
|---|
| 285 | tickPart->color[0] = this->colorAnim[0].getValue(tickPart->lifeCycle); |
|---|
| 286 | tickPart->color[1] = this->colorAnim[1].getValue(tickPart->lifeCycle); |
|---|
| 287 | tickPart->color[2] = this->colorAnim[2].getValue(tickPart->lifeCycle); |
|---|
| 288 | tickPart->color[3] = this->colorAnim[3].getValue(tickPart->lifeCycle); |
|---|
| 289 | |
|---|
| 290 | // many more to come |
|---|
| 291 | |
|---|
| 292 | if (this->conserve < 1.0) |
|---|
| 293 | tickPart->velocity = tickPart->velocity * this->conserve; |
|---|
| 294 | // find out if we have to delete tickPart |
|---|
| 295 | if (unlikely((tickPart->lifeCycle += dt/tickPart->lifeTime) >= 1.0)) |
|---|
| 296 | { |
|---|
| 297 | // remove the particle from the list |
|---|
| 298 | if (likely(prevPart != NULL)) |
|---|
| 299 | { |
|---|
| 300 | prevPart->next = tickPart->next; |
|---|
| 301 | tickPart->next = this->deadList; |
|---|
| 302 | this->deadList = tickPart; |
|---|
| 303 | tickPart = prevPart->next; |
|---|
| 304 | } |
|---|
| 305 | else |
|---|
| 306 | { |
|---|
| 307 | prevPart = NULL; |
|---|
| 308 | this->particles = tickPart->next; |
|---|
| 309 | tickPart->next = this->deadList; |
|---|
| 310 | this->deadList = tickPart; |
|---|
| 311 | tickPart = this->particles; |
|---|
| 312 | } |
|---|
| 313 | --this->count; |
|---|
| 314 | } |
|---|
| 315 | else |
|---|
| 316 | { |
|---|
| 317 | prevPart = tickPart; |
|---|
| 318 | tickPart = tickPart->next; |
|---|
| 319 | } |
|---|
| 320 | } |
|---|
| 321 | } |
|---|
| 322 | |
|---|
| 323 | /** |
|---|
| 324 | \brief applies some force to a Particle. |
|---|
| 325 | \param field the Field to apply. |
|---|
| 326 | */ |
|---|
| 327 | void ParticleSystem::applyField(Field* field) |
|---|
| 328 | { |
|---|
| 329 | Particle* tickPart = particles; |
|---|
| 330 | while (tickPart) |
|---|
| 331 | { |
|---|
| 332 | tickPart->extForce += field->calcForce(tickPart->position); |
|---|
| 333 | tickPart = tickPart->next; |
|---|
| 334 | } |
|---|
| 335 | } |
|---|
| 336 | |
|---|
| 337 | |
|---|
| 338 | /** |
|---|
| 339 | * \returns the count of Faces of this ParticleSystem |
|---|
| 340 | */ |
|---|
| 341 | unsigned int ParticleSystem::getFaceCount(void) const |
|---|
| 342 | { |
|---|
| 343 | switch (this->particleType) |
|---|
| 344 | { |
|---|
| 345 | case PARTICLE_SPRITE: |
|---|
| 346 | return this->count; |
|---|
| 347 | break; |
|---|
| 348 | case PARTICLE_MODEL: |
|---|
| 349 | if (this->model) |
|---|
| 350 | return this->count * this->model->getFaceCount(); |
|---|
| 351 | break; |
|---|
| 352 | } |
|---|
| 353 | } |
|---|
| 354 | |
|---|
| 355 | |
|---|
| 356 | /** |
|---|
| 357 | \brief draws all the Particles of this System |
|---|
| 358 | |
|---|
| 359 | The Cases in this Function all do the same: |
|---|
| 360 | Drawing all the particles with the appropriate Type. |
|---|
| 361 | This is just the fastest Way to do this, but will most likely be changed in the future. |
|---|
| 362 | */ |
|---|
| 363 | void ParticleSystem::draw(void) const |
|---|
| 364 | { |
|---|
| 365 | glPushAttrib(GL_ENABLE_BIT); |
|---|
| 366 | |
|---|
| 367 | Particle* drawPart = particles; |
|---|
| 368 | |
|---|
| 369 | switch (this->particleType) |
|---|
| 370 | { |
|---|
| 371 | default: |
|---|
| 372 | case PARTICLE_SPRITE: |
|---|
| 373 | glDisable(GL_LIGHTING); |
|---|
| 374 | glMatrixMode(GL_MODELVIEW); |
|---|
| 375 | glDepthMask(GL_FALSE); |
|---|
| 376 | |
|---|
| 377 | material->select(); |
|---|
| 378 | //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|---|
| 379 | |
|---|
| 380 | |
|---|
| 381 | while (likely(drawPart != NULL)) |
|---|
| 382 | { |
|---|
| 383 | glColor4fv(drawPart->color); |
|---|
| 384 | //! \todo implement a faster code for the look-at Camera algorithm. |
|---|
| 385 | |
|---|
| 386 | const PNode* camera = State::getInstance()->getCamera(); //!< \todo MUST be different |
|---|
| 387 | Vector cameraPos = camera->getAbsCoor(); |
|---|
| 388 | Vector cameraTargetPos = State::getInstance()->getCameraTarget()->getAbsCoor(); |
|---|
| 389 | Vector view = cameraTargetPos - cameraPos; |
|---|
| 390 | Vector up = Vector(0, 1, 0); |
|---|
| 391 | up = camera->getAbsDir().apply(up); |
|---|
| 392 | Vector h = up.cross(view); |
|---|
| 393 | Vector v = h.cross(view); |
|---|
| 394 | h.normalize(); |
|---|
| 395 | v.normalize(); |
|---|
| 396 | v *= .5 * drawPart->radius; |
|---|
| 397 | h *= .5 * drawPart->radius; |
|---|
| 398 | |
|---|
| 399 | glBegin(GL_TRIANGLE_STRIP); |
|---|
| 400 | glTexCoord2i(1, 1); |
|---|
| 401 | glVertex3f(drawPart->position.x - h.x - v.x, |
|---|
| 402 | drawPart->position.y - h.y - v.y, |
|---|
| 403 | drawPart->position.z - h.z - v.z); |
|---|
| 404 | glTexCoord2i(0, 1); |
|---|
| 405 | glVertex3f(drawPart->position.x - h.x + v.x, |
|---|
| 406 | drawPart->position.y - h.y + v.y, |
|---|
| 407 | drawPart->position.z - h.z + v.z); |
|---|
| 408 | glTexCoord2i(1, 0); |
|---|
| 409 | glVertex3f(drawPart->position.x + h.x - v.x, |
|---|
| 410 | drawPart->position.y + h.y - v.y, |
|---|
| 411 | drawPart->position.z + h.z - v.z); |
|---|
| 412 | glTexCoord2i(0, 0); |
|---|
| 413 | glVertex3f(drawPart->position.x + h.x + v.x, |
|---|
| 414 | drawPart->position.y + h.y + v.y, |
|---|
| 415 | drawPart->position.z + h.z + v.z); |
|---|
| 416 | |
|---|
| 417 | glEnd(); |
|---|
| 418 | |
|---|
| 419 | drawPart = drawPart->next; |
|---|
| 420 | } |
|---|
| 421 | glDepthMask(GL_TRUE); |
|---|
| 422 | break; |
|---|
| 423 | |
|---|
| 424 | case PARTICLE_SPARK: |
|---|
| 425 | glDisable(GL_LIGHTING); |
|---|
| 426 | glEnable(GL_LINE_SMOOTH); |
|---|
| 427 | glBegin(GL_LINES); |
|---|
| 428 | while (likely(drawPart != NULL)) |
|---|
| 429 | { |
|---|
| 430 | glColor4fv(drawPart->color); |
|---|
| 431 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
|---|
| 432 | glVertex3f(drawPart->position.x - drawPart->velocity.x, |
|---|
| 433 | drawPart->position.y - drawPart->velocity.y, |
|---|
| 434 | drawPart->position.z - drawPart->velocity.z); |
|---|
| 435 | drawPart = drawPart->next; |
|---|
| 436 | } |
|---|
| 437 | glEnd(); |
|---|
| 438 | break; |
|---|
| 439 | |
|---|
| 440 | case PARTICLE_MODEL: |
|---|
| 441 | if (likely(this->model != NULL)) |
|---|
| 442 | while (likely(drawPart != NULL)) |
|---|
| 443 | { |
|---|
| 444 | glPushMatrix(); |
|---|
| 445 | glMatrixMode(GL_MODELVIEW); |
|---|
| 446 | |
|---|
| 447 | glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
|---|
| 448 | glScalef(drawPart->radius, drawPart->radius, drawPart->radius); |
|---|
| 449 | |
|---|
| 450 | this->model->draw(); |
|---|
| 451 | |
|---|
| 452 | glPopMatrix(); |
|---|
| 453 | drawPart = drawPart->next; |
|---|
| 454 | } |
|---|
| 455 | break; |
|---|
| 456 | |
|---|
| 457 | case PARTICLE_DOT: |
|---|
| 458 | glDisable(GL_LIGHTING); |
|---|
| 459 | glBegin(GL_POINTS); |
|---|
| 460 | while (likely(drawPart != NULL)) |
|---|
| 461 | { |
|---|
| 462 | glColor4fv(drawPart->color); |
|---|
| 463 | |
|---|
| 464 | glLineWidth(drawPart->radius); |
|---|
| 465 | |
|---|
| 466 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
|---|
| 467 | drawPart = drawPart->next; |
|---|
| 468 | } |
|---|
| 469 | glEnd(); |
|---|
| 470 | break; |
|---|
| 471 | } |
|---|
| 472 | glPopAttrib(); |
|---|
| 473 | } |
|---|
| 474 | |
|---|
| 475 | /** |
|---|
| 476 | \brief adds a new Particle to the System |
|---|
| 477 | \param position the position where the particle gets emitted. |
|---|
| 478 | \param velocity the Starting velocity of the particle. |
|---|
| 479 | \param data some more data given by the emitter |
|---|
| 480 | */ |
|---|
| 481 | void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, unsigned int data) |
|---|
| 482 | { |
|---|
| 483 | if (this->count <= this->maxCount) |
|---|
| 484 | { |
|---|
| 485 | // if it is the first Particle |
|---|
| 486 | if (unlikely(particles == NULL)) |
|---|
| 487 | { |
|---|
| 488 | if (likely(deadList != NULL)) |
|---|
| 489 | { |
|---|
| 490 | this->particles = this->deadList; |
|---|
| 491 | deadList = deadList->next; |
|---|
| 492 | } |
|---|
| 493 | else |
|---|
| 494 | { |
|---|
| 495 | PRINTF(5)("Generating new Particle\n"); |
|---|
| 496 | this->particles = new Particle; |
|---|
| 497 | } |
|---|
| 498 | this->particles->next = NULL; |
|---|
| 499 | } |
|---|
| 500 | // filling the List from the beginning |
|---|
| 501 | else |
|---|
| 502 | { |
|---|
| 503 | Particle* tmpPart; |
|---|
| 504 | if (likely(deadList != NULL)) |
|---|
| 505 | { |
|---|
| 506 | tmpPart = this->deadList; |
|---|
| 507 | deadList = deadList->next; |
|---|
| 508 | } |
|---|
| 509 | else |
|---|
| 510 | { |
|---|
| 511 | PRINTF(5)("Generating new Particle\n"); |
|---|
| 512 | tmpPart = new Particle; |
|---|
| 513 | } |
|---|
| 514 | tmpPart->next = this->particles; |
|---|
| 515 | this->particles = tmpPart; |
|---|
| 516 | } |
|---|
| 517 | |
|---|
| 518 | particles->lifeTime = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan; |
|---|
| 519 | particles->lifeCycle = 0.0; |
|---|
| 520 | particles->position = position; |
|---|
| 521 | particles->velocity = velocity; |
|---|
| 522 | |
|---|
| 523 | // particle->rotation = ; //! \todo rotation is once again something to be done. |
|---|
| 524 | particles->massRand = 2*(float)rand()/RAND_MAX -1; |
|---|
| 525 | particles->radiusRand = 2* (float)rand()/RAND_MAX -1; |
|---|
| 526 | particles->mass = this->massAnim.getValue(0.0) + this->randMassAnim.getValue(0.0)*particles->massRand; |
|---|
| 527 | particles->radius = this->radiusAnim.getValue(0.0) + this->randRadiusAnim.getValue(0.0)*particles->radiusRand; |
|---|
| 528 | |
|---|
| 529 | ++this->count; |
|---|
| 530 | } |
|---|
| 531 | else |
|---|
| 532 | PRINTF(5)("maximum count of particles reached not adding any more\n"); |
|---|
| 533 | } |
|---|
| 534 | |
|---|
| 535 | /** |
|---|
| 536 | \brief outputs some nice debug information |
|---|
| 537 | */ |
|---|
| 538 | void ParticleSystem::debug(void) |
|---|
| 539 | { |
|---|
| 540 | PRINT(0)(" ParticleSystem %s\n", this->getName()); |
|---|
| 541 | PRINT(0)(" ParticleCount: %d, maximumCount: %d :: filled %d%%\n", this->count, this->maxCount, 100*this->count/this->maxCount); |
|---|
| 542 | if (deadList) |
|---|
| 543 | { |
|---|
| 544 | PRINT(0)(" - ParticleDeadList is used: "); |
|---|
| 545 | int i = 1; |
|---|
| 546 | Particle* tmpPart = this->deadList; |
|---|
| 547 | while (tmpPart = tmpPart->next) ++i; |
|---|
| 548 | PRINT(0)("count: %d\n", i); |
|---|
| 549 | } |
|---|
| 550 | } |
|---|