| 1 | /*!  | 
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| 2 |     \file particle_engine.h | 
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| 3 |     \brief Definition of the ParticleEngine | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _PARTICLE_ENGINE_H | 
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| 7 | #define _PARTICLE_ENGINE_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include "particle_system.h" | 
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| 11 | #include "particle_emitter.h" | 
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| 12 |  | 
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| 13 | // FORWARD DEFINITION  | 
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| 14 | template<class T> class tList; | 
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| 15 |  | 
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| 16 | //! A ParticleConnection enables us to emitt from any emitter into any other particleSystem | 
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| 17 | typedef struct ParticleConnection | 
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| 18 | { | 
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| 19 |   ParticleEmitter*    emitter;     //!< The emitter to emit system from. | 
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| 20 |   ParticleSystem*     system;      //!< The Particles emitted from emitter. | 
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| 21 | }; | 
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| 22 |  | 
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| 23 | //! The physicsEngine handles and stores Systems and Emitters. | 
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| 24 | /** | 
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| 25 |    It is responsible for driving on the Particles (tick) | 
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| 26 |    It draw particles (draw) | 
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| 27 |    and it emitts particles into the system | 
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| 28 | */ | 
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| 29 | class ParticleEngine : public BaseObject { | 
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| 30 |  | 
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| 31 |  public: | 
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| 32 |   static ParticleEngine* getInstance(void); | 
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| 33 |   virtual ~ParticleEngine(void); | 
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| 34 |  | 
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| 35 |   void tick(float dt); | 
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| 36 |   void draw(void) const; | 
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| 37 |  | 
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| 38 |   void addSystem(ParticleSystem* system); | 
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| 39 |   void addEmitter(ParticleEmitter* emitter); | 
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| 40 |   void addConnection(ParticleEmitter* emitter, ParticleSystem* system); | 
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| 41 |  | 
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| 42 |   bool removeSystem(ParticleSystem* system); | 
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| 43 |   bool removeEmitter(ParticleEmitter* emitter); | 
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| 44 |   bool breakConnection(ParticleEmitter* emitter, ParticleSystem* system); | 
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| 45 |   bool breakConnection(ParticleConnection* connection); | 
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| 46 |  | 
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| 47 |   ParticleSystem* getSystemByName(const char* systemName) const; | 
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| 48 |   ParticleSystem* getSystemByNumber(unsigned int number) const; | 
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| 49 |   ParticleEmitter* getEmitterByName(const char* emitterName) const; | 
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| 50 |   ParticleEmitter* getEmitterByNumber(unsigned int number) const; | 
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| 51 |  | 
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| 52 |   void debug(); | 
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| 53 |  | 
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| 54 |  private: | 
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| 55 |   ParticleEngine(void); | 
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| 56 |   static ParticleEngine* singletonRef;        //!< The reference to the engine. | 
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| 57 |  | 
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| 58 |   tList<ParticleSystem>* systemList;          //!< A list of Systems handled by the ParticleEngine. | 
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| 59 |   tList<ParticleEmitter>* emitterList;        //!< A list of Emitters handled by the ParticleEngine. | 
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| 60 |  | 
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| 61 |   tList<ParticleConnection>* connectionList;  //!< A list of Connections between Systems and Emitters. | 
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| 62 | }; | 
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| 63 |  | 
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| 64 | #endif /* _PARTICLE_ENGINE_H */ | 
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