| 1 | /*!  | 
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| 2 |     \file particle_emitter.h | 
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| 3 |     \brief Definition of a ParticleEmitter | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _PARTICLE_EMITTER_H | 
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| 7 | #define _PARTICLE_EMITTER_H | 
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| 8 |  | 
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| 9 | #include "p_node.h" | 
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| 10 |  | 
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| 11 | // FORWARD DEFINITION  | 
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| 12 | struct Particle; | 
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| 13 | class ParticleSystem; | 
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| 14 | class TiXmlElement; | 
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| 15 |  | 
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| 16 | //! The form of the Emitter to emit from | 
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| 17 | typedef enum EMITTER_TYPE {EMITTER_DOT   = 1, | 
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| 18 |                            EMITTER_PLANE = 2, | 
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| 19 |                            EMITTER_SPHERE= 4, | 
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| 20 |                            EMITTER_CUBE  = 8}; | 
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| 21 |  | 
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| 22 | //! A class to handle an Emitter. | 
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| 23 | class ParticleEmitter : public PNode { | 
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| 24 |  | 
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| 25 |  public: | 
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| 26 |   ParticleEmitter(const Vector& direction, float angle = .5, | 
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| 27 |                   float emissionRate = 1.0, float velocity = 1.0); | 
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| 28 |   ParticleEmitter(const TiXmlElement* root); | 
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| 29 |   virtual ~ParticleEmitter(void); | 
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| 30 |    | 
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| 31 |   void loadParams(const TiXmlElement* root); | 
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| 32 |  | 
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| 33 |   /* controlling the emitter: interface */ | 
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| 34 |   void start(); | 
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| 35 |   void stop(); | 
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| 36 |   void tick(float dt, ParticleSystem* system); | 
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| 37 |  | 
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| 38 |   /* controlling the behavour: these can be used as Animation interfaces */ | 
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| 39 |   void setType(EMITTER_TYPE type); | 
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| 40 |   void setType(const char* type); | 
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| 41 |   void setSize(float emitterSize); | 
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| 42 |   void setEmissionRate(float emissionRate); | 
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| 43 |   void setSpread(float angle, float randomAngle = 0.0); | 
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| 44 |   void setEmissionVelocity(float velocity, float randomVelocity = 0.0); | 
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| 45 |  | 
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| 46 |   /** \returns the type of the emitter */ | 
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| 47 |   inline EMITTER_TYPE getType(void) const { return this->type; }; | 
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| 48 |   /** \returns the Size of the emitter */ | 
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| 49 |   inline float getSize(void) const { return this->emitterSize; }; | 
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| 50 |   /** \returns the emissionRate */ | 
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| 51 |   inline float getEmissionRate(void) const { return this->emissionRate; }; | 
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| 52 |   /** \returns the SpreadAngle of the emitter */ | 
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| 53 |   inline float getSpread(void) { return this->angle; }; | 
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| 54 |   /** \returns the EmissionVelocity of the emitter */ | 
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| 55 |   inline float getEmissionVelocity(void) { return this->velocity; }; | 
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| 56 |  | 
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| 57 |   void debug(void); | 
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| 58 |  | 
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| 59 |  private: | 
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| 60 |   EMITTER_TYPE type;    //!< The type of emitter this is | 
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| 61 |   float emitterSize;    //!< The size of the emitter (not for EMITTER_DOT) | 
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| 62 |   Vector direction;     //!< emition direction | 
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| 63 |   float angle;          //!< max angle from the direction of the emitter | 
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| 64 |   float randomAngle;    //!< random emission angle (angle +- angleRandom is the emitted angle. | 
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| 65 |   float emissionRate;   //!< amount of particles per seconds emitted by emitter. | 
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| 66 |   float velocity;       //!< the initial speed of a Particles. | 
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| 67 |   float randomVelocity; //!< the random variation from the initial Speed. | 
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| 68 |  | 
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| 69 |   float saveTime;       //!< The time that was missing by the last Tick (otherwise there would be no emission when framefate is too big). | 
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| 70 | }; | 
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| 71 |  | 
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| 72 | #endif /* _PARTICLE_EMITTER_H */ | 
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