| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: Patrick Boenzli | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PARTICLE | 
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| 17 |  | 
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| 18 | #include "particle_emitter.h" | 
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| 19 |  | 
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| 20 | #include "particle_system.h" | 
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| 21 | #include "particle_engine.h" | 
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| 22 |  | 
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| 23 | #include "load_param.h" | 
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| 24 | #include "debug.h" | 
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| 25 | #include "stdlibincl.h" | 
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| 26 |  | 
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| 27 | using namespace std; | 
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| 28 |  | 
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| 29 |  | 
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| 30 | CREATE_FACTORY(ParticleEmitter); | 
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| 31 |  | 
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| 32 | /** | 
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| 33 |  *  standard constructor | 
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| 34 | */ | 
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| 35 | ParticleEmitter::ParticleEmitter(const Vector& direction, float angle, float emissionRate, | 
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| 36 |                   float velocity) | 
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| 37 | { | 
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| 38 |   this->init(); | 
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| 39 |  | 
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| 40 |   this->direction = direction; | 
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| 41 |   this->setSpread(angle); | 
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| 42 |   this->setEmissionRate(emissionRate); | 
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| 43 |   this->setEmissionVelocity(velocity); | 
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| 44 |  | 
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| 45 |   ParticleEngine::getInstance()->addEmitter(this); | 
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| 46 | } | 
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| 47 |  | 
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| 48 | /** | 
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| 49 |  *  constructs and loads a ParticleEmitter from a XML-element | 
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| 50 |  * @param root the XML-element to load from | 
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| 51 | */ | 
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| 52 | ParticleEmitter::ParticleEmitter(const TiXmlElement* root) | 
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| 53 | { | 
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| 54 |   this->init(); | 
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| 55 |  | 
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| 56 |    if (root) | 
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| 57 |      this->loadParams(root); | 
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| 58 |  | 
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| 59 |    ParticleEngine::getInstance()->addEmitter(this); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | /** | 
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| 63 |  *  standard destructor | 
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| 64 |  | 
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| 65 |    removes the EmitterSystem from the ParticleEngine | 
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| 66 | */ | 
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| 67 | ParticleEmitter::~ParticleEmitter () | 
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| 68 | { | 
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| 69 |   ParticleEngine::getInstance()->removeEmitter(this); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | /** | 
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| 73 |   \brief initializes default values of a ParitcleEmitter | 
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| 74 | */ | 
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| 75 | void ParticleEmitter::init() | 
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| 76 | { | 
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| 77 |   this->setClassID(CL_PARTICLE_EMITTER, "ParticleEmitter"); | 
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| 78 |  | 
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| 79 |   this->type = PARTICLE_EMITTER_DEFAULT_TYPE; | 
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| 80 |   this->emitterSize = PARTICLE_EMITTER_DEFAULT_SIZE; | 
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| 81 |   this->setInheritSpeed(PARTICLE_EMITTER_DEFAULT_INHERIT_SPEED); | 
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| 82 |   this->setEmissionRate(PARTICLE_EMITTER_DEFAULT_EMISSION_RATE); | 
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| 83 |   this->setSize(PARTICLE_EMITTER_DEFAULT_SIZE); | 
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| 84 |  | 
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| 85 |   this->saveTime = 0.0; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | /** | 
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| 89 |  *  loads a ParticleEmitter from a XML-element | 
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| 90 |  * @param root the XML-element to load from | 
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| 91 | */ | 
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| 92 | void ParticleEmitter::loadParams(const TiXmlElement* root) | 
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| 93 | { | 
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| 94 |   static_cast<PNode*>(this)->loadParams(root); | 
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| 95 |  | 
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| 96 |   LoadParam<ParticleEmitter>(root, "type", this, &ParticleEmitter::setType) | 
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| 97 |     .describe("What type of emitter is this [dot, plane, cube, sphere]."); | 
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| 98 |  | 
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| 99 |   LoadParam<ParticleEmitter>(root, "size", this, &ParticleEmitter::setSize) | 
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| 100 |     .describe("How big the emitter is (no effect on dot-emitters)"); | 
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| 101 |  | 
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| 102 |   LoadParam<ParticleEmitter>(root, "rate", this, &ParticleEmitter::setEmissionRate) | 
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| 103 |     .describe("How many particles should be emittet from this emitter"); | 
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| 104 |  | 
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| 105 |   LoadParam<ParticleEmitter>(root, "inherit-speed", this, &ParticleEmitter::setInheritSpeed) | 
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| 106 |     .describe("the extent, the speed of the emitter has on the particles"); | 
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| 107 |  | 
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| 108 |   LoadParam<ParticleEmitter>(root, "emission-velocity", this, &ParticleEmitter::setEmissionVelocity) | 
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| 109 |     .describe("How fast the particles are emittet (their initial speed)"); | 
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| 110 |  | 
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| 111 |   LoadParam<ParticleEmitter>(root, "emission-momentum", this, &ParticleEmitter::setEmissionMomentum) | 
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| 112 |       .describe("How fast the particles rotation is at emissiontime (their initial momentum)"); | 
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| 113 |  | 
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| 114 |   LoadParam<ParticleEmitter>(root, "spread", this, &ParticleEmitter::setSpread) | 
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| 115 |     .describe("The angle the particles are emitted from (angle, deviation)"); | 
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| 116 |  | 
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| 117 |  | 
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| 118 |   LoadParam<ParticleEmitter>(root, "emission-direction", this, &ParticleEmitter::setDirection); | 
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| 119 | } | 
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| 120 |  | 
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| 121 | /** | 
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| 122 |  *  this start the emitter | 
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| 123 | */ | 
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| 124 | void ParticleEmitter::start() {} | 
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| 125 |  | 
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| 126 |  | 
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| 127 | /** | 
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| 128 |  *  this stops the emitter | 
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| 129 | */ | 
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| 130 | void ParticleEmitter::stop() {} | 
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| 131 |  | 
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| 132 |  | 
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| 133 |  | 
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| 134 |  | 
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| 135 |  | 
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| 136 | /** | 
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| 137 |  * @param type the new Type of this emitter | 
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| 138 | */ | 
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| 139 | void ParticleEmitter::setType(EMITTER_TYPE type) | 
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| 140 | { | 
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| 141 |   this->type = type; | 
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| 142 | } | 
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| 143 |  | 
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| 144 | /** | 
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| 145 |  *  sets the type of emitter | 
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| 146 |  * @param type the type as a const char* | 
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| 147 |    dot: EMITTER_DOT, plane: EMITTER_PLANE, cube: EMITTER_CUBE, sphere, EMITTER_SPHERE; | 
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| 148 | */ | 
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| 149 | void ParticleEmitter::setType(const char* type) | 
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| 150 | { | 
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| 151 |   if (!strcmp(type, "plane")) | 
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| 152 |     this->setType(EMITTER_PLANE); | 
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| 153 |   else if (!strcmp(type, "cube")) | 
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| 154 |     this->setType(EMITTER_CUBE); | 
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| 155 |   else if (!strcmp(type, "sphere")) | 
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| 156 |     this->setType(EMITTER_SPHERE); | 
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| 157 |   else | 
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| 158 |     this->setType(EMITTER_DOT); | 
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| 159 | } | 
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| 160 |  | 
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| 161 | const char* ParticleEmitter::getTypeC() const | 
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| 162 | { | 
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| 163 |   if (this->type == EMITTER_PLANE) | 
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| 164 |     return "EMITTER_PLANE"; | 
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| 165 |   else if (this->type == EMITTER_CUBE) | 
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| 166 |     return "EMITTER_CUBE"; | 
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| 167 |   else if (this->type == EMITTER_SPHERE) | 
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| 168 |     return "EMITTER_SPHERE"; | 
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| 169 |   else | 
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| 170 |     return "EMITTER_DOT"; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | /** | 
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| 174 |  *  sets a new size to the emitter | 
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| 175 | */ | 
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| 176 | void ParticleEmitter::setSize(float emitterSize) | 
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| 177 | { | 
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| 178 |   if (emitterSize > 0.0) | 
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| 179 |     this->emitterSize = emitterSize; | 
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| 180 |   else | 
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| 181 |     emitterSize = 0.0; | 
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| 182 | } | 
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| 183 |  | 
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| 184 | /** | 
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| 185 |  *  set the emission rate | 
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| 186 |  * @param emissionRate: sets the number of particles emitted per second | 
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| 187 |  | 
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| 188 |    if you want to change the value of this variable during emission time (to make it more dynamic) | 
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| 189 |    you may want to use the animation class | 
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| 190 | */ | 
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| 191 | void ParticleEmitter::setEmissionRate(float emissionRate) | 
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| 192 | { | 
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| 193 |   if (emissionRate > 0.0) | 
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| 194 |     this->emissionRate = emissionRate; | 
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| 195 |   else | 
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| 196 |     this->emissionRate = 0.0; | 
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| 197 | } | 
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| 198 |  | 
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| 199 | /** | 
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| 200 |  *  how much of the speed from the ParticleEmitter should flow onto the ParticleSystem | 
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| 201 |  * @param value a Value between zero and one | 
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| 202 |  | 
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| 203 |    if you want to change the value of this variable during emission time (to make it more dynamic) | 
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| 204 |    you may want to use the animation class | 
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| 205 | */ | 
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| 206 | void ParticleEmitter::setInheritSpeed(float value) | 
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| 207 | { | 
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| 208 |   if (unlikely(value > 1.0)) | 
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| 209 |     this->inheritSpeed = 1; | 
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| 210 |   else if (unlikely(value < 0.0)) | 
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| 211 |     this->inheritSpeed = 0; | 
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| 212 |   else | 
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| 213 |     this->inheritSpeed = value; | 
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| 214 | } | 
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| 215 |  | 
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| 216 | /** | 
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| 217 |  *  set the angle of the emitter | 
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| 218 |  * @param angle around the direction in which there are particles to be emitted | 
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| 219 |  * @param randomAngle A random spread-angle, the +- randomness of this option | 
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| 220 |  | 
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| 221 |    if you want to change the value of this variable during emission time (to make it more dynamic) | 
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| 222 |    you may want to use the animation class | 
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| 223 | */ | 
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| 224 | void ParticleEmitter::setSpread(float angle, float randomAngle) | 
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| 225 | { | 
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| 226 |   this->angle = angle; | 
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| 227 |   this->randomAngle = randomAngle; | 
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| 228 | } | 
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| 229 |  | 
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| 230 | /** | 
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| 231 |  *  sets the initial velocity of all particles emitted | 
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| 232 |  * @param velocity The starting velocity of the emitted particles | 
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| 233 |  * @param randomVelocity A random starting velocity, the +- randomness of this option | 
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| 234 |  | 
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| 235 |    if you want to change the value of this variable during emission time (to make it more dynamic) | 
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| 236 |    you may want to use the animation class | 
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| 237 | */ | 
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| 238 | void ParticleEmitter::setEmissionVelocity(float velocity, float randomVelocity) | 
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| 239 | { | 
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| 240 |   this->velocity = velocity; | 
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| 241 |   this->randomVelocity = randomVelocity; | 
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| 242 | } | 
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| 243 |  | 
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| 244 | /** | 
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| 245 |  *  sets the initial Momentum of all particles emitted | 
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| 246 |  * @param momentum the new Momentum (just a float for being not too complicated). | 
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| 247 |  * @param randomMomentum variation from the given value. | 
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| 248 |  */ | 
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| 249 | void ParticleEmitter::setEmissionMomentum(float momentum, float randomMomentum) | 
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| 250 | { | 
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| 251 |   this->momentum = momentum; | 
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| 252 |   this->momentumRandom = randomMomentum; | 
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| 253 | } | 
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| 254 |  | 
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| 255 | /** | 
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| 256 |  *  this set the time to life of a particle, after which it will die | 
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| 257 |  * @param dt: the time to live in seconds | 
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| 258 |  * @param system: the system into which to emitt | 
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| 259 |  | 
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| 260 |    if you want to change the value of this variable during emission time (to make it more dynamic) | 
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| 261 |    you may want to use the animation class | 
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| 262 | */ | 
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| 263 | void ParticleEmitter::tick(float dt, ParticleSystem* system) | 
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| 264 | { | 
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| 265 |   if (likely(dt > 0.0 && this->emissionRate > 0.0)) | 
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| 266 |   { | 
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| 267 |     // saving the time (particles only partly emitted in this timestep) | 
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| 268 |     float count = (dt+this->saveTime) * this->emissionRate; | 
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| 269 |     this->saveTime = modff(count, &count) / this->emissionRate; | 
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| 270 |     PRINTF(5)("emitting %f particles, saving %f seconds for the next timestep\n", count, this->saveTime); | 
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| 271 |  | 
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| 272 |     if (likely(count > 0)) | 
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| 273 |     { | 
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| 274 |       Vector inheritVelocity = this->getVelocity() * this->inheritSpeed; | 
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| 275 |       for (int i = 0; i < (int)count; i++) | 
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| 276 |       { | 
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| 277 |         Vector randDir = Vector(rand()-RAND_MAX/2, rand()-RAND_MAX/2, rand()-RAND_MAX/2); | 
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| 278 |         randDir.normalize(); | 
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| 279 |         randDir = (this->getAbsDir()*Quaternion(angle + randomAngle *((float)rand()/RAND_MAX -.5), randDir)).apply(this->direction); | 
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| 280 |         Vector velocityV = randDir.getNormalized()*this->velocity + inheritVelocity; | 
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| 281 |  | 
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| 282 |         // this should spread the Particles evenly. if the Emitter is moved around quickly | 
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| 283 |         Vector equalSpread = this->getVelocity() * rand()/RAND_MAX * dt; | 
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| 284 |         Vector extension; // the Vector for different fields. | 
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| 285 |  | 
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| 286 |         if (this->type & EMITTER_PLANE) | 
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| 287 |         { | 
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| 288 |           extension = Vector(this->emitterSize * ((float)rand()/RAND_MAX -.5), 0, this->emitterSize * ((float)rand()/RAND_MAX - .5)); | 
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| 289 |           extension = this->getAbsDir().apply(extension); | 
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| 290 |         } | 
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| 291 |         else if (this->type & EMITTER_CUBE) | 
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| 292 |         { | 
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| 293 |           extension = Vector((float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5) * this->emitterSize; | 
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| 294 |         } | 
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| 295 |  | 
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| 296 |  | 
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| 297 |         // ROTATIONAL CALCULATION (this must not be done for all types of particles.) | 
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| 298 |         randDir = Vector(rand()-RAND_MAX/2, rand()-RAND_MAX/2, rand()-RAND_MAX/2); | 
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| 299 |         randDir.normalize(); | 
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| 300 |         Quaternion orient = Quaternion(M_PI, randDir); | 
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| 301 |         Quaternion moment = Quaternion(this->momentum + this->momentumRandom, randDir); | 
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| 302 |  | 
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| 303 |         system->addParticle(this->getAbsCoor() + extension - equalSpread, velocityV, orient, moment); | 
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| 304 |       } | 
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| 305 |     } | 
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| 306 |   } | 
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| 307 | } | 
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| 308 |  | 
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| 309 | /** | 
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| 310 |  *  outputs some nice debug information | 
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| 311 | */ | 
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| 312 | void ParticleEmitter::debug() const | 
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| 313 | { | 
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| 314 |   PRINT(0)(" Emitter %s\n", this->getName()); | 
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| 315 |   PRINT(0)("  EmissionRate: %f, Speed: %f, SpreadAngle: %f\n", this->getEmissionRate(), this->getEmissionVelocity(), this->getSpread()); | 
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| 316 |   PRINT(0)("  Size %f, Type: %s\n", this->getSize(), this->getTypeC()); | 
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| 317 | } | 
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