| 1 | /*  | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: Patrick Boenzli | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PARTICLE | 
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| 17 |  | 
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| 18 | #include "particle_emitter.h" | 
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| 19 |  | 
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| 20 | #include "particle_system.h" | 
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| 21 | #include "particle_engine.h" | 
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| 22 |  | 
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| 23 | #include "load_param.h" | 
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| 24 | #include "debug.h" | 
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| 25 | #include "stdlibincl.h" | 
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| 26 |  | 
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| 27 | using namespace std; | 
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| 28 |  | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |    \brief standard constructor | 
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| 32 | */ | 
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| 33 | ParticleEmitter::ParticleEmitter(const Vector& direction, float angle, float emissionRate,  | 
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| 34 |                   float velocity) | 
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| 35 | { | 
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| 36 |   this->type = EMITTER_DOT; | 
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| 37 |   this->emitterSize = 1.0; | 
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| 38 |   this->direction = direction; | 
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| 39 |   this->setSpread(angle); | 
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| 40 |   this->setEmissionRate(emissionRate); | 
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| 41 |   this->setEmissionVelocity(velocity); | 
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| 42 | } | 
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| 43 |  | 
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| 44 | ParticleEmitter::ParticleEmitter(const TiXmlElement* root) | 
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| 45 | { | 
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| 46 |    this->setClassID(CL_PARTICLE_EMITTER, "ParticleEmitter"); | 
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| 47 |  | 
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| 48 |    this->saveTime = 0.0; | 
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| 49 |  | 
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| 50 |    if (root) | 
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| 51 |      this->loadParams(root); | 
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| 52 |  | 
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| 53 |    ParticleEngine::getInstance()->addEmitter(this); | 
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| 54 | } | 
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| 55 |  | 
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| 56 | /** | 
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| 57 |    \brief standard destructor | 
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| 58 |  | 
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| 59 | */ | 
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| 60 | ParticleEmitter::~ParticleEmitter ()  | 
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| 61 | { | 
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| 62 |   ParticleEngine::getInstance()->removeEmitter(this); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | void ParticleEmitter::loadParams(const TiXmlElement* root) | 
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| 66 | { | 
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| 67 |   static_cast<PNode*>(this)->loadParams(root); | 
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| 68 |  | 
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| 69 |   LoadParam<ParticleEmitter>(root, "type", this, &ParticleEmitter::setType) | 
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| 70 |     .describe("What type of emitter is this [dot, plane, cube, sphere]."); | 
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| 71 |  | 
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| 72 |   LoadParam<ParticleEmitter>(root, "size", this, &ParticleEmitter::setSize) | 
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| 73 |     .describe("How big the emitter is (no effect on dot-emitters)"); | 
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| 74 |  | 
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| 75 |   LoadParam<ParticleEmitter>(root, "rate", this, &ParticleEmitter::setEmissionRate) | 
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| 76 |     .describe("How many particles should be emittet from this emitter"); | 
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| 77 |  | 
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| 78 |   LoadParam<ParticleEmitter>(root, "emission-velocity", this, &ParticleEmitter::setEmissionVelocity) | 
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| 79 |     .describe("How fast the particles are emittet (their initial speed)"); | 
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| 80 |    | 
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| 81 |   LoadParam<ParticleEmitter>(root, "spread", this, &ParticleEmitter::setSpread) | 
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| 82 |     .describe("The angle the particles are emitted from (angle, deviation)"); | 
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| 83 |  | 
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| 84 | } | 
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| 85 |  | 
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| 86 | /** | 
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| 87 |    \brief this start the emitter | 
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| 88 | */ | 
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| 89 | void ParticleEmitter::start() {} | 
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| 90 |  | 
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| 91 |  | 
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| 92 | /** | 
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| 93 |    \brief this stops the emitter | 
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| 94 | */ | 
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| 95 | void ParticleEmitter::stop() {} | 
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| 96 |  | 
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| 97 |  | 
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| 98 |  | 
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| 99 |  | 
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| 100 | /* these are Animation interfaces: so you can change spec values as you want */ | 
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| 101 |  | 
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| 102 | /** | 
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| 103 |    \param type the new Type of this emitter | 
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| 104 | */ | 
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| 105 | void ParticleEmitter::setType(EMITTER_TYPE type) | 
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| 106 | { | 
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| 107 |   this->type = type; | 
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| 108 | } | 
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| 109 |  | 
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| 110 | /** | 
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| 111 |    \param the type of emitter | 
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| 112 | */ | 
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| 113 | void ParticleEmitter::setType(const char* type) | 
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| 114 | { | 
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| 115 |   if (!strcmp(type, "plane")) | 
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| 116 |     this->type = EMITTER_PLANE; | 
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| 117 |   else if (!strcmp(type, "cube")) | 
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| 118 |     this->type = EMITTER_CUBE; | 
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| 119 |   else if (!strcmp(type, "sphere")) | 
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| 120 |     this->type = EMITTER_SPHERE; | 
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| 121 |   else | 
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| 122 |     this->type = EMITTER_DOT; | 
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| 123 | } | 
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| 124 |  | 
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| 125 |  | 
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| 126 | void ParticleEmitter::setSize(float emitterSize) | 
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| 127 | { | 
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| 128 |   if (emitterSize > 0.0) | 
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| 129 |     this->emitterSize = emitterSize; | 
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| 130 |   else | 
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| 131 |     emitterSize = 0.0; | 
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| 132 | } | 
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| 133 |  | 
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| 134 | /** | 
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| 135 |    \brief set the emission rate | 
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| 136 |    \param sets the number of particles emitted per second | 
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| 137 |  | 
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| 138 |    if you want to change the value of this variable during emission time (to make it more dynamic) | 
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| 139 |    you may want to use the animation class | 
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| 140 | */ | 
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| 141 | void ParticleEmitter::setEmissionRate(float emissionRate) | 
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| 142 | { | 
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| 143 |   if (emissionRate > 0.0) | 
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| 144 |     this->emissionRate = emissionRate; | 
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| 145 |   else | 
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| 146 |     this->emissionRate = 0.0; | 
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| 147 | } | 
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| 148 |  | 
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| 149 | /** | 
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| 150 |    \brief set the angle of the emitter | 
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| 151 |    \param angle around the direction in which there are particles to be emitted | 
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| 152 |    \param randomAngle A random spread-angle, the +- randomness of this option | 
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| 153 |  | 
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| 154 |    if you want to change the value of this variable during emission time (to make it more dynamic) | 
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| 155 |    you may want to use the animation class | 
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| 156 | */ | 
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| 157 | void ParticleEmitter::setSpread(float angle, float randomAngle) | 
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| 158 | { | 
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| 159 |   this->angle = angle; | 
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| 160 |   this->randomAngle = randomAngle; | 
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| 161 | } | 
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| 162 |  | 
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| 163 | /** | 
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| 164 |    \brief sets the velocity of all particles emitted | 
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| 165 |    \param velocity The starting velocity of the emitted particles | 
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| 166 |    \param random A random starting velocity, the +- randomness of this option | 
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| 167 |  | 
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| 168 |    if you want to change the value of this variable during emission time (to make it more dynamic) | 
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| 169 |    you may want to use the animation class | 
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| 170 | */ | 
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| 171 | void ParticleEmitter::setEmissionVelocity(float velocity, float randomVelocity) | 
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| 172 | { | 
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| 173 |   this->velocity = velocity; | 
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| 174 |   this->randomVelocity = randomVelocity; | 
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| 175 | } | 
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| 176 |  | 
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| 177 | /** | 
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| 178 |    \brief this set the time to life of a particle, after which it will die | 
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| 179 |    \param the time to live in seconds | 
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| 180 |  | 
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| 181 |    if you want to change the value of this variable during emission time (to make it more dynamic) | 
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| 182 |    you may want to use the animation class | 
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| 183 | */ | 
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| 184 |  | 
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| 185 | void ParticleEmitter::tick(float dt, ParticleSystem* system) | 
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| 186 | { | 
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| 187 |   if (likely(dt > 0.0 && this->emissionRate > 0.0)) | 
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| 188 |   { | 
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| 189 |     // saving the time | 
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| 190 |     float count = (dt+this->saveTime) * this->emissionRate; | 
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| 191 |     this->saveTime = modff(count, &count) / this->emissionRate; | 
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| 192 |     PRINTF(5)("emitting %f particles, saving %f seconds for the next round\n", count, this->saveTime);  | 
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| 193 |      | 
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| 194 |     if (likely(count > 0)) | 
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| 195 |       { | 
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| 196 |         Vector inheritVelocity = this->getVelocity() * system->inheritSpeed; | 
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| 197 |         for (int i = 0; i < count; i++) | 
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| 198 |           // emmits from EMITTER_DOT, | 
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| 199 |           { | 
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| 200 |             Vector randDir = Vector(rand()-RAND_MAX/2, rand()-RAND_MAX/2, rand()-RAND_MAX/2); | 
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| 201 |             randDir.normalize(); | 
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| 202 |             randDir = (this->getAbsDir()*Quaternion(angle + randomAngle *((float)rand()/RAND_MAX -.5), randDir)).apply(this->direction); | 
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| 203 |             Vector velocityV = randDir.getNormalized()*this->velocity + inheritVelocity; | 
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| 204 |  | 
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| 205 |             // this should spread the Particles evenly. if the Emitter is moved around quickly | 
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| 206 |             Vector equalSpread = this->getVelocity() * rand()/RAND_MAX * dt; | 
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| 207 |             Vector extension; // the Vector for different fields. | 
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| 208 |  | 
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| 209 |             if (this->type & 2) | 
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| 210 |               { | 
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| 211 |                 extension = Vector(this->emitterSize * ((float)rand()/RAND_MAX -.5), 0, this->emitterSize * ((float)rand()/RAND_MAX - .5)); | 
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| 212 |                 extension = this->getAbsDir().apply(extension); | 
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| 213 |               } | 
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| 214 |             else if (this->type & 8) | 
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| 215 |               { | 
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| 216 |                 extension = Vector((float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5) * this->emitterSize; | 
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| 217 |               } | 
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| 218 |  | 
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| 219 |             system->addParticle(this->getAbsCoor() + extension - equalSpread, velocityV); | 
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| 220 |              | 
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| 221 |           } | 
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| 222 |       } | 
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| 223 |   } | 
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| 224 | } | 
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| 225 |  | 
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| 226 | /** | 
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| 227 |    \brief outputs some nice debug information | 
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| 228 | */ | 
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| 229 | void ParticleEmitter::debug(void) | 
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| 230 | { | 
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| 231 |  | 
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| 232 | } | 
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