| 1 | /*  | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: Patrick Boenzli | 
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| 14 |  | 
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| 15 |    ADD: Patrick Boenzli           B-Spline  | 
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| 16 |  | 
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| 17 |  | 
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| 18 |    TODO:  | 
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| 19 |      local-Time implementation | 
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| 20 |      NURBS | 
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| 21 |      tList implementation | 
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| 22 |       | 
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| 23 | */ | 
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| 24 |  | 
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| 25 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MATH | 
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| 26 |  | 
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| 27 | #include "curve.h" | 
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| 28 |  | 
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| 29 | #include "debug.h" | 
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| 30 |  | 
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| 31 | #include <math.h> | 
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| 32 | #include <stdio.h> | 
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| 33 |  | 
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| 34 |  | 
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| 35 | /**  | 
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| 36 |   *  default constructor for a Curve | 
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| 37 | */ | 
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| 38 | Curve::Curve() | 
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| 39 | { | 
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| 40 |   nodeCount = 0; | 
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| 41 |   firstNode = new PathNode; | 
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| 42 |   currentNode = firstNode; | 
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| 43 |  | 
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| 44 |   firstNode->position = Vector (.0, .0, .0); | 
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| 45 |   firstNode->number = 0; | 
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| 46 |   firstNode->next = 0; // not sure if this really points to NULL!! | 
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| 47 | } | 
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| 48 |  | 
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| 49 | /** | 
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| 50 |  *  adds a new Node to the bezier Curve | 
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| 51 |  * @param newNode a Vector to the position of the new node | 
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| 52 | */ | 
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| 53 | void Curve::addNode(const Vector& newNode) | 
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| 54 | { | 
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| 55 |   if (nodeCount != 0 ) | 
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| 56 |     { | 
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| 57 |       currentNode = currentNode->next = new PathNode; | 
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| 58 |     } | 
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| 59 |   currentNode->position = newNode; | 
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| 60 |   currentNode->next = 0; | 
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| 61 |   currentNode->number = (++nodeCount); | 
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| 62 |   this->rebuild(); | 
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| 63 |   return; | 
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| 64 | } | 
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| 65 |  | 
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| 66 | /** | 
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| 67 |  *  adds a new Node to the bezier Curve | 
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| 68 |  * @param newNode a Vector to the position of the new node | 
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| 69 |  * @param insertPosition after the n-th node the new node will be inserted | 
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| 70 | */ | 
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| 71 | void Curve::addNode(const Vector& newNode, unsigned int insertPosition) | 
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| 72 | { | 
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| 73 |  | 
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| 74 |   if (this->nodeCount == 0 || insertPosition > this->nodeCount) | 
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| 75 |     return addNode(newNode); | 
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| 76 |  | 
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| 77 |   if (insertPosition == 0) | 
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| 78 |     insertPosition = 1; | 
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| 79 |  | 
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| 80 |   PathNode* insNode = new PathNode; | 
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| 81 |  | 
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| 82 |   // relinking | 
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| 83 |   PathNode* tmpNode = this->firstNode; | 
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| 84 |   if (insertPosition > 1) | 
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| 85 |     { | 
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| 86 |       while (tmpNode->next->number != insertPosition) | 
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| 87 |         tmpNode= tmpNode->next; | 
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| 88 |       insNode->next = tmpNode->next; | 
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| 89 |       tmpNode->next = insNode; | 
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| 90 |     } | 
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| 91 |   else | 
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| 92 |     { | 
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| 93 |       insNode->next = this->firstNode; | 
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| 94 |       this->firstNode = insNode; | 
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| 95 |     } | 
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| 96 |   // renumbering | 
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| 97 |   insNode->number = insertPosition; | 
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| 98 |   tmpNode = insNode->next; | 
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| 99 |   while (tmpNode) | 
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| 100 |     { | 
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| 101 |       tmpNode->number++; | 
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| 102 |       tmpNode = tmpNode->next; | 
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| 103 |     } | 
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| 104 |  | 
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| 105 |     // finished | 
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| 106 |   insNode->position = newNode; | 
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| 107 |   ++nodeCount; | 
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| 108 |   this->rebuild(); | 
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| 109 |   return; | 
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| 110 | } | 
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| 111 |  | 
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| 112 | /** | 
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| 113 |  *  Finds a Node by its Number, and returns its Position | 
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| 114 |  * @param nodeToFind the n'th node in the List of nodes | 
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| 115 |  * @returns A Vector to the Position of the Node. | 
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| 116 | */ | 
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| 117 | Vector Curve::getNode(unsigned int nodeToFind) | 
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| 118 | { | 
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| 119 |   if (nodeToFind > this->nodeCount || nodeToFind < 0) | 
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| 120 |     return Vector(0,0,0); | 
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| 121 |   PathNode* tmpNode = this->firstNode; | 
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| 122 |   for (int i = 1; i < nodeToFind; i++) | 
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| 123 |     tmpNode = tmpNode->next; | 
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| 124 |   return tmpNode->position; | 
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| 125 | } | 
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| 126 |  | 
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| 127 | /** | 
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| 128 |  *  Outputs information about the state of this Curve | 
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| 129 | */ | 
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| 130 | void Curve::debug() | 
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| 131 | { | 
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| 132 |   printf("<<-------------------------------\n"); | 
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| 133 |   printf("Curve Information:\n"); | 
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| 134 |   printf("NodeCount: %d\n", this->nodeCount); | 
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| 135 |   PathNode* tmpNode = this->firstNode; | 
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| 136 |   while (tmpNode) | 
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| 137 |     { | 
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| 138 |       printf("node #%d: %f, %f, %f\n", tmpNode->number, tmpNode->position.x, tmpNode->position.y, tmpNode->position.z); | 
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| 139 |       tmpNode = tmpNode->next; | 
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| 140 |     } | 
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| 141 |   printf("------------------------------->>\n"); | 
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| 142 | } | 
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| 143 |  | 
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| 144 |  | 
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| 145 | /////////////////////////////////// | 
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| 146 | /// Bezier Curve ////////////////// | 
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| 147 | /////////////////////////////////// | 
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| 148 |  | 
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| 149 | /** | 
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| 150 |  *  Creates a new BezierCurve | 
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| 151 | */ | 
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| 152 | BezierCurve::BezierCurve () | 
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| 153 | { | 
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| 154 |   this->derivation = 0; | 
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| 155 |   dirCurve = new BezierCurve(1); | 
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| 156 | } | 
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| 157 |  | 
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| 158 | /** | 
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| 159 |  *  Creates a new BezierCurve-Derivation-Curve | 
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| 160 | */ | 
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| 161 | BezierCurve::BezierCurve (int derivation) | 
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| 162 | { | 
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| 163 |   this->derivation = derivation; | 
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| 164 |   dirCurve=NULL; | 
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| 165 | } | 
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| 166 |  | 
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| 167 | /** | 
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| 168 |  *  Deletes a BezierCurve. | 
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| 169 |  | 
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| 170 |    It does this by freeing all the space taken over from the nodes | 
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| 171 | */ | 
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| 172 | BezierCurve::~BezierCurve() | 
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| 173 | { | 
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| 174 |   PathNode* tmpNode; | 
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| 175 |   currentNode = firstNode; | 
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| 176 |   while (tmpNode != 0) | 
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| 177 |     { | 
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| 178 |       tmpNode = currentNode; | 
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| 179 |       currentNode = currentNode->next; | 
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| 180 |       delete tmpNode; | 
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| 181 |     } | 
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| 182 |   if (dirCurve) | 
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| 183 |     delete dirCurve; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | /** | 
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| 187 |  *  Rebuilds a Curve | 
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| 188 | */ | 
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| 189 | void BezierCurve::rebuild() | 
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| 190 | { | 
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| 191 |   PathNode* tmpNode = firstNode; | 
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| 192 |  | 
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| 193 |   // rebuilding the Curve itself | 
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| 194 |   float k=0; | 
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| 195 |   float n = nodeCount -1; | 
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| 196 |   float binCoef = 1; | 
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| 197 |   while(tmpNode) | 
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| 198 |     { | 
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| 199 |       tmpNode->factor = binCoef; | 
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| 200 |       if (tmpNode =tmpNode->next) | 
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| 201 |         { | 
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| 202 |           binCoef *=(n-k)/(k+1); | 
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| 203 |           ++k; | 
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| 204 |         } | 
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| 205 |     } | 
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| 206 |  | 
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| 207 |   // rebuilding the Derivation curve | 
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| 208 |   if(this->derivation <= 1) | 
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| 209 |     { | 
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| 210 |       tmpNode = firstNode; | 
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| 211 |       delete dirCurve; | 
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| 212 |       dirCurve = new BezierCurve(1); | 
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| 213 |       while(tmpNode->next) | 
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| 214 |         { | 
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| 215 |           Vector tmpVector = (tmpNode->next->position)- (tmpNode->position); | 
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| 216 |           tmpVector.x*=(float)nodeCount; | 
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| 217 |           tmpVector.y*=(float)nodeCount; | 
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| 218 |           tmpVector.z*=(float)nodeCount; | 
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| 219 |           tmpVector.normalize(); | 
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| 220 |           this->dirCurve->addNode(tmpVector); | 
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| 221 |           tmpNode = tmpNode->next; | 
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| 222 |         } | 
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| 223 |     } | 
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| 224 | } | 
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| 225 |  | 
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| 226 | /** | 
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| 227 |  *  calculates the Position on the curve | 
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| 228 |  * @param t The position on the Curve (0<=t<=1) | 
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| 229 |  * @return the Position on the Path | 
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| 230 | */ | 
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| 231 | Vector BezierCurve::calcPos(float t)  | 
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| 232 | { | 
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| 233 |   Vector ret = Vector(0.0,0.0,0.0); | 
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| 234 |   if (this->nodeCount >= 3) | 
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| 235 |     { | 
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| 236 |       PathNode* tmpNode = this->firstNode; | 
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| 237 |       double factor = pow(1.0-t,nodeCount-1); | 
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| 238 |       while(tmpNode) | 
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| 239 |         { | 
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| 240 |           ret.x += tmpNode->factor * factor * tmpNode->position.x; | 
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| 241 |           ret.y += tmpNode->factor * factor * tmpNode->position.y; | 
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| 242 |           ret.z += tmpNode->factor * factor * tmpNode->position.z; | 
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| 243 |           factor *= t/(1.0-t); // same as pow but much faster. | 
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| 244 |            | 
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| 245 |           tmpNode = tmpNode->next; | 
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| 246 |         } | 
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| 247 |     } | 
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| 248 |   else if (nodeCount == 2) | 
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| 249 |     { | 
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| 250 |       ret = this->firstNode->position *(1.0-t); | 
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| 251 |       ret = ret + this->firstNode->next->position * t; | 
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| 252 |     } | 
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| 253 |   else if (nodeCount == 1) | 
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| 254 |     ret = this->firstNode->position; | 
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| 255 |   return ret; | 
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| 256 | } | 
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| 257 |  | 
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| 258 | /** | 
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| 259 |  *  Calulates the direction of the Curve at time t. | 
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| 260 |  * @param t The time at which to evaluate the curve. | 
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| 261 |  * @returns The valuated Vector. | 
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| 262 | */ | 
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| 263 | Vector BezierCurve::calcDir (float t) | 
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| 264 | { | 
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| 265 |   return this->dirCurve->calcPos(t); | 
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| 266 | } | 
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| 267 |  | 
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| 268 | /** | 
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| 269 |  *  Calulates the acceleration (second derivate) of the Curve at time t. | 
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| 270 |  * @param t The time at which to evaluate the curve. | 
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| 271 |  * @returns The valuated Vector. | 
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| 272 | */ | 
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| 273 | Vector BezierCurve::calcAcc (float t) | 
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| 274 | { | 
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| 275 |   return this->dirCurve->getDirCurve()->calcPos(t); | 
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| 276 | } | 
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| 277 |  | 
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| 278 | /** | 
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| 279 |  *  Calculates the Quaternion needed for our rotations | 
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| 280 |  * @param t The time at which to evaluate the cuve. | 
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| 281 |  * @returns The evaluated Quaternion. | 
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| 282 | */ | 
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| 283 | Quaternion BezierCurve::calcQuat (float t) | 
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| 284 | { | 
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| 285 |   return Quaternion (calcDir(t), Vector(0,0,1)); | 
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| 286 | } | 
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| 287 |  | 
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| 288 |  | 
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| 289 | /** | 
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| 290 |   \brief returns the Position of the point calculated on the Curve | 
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| 291 |   \return a Vector to the calculated position | 
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| 292 | */ | 
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| 293 | Vector BezierCurve::getPos() const | 
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| 294 | { | 
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| 295 |   return curvePoint; | 
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| 296 | } | 
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