| 1 | /*  | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 |    ### File Specific: | 
|---|
| 12 |    main-programmer: Benjamin Grauer | 
|---|
| 13 |    co-programmer: Patrick Boenzli | 
|---|
| 14 |  | 
|---|
| 15 |    ADD: Patrick Boenzli           B-Spline  | 
|---|
| 16 |  | 
|---|
| 17 |  | 
|---|
| 18 |    TODO:  | 
|---|
| 19 |      local-Time implementation | 
|---|
| 20 |      NURBS | 
|---|
| 21 |      tList implementation | 
|---|
| 22 |       | 
|---|
| 23 | */ | 
|---|
| 24 |  | 
|---|
| 25 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MATH | 
|---|
| 26 |  | 
|---|
| 27 | #include "curve.h" | 
|---|
| 28 |  | 
|---|
| 29 | #include "debug.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include <math.h> | 
|---|
| 32 | #include <stdio.h> | 
|---|
| 33 |  | 
|---|
| 34 |  | 
|---|
| 35 | /**  | 
|---|
| 36 |     \brief default constructor for a Curve | 
|---|
| 37 | */ | 
|---|
| 38 | Curve::Curve(void) | 
|---|
| 39 | { | 
|---|
| 40 |   nodeCount = 0; | 
|---|
| 41 |   firstNode = new PathNode; | 
|---|
| 42 |   currentNode = firstNode; | 
|---|
| 43 |  | 
|---|
| 44 |   firstNode->position = Vector (.0, .0, .0); | 
|---|
| 45 |   firstNode->number = 0; | 
|---|
| 46 |   firstNode->next = 0; // not sure if this really points to NULL!! | 
|---|
| 47 | } | 
|---|
| 48 |  | 
|---|
| 49 | /** | 
|---|
| 50 |    \brief adds a new Node to the bezier Curve | 
|---|
| 51 |    \param newNode a Vector to the position of the new node | 
|---|
| 52 | */ | 
|---|
| 53 | void Curve::addNode(const Vector& newNode) | 
|---|
| 54 | { | 
|---|
| 55 |   if (nodeCount != 0 ) | 
|---|
| 56 |     { | 
|---|
| 57 |       currentNode = currentNode->next = new PathNode; | 
|---|
| 58 |     } | 
|---|
| 59 |   currentNode->position = newNode; | 
|---|
| 60 |   currentNode->next = 0; | 
|---|
| 61 |   currentNode->number = (++nodeCount); | 
|---|
| 62 |   this->rebuild(); | 
|---|
| 63 |   return; | 
|---|
| 64 | } | 
|---|
| 65 |  | 
|---|
| 66 | void Curve::addNode(const Vector& newNode, unsigned int insertPosition) | 
|---|
| 67 | { | 
|---|
| 68 |  | 
|---|
| 69 |   if (this->nodeCount == 0 || insertPosition > this->nodeCount) | 
|---|
| 70 |     return addNode(newNode); | 
|---|
| 71 |  | 
|---|
| 72 |   if (insertPosition == 0) | 
|---|
| 73 |     insertPosition = 1; | 
|---|
| 74 |  | 
|---|
| 75 |   PathNode* insNode = new PathNode; | 
|---|
| 76 |  | 
|---|
| 77 |   // relinking | 
|---|
| 78 |   PathNode* tmpNode = this->firstNode; | 
|---|
| 79 |   if (insertPosition > 1) | 
|---|
| 80 |     { | 
|---|
| 81 |       while (tmpNode->next->number != insertPosition) | 
|---|
| 82 |         tmpNode= tmpNode->next; | 
|---|
| 83 |       insNode->next = tmpNode->next; | 
|---|
| 84 |       tmpNode->next = insNode; | 
|---|
| 85 |     } | 
|---|
| 86 |   else | 
|---|
| 87 |     { | 
|---|
| 88 |       insNode->next = this->firstNode; | 
|---|
| 89 |       this->firstNode = insNode; | 
|---|
| 90 |     } | 
|---|
| 91 |   // renumbering | 
|---|
| 92 |   insNode->number = insertPosition; | 
|---|
| 93 |   tmpNode = insNode->next; | 
|---|
| 94 |   while (tmpNode) | 
|---|
| 95 |     { | 
|---|
| 96 |       tmpNode->number++; | 
|---|
| 97 |       tmpNode = tmpNode->next; | 
|---|
| 98 |     } | 
|---|
| 99 |  | 
|---|
| 100 |     // finished | 
|---|
| 101 |   insNode->position = newNode; | 
|---|
| 102 |   ++nodeCount; | 
|---|
| 103 |   this->rebuild(); | 
|---|
| 104 |   return; | 
|---|
| 105 | } | 
|---|
| 106 |  | 
|---|
| 107 | /** | 
|---|
| 108 |    \brief Finds a Node by its Number, and returns its Position | 
|---|
| 109 |    \param nodeToFind the n'th node in the List of nodes | 
|---|
| 110 |    \returns A Vector to the Position of the Node. | 
|---|
| 111 | */ | 
|---|
| 112 | Vector Curve::getNode(unsigned int nodeToFind) | 
|---|
| 113 | { | 
|---|
| 114 |   if (nodeToFind > this->nodeCount || nodeToFind < 0) | 
|---|
| 115 |     return Vector(0,0,0); | 
|---|
| 116 |   PathNode* tmpNode = this->firstNode; | 
|---|
| 117 |   for (int i = 1; i < nodeToFind; i++) | 
|---|
| 118 |     tmpNode = tmpNode->next; | 
|---|
| 119 |   return tmpNode->position; | 
|---|
| 120 | } | 
|---|
| 121 |  | 
|---|
| 122 | /** | 
|---|
| 123 |    \brief Outputs information about the state of this Curve | 
|---|
| 124 | */ | 
|---|
| 125 | void Curve::debug(void) | 
|---|
| 126 | { | 
|---|
| 127 |   printf("<<-------------------------------\n"); | 
|---|
| 128 |   printf("Curve Information:\n"); | 
|---|
| 129 |   printf("NodeCount: %d\n", this->nodeCount); | 
|---|
| 130 |   PathNode* tmpNode = this->firstNode; | 
|---|
| 131 |   while (tmpNode) | 
|---|
| 132 |     { | 
|---|
| 133 |       printf("node #%d: %f, %f, %f\n", tmpNode->number, tmpNode->position.x, tmpNode->position.y, tmpNode->position.z); | 
|---|
| 134 |       tmpNode = tmpNode->next; | 
|---|
| 135 |     } | 
|---|
| 136 |   printf("------------------------------->>\n"); | 
|---|
| 137 | } | 
|---|
| 138 |  | 
|---|
| 139 |  | 
|---|
| 140 | /////////////////////////////////// | 
|---|
| 141 | /// Bezier Curve ////////////////// | 
|---|
| 142 | /////////////////////////////////// | 
|---|
| 143 |  | 
|---|
| 144 | /** | 
|---|
| 145 |    \brief Creates a new BezierCurve | 
|---|
| 146 | */ | 
|---|
| 147 | BezierCurve::BezierCurve (void) | 
|---|
| 148 | { | 
|---|
| 149 |   this->derivation = 0; | 
|---|
| 150 |   dirCurve = new BezierCurve(1); | 
|---|
| 151 | } | 
|---|
| 152 |  | 
|---|
| 153 | /** | 
|---|
| 154 |    \brief Creates a new BezierCurve-Derivation-Curve | 
|---|
| 155 | */ | 
|---|
| 156 | BezierCurve::BezierCurve (int derivation) | 
|---|
| 157 | { | 
|---|
| 158 |   this->derivation = derivation; | 
|---|
| 159 |   dirCurve=NULL; | 
|---|
| 160 | } | 
|---|
| 161 |  | 
|---|
| 162 | /** | 
|---|
| 163 |    \brief Deletes a BezierCurve. | 
|---|
| 164 |  | 
|---|
| 165 |    It does this by freeing all the space taken over from the nodes | 
|---|
| 166 | */ | 
|---|
| 167 | BezierCurve::~BezierCurve(void) | 
|---|
| 168 | { | 
|---|
| 169 |   PathNode* tmpNode; | 
|---|
| 170 |   currentNode = firstNode; | 
|---|
| 171 |   while (tmpNode != 0) | 
|---|
| 172 |     { | 
|---|
| 173 |       tmpNode = currentNode; | 
|---|
| 174 |       currentNode = currentNode->next; | 
|---|
| 175 |       delete tmpNode; | 
|---|
| 176 |     } | 
|---|
| 177 |   if (dirCurve) | 
|---|
| 178 |     delete dirCurve; | 
|---|
| 179 | } | 
|---|
| 180 |  | 
|---|
| 181 | /** | 
|---|
| 182 |    \brief Rebuilds a Curve | 
|---|
| 183 | */ | 
|---|
| 184 | void BezierCurve::rebuild(void) | 
|---|
| 185 | { | 
|---|
| 186 |   PathNode* tmpNode = firstNode; | 
|---|
| 187 |  | 
|---|
| 188 |   // rebuilding the Curve itself | 
|---|
| 189 |   float k=0; | 
|---|
| 190 |   float n = nodeCount -1; | 
|---|
| 191 |   float binCoef = 1; | 
|---|
| 192 |   while(tmpNode) | 
|---|
| 193 |     { | 
|---|
| 194 |       tmpNode->factor = binCoef; | 
|---|
| 195 |       if (tmpNode =tmpNode->next) | 
|---|
| 196 |         { | 
|---|
| 197 |           binCoef *=(n-k)/(k+1); | 
|---|
| 198 |           ++k; | 
|---|
| 199 |         } | 
|---|
| 200 |     } | 
|---|
| 201 |  | 
|---|
| 202 |   // rebuilding the Derivation curve | 
|---|
| 203 |   if(this->derivation <= 1) | 
|---|
| 204 |     { | 
|---|
| 205 |       tmpNode = firstNode; | 
|---|
| 206 |       delete dirCurve; | 
|---|
| 207 |       dirCurve = new BezierCurve(1); | 
|---|
| 208 |       while(tmpNode->next) | 
|---|
| 209 |         { | 
|---|
| 210 |           Vector tmpVector = (tmpNode->next->position)- (tmpNode->position); | 
|---|
| 211 |           tmpVector.x*=(float)nodeCount; | 
|---|
| 212 |           tmpVector.y*=(float)nodeCount; | 
|---|
| 213 |           tmpVector.z*=(float)nodeCount; | 
|---|
| 214 |           tmpVector.normalize(); | 
|---|
| 215 |           this->dirCurve->addNode(tmpVector); | 
|---|
| 216 |           tmpNode = tmpNode->next; | 
|---|
| 217 |         } | 
|---|
| 218 |     } | 
|---|
| 219 | } | 
|---|
| 220 |  | 
|---|
| 221 | /** | 
|---|
| 222 |    \brief calculates the Position on the curve | 
|---|
| 223 |    \param t The position on the Curve (0<=t<=1) | 
|---|
| 224 |    \return the Position on the Path | 
|---|
| 225 | */ | 
|---|
| 226 | Vector BezierCurve::calcPos(float t)  | 
|---|
| 227 | { | 
|---|
| 228 |   Vector ret = Vector(0.0,0.0,0.0); | 
|---|
| 229 |   if (this->nodeCount >= 3) | 
|---|
| 230 |     { | 
|---|
| 231 |       PathNode* tmpNode = this->firstNode; | 
|---|
| 232 |       double factor = pow(1.0-t,nodeCount-1); | 
|---|
| 233 |       while(tmpNode) | 
|---|
| 234 |         { | 
|---|
| 235 |           ret.x += tmpNode->factor * factor * tmpNode->position.x; | 
|---|
| 236 |           ret.y += tmpNode->factor * factor * tmpNode->position.y; | 
|---|
| 237 |           ret.z += tmpNode->factor * factor * tmpNode->position.z; | 
|---|
| 238 |           factor *= t/(1.0-t); // same as pow but much faster. | 
|---|
| 239 |            | 
|---|
| 240 |           tmpNode = tmpNode->next; | 
|---|
| 241 |         } | 
|---|
| 242 |     } | 
|---|
| 243 |   else if (nodeCount == 2) | 
|---|
| 244 |     { | 
|---|
| 245 |       ret = this->firstNode->position *(1.0-t); | 
|---|
| 246 |       ret = ret + this->firstNode->next->position * t; | 
|---|
| 247 |     } | 
|---|
| 248 |   else if (nodeCount == 1) | 
|---|
| 249 |     ret = this->firstNode->position; | 
|---|
| 250 |   return ret; | 
|---|
| 251 | } | 
|---|
| 252 |  | 
|---|
| 253 | /** | 
|---|
| 254 |    \brief Calulates the direction of the Curve at time t. | 
|---|
| 255 |    \param The time at which to evaluate the curve. | 
|---|
| 256 |    \returns The vvaluated Vector. | 
|---|
| 257 | */ | 
|---|
| 258 | Vector BezierCurve::calcDir (float t) | 
|---|
| 259 | { | 
|---|
| 260 |   return dirCurve->calcPos(t); | 
|---|
| 261 | } | 
|---|
| 262 |  | 
|---|
| 263 | Vector BezierCurve::calcAcc (float t) | 
|---|
| 264 | { | 
|---|
| 265 |   return dirCurve->dirCurve->calcPos(t); | 
|---|
| 266 | } | 
|---|
| 267 |  | 
|---|
| 268 | /** | 
|---|
| 269 |    \brief Calculates the Quaternion needed for our rotations | 
|---|
| 270 |    \param t The time at which to evaluate the cuve. | 
|---|
| 271 |    \returns The evaluated Quaternion. | 
|---|
| 272 | */ | 
|---|
| 273 | Quaternion BezierCurve::calcQuat (float t) | 
|---|
| 274 | { | 
|---|
| 275 |   return Quaternion (calcDir(t), Vector(0,0,1)); | 
|---|
| 276 | } | 
|---|
| 277 |  | 
|---|
| 278 |  | 
|---|
| 279 | /** | 
|---|
| 280 |   \brief returns the Position of the point calculated on the Curve | 
|---|
| 281 |   \return a Vector to the calculated position | 
|---|
| 282 | */ | 
|---|
| 283 | Vector BezierCurve::getPos(void) const | 
|---|
| 284 | { | 
|---|
| 285 |   return curvePoint; | 
|---|
| 286 | } | 
|---|