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source: orxonox.OLD/orxonox/trunk/src/lib/lang/class_list.cc @ 4752

Last change on this file since 4752 was 4752, checked in by bensch, 19 years ago

orxonox/trunk: heavy business. The Objects are now aligned along a List for the BaseObjects, this will be taken out in the next commit, because it is f much debug

File size: 3.7 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "class_list.h"
19#include "base_object.h"
20
21#include "list.h"
22#include "compiler.h"
23#include "debug.h"
24#include <string.h>
25#include <math.h>
26
27using namespace std;
28
29
30/**
31   \brief Creates a new ClassList
32*/
33ClassList::ClassList(const long& classID, const char* className)
34{
35  this->next = NULL;
36  this->className = className;
37  this->classID = classID;
38  this->objectList = new tList<BaseObject>;
39
40  ++ClassList::classCount;
41}
42
43
44/**
45   \brief standard deconstructor
46
47*/
48ClassList::~ClassList ()
49{
50  --ClassList::classCount;
51}
52
53//! the first class that is registered
54ClassList*  ClassList::first = NULL;
55
56//! the Count of classes
57unsigned int ClassList::classCount = 0;
58
59/**
60 * Adds a new Object to the ClassList (and if necessary a new Class)
61 * @param objectPointer Pointer to the Object at hand
62 * @param classID ID of the Given ObjectType \see ClassID
63 * @param className name of the Class to add
64 */
65void ClassList::addToClassList(BaseObject* objectPointer, const long& classID, const char* className)
66{
67  ClassList* regClass;
68
69  if(ClassList::first == NULL)
70    ClassList::first = regClass = new ClassList(classID, className);
71  else
72  {
73    ClassList* tmp = ClassList::first;
74    while (likely(tmp != NULL))
75    {
76      if (tmp->classID == classID)
77      {
78        regClass = tmp;
79        break;
80      }
81
82      if (tmp->next == NULL)
83        tmp->next = regClass = new ClassList(classID, className);
84      tmp = tmp->next;
85    }
86  }
87
88  regClass->objectList->add(objectPointer);
89}
90
91/**
92 * removes an Object from a the ClassList
93 * @param objectPointer the Object to delete from the List
94 */
95void ClassList::removeFromClassList(BaseObject* objectPointer)
96{
97  ClassList* tmp = ClassList::first;
98  while (likely(tmp != NULL))
99  {
100    if (objectPointer->isA(tmp->classID))
101    {
102      tmp->objectList->remove(objectPointer);
103    }
104
105    tmp = tmp->next;
106  }
107}
108
109/**
110 * Print out some very nice debug information
111 */
112    void ClassList::debug(unsigned int debugLevel)
113{
114  if (debugLevel > 2)
115    debugLevel = 2;
116  PRINT(0)("==========================\n");
117  PRINT(0)("=  CLASS_LIST (level %d)  =\n", debugLevel);
118  PRINT(0)("==========================\n");
119  PRINT(0)("has %d Elements\n\n", ClassList::classCount);
120  ClassList* tmp = ClassList::first;
121  char niceString[100];
122  unsigned int lenCount = 0;
123
124  while (likely(tmp != NULL))
125  {
126    if (debugLevel >= 1 || tmp->objectList->getSize() > 0)
127    {
128      lenCount = 1;
129      while (pow(10,lenCount) <= tmp->objectList->getSize())
130        ++lenCount;
131      for (int i=0; i < 30-strlen(tmp->className) - lenCount; i++)
132        (niceString[i]) = ' ';
133      niceString[30-strlen(tmp->className) - lenCount] = '\0';
134
135      PRINT(0)(" CLASS %s:%s %d instances\n", tmp->className, niceString, tmp->objectList->getSize());
136
137      if (debugLevel >=2 && tmp->objectList->getSize() > 0)
138      {
139        PRINT(0)("  Listing Instances:\n");
140        tIterator<BaseObject>* iterator = tmp->objectList->getIterator();
141        BaseObject* enumBO = iterator->nextElement();
142        while (enumBO)
143        {
144          PRINT(0)("   (class %s): NAME(%s)->%p\n", enumBO->getClassName(), enumBO->getName(), enumBO);
145          enumBO = iterator->nextElement();
146        }
147        delete iterator;
148      }
149    }
150    tmp = tmp->next;
151  }
152  PRINT(0)("==============CL=\n");
153}
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