| 1 | /*! |
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| 2 | \file text_engine.h |
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| 3 | \brief Definition of textEngine, the Font and the Text |
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| 4 | |
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| 5 | Text is the text outputed. |
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| 6 | Font is a class that loads a certain ttf-file with a specific height into memory |
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| 7 | TextEngine is used to manage the all the different Fonts that might be included |
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| 8 | |
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| 9 | for more information see the specific classes. |
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| 10 | |
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| 11 | !! IMPORTANT !! When using ttf fonts clear the license issues prior to |
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| 12 | adding them to orxonox. This is really important, because we do not want |
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| 13 | to offend anyone. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef _TEXT_ENGINE_H |
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| 17 | #define _TEXT_ENGINE_H |
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| 18 | |
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| 19 | |
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| 20 | #include "glincl.h" |
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| 21 | #include "SDL_ttf.h" |
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| 22 | |
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| 23 | #include "vector.h" |
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| 24 | #include "base_object.h" |
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| 25 | |
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| 26 | // FORWARD DECLARATION |
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| 27 | class PNode; |
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| 28 | class Font; |
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| 29 | template<class T> class tList; |
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| 30 | |
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| 31 | //! An enumerator for the text alignment. |
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| 32 | enum TEXT_ALIGNMENT {TEXT_ALIGN_LEFT, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER, TEXT_ALIGN_SCREEN_CENTER}; |
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| 33 | |
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| 34 | /* some default values */ |
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| 35 | #define FONT_DEFAULT_SIZE 50 //!< default size of the Text |
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| 36 | #define FONT_DEFAULT_TEXT "orxonox 1234567890" //!< default text to display |
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| 37 | #define FONT_DEFAULT_COLOR_R 255 //!< default red part (color) of the text |
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| 38 | #define FONT_DEFAULT_COLOR_G 255 //!< default red green (color) of the text |
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| 39 | #define FONT_DEFAULT_COLOR_B 255 //!< default red blue (color) of the text |
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| 40 | #define FONT_NUM_COLORS 256 //!< number of colors. |
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| 41 | |
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| 42 | #define FONT_HIGHEST_KNOWN_CHAR 128 //!< The highest character known to the textEngine. |
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| 43 | |
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| 44 | #define TEXT_DEFAULT_ALIGNMENT TEXT_ALIGN_CENTER //!< default alignment |
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| 45 | #define TEXT_STATIC 0 //!< Static Text |
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| 46 | #define TEXT_DYNAMIC 1 //!< Dynamic Text |
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| 47 | /** |
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| 48 | * STATIC means: a font, that is only one GL-face. |
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| 49 | ** it is very fast, and can be used for all text |
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| 50 | ** that does not have to be changed anymore, or if |
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| 51 | ** the the text should look very nice |
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| 52 | * DYNAMIC means: a very fast font, that will is build |
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| 53 | ** from multiple quads. |
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| 54 | ** Use this type, if you want to create fast changing |
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| 55 | ** text like a counter. |
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| 56 | */ |
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| 57 | |
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| 58 | |
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| 59 | //! A Struct to handel Texture Coordinates for quads |
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| 60 | struct TexCoord |
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| 61 | { |
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| 62 | float minU; //!< The minimum U-Coordinate |
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| 63 | float maxU; //!< The maximum U-Coordinate |
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| 64 | float minV; //!< The minimum V-Coordinate |
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| 65 | float maxV; //!< The maximum V-Coordinate |
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| 66 | }; |
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| 67 | |
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| 68 | //! A struct for handling glyphs |
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| 69 | /** |
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| 70 | a Glyph is one letter of a certain font |
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| 71 | */ |
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| 72 | struct Glyph |
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| 73 | { |
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| 74 | // Glyph-specific (size and so on) |
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| 75 | Uint16 character; //!< The character |
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| 76 | int minX; //!< The minimum distance from the origin in X |
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| 77 | int maxX; //!< The maximum distance from the origin in X |
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| 78 | int minY; //!< The minimum distance from the origin in Y |
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| 79 | int maxY; //!< The maximum distance from the origin in Y |
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| 80 | int width; //!< The width of the Glyph |
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| 81 | int height; //!< The height of the Glyph |
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| 82 | int bearingX; //!< How much is right of the Origin |
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| 83 | int bearingY; //!< How much is above the Origin |
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| 84 | int advance; //!< How big a Glyph would be in monospace-mode |
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| 85 | |
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| 86 | // OpenGL-specific |
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| 87 | // TexCoord texCoord; //!< A Texture Coordinate for this glyph. |
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| 88 | GLuint displayList; //!< DiplayList to render this Glyph. |
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| 89 | }; |
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| 90 | |
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| 91 | //////////// |
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| 92 | /// TEXT /// |
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| 93 | //////////// |
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| 94 | //! Represents one textElement. |
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| 95 | class Text : public BaseObject |
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| 96 | { |
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| 97 | friend class TextEngine; |
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| 98 | public: |
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| 99 | ~Text(void); |
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| 100 | |
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| 101 | void setBindNode(PNode* bindNode); |
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| 102 | |
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| 103 | void setType(int type); |
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| 104 | void setText(const char* text); |
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| 105 | void setPosition(int x, int y); |
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| 106 | void setAlignment(TEXT_ALIGNMENT alignment); |
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| 107 | /** \param blending the blending intensity to set (between 0.0 and 1.0) */ |
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| 108 | inline void setBlending(float blending) {this->blending = blending;} |
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| 109 | |
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| 110 | // Static Text |
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| 111 | void setColor(Uint8 r, Uint8 g, Uint8 b); |
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| 112 | void setStyle(char* renderStyle); |
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| 113 | |
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| 114 | void createTexture(); |
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| 115 | |
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| 116 | void draw(void) const; |
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| 117 | |
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| 118 | void debug(void) const; |
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| 119 | |
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| 120 | private: |
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| 121 | Text(Font* font, int type = TEXT_DYNAMIC); |
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| 122 | |
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| 123 | Font* font; |
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| 124 | |
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| 125 | int type; //!< The type of this Font. |
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| 126 | char* text; //!< The text to display |
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| 127 | SDL_Color color; //!< The color of the font. |
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| 128 | TEXT_ALIGNMENT alignment; //!< The aignment of the text. |
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| 129 | float blending; //!< The blending intensity. |
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| 130 | // placement in openGL |
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| 131 | GLuint texture; //!< A GL-texture to hold the text |
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| 132 | TexCoord texCoord; //!< Texture-coordinates \todo fix this to have a struct |
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| 133 | SDL_Rect posSize; //!< An SDL-Rectangle representing the position and size of the Text on the screen. |
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| 134 | |
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| 135 | PNode* bindNode; //!< A node the Text is bind to. (if NULL thr node will not be bound to anything.) |
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| 136 | }; |
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| 137 | |
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| 138 | //////////// |
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| 139 | /// FONT /// |
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| 140 | //////////// |
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| 141 | //! A class to handle a Font of a certain ttf-File, Size and Color. |
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| 142 | class Font |
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| 143 | { |
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| 144 | friend class Text; |
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| 145 | public: |
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| 146 | Font(const char* fontFile, unsigned int fontSize = FONT_DEFAULT_SIZE, |
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| 147 | Uint8 r = FONT_DEFAULT_COLOR_R, Uint8 g = FONT_DEFAULT_COLOR_G, Uint8 b = FONT_DEFAULT_COLOR_B); |
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| 148 | virtual ~Font(); |
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| 149 | |
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| 150 | // font |
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| 151 | bool setFont(const char* fontFile); |
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| 152 | void setSize(unsigned int fontSize); |
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| 153 | void setFastColor(Uint8 r, Uint8 g, Uint8 b); |
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| 154 | void setStyle(char* renderStyle); |
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| 155 | |
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| 156 | inline Glyph** getGlyphArray(void) {return glyphArray;} |
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| 157 | inline GLuint getFastTextureID(void) {return fastTextureID;} |
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| 158 | |
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| 159 | |
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| 160 | private: |
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| 161 | // general purpose |
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| 162 | GLdouble projMat[16]; //!< The Projection Matrix |
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| 163 | |
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| 164 | // information about the Font |
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| 165 | TTF_Font* font; //!< The font we use for this. |
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| 166 | char* fontFile; //!< The fontfile from whitch the font was loaded. |
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| 167 | unsigned int fontSize; //!< The size of the font in pixels. each Font has one size. |
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| 168 | int renderStyle; //!< The Renderstyle |
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| 169 | |
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| 170 | Glyph** glyphArray; //!< An Array of all the Glyphs stored in the Array of Glyphs. |
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| 171 | GLuint fastTextureID; //!< The fast textureID. |
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| 172 | SDL_Color fastColor; //!< A Color for the fast Texture. |
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| 173 | |
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| 174 | tList<Text>* textList; |
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| 175 | |
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| 176 | int getMaxHeight(void); |
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| 177 | int getMaxAscent(void); |
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| 178 | int getMaxDescent(void); |
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| 179 | Glyph* getGlyphMetrics(Uint16 character); |
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| 180 | |
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| 181 | GLuint createFastTexture(); |
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| 182 | |
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| 183 | void initGlyphs(Uint16 from, Uint16 count); |
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| 184 | int findOptimalFastTextureSize(void); |
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| 185 | |
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| 186 | void debug(void); |
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| 187 | |
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| 188 | }; |
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| 189 | GLuint loadTexture(SDL_Surface* surface, TexCoord* texCoord); |
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| 190 | int powerOfTwo(int input); |
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| 191 | |
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| 192 | |
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| 193 | /////////////////// |
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| 194 | /// TEXT-ENGINE /// |
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| 195 | /////////////////// |
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| 196 | //! A singleton Class that operates as a Handler for generating and rendering Text in 2D |
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| 197 | class TextEngine : public BaseObject |
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| 198 | { |
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| 199 | public: |
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| 200 | static TextEngine* getInstance(void); |
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| 201 | virtual ~TextEngine(void); |
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| 202 | |
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| 203 | Text* createText(const char* fontFile, |
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| 204 | unsigned int fontSize = FONT_DEFAULT_SIZE, |
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| 205 | int textType = TEXT_DYNAMIC, |
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| 206 | Uint8 r = FONT_DEFAULT_COLOR_R, |
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| 207 | Uint8 g = FONT_DEFAULT_COLOR_G, |
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| 208 | Uint8 b = FONT_DEFAULT_COLOR_B); |
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| 209 | |
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| 210 | void deleteText(Text* text); |
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| 211 | void flush(void); |
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| 212 | |
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| 213 | void draw(void) const; |
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| 214 | |
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| 215 | void debug(void) const; |
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| 216 | |
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| 217 | private: |
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| 218 | TextEngine(void); |
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| 219 | static TextEngine* singletonRef; |
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| 220 | |
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| 221 | // general |
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| 222 | static void enableFonts(void); |
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| 223 | static void disableFonts(void); |
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| 224 | static bool checkVersion(void); |
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| 225 | |
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| 226 | |
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| 227 | // tList<Font>* fontList; |
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| 228 | tList<Text>* textList; |
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| 229 | |
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| 230 | }; |
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| 231 | |
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| 232 | #endif /* _TEXT_ENGINE_H */ |
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