Last change
on this file since 4889 was
4889,
checked in by patrick, 19 years ago
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orxonox/trunk: added the debug draw function to the quadtree
|
File size:
1.6 KB
|
Rev | Line | |
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[4790] | 1 | /*! |
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[4842] | 2 | \file spatial_separation.h Definition of the generic spatial separation process of model data |
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[4809] | 3 | */ |
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[4790] | 4 | |
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| 5 | #ifndef _SPATIAL_SEPARATION_H |
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| 6 | #define _SPATIAL_SEPARATION_H |
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| 7 | |
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| 8 | #include "base_object.h" |
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[4841] | 9 | #include "vector.h" |
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[4790] | 10 | |
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| 11 | |
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[4805] | 12 | class AbstractModel; |
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[4809] | 13 | class Quadtree; |
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[4790] | 14 | |
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| 15 | |
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[4841] | 16 | #define SEC_OFFSET 1.0 //!< the offset added to the overlapSize to ensure that there are no problems in |
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[4819] | 17 | |
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[4841] | 18 | |
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| 19 | |
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[4805] | 20 | //! A class for spatial separation of vertices based arrays |
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[4790] | 21 | class SpatialSeparation : public BaseObject { |
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| 22 | |
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[4809] | 23 | public: |
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[4810] | 24 | SpatialSeparation(AbstractModel* model, float overlapSize); |
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| 25 | SpatialSeparation(AbstractModel* model, AbstractModel* playerModel); |
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[4809] | 26 | virtual ~SpatialSeparation(); |
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[4790] | 27 | |
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[4810] | 28 | void setTreeDepth(int depth) { this->treeDepth = depth; } |
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| 29 | void setMinLength(int minLength) { this->minLength = minLength; } |
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| 30 | |
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| 31 | Quadtree* createQuadtree(AbstractModel* model, float minLength); |
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| 32 | Quadtree* createQuadtree(AbstractModel* model, int treeDepth); |
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[4809] | 33 | Quadtree* createQuadtree(AbstractModel* model); |
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[4790] | 34 | |
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[4805] | 35 | |
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[4889] | 36 | void drawQuadtree(); |
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| 37 | |
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[4809] | 38 | private: |
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[4810] | 39 | void separateZone(); |
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[4805] | 40 | |
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[4790] | 41 | |
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[4810] | 42 | private: |
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| 43 | AbstractModel* model; //!< the reference to the model that has to be handled |
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| 44 | Quadtree* quadtree; //!< the reference to the created quadtree |
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| 45 | |
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| 46 | AbstractModel* playerModel; //!< referece to the player model, if needed for overlap calculations |
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| 47 | float overlapSize; //!< the size of overlaping |
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| 48 | |
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| 49 | int treeDepth; //!< depth of the quadtree |
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| 50 | float minLength; //!< min length of a quadtree node |
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[4790] | 51 | }; |
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| 52 | |
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| 53 | #endif /* _SPATIAL_SEPARATION_H */ |
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