| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SPATIAL_SEPARATION | 
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| 17 |  | 
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| 18 | #include "quadtree.h" | 
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| 19 | #include "quadtree_node.h" | 
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| 20 | #include "material.h" | 
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| 21 |  | 
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| 22 | using namespace std; | 
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| 23 |  | 
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| 24 |  | 
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| 25 | /** | 
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| 26 |  *  standard constructor | 
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| 27 |    @todo this constructor is not jet implemented - do it | 
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| 28 | */ | 
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| 29 | Quadtree::Quadtree (modelInfo* pModelInfo, const int treeDepth) | 
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| 30 | { | 
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| 31 |    this->setClassID(CL_QUADTREE, "Quadtree"); | 
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| 32 |    this->pModelInfo = pModelInfo; | 
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| 33 |    this->treeDepth = treeDepth; | 
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| 34 |  | 
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| 35 |    /* initialize the materials for debug draw */ | 
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| 36 |    this->materials = new Material*[4]; | 
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| 37 |    for(int i = 0; i < 4; ++i) | 
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| 38 |    { | 
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| 39 |      materials[i] = new Material(); | 
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| 40 |      materials[i]->setIllum(3); | 
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| 41 |    } | 
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| 42 |    materials[0]->setAmbient(0.0, 0.3, 0.0); | 
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| 43 |    materials[1]->setAmbient(0.4, 0.0, 0.2); | 
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| 44 |    materials[2]->setAmbient(1.0, 0.0, 0.0); | 
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| 45 |    materials[3]->setAmbient(5.0, 3.0, 1.0); | 
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| 46 |  | 
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| 47 |    /* build the tree */ | 
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| 48 |    this->rootNode = new QuadtreeNode(this->pModelInfo, this, this->treeDepth); | 
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| 49 |  | 
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| 50 |    /* make an array with access to the leafs of the Quad-Tree */ | 
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| 51 |    this->nodes = new QuadtreeNode*[(int)pow(4, treeDepth)]; | 
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| 52 |    int* index = new int; *index = 0; | 
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| 53 |    for(int i = 0; i < (int)pow(2, treeDepth); ++i) | 
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| 54 |      this->rootNode->buildHashTable(this->nodes, index); | 
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| 55 | } | 
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| 56 |  | 
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| 57 |  | 
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| 58 | /** | 
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| 59 |  *  standard deconstructor | 
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| 60 |  | 
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| 61 | */ | 
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| 62 | Quadtree::~Quadtree () | 
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| 63 | { | 
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| 64 |   // delete what has to be deleted here | 
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| 65 |   delete [] this->nodes; | 
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| 66 |   delete this->rootNode; | 
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| 67 | } | 
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| 68 |  | 
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| 69 |  | 
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| 70 | /** | 
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| 71 |  *  draws the debug quadtree boxes around the model | 
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| 72 |  */ | 
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| 73 | void Quadtree::drawTree(int depth, int drawMode) const | 
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| 74 | { | 
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| 75 |   //this->rootNode->drawTree(depth, drawMode); | 
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| 76 |   for(int i = 0; i < 4; ++i) | 
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| 77 |   { | 
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| 78 |     this->nodes[i]->drawTree(0, 0); | 
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| 79 |   } | 
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| 80 | } | 
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