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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/spatial_separation/quadtree.cc @ 4898

Last change on this file since 4898 was 4898, checked in by patrick, 19 years ago

orxonox/trunk: again some very fundamental changes in the tree spawing algorithm. some strange effects left

File size: 1.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SPATIAL_SEPARATION
17
18#include "quadtree.h"
19#include "quadtree_node.h"
20
21using namespace std;
22
23
24/**
25 *  standard constructor
26   @todo this constructor is not jet implemented - do it
27*/
28Quadtree::Quadtree (modelInfo* pModelInfo, const int treeDepth)
29{
30   this->setClassID(CL_QUADTREE, "Quadtree");
31   this->pModelInfo = pModelInfo;
32   this->treeDepth = treeDepth;
33
34   this->rootNode = new QuadtreeNode(this->pModelInfo, this->treeDepth);
35}
36
37
38/**
39 *  standard deconstructor
40
41*/
42Quadtree::~Quadtree ()
43{
44  // delete what has to be deleted here
45}
46
47
48/**
49 *  draws the debug quadtree boxes around the model
50 */
51void Quadtree::drawTree(int depth, int drawMode) const
52{
53  this->rootNode->drawTree(depth, drawMode);
54}
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