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source: orxonox.OLD/orxonox/trunk/src/lib/graphics/render2D/render_2d.cc @ 4862

Last change on this file since 4862 was 4862, checked in by bensch, 19 years ago

orxonox/trunk: introducing Layers

File size: 3.1 KB
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[4744]1/*
[3655]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: ...
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
[4839]18#include "render_2d.h"
[3655]19
[4840]20#include "graphics_engine.h"
21#include "class_list.h"
22#include "list.h"
23#include "element_2d.h"
24
[4862]25#include <math.h>
26
[3655]27using namespace std;
28
29
[4839]30
[3655]31/**
[4838]32 * standard constructor
33 */
[4839]34Render2D::Render2D ()
[3655]35{
[4839]36   this->setClassID(CL_RENDER_2D, "Render2D");
37   this->setName("Render2D");
[3655]38
[4862]39   for (int i = 0; i < E2D_LAYER_COUNT; i++)
40     this->element2DList[i] = new tList<Element2D>;
[3655]41}
42
43/**
[4838]44 *  the singleton reference to this class
45 */
[4839]46Render2D* Render2D::singletonRef = NULL;
[3655]47
48/**
[4840]49 * standard deconstructor
[4838]50 */
[4839]51Render2D::~Render2D ()
[3655]52{
[4862]53  for (int i = 0; i < E2D_LAYER_COUNT; i++)
54    delete this->element2DList[i];
[4840]55
[4839]56  Render2D::singletonRef = NULL;
[3655]57}
[4840]58
59
60/**
61 * registers a 2D-element to the 2D-Renderer
62 * @param element2D the element to registers
[4848]63 *
64 * do not use this function by yourself, because this is used by Element2D's constructor
[4840]65 */
66void Render2D::registerElement2D(Element2D* element2D)
67{
[4862]68  this->element2DList[(int)log2(E2D_DEFAULT_LAYER)]->add(element2D);
[4840]69}
70
71/**
72 * unregisters a 2D-element from the 2D-Renderer
73 * @param element2D The element to unregister
[4848]74 *
75 * do not use this function by yourself, because this is used by Element2D's destructor
[4840]76 */
77void Render2D::unregisterElement2D(Element2D* element2D)
78{
[4862]79  this->element2DList[(int)log2(element2D->getLayer())]->remove(element2D);
[4840]80}
[4847]81
82
[4862]83/**
84 * moves an 2D-Element to another Layer
85 * @param element2D the Element to move
86 * @param to which layer to move it to.
87 */
88void Render2D::moveToLayer(Element2D* element2D, E2D_LAYER to)
89{
90  this->element2DList[(int)log2(element2D->getLayer())]->remove(element2D);
91  this->element2DList[(int)log2(to)]->add(element2D);
92}
93
94
95/**
96 * ticks all the 2d-elements
97 * @param dt the timestep since last dt
98 */
[4849]99void Render2D::tick(float dt)
100{
[4862]101  for (int i = 0; i < E2D_LAYER_COUNT; i++)
[4849]102  {
[4862]103    tIterator<Element2D>* iterator = this->element2DList[i]->getIterator();
104    Element2D* elem = iterator->nextElement();
105    while (elem != NULL)
106    {
107      elem->tick(dt);
108      elem = iterator->nextElement();
109    }
110    delete iterator;
[4849]111  }
112}
113
114/**
115 * renders all the Elements of the Render2D-engine
116 */
[4862]117void Render2D::draw(unsigned int layer) const
[4847]118{
[4848]119  GraphicsEngine::enter2DMode();
120
[4862]121  int drawLayer = 1;
122
123  for (int i = 0; i < E2D_LAYER_COUNT; i++)
[4847]124  {
[4862]125    if (layer & drawLayer && this->element2DList[i]->getSize() > 0)
126    {
127      tIterator<Element2D>* iterator = this->element2DList[i]->getIterator();
128      Element2D* elem = iterator->nextElement();
129      while (elem != NULL)
130      {
131        if (elem->isVisible())
132          elem->draw();
133        elem = iterator->nextElement();
134      }
135      delete iterator;
136    }
137    drawLayer << 1;
[4847]138  }
[4848]139
140  GraphicsEngine::leave2DMode();
[4862]141
[4847]142}
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